A glance at Downwell's tricolor palette in still shots doesn't really do it justice. Watching it in motion gives a better idea what it does, but not until actually playing it does it all click. It is built around a simple mec...
Flick, flick, flick. That’s all you’ll be doing in Skullduggery. Flicking to collect treasure. Flicking to outrun bosses. Flicking to line up stealthy headshots on unsuspecting enemies. You can play the game however you want (usually) -- fast or slow; just know that you’ll be flicking the whole time. And, if the build we saw at PAX Prime is any indication, it’s a flicking good time.
Skullduggery’s a title developed for tablets that borrows liberally from the simple mechanic that Rovio (maybe) popularized. By pulling back and letting go, players launch a skull across the screen. Do this ad nauseum, and you have Skullduggery. However, instead of an interspecies vendetta against pigs, this game’s protagonist has a goal that’s much easier to empathize with: riches.
Hironobu Sakaguchi is best known as the creator of Final Fantasy; a man responsible for some of the most influential and well-respected role-playing games of our time.
His sprawling worlds and epic adventures have touched millions of people, many of whom may be surprised to discover how significant a departure Sakaguchi's latest endeavor is compared with the titles we typically associate with his name.
Destructoid recently met with the living legend in Seattle to see that new project, Terra Battle, and believe us when we say you haven't seen anything quite like this before.
Square hasn’t been afraid to use the Hitman IP in fun and creative ways. Hitman GO was a critical success for doing something unique, and while Hitman Sniper isn’t on that same scale, it is still at least a ton of fun.
Narcissus, or so the myth goes, was the son of the river god Cephissus and the nymph Liriope. Renowned for his beauty, but also for being somewhat of an ass, he was lured to a pool of water by goddess of divine retribution Nemesis, where he became fixated with his own reflection. (And then died.) The inspiration for Alex Johansson’s Narcissus is truthfully less dramatic, evoked by watching his little brother jump between stepping stones on a river near his home, reflection in tow.
The game was part of the Leftfield Collection at the EGX Rezzed Expo in March and I happened to run into the developer in the closing minutes of the expo. I was met with a unique take on a runner game complete with beautiful pixel art and an 8-bit soundtrack intent on replicating a lost experience.
When I was talking to one of the developers of Extrasolar on the show floor at PAX East, I said something that I now regret. "This looks like something I would really like, but might not appeal to a ton of other people." He responded gracefully, simply saying that they have a healthy number of players, and a good percentage of players see it through to the end.
To be fair, the presentation of Extrasolar in the Indie MEGABOOTH was intentionally muted. There, it was shown as a simple exploration game on an extrasolar planet. The player tells the rover where to go, and after a set amount of time it sends back a photo. The intrinsic value of that alone was enough to get me started, and I urge others to sign up for it now to experience it as intended. If you need further convincing, then keep reading. Prepare for minor spoilers.
Let's face it: massively multiplayer online games can be intimidating for some people. Between the incredibly nuanced systems that some titles tout, and the tales of time and dedication required to "properly" play a game, it's not exactly an inviting scene. It's tough to fault those that shy away from the genre altogether.
Funcom's out to make an accessible free-to-play MMO, and it's got the world's most beloved toy brand behind it. LEGO Minifigures Online is a game that's technically aimed at children, but it's plenty reasonable to expect a more mature audience will find a certain cathartic thrill, too.
I tried Konami's latest money eater this morning. Their iOS, Android, and Kindle title, Slot Revolution, doesn't have the best name. It doesn't do a good job of describing this free-to-play slot machine-based dungeon crawling RPG, but I could tell that it had role-playing roots from the screenshots, so I gave it a spin.
One of the cutest-looking games that I saw at PAX Prime was Uber Entertainment's Toy Rush. Don't let the cuteness deceive you, though. Toy Rush is shaping up to be a surprisingly deep and fun title.
