I would not last a day in Westeros. My best hope would be to spend some time in Oldtown to train as a maester, and even though it would help to protect me from personally going to war, I would probably be too close to the pol...
We're closing out our Project Scissors: NightCry pre-release interview series with director Hifume Kono by bringing the focus back on the historic pairing between developer Kono-san (Clock Tower) and his new partner in horror Takashi Shimizu (Ju-on, The Grudge). This was the second biggest paring of a horror film director and a game developer that I heard about in 2014. The first was Guillemo del Toro and Hideo Kojima, who are currently working to develop Silent Hills.
I asked Kono-san what he thought of the pairing between Kojima and del Toro, how his collaboration with Shimizu-san might work to combine the best aspects of Ju-on with Clock Tower, and for a final word on what makes Clock Tower/Project Scissors so special.
Thanks again to Kono-san for sharing his one-of-a-kind insights and inspirations with us. He has left and indelible mark on the evolution of the survival horror genre. It will be exciting to see what fascinating, nail-biting tour of doom he takes us on next.
Mental illness is terrifying. Depression is a soul vampire that will suck the light right out of you. Obsessive compulsive disorder does not make you a supernaturally great detective like it does in the movies. It makes you paranoid and agitated, a raw nerve constantly scraping against a coarse world. The insidious, pervasive terror of mental illness can be far more horrifying than any chainsaw-wielding maniac could ever hope to be.
Which is exactly why Neverending Nightmares works.
Toys For Bob has found some rather interesting ways to evolve the Skylanders franchise. While the conceit the first time around was simply interactive toys, the developer mixed things up with giants on the second go, and with a mix-and-match concept (my personal favorite to date) after that.
Trap Team is the fourth iteration of the series, and the gimmick this time around involves tiny plastic pieces that essentially function as little Ghostbusters tools to ensnare enemies. While the core game is still as strong as ever, the trap mechanic isn't all that exciting.
Hironobu Sakaguchi is best known as the creator of Final Fantasy; a man responsible for some of the most influential and well-respected role-playing games of our time.
His sprawling worlds and epic adventures have touched millions of people, many of whom may be surprised to discover how significant a departure Sakaguchi's latest endeavor is compared with the titles we typically associate with his name.
Destructoid recently met with the living legend in Seattle to see that new project, Terra Battle, and believe us when we say you haven't seen anything quite like this before.
It's the end of the week which means that it's time for another episode of Reviews in Review. This week a TON of games came out, so if you missed any of our reviews just check out the video for a quick recap.
Seriously, what else are you going to do for four minutes? This week I use some really bad accents.
"Reviews in Review" is a new show that releases every week where I will go over the reviews published this week on Destructoid, as well as give a score to the week in general. This week I talked about the reviews for Steins;Gate, Half Minute Hero 2, and Putty Squad.
Otherwise, check out the recap of all the reviews that ran this past week on Destructoid below. Make sure to stay until the end of the video too for a DESTRUCTOID EXCLUSIVE interview.
Amazon has finally announced its long-rumored media device and it's available for purchase as of today. The $99 Amazon Fire TV supports expected streaming services like Netflix, Hulu Plus, Prime Instant Video, and Pandora, but games also have a presence on the box which sports an Adreno 320 GPU, 2GB of memory, and a quad-core processor.
There a over a hundred games supported including Minecraft: Pocket Edition, Asphalt 8, and Amazon Game Studios' exclusive third-person shooter Sev Zero, with "thousands more coming soon." According to Amazon, many of these games are free and "the average price of paid games is just $1.85." Of course, that less-than-ideal gamepad is being sold separately for $39.99.
There are a few interesting gimmicks, but the one that sounds most intriguing to me is ASAP (Advanced Streaming and Prediction), a feature which predicts movies or television episodes you'll want to watch and prepares them for playback ahead of time to avoid buffering. I'm not really in the market for the Fire TV as a Roku owner -- and Amazon has a long way to go before it can pull me in with its gaming initiative -- but this looks like a nice little box. Maybe someday.
Anyone can gain access to Unreal Engine 4 now with a new subscription plan, priced at $19.99 a month. This was announced this morning in a GDC press conference by Epic co-founder Tim Sweeney.
With this new plan, users can deploy to four platforms: PC, Mac, iOS, and Android. Developers will pay 5 percent of revenues for full access to Unreal Engine 4. This fee gets you the tools, access to full C++ source code (via GitHub), documentation, and forum support access. This new plan is available today, letting new developers download tools and get started right now (or in a few minutes -- the site is down right now).
Sweeney calls today the start of something new for Epic Games. He said that they’ve been working quietly behind the scene on new technology for awhile now. The future of the engine is inspired by a lot of changes in the game industry. The assumption was that bigger and better was going to be the continual goal for the future of gaming, but things have changed since, with mobile and VR entering the scene in a big way.
The newest form of Unreal Engine 4 was built to be highly usable for developers of all sizes. Sweeney says that even if you don’t know how to program, you could build a game in Unreal Engine 4. He confident enough about its ease of use that noted that the engine could potentially be a new outlet for the motivated Minecraft player.
It used to cost many millions of dollars and lots of licensing paperwork for AAA developers to use UE4 to make games. Sweeney admits that this is an outdated plan now. They’re shooting for practicability and accessibility with their new business mode; every developer on earth will have access to all the tools Epic has when they develop their AAA games now. For $20, cancelable at any time. How great is that?
As an example, they showed off a game they made with the tools, called Tappy Chicken. It was developed in two days with Blueprint in UE4, with no programming. Other examples of the tools were shown -- more on these later today.
January has come and gone, but that doesn't mean there weren't some great games to play. Just look at all the amazing "indie" games that hit the PC this month.
We had the fruition of two KickStarter campaigns finally see the light of day -- The Banner Saga and the first act of Double Fine's Broken Age -- the quirky Octodad, and the totally rad OlliOlii on PS Vita.
There was definitely some great stuff to keep us busy this month, and February is looking just as smooth. I can't even tell you how much I can't wait to get my thumbs on Bravely Default on the 3DS. Well... I guess I just did.
[Disclosure: Nvidia has provided Destructoid with a number of computers for PC game review purposes in the past. If you feel that may make our reviews of any of their products "biased" or "paid off," you are welcome to.]
The number of handheld devices hitting the market are becoming increasingly difficult to keep track of, a situation made all the more overwhelming by the continued erosion of the boundary between smartphones, tablets, gaming devices, and machines built solely for the purposes of showing your friends that "Blurred Lines" video.
Several oddities have cropped up in this maelstrom of technology, one of which is the Nvidia Shield. Joining the Razer Edge in the "almost shockingly niche" category, this Android-powered, Steam-streaming, undoubtedly powerful system is heavy, expensive, and focused on a unique brand of gamer -- a cocktail of concerns that has led to many a cynical attitude toward it.
I was cynical. Hopeful, as I am for all new gadgets, but cynical nonetheless. Having spent a good deal of time with the Nvidia Shield, however, I absolutely love the thing. It's still heavy, it's still expensive, and it's certainly going to appeal to a select few. Those few, however, will adore it.