The Ouya is on sale today, and I've spent a few days with the final retail unit. For $99, you can get your hands on a cute little cube that runs a selection of Android games, a handful of apps, and is designed for amateur developers to create from home to their heart's content.
It all sounds very promising, and Ouya is nothing if not promising. It is, in fact, full of all sorts of potential. Just be warned, however, that if you spend $99 today, that's what you're getting. Potential.
May was largely a quiet month for new game releases. Despite what felt like a slower schedule, especially coming off of a rather absurd April, here on Destructoid we did have a pair of 10s with the portable Donkey Kong Country Returns 3Dand captivating, clay-fueled puzzler The Swapper. Quantity isn't everything!
One thing is for sure, May presented us with an eclectic group of titles. Take a look at some of the genres represented in this breakdown of everything we covered.
When the OUYA was first revealed on Kickstarter last July, my curiosity was instantly piqued. Being the kind of gamer who values sheer fun and general style and aesthetic over pure graphical processing power, the more I read about OUYA, the more infatuated I became with the idea of a cheap, open-ended console that would allow independent developers to unleash their crazy ideas upon the world.
This is perhaps why at approximately 3:00 in the morning of August 29 I decided, "What the hell?" and threw down the requisite cold hard cash to become a part of gaming history, even though the OUYA creators were well beyond their initial goal of just under a million bucks -- already breaking that amount eight times over and then some.
Fast forward to early May, two months beyond the promised date for when early backers would receive their console, and the small, admittedly sleek device sits among all of my other much larger and more intimidating consoles, waiting for its day in the sun.
And if I'm to be perfectly honest, that little Android go-getter is probably going to be facing a long wait.
This review recap is brought to you by Daft Punk's Alive 2007, which fueled the incessant copying and pasting efforts needed to put one of these together. I don't feel like I've blinked since I started working on this, but it's worth it!
April was notable in that most of what we covered was smaller-scale and released through digital channels rather than at retail. We had Dead Island Riptide, sure, but there was also the likes of Don't Starveand Far Cry 3: Blood Dragon. Speaking of which, did you notice that video reviews are back? There's going to be plenty more of those on the way.
Which games released in April, if any, decimated your free time?
Not content with taking the Doodle Jump formula and simply placing Sonic in it with Sonic Jump, Sega has tapped a new mobile avenue, the 3D endless runner. Surprisingly, this sub-genre is the one that actually suits Sonic the most -- perhaps more than any IP ever could.
But as you can imagine, with the problematic and pushy nature of in-app-purchasing, Sega's handling of the franchise in general, and some developer's inability to translate quality into the mobile arena, a whole heap of things could go wrong.
[Update: For clarification, this product is not made by ThinkGeek and simply retails on the site. The headline of this post has been changed to reflect this. Sorry for any confusion!]
The Pro Controller U really appears to be a wonderful deal at first glance. It's a controller that functions with the Wii, Wii U, and can even be paired to Android devices via Bluetooth. However, there are quite a few issues with this controller, one of which is a clear sign of sleazy advertisement.
Specifically, this does not function as a Wii U Pro Controller, despite what the name may lead you to believe.
What a month! Now that March is well behind us (and we remembered to take a look back to ponder), I feel confident in saying that between BioShock Infiniteand Tomb Raider, and yet another Gears of War, we are well into this year of big-budget gaming.
Take a look at everything we reviewed in March -- there's a lot! What was your jam? What did you miss out on? I still need to grab copies of HarmoKnightand Luigi's Mansion for my 3DS. The poor guy has gotten dusty and now only I'm to blame for it.
I wasn't interested in OUYA in the beginning, but I've warmed up to the tiny box. A console just for free or free-to-play digital distribution games? After the parade of shame and disappointment that is the home console space proper, I'm ready for a machine that encourages simple pleasures over whatever nonsense big companies want to shove down our throats this week.
OUYA started arriving at Kickstarter backers' homes a few days ago, but the official release is set for June 4 -- that's my birthday, if you were wondering what to get me. A hefty 104 titles will launch with the box, including Canabalt, Giana Sisters, and Final Fantasy III. In addition to games, there will be other software such as a TwitchTV app and various console emulators.
I don't recognize most of the names on the list -- I'm sure a lot of them are garbage. That's the nature of the beast, I suppose. We'll see how well the machine is received once it drops. In the meantime, check the full launch lineup below.
An early handful of Ouya reviews have popped up online as the system makes its way into the hands of early adopters. There's been a steady buzz revolving around the highly hackable, Android-based home console, but initial reactions have been lukewarm at best.
Although the machine seems to have some decent points, common complaints include a seemingly unfinished user interface, hardware that feels cheap in the hand, and a worrying amount of lag between the controller and the console. Engadget and The Verge both bring heavy criticism to the table, and ultimately advise against an investment at this stage.
