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Yager photo
Yager

Fired Dead Island 2 team files for insolvency


After being dropped as developer
Jul 29
// Steven Hansen
Yager (Spec Ops: The Line) was recently fired from developing Dead Island 2 by publisher Deep Silver as the companies' "respective visions of the project fell out of alignment." Last week, July 22, Yager Productions filed for...
The Following photo
The Following

The Following is the 'massive, story-based' Dying Light expansion


With dirt buggies and bows
Jul 29
// Steven Hansen
Zombie free-running game Dying Light teased vehicles as a part of its DLC plan earlier this month. Indeed, Techland has confirmed that all-terrain dirt buggies are a big part of the, "feature-heavy, story-based expansion pack...
Drive photo
Drive

Techland's zombie free run Dying Light is getting...cars?


'Future content additions'
Jul 23
// Steven Hansen
The official Dying Light YouTube uploaded this look back on the first six months of post-release support Techland and Warner Bros. gave Dying Light through its season pass and occasional free update. It's been a huge success...
Zombie Playground photo
Zombie Playground

Zombie Playground shambling onto Early Access July 28


It's back from the dark depths of 2013
Jul 23
// Joe Parlock
Back in the foggy past of early 2013, a game called Zombie Playground hit Kickstarter. Being inspired by a popular piece of art by Jason Chan (as seen above and also here), the game promised to feature kids caught up in the z...
Dead Island HD photo
Dead Island HD

Dead Island: Definitive Edition listed by South African retailer


PC, Xbox One, PS4
Jul 22
// Steven Hansen
What happens when you have nothing to show at E3, delay Dead Island 2, and then fire the developer of Dead Island 2? HD remake! HD remake! South African retailer Loot.co.za listed (now removed) Dead Island: Definitive Edition for PS4, Xbox One, and PC. It would certainly make sense while Deep Silver figures out how to get Dead Island 2 and silly ass Homefront into 2016. via @lifelower
Dead Island 2 photo
Still doing Dead Island 2
Deep Silver has announced it is parting ways with Dead Island 2 developer Yager (Spec Ops: The Line). Just a few months ago, Deep Silver delayed the game into 2016 over quality concerns. The publisher made this announcement w...

Black Ops III photo
Black Ops III

Black Ops III has a classic Zombies map remake, but only for special editions


We've seen this trick before
Jul 10
// Brett Makedonski
Treyarch's at San Diego Comic-Con spilling the beans about Black Ops III's Zombie modes. The biggest splash came from the new film-noir "Shadows of Evil" and its star-studded cast. But, Black Ops III also has something f...
H2O photo
H2O

Dying Light takes jab at Destiny, rehydrates userbase


#DrinkRightDyingLight
Jun 24
// Brett Makedonski
Techland is doing its damnedest to take the piss out of Destiny. You know, that "wow, this is really yellow, actually it's almost orange; this cannot be good for my kidneys" piss. It's running a similar drink-based promo...
That's a paddling photo
That's a paddling

ZombiU Xbox One listing spotted


That's a paddling
Jun 21
// Steven Hansen
One unlikely Wii U game looks like it'll be reanimated with an Xbox One port, Ubisoft's ZombiU. An Australian Rating Classification board listing for "Zombi (Xbox One)" is a good hint that Ubisoft intends to repackage the unp...
Day Z photo
Day Z

Day Z will have single-player support, 'wide-open' modding


Good news for PC fans
Jun 16
// Chris Carter
Brian Hicks, Lead Producer Bohemia Interactive announced today that Day Z will indeed feature a full single-player component, as well as "wide open" mod support at the PC Gaming Show at E3. You'll also be able to ho...
Call of Duty photo
Call of Duty

Call of Duty's newest DLC has some kickass weaponry


And a shark
Jun 01
// Brett Makedonski
Activision's going through that awkward time of year where it's gearing up to make a big splash at E3 with it's new Call of Duty game, but it's not quite done promoting its old Call of Duty game. That's how we get trail...
Arizona Sunshine photo
Arizona Sunshine

Arizona Sunshine: The (Steam) VR revolution will, unsurprisingly, have zombies


Virtual reality zombie shooter
May 21
// Steven Hansen
I sometimes feel like I'm less on board with VR than most. It's a fun novelty to show a family member for 20 minutes, not something I'd like to be cocooned in for hours . Maybe that's why there's expectation of it doing gang...
More Dying Light photo
More Dying Light

Dying Light dev cancels dark fantasy tale Hellraid


To make more Dying Light content
May 21
// Steven Hansen
Hellraid was announced as a Dead Island follow up in 2013. We finally got a good look at it late last year following a delay for current gen and PC exclusivity. It was meant to come out this year, but that's not happening, H...
H1Z1 cheaters photo
H1Z1 cheaters

