I'm not the biggest RPG guy on staff, but I've enjoyed every single Mario & Luigi game to date. They're just so charming, and it's looking like Dream Team is no different, based on my recent hands-on time.
The premise is ...
Nintendo announced a sequel of sorts set within the same world as The Legend of Zelda: A Link to the Past, and I got to play it yesterday. Nintendo wouldn't tell us ANYTHING about the game, though. Nothing about how it fits i...
I got a short bit of time with 3DS RPG Devil Summoner: Soul Hackers last week, giving us the first taste of Atlus' port of this decade-and-a-half old Japanese Sega Saturn title, coming to North America for the first time later this month. My time with it was really short -- just enough to peek inside the box and see what's going on. Even then, I'm ready to hack into this battle system.
It's already clear that if you love battle strategy as much as I do, you're going to really dig this game.
Just when you thought they were out of good licenses to adapt for LEGO videogames, they pull one back in. Among others, we've explored the adventures of Indiana Jones, the far away galaxy of Star Wars, and the hallowed halls of DC.
Now, TT Games jumps ship to the realm of the god of thunder, the merc with the mouth, and your friendly neighborhood Spider-Man. Just recently we got to see an early look at the game, and it's none too shabby.
Saying that Capcom’s Monster Hunter series has a passionate and loyal following would be a massive understatement. For nearly 10 years, Monster Hunter has captivated gamers and inspired many imitators. After months of keeping western fans in suspense, Capcom announced the release of Monster Hunter 3 Ultimate for North America.
Now just a month away from its release, Destructoid got the chance to sit down and talk with Producer Ryozo Tsujimoto, while getting our hands on the Wii U and 3DS versions of Monster Hunter 3 Ultimate.
Luigi's Mansion launched with the GameCube to little fanfare, oft forgotten by all but its most ardent fans. When news of a 3DS Luigi’s Mansion dropped out of the blue, it reinvigorated this base, but news since has been sparse. Now I'm here to get you excited all over again.
Luigi’s Mansion: Dark Moon is alive and well. It even has a damn cool multiplayer component. It could just be the best ghost-based property since Sidney Poitier and Bill Cosby collaborated for Ghost Dad. Also, I’m sure it will be much better than Ghost Dad. That goes without saying.
We haven't brought you a hands-on preview since we fawned over the game at E3 2011, but last week I was able to play a good heap of the game, including one of its new, previously unannounced multiplayer modes and one of the single-player boss battles. If you thought you were going to avoid its spectral hooks in light of another, increasingly characteristic heavy spring slate, I'm here to tell you: you don't stand a ghost of a chance.
Apparently, nearly a decade ago, Namco and Capcom teamed up for the crossover, turn-based SRPG Namco x Capcom. Don’t ask me how they decided who would get first billing. A coin flip? A Japanese game show? Similarly, don’t ask me when we were supposed to figure out the “X” is pronounced “cross.” Not sure if Japan is too advanced for us, if we’re too culturally mired down in Christian iconography when it comes to cross, or if the whole trend is just stupid.
The point is, Namco and Capcom’s already unwholesome pre-marital coitus is reaching an entirely new level of damnation as newcomer SEGA joins the fray turning the twosome into a threesome that spans 29 franchises with Project X Zone. This leveled up debauchery, as we reported earlier, is coming westward this time around, presumably emboldened by all that kinky sexual experimentation. It definitely wasn’t SEGA’s doing, since the company can’t be arsed to bring me more Valkyria Chronicles games.
I’m still a bit bitter, but this game is fan service incarnate, so excuse my fan complaining.
There's not a lot I remember about the rampant imagination of childhood, but most of the good memories came from the depths of my toy chest. Pitting Aliens against Transformers. Imagining Cloud Strife's sword slicing through Foxhound's ranks. On occasion, a friend would come over and contribute to the chaos until it ended with crying, a fight, and a broken yet replaceable (but totally irreplaceable in my eight-year-old mind) figurine.
This basis of mashing properties together is probably why we have M.U.G.E.N, Girl Talk, and comic book crossovers. There is something forbidden and alluring about bringing together things that were conceived in different worlds. So when Disney Interactive brings together its movies, TV shows, and Pixar hits this summer for Infinity and provides an allotted virtual space for play, will it be like the messy, epic battles that once happened on my living room floor? Or will it feel like a cash grab riding on the coattails of Skylanders?
As venerable as the Fire Emblem series is, I've only played bits and pieces over the years, partially because of how few entries in the series have been brought stateside. When, ten years ago now, a buddy showed me this Game Boy Advance title pithily named Fire Emblem, the novelty of seeing the series localized didn’t get me invested enough to switch from getting my handheld strategy fix from another Intelligent Systems title, Advance Wars.
Strategy fans who know little outside of Super Smash Bros.’ Marth and Roy -- or Marth and Ike, I guess -- have a treat coming up in Fire Emblem: Awakening, however, as the 3DS is getting a new Fire Emblem that features plenty of nods to the long-running franchise’s history, but has its own, contained story.
It’s a perfect point of entry for newbies and will likely sate and delight existing fans just the same. From what I played, it’s going to be a pretty awesome point to jump in at, regardless of your experience with the series, and it marks another great release for the 3DS, which is looking like it’ll be on fire this year with cool things to play.