It's worth noting that the Ouya currently shipping seems to be a placeholder, with talk of the official June release featuring a more finished machine. Even so, those looking forward to getting an early one are being warned.
When the makers of Alien vs. Predator: Evolution saw the negative press and subsequent fallout regarding Aliens: Colonial Marines, they must have laughed. I imagine them bellowing obnoxiously, roaring their gleeful approval that no matter what their game will be like, there's no way it could be considered anywhere near as bad.
Sadly, these hypothetical developers are wholly mistaken. Evolution is ironically titled, as backward and inefficient as it is. It manages to do the seemingly impossible and rival Colonial Marines in its awfulness. Just when Aliens fans thought things could only get better, along comes Angry Mob Games to demonstrate that, no, the franchise isn't done being pissed on yet.
A few days ago, we learned about Era's Adventures 3D, a new Android game that stars an unlicensed character model of Mario's faithful mount Yoshi. It sounds incredibly ballsy that anyone would pull such a stunt and not anticipate the consequences. As it so happens, the creator is claiming complete ignorance about Yoshi's identity.
In responding to Ars Technica, Era dev Botond Kopacz stated, "Actually this is an indie game developed by one developer, so due to the limitation of effort, I purchased a cute character from TurboSquid, one of the biggest 3D asset stores, without knowing the background story of the character Yoshi, since I'm not a Super Mario fan.... Once the game was released on the Play Store, after spending hundreds of hours in making the game, I started receiving 'kind' mails from Super Mario fans that I stole Yoshi, etc. So I started Googling and I realized that the character is really from the Super Mario series."
Naturally Kopacz is planning to alter the model, but I nonetheless find it highly unlikely that a non-Mario fan who is nonetheless invested in gaming would not at least recognize such an iconic figure from the biggest gaming franchise of all time, even if he couldn't identify Yoshi by name. Has he never seen a T-shirt, webcomic, video, or news article that featured the green dino? You'd have to work extremely hard to keep yourself completely in the dark.
It's been a couple years since Zen Studios first took on the Marvel license and subsequently released expertly crafted tables centered around the biggest characters and story arcs in the comic book giant's vast library. Each table outdid the last, and it seemed like there was no way they could do any better with the next tables. Then they did.
After fifteen tables and no signs of slowing down, the studiohas done a brilliant job with the Marvel license, so what would the next logical step be for the masterminds at Zen? Well, Star Wars Pinball, of course.
[Update: Valve head Gabe Newell offered the following statement to Engadget: "We don't usually talk about personnel matters for a number of reasons. There seems to be an unusual amount of speculation about some recent changes here, so I thought I'd take the unusual step of addressing them. No, we aren't canceling any projects. No, we aren't changing any priorities or projects we've been discussing. No, this isn't about Steam or Linux or hardware or [insert game name here]. We're not going to discuss why anyone in particular is or isn't working here."]
Last night, word got out that Jeri Ellsworth had been fired from Valve. While I didn't think too much of it at the time, she was a part of the company's hardware R&D division and, as we learned today, she was not alone in being let go. What's going on at Valve?
Gamasutra is reporting that "several employees" have been laid off, including folks who were on hardware and Android development at Valve, with employees describing the situation as a "great cleansing." While unconfirmed, the number "25" has been brought up.
Considering the profitability of the company, it would seem that this has more to do with the direction Valve is heading in than anything else. Gamasutra suspects the cuts were due to company challenges as opposed to individual employee performance, which makes a lot of sense as new initiativesare underway.
All this Grand Theft Auto anniversary talk makes me feel old. It feels like just yesterday I was listening to Michael Jackson, swerving around as Tommy Vercetti, and taking in the sights of Rockstar's faux-Miami setting.
I think a lot of people missed out on Vice City because it came out so soon after Grand Theft Auto III, and that's a shame. Just like Grand Theft Auto III on mobile devices before it, this new anniversary edition honors the franchise's legacy: so long as you're willing to put up with touch controls.
Baldur's Gate will forever be regarded as one of the classic PC RPGs. A lot of people never experienced it back in 1998, and it's not exactly the best-looking game anymore. To complicate things, it can be a pain to get the old game to run on newer machines, even after GOG.com began selling the title.
Baldur's Gate: Enhanced Edition not only remedies these issues, it also adds a good amount of new content, making it way easier to recommend to someone who previously missed out.
A developer talking passionately about its game, a journalist receiving answers to questions without fail, and nothing in between keeping either side from doing what they set out to do. This is how it should be, but it rarely ever is these days.
Games have become more than entertainment. They are now multimillion dollar investments that can sink a company with 1,000+ employees or propel a humble one to graze the Fortune 500. Marketing, press representation, media tours, exclusive deals, sponsorships, trade show booths, partners, podcasts, blogs, downloadable content schedules, and social media presence have become part of the song and dance that is bringing a game to market in 2012.
But, over there -- way over there -- is a small studio called Stoic that is making a game like it’s 1999 again.