Some concoctions will leave you feeling sick to your stomach. You need look no further than Yukiko Amagi's culinary misadventures for proof of that. Other pairings seem to work far better than they probably should, like Atlus...
Terra Battle concert planning is now underway as the popular mobile-RPG surpasses 1 million downloads in less than a month. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.
While Sonic Boom on the Wii U has its issues, there are also some redeeming qualities. Co-op is enjoyable, the platforming is pretty fun, and the 2D sections aren't bad. With a few more months in the oven and more polish, it could have ultimately been a decent Sonic title.
Unfortunately, the same can't be said for the 3DS version of Sonic Boom. There's almost nothing redeeming about it.
For a couple months now, I've been thinking about getting rid of my Pokémon collection.
My favorite part of the series is catching 'em all and for years that motivation has fueled my interest in these games. I'm not into forming the ideal team, breeding Pokémon with perfect stats, or finding shinies. Just acquiring them -- all seven hundred of them -- one by one.
With Pokémon X, I finally did it. It took months of whittling down a giant list of absences in my Pokédex but thanks to in-depth online resources detailing locations and catch rates, an active community of online traders, and the ability to easily transfer old legendaries and stragglers from past titles, I did it. I earned a little crown in my National Pokédex signifying 100 percent completion. (Though, admittedly, I never bothered to get #719, Diancie. Whatever.)
Pokémon Omega Ruby and Alpha Sapphire release this Friday and I thought it would be fun to start over. To work my way back up. But rather than let my Pokémon X save file go to waste, I decided to use the Wonder Trade feature extensively. It matches two players at random for a blind online trade and while most people exchange total crap, there are kindhearted folks who take pleasure in handing out rarities. I'm far from innocent, but I've given back on occasion.
Now, originally, my plan was to give away every last one of my Pokémon via Wonder Trade (excluding restricted Pokémon obtained from distribution events). I mindlessly made it to around 80 trades before realizing this was a bad idea and started questioning my sanity.
For a franchise that’s continually berated for remaining the same over the years, Pokémon is wildly successful, having pushed forward on its own, full speed ahead. It hasn’t needed to change much to sweep the nation with each new release, though some of the series’ newest releases have received criticism due to lack of content. Pokémon X & Y hit the 3DS in 2013, enticing us with gorgeous new scenery, brand new monsters.
However, X & Y, although introducing the new Mega Evolution element, were otherwise lackluster when it came to post-Elite Four content and seemed a bit of a step back feature-wise. Game Freak is remedying the situation by releasing a Pokémon game that's been celebrated as having a plethora of features and is a perennial fan favorite. Oddly enough, Pokémon Omega Ruby and Alpha Sapphire feel like a much more complete experience than the original titles or X & Y.
I love fighting games. Well, I love pretty much all competitive games, but fighting games are some of the most satisfying. Pulling off combos (or kombos), discovering new "tech," and watching the metagame develop are all super exciting! I've played and enjoyed plenty online: Super Street Fighter IV, BlazBlue, Tatsunoko vs. Capcom, Divekick, Skullgirls, and even Smash Bros. Brawl.
But none of them have matched the enjoyment I've had in my short time playing Smash Bros. for 3DS online. Allow me to explain.
[Note: Jonathan Holmes' name appears in the Special Thanks section of Woah Dave!'s credits. No one knows why. One guess is it's because Jonathan and Woah Dave! creator Jason Cirillo had a decent conversation at PAX East 2014, during which time Jonathan was wearing a Woah Dave! t-shirt. Maybe that's it.]
Woah Dave! is a game that you don't want to get excited for. Any hype at all, even the slightest praise, might ruin your chance of getting into it. Ironically, there are plenty of reasons why some people can't help but be excited for Dave. For one, it's the latest game from Choice Provisions (formerly known as Gaijin Games), who have quite a large and dedicated following chomping at the bit for a new game from the studio. Not only that, but Woah Dave! has both an exclamation point and the word "woah" in the title, as though the game itself is excited that it exists.
If you go into the game expecting to say "woah!" right away, you may be disappointed. Like Super Crate Box, Geometry Wars, or Samurai Gunn, it's not a game that works to impress at first. That makes it all the more surprising when you discover how deep, intense, and unpredictable this game of controlled chaos can get.
Watch along with the video above, or read along with my jumbled attempts at saving you 35 minutes by jotting down all this new information on the Wii U version of Super Smash Bros., which is just a month away.
Educational games that impart knowledge while remaining entertaining are certified rarities. Too often you're left with staggering amounts of informative material and meager side portions of "game" that contribute to a rather lopsided product.