Daybreak bans thousands of H1Z1 cheaters


Boo hoo, you're breaking my heart
May 19
// Nic Rowen
Nearly 25000 cheaters just got the permanent boot from H1Z1. According to Daybreak president John Smedley's Twitter, the purge targeted cheaters using ESP hacks, a cheat designed to reveal other player's location and status a...
Dying Light DLC photo
Dying Light DLC

Dying Light's new DLC is called The Bozak Horde


Gee, I really wonder what it could be
May 15
// Joe Parlock
I’m going to play a little game with you called "guess the DLC". Dying Light is an open-world, cooperative zombie game with a heavy emphasis on parkour and violently slaughtering zombies in as many different ways as yo...
Slice Zombies photo
Slice Zombies

It's just like Fruit Ninja, but with zombies


Sold on it? No? Didn't think so
May 08
// Brett Makedonski
This all rather smacks of ingenuity. A new game just released on Xbox One, and it looks an awful lot like another popular title. Trade some produce for the undead and throw in some coins, and it seems as if you have a border...
Goat Simulator DLC photo
Goat Simulator DLC

GoatZ DLC brings fire-breathing zombie elephants to Goat Simulator


Also includes boring human zombies
May 05
// Alissa McAloon
Zombies are coming to Goat Simulator and absolutely no one is surprised. The zombie-filled GoatZ expansion calls itself "the only survival game on Steam that isn’t in Early Access," which is only a little untrue. ...
Dead Island 2 photo
Dead Island 2

Deep Silver delays Dead Island 2


Pushed back until 2016 over quality concerns
Apr 30
// Kyle MacGregor
Dead Island 2 was supposed to release this spring, but that's no longer in the cards, as Deep Silver has announced the open-world zombie game has been delayed until 2016. The publisher and development team at Spec Ops: T...
Dying Light photo
Dying Light

Dying Light shambles toward top of Japanese sales charts


Only one game could fight off the zombies
Apr 22
// Brett Makedonski
Dying Light doesn't seem to have any intention of dying anytime soon. Three months after its initial release, it's maintained popularity through support of modders, new game modes, and wacky gags. Despite being widely av...
DayZ photo
DayZ

The new DayZ update seems to be breaking legs left and right


Left and right, get it?
Apr 09
// Brett Makedonski
This rather boring GIF represents the agony that some DayZ players are going through. Version .55 just launched, and it looks like randomly broken legs are one of the features that rolled out. Just when you thought the ...