The infamously content-heavy Monster Hunter series is an indefatigable juggernaut in its native Japan, despite being relatively new on the scene compared to some of the popular series that have been around for decades. It doesn’t seem like the United States is going to get that promised Monster Hunter Vita by the end of the year. Instead, series fans without a Japanese 3DS and working knowledge of the language will have to settle for playing Monster Hunter 3 Ultimate, an expansion of Monster Hunter Tri, either on the 3DS or Wii U. It’s perhaps not too much solace, with Monster Hunter 4 possibly dropping around the same time -- March 2013 -- in Japan, but it’s something.
If you’re a fan of the franchise, you’ve likely already played the initial Wii release of Monster Hunter Tri, or at least one other game in the confusingly titled sequence. I, however, have never played a Monster Hunter game, fearing the risk of becoming engrossed in a title easily capable, if the stories are true, of sapping away hundreds of hours of my life.
Unfortunately, I rather enjoyed what I played of 3 Ultimate, much to the satisfaction of friends who’ve been trying to bait me into the series for a while now. Hopefully this fresh perspective will be helpful for soon-to-be-new Wii U owners, emboldened by your fancy new Nintendo, and 3DS users who have yet to take the plunge.
Fluidity released on WiiWare a couple of years ago and proved a surprising treat for a lot of Wii owners. Tony Ponce liked it a lot. Good news for Tony -- and for everyone else -- is that its 3DS sequel is coming to the eShop for more viscous platforming fun.
The indelible Bruce Lee himself suggested people should be like water; formless and shapeless, with an empty mind. The developers at Curve Studios clearly took that mantra to heart, because Fluidity: Spin Cycle casts you as agua itself.
Professor Layton and the Miracle Mask launched with the 3DS. In Japan, anyway. We’ve had to wait a bit longer. Over a year and a half. You know what they say: Rome wasn’t localized in a day. Thankfully, Miracle Mask is indeed coming to the 3DS in just a couple of weeks for those of us whose Japanese is non-existent.
Set a year after the previous game in the series, Miracle Mask takes place in The City of Miracles, Monte d'Or, a gorgeous, European-style town in the throes of a celebratory carnival that is interrupted by the appearance of The Masked Gentleman whose apparent magic powers terrorize the city. Are you a bad enough dude to deduce the culprit and explain away his mystical magics?
I was on the outside looking in during the Pushmo craze, still without a 3DS. While I could appreciate seeing Dtoiders recreate Jonathan Holmes’ face, I couldn’t explore its depths and intricacies -- its well-worn crags of interminable wisdom -- firsthand, much to my chagrin. After playing its sequel, Crashmo (or Fallblox, as it's known in Europe), I was finally able to enjoy the adorable block manipulation firsthand.
The premise this time around is slightly less gallant than saving children. Papa Blox’s grand-niece, Poppy, has come for a visit. Poppy flies in on what looks like a run-of-the-mill, rainbow-patterned hot air balloon, except the balloon is actually a wooden frame upon which rows of rainbow-colored birds are perched. Boy, I bet their arms are tired. Mallo greets Poppy with an affable stomp, frightening the birds which scatter and all end up atop Papa Blox’s Crashmos. Without them, Poppy can’t get home, so it’s up to the chivalrous Mallo to scale these edifices and pluck each perched bird.
Growing up I could just never get into role-playing games at all. I enjoy them now, but for the longest time I would steer clear of the genre, with the one exception being any of the Mario related RPGs. I still consider Super Mario RPG: Legend of the Seven Stars my all time favorite game, and I, of course, adore the Paper Mario and Mario & Luigi series as well.
The latest Paper Mario for the 3DS is a sharp departure from the past games, as Sticker Star dramatically shakes up the formula. There are no partner characters, you don't earn experience points, and navigating the new land via an overworld map are some of the major changes.
But you know what? Change is good, especially in this case. What I got to check out of Sticker Star still felt like a solid role-playing game that pulls off the Mario RPG charm.
It's hard to describe just how popular Capcom's Monster Hunter series really is over here in Japan. It's no small feat considering how hardcore the games actually are. I find it fascinating that they've managed to find such mainstream success despite the difficult controls, huge learning curve, and the hours of dedication required to get good.
Monster Hunter 4 for the Nintendo 3DS is the latest in the series and the first numbered entry to debut on a portable system. It was playable for the first time at Tokyo Game Show this past week and after a mad dash to Capcom's booth, I was one of the first people to get a chance at slaying some monsters.
Together with three other companions, I chose my weapon and dove onto the battlefield.
Instead, it launched on XBLA's funny looking little brother, the often-overlooked Xbox Live Indie Games service. Combine that with the game's NES-style graphics, Japanese-style gameplay, and tough-as-nails difficulty, and you have a new IP that had a tough time commanding the attention of the Xbox 360 install base.
Thankfully, Cave Story publisher Nicalis has scooped up poor, underloved Aban and given him a second chance on the 3DS and the Wii U. With added levels, all new multiplayer modes, new characters, and more, Aban Hawkins and the 1,001 Spikes is a revamp that just might make Aban a star.