Pokémon Art Academy is an interesting blend of both, with useful tips and tricks, drawing instruction, and helpful guidance for fledgling artists or those who simply want to learn how to draw their favorite Pocket Monsters. It's just like the learn-to-draw books you could pick up at the store, but with real-time feedback.
I've always thought that Shantae is a bit of an underrated series. While WayForward can be hit or miss these days, I can always rely on their ability to craft a good platformer. Shantae: Risky's Revenge for the DSi is one of my favorite games in the genre, so naturally I gravitated towards the follow-up, Pirate's Curse.
While Curse takes a few steps back from the formula developed by its predecessor, it's still a great action-romp that any 2D fan can get behind.
It is challenging to fit "Pokémon Omega Ruby and Alpha Sapphire" into a headline. It wasn't hard fitting these 3D updates of the Game Boy Advance classics on the 3DS, though. It was hard making a clean segue from my meta commentary on headline economy.
And speaking of economy—god I'm good at this—the new Ruby and Sapphire return to the humble Hoenn region with your player character bouncing into town in the back of a moving van. This is dangerous, by the way. Always Sunny in Philadelphia showed this. Not that we should expect stellar parenting in a world where pre-teens are globe trotting dog fighters.
What is stellar is the transition to 3D, despite the departure from X and Y's upper-crust hometown and my general preference for the second dimension over the third. It looks as nice as the previous 3DS outing, maybe a bit smoother. The level of detail also let me realize that the rival, Brendan, is actually wearing a goofy white hat. He doesn't just have spiked white hair. I won't give him guff for the hat, but "Brendan?" Brandon, Brendon, Brandan, Brando. I thought "Steven Hansen" was a nuisance to spell what with first and last name having common alternate spellings.
Toys For Bob has found some rather interesting ways to evolve the Skylanders franchise. While the conceit the first time around was simply interactive toys, the developer mixed things up with giants on the second go, and with a mix-and-match concept (my personal favorite to date) after that.
Trap Team is the fourth iteration of the series, and the gimmick this time around involves tiny plastic pieces that essentially function as little Ghostbusters tools to ensnare enemies. While the core game is still as strong as ever, the trap mechanic isn't all that exciting.
Super Smash Bros. and I go back a long way. When the first game was released in 1999, I didn't drive. Heck, I didn't even have a Nintendo 64 at that time. But I had a Smash Bros. addiction, and would spend hours upon hours at friends' houses, often staging sleepovers just so we could play more. It was probably the first game I ever put over a thousand hours into.
My Melee addiction was even worse. With wheels, I could drive to local tournaments and hone my craft. I had "training buddies" that I'd sit for hours and play with, trading new strategies along the way. I had groups who played all items on random levels, I had friends who played Final Destination no items only, and I had acquaintances who played a mix of both. However you shake it, Melee may be my most-played game of all time.
But when Brawl came out, a lot of the groups I had been playing with for all these years kind of fell off the map. They either continued to play Melee regardless, or just quit Smash entirely. It was an odd time seeing a franchise that I had enjoyed so much fall off like that in my personal circles, and from what I've seen over the past few years, I wasn't alone. It wasn't a bad game -- it just didn't set off that spark in me that 64 and Melee did before it.
Enter Smash 3DS. Not only has it rekindled my love for the series, but I have a feeling that once the Wii U version hits, living rooms will be smashing for hours all over again.
Nintendo released a demo for Smash Bros. 4 on the 3DS to Club Nintendo Platinum members last week. Pandemonium in the Smash Bros. community ensued. It's a relatively small piece of the game -- five characters, one arena, two modes (solo or group), and a little sandbag action during loading times on multiplayer matches. Don't let that fool you though. It's still got enough content to keep you busy for days, maybe weeks.
Last week's version of the demo has unlimited plays. The public demo releasing on the eShop tomorrow morning does not. That's going to be a problem for a lot of you. Unless you plan to keep the demo running on your 3DS until the game comes out on October 3, chances are you'll run out of plays before you've gotten your fill.
Theatrhythm: Final Fantasy was a very nice surprise. After many people had become disenfranchised with the series due to a number of mishaps and weak core entries, Theatrhythm reminded us that Square still had reverence for all of its classic characters, and of course -- its timeless music.
As a sequel, Curtain Call doesn't really change a whole lot from its predecessor, shortcomings and all, but it does pack in a whopping 221 songs on top of the already winning formula.
Mighty No. 9 is probably one of the most anticipated games of 2015. After a massive Kickstarter, creator Inafune and developers Comcept and Inti Creates have kicked off a long line of products to hype it up, including Mighty Gunvolt and a potential cartoon.
After all that hype though we finally have a chance to play the game. I have to say, it has the feel of a Mega Man game, but a few aspects definitely took some getting used to.