Killing Floor 2 is hectic and gory, and will be on Early Access this month

Apr 07 // Alessandro Fillari
Killing Floor 2 (PC [previewed], PlayStation 4)Developer: Tripwire InteractivePublisher: Tripwire Interactive Release date: April 21, 2015 (Steam Early Access)MSRP: $29.99 Set sometime after the zombie pandemic that swept England, the virus has now crossed over to Europe, creating chaos and destruction in its wake. Returning from their exploits in England, the survivors travel to Europe in order to continue their fight against the swarms of the undead and the mutated scientists that gave rise to such horrid creations. As you battle waves of foes, you'll acquire the cash to expand your arsenal and skills to take on greater challenges that await. For those unfamiliar, Killing Floor 2 continues with its predecessor's focus on fast-paced cooperative action set on several maps across zombie- and monster-infested locales. Starting off with the basics -- pistols, knives, and healing and welding tools -- each kill earns you dosh (in-game currency), which can be spent at stores in between waves. As you clear waves, the challenges become far more difficult, as common zeds will be in greater numbers, and special elite monsters will also come into the mix (beware the Sirens and Flesh Pounds!). You'll have to learn the layout of the levels to know certain choke-points to take out the hoard, and which doors to keep welded shut in order to slow their movement throughout the map. With the announcement of Early Access, the devs wanted players to get their hands on KF2 to not only experience a sizable taste of the eventual final release, but to also allow for hardcore fans to give their thoughts and feedback, which they hope to implement into future updates. At launch on April 21, players will have four classes to choose from -- such as the melee-focused Berserker, the assault class Commando, the back-up unit Support class, and also the Field Medic. Each class focuses on the core functions of the team, and ranking them up will unlock special perks and upgrades that can be chosen to create builds. Though keep in mind, there will be another six classes to choose from in the final release. Many of the characters from the original game, such as Mr. Foster, DJ Skully, and Reverend Alberts have returned, along with a new set of characters joining the struggle. Not only is there a stronger focus on diverse characters of different genders and nationalities, they're each far more fleshed out and given more presence. Instead of just flavor text accompanying their character art like in the original, each character has detailed dialog in-game, which sees the survivors have banter with one another during battles. I stuck with the gas mask wearing Mr. Foster for most of my session, and I was pleased to see that there any many different clothing and accessory options for him. Which is reassuring, as he's one of the most popular characters and the different options will be sure to help players differentiate. "For the characters in this game, we wanted to give each of them their own unique personality," said art director David Hensley while discussing the roster. "We also wanted to add in female characters from the start, so every character has their own unique voice and script. We put a lot of time into concept art, developing their character and back-stories." Unfortunately the one character than many loved to hate, The Trader, didn't make it over the course of the epidemic. After realizing how reckless it was to have traders keep shops open in heavily infested battle zones, weapon manufacturers have sent several 3D printing pods down to the warzones, which allow for easy and quick access to their merchandise. The shop menu feels much more refined. Not only that, the selection of gear feels way more diverse. Of course, you have your selection of pistols, shotguns, rifles, and melee weapons. But the arms dealers have some new toys to show off to the humans battling the horde, such as a medic machine gun that will heal allies and kill zeds with the same rounds, and a heavy weapon that fires off buzzsaws. The developers took a lot of notes over the years from the KF community, which they applied to its sequel. In many ways, this is a culmination of years of work from Killing Floor and even the Red Orchestra series. Many tweaks and upgrades made to the game and its engine are from direct feedback they've gotten, and with the Early Access build, they plan on adding another layer of refinement. For instance, the difficulty modes have been tweaked. Beginner mode has been removed, placing Normal as the lowest setting, while a brand new mode called Hell on Earth is now the highest difficulty to choose from. In the latter, swarms are increased and they take more damage. While the gameplay is very much the same, it feels far more polished than in the original title. For instance, the visuals on display are a massive upgrade. Not only is combat chaotic, and incredibly gory -- seriously, the levels were caked with blood and guts during the later waves -- the pace feels much faster and to the point. No more having to travel great distances to the battles, as the layout feels tighter. Moreover, the super stylish but somewhat jarring slow-mo Zed Time (which triggers when players get a critical hit) has been slightly reworked, and only comes into effect when you trigger it or are within range. Furthermore, the melee attacks have be upgraded somewhat. Not only are there new melee weapons to use, there are also situations where your character will be grabbed by enemies, either boss characters or common zeds, and you'll have to use your melee moves to free yourself. In addition to these upgrades, server browsing has been upgraded, allowing for easier searches through the browser, and will even work with the brand-new Party feature. This was in response to the original's server listing, which the devs admittedly said wasn't all that great, and they also wanted to stick together instead of coordinating outside the game to find a place to play. With the party option, a group of six can join as a party, which will keep you together while looking for servers to play your next game. During our session, we played on several maps on a variety of different difficulties. On the Burning Paris map, we took to the streets of France's capital city to fight off zeds from a number of semi-secure locations. With the Support class, I was able to help weld doors much quicker than other players, which only served as a temporary solution to an overarching zed problem. I was cleaning house with the AA-12 shotgun, which allowed me to mow down foes quickly. And yes, activating Zed Time with it was super satisfying. After surviving the final wave, we managed to make it to the final round against the boss monster. Though the Patriarch was the recurring boss monster in the previous title, Killing Floor 2 aims to switch it up with several randomly-chosen boss characters to battle against. This new one, which unfortunately I am unable to describe specifically due to the developers wanting to keep it as a surprise, was certainly different than the Patriarch. The fight was brutal and rough, and I'm sure many fans who've longed for a new boss to fight will enjoy it. But as you could probably guess, we didn't make it. The new boss overpowered us easily, and we only got him whittled down to half health before he took us all out. We had quite a bit of time with the Early Access build, and I'm inclined to think that many fans are in for something special once this is out on the market. Thankfully, the folks at Tripwire listened to the community and didn't stray too far from what the made the original such a blast to play. And not only that, the developers have been keeping an eye on modded content from the original game, which prompted them to incorporate official Steam Workshop support for Killing Floor 2. So go nuts, modders! I've played quite a bit of the original Killing Floor, and I had a blast experiencing what the developers have in store for the next installment. Initially, I was pretty worried that it would be exactly the same game with just a fresh coat of paint, and while that's true to an extent, it truly doesn't need all that much change to make it a solid follow-up. At its core, it's a game about shooting stuff up and working with a group to take down impossible hoards in gory over-the-top fashion. And Killing Floor 2 definitely succeeds in that. With Early Access, there will be three maps, four classes, eleven unique monsters, eight playable characters, a new boss monster, and also mod support for custom levels and the like. With their "Early Access done right" mantra, Tripwire feels that giving players a good chunk of the game along with the tools to reconfigure and customize it to their liking is what fans want. I'm definitely excited to see what's next for Killing Floor 2 in the coming months.
Killing Floor 2 photo
Dosh! Grab it while it's hot!
It's been a good while since the release of the original Killing Floor back in 2008. Over the years, its been sitting on the Steam best-sellers list for quite some time, and built a loyal and dedicated following. While hoard-...