The developers most often recognized for Monday Night Combat put a bit of a twist on what they know the best. Toy Rush is a tower defense title that tasks the player with focusing on an offensive or defensive approach depending on whether engaged in single- or multiplayer.
Actually, single-player could probably be considered a training grounds of sorts for the multiplayer. The 50 level single-player campaign is oriented around working your way toward destroying the enemy's base by strategically releasing your different foot soldiers. Each level completed earns you tickets, which in turn are used to buy booster packs of cards.
Leisure Suit Larry: Reloaded - Land of the Lounge Lizards -- my, that's a big title -- threw some nostalgia my way immediately. Just as in the original '87 version of the game and its '91 VGA remake, Reloaded begins with a series of questions designed to prove the player's age. It's a throwback from an era when most assumed that all games were for kids, and even a nine-year-old could walk out of a shop with a softporn adventure. Al Lowe designed the questions believing that no child would know the answers.
He was right, because back in the '90s I needed a cheat sheet. The now out of date questions have been updated with more appropriately modern ones, emphasizing the fact that we've entered remake territory. Likewise, the original MIDI soundtrack kicks in before being transformed into a modern interpretation of the theme.
Reloaded is still very much an LSL game, complete with the lewd humor and the awful, but somehow still lovable protagonist, Larry Laffer -- but it's chock-full of changes and additions.
Did you play the Outer Ops missions in Metal Gear Solid: Peace Walker? It was a little meta-game thing that let you send your soldiers to take on various conflicts around the world. It was a risk/reward system, as you could g...
So remember in the first Plants vs. Zombies when you randomly found a taco? Crazy Dave immediately bought it off of you for 1,000 coins, and then he pocketed the taco to eat later. Well in Plants vs. Zombies 2, Crazy Dave fin...
We met with the Wikipad folks during GDC last week to get our hands and eyes on the newly shrunken Wikipad, coming down from the original 10-inch size to a more manageable (and more affordable) 7-inch version. At 10-inches, this dedicated gaming tablet was attractive, but its price ($499) and size made it less of a real portable gaming device and more of an in-home gaming luxury. You can ask Sweet Brown what I think about that.
Firemonkeys' Real Racing series is synonymous with mobile racing games, and the studio is poised for the worldwide release of the third installment, Real Racing 3, on iOS and Android devices later this month.
Real Racing 3 will bring with it 45 meticulously detailed cars that run the gamut of 12 manufacturers, including Ford, Dodge, and Porsche; eight locales with a multitude of variations of each; and over 900 events spanning cup races, drag races, and elimination challenges. More importantly, though, Real Racing 3 brings its new Time-Shifted Multiplayer, essentially an evolution of racing against ghost data that incorporates the records of both your friends and players worldwide.
If this sounds ambitious, that's because it is. But in the case of Real Racing 3, this is an evolution that works.
I'm such a big fan of nautical combat that I continued to play Assassin's Creed III -- a game that bored me beyond belief within the first two hours -- just for the ship missions. So when Leviathan: Warships was announced just over a week ago at the Paradox Convention in Reykjavik, you could say that my interested was piqued.
That it turned out to be a turn-based co-op strategy romp with cross-platform play between PC, Mac, and tablets was the icing on the cake. I donned my captain's hat, went head to head against another writer, and came up with all manner of excuses when he blew up all of my ships.
When Paradox Interactive CEO Fredrik Wester revealed the company's plans to expand into cross-platform multiplayer experiences last week at the Paradox Convention, I was extremely interested to see what the Swedish publisher would be showcasing. One might even say excited.
After the trailer for Magicka: Wizards of the Square Tabletfaded to black, my enthusiasm was greatly diminished. To my eyes it looked like a stripped-down, 2D Magicka for platforms I rarely care about. The humor was still there, at least in the video, but I was less sure about everything else.
Half an hour with the game, played co-operatively with four other journalists, and my fears were significantly reduced. This is definitely still Magicka, and it has the potential to be a bit of a riot.