H1Z1 bear attack photo
H1Z1 bear attack

Forget zombies, bears are the best part of H1Z1


And the deadliest
Mar 26
// Brett Makedonski
H1Z1 is a game about surviving the zombie apocalypse. It should be a game about surviving the bear apocalypse, because they are way fucking scarier than any zombie. But, maybe that hits too close to home since bears migh...
Xbox One & PC photo
Xbox One & PC

State of Decay: Year One Survival Edition debut trailer, releases April 28


GOTY 2013, if you don't mention The Last of Us to me
Mar 19
// Stephen Turner
State of Decay was one of those pleasant surprises back in 2013. Sure, the sandbox/RPG-lite horror game was a little rough, but it was an intense experience full of free flow situations, base building, and likable survivors....
Dying Light photo
Dying Light

Dying Light just made surviving the zombie apocalypse a whole lot tougher


Oh, great
Mar 11
// Brett Makedonski
When it comes to zombie outbreaks, it'd be foolish to go looking for a challenge. The easier you have it, the better. Why make a mockery of fate and scream "Come at me, bro?" It may be ill-advised, but Techland's giving thos...

Review: Zombie Army Trilogy

Mar 06 // Chris Carter
Zombie Army Trilogy (PC, PS4 [reviewed], Xbox One)Developer: Rebellion DevelopmentsPublisher: Rebellion DevelopmentsReleased: March 3, 2015MSRP: $49.99 What you're getting for $50 is three games, which take place over 15 levels called "chapters." They're roughly 20-30 minutes each, and are kind of designed like the maps from Left 4 Dead, but with less of a point "A to B" feel to them. The gist is that in 1945, Hitler has unleashed the depths of hell as a last-ditch effort to win World War II, and...that's basically it. Except now in addition to the previously all-male cast, you're getting four new female combatants. None of the characters have any real personality, but it's a nice little extra. Since this is based on Sniper Elite after all, your primary weapons are long-range rifles, with the secondary slots going to weaponry like SMGs and shotguns, in addition to a last-ditch pistol. You'll also have a few incendiary devices at your disposal like mines, grenades, and trip wires, as well as the power to kick, which functions as your only melee attack. Trip wires are my favorite part of the arsenal, as it's incredibly fun to set traps and watch zombies spring them. The first thing you'll notice after a few rounds though is that the animations feel slightly off. The kick in particular is ridiculous looking, especially if you keep stomping on enemy after enemy. Depending on your view this might either be Army of Darkness-level camp or a flaw of the outdated engine -- I'm mostly somewhere in the latter group. [embed]288533:57630:0[/embed] Having said that, the gunplay is fun, taking place mostly from a third-person perspective, with the option to zoom with rifles. The zombies themselves are well crafted, as they're both sufficiently cool looking and have an interesting set of movements. Other denizens like skeletons help spice things up -- it helps that they look like they were taken straight out of a Harryhausen film. Checkpoints flow through each stage, allowing you to recover and play again if you happen to fail on the last section of a lengthy level, and you'll find the occasional safe room just like Left 4 Dead, allowing you to stock up and continue your journey. The pacing is spot-on, as Zombie Army Trilogy doesn't have a whole lot of down time. You'll also have interesting objectives to pursue, like finding the location of an ancient artifact to summon a powerful foe, or turning off a factory that creates an army of armored zombies, or defeating elite or boss enemies. If you get really cocky you can tackle the higher difficulty levels, like "Sniper Elite," which allows for wind contingencies, bullet drop physics, a heart rate to control, and an impact on your stance. It's cool in theory, but all of these don't feel all that important when you're tangoing with the wonky engine half the time, or battling lag in online play, which I experienced on occasion. Solo play is fun when you're going through each chapter and encountering new scenarios at a decent rate, but once you're done, replay value plummets. You're going to want to play online with three other people, especially if you have the skills to tackle the four difficulty settings which cleverly can scale to up to four players, even if you are going solo. Horde mode is another way to keep the party going, but the "endless" style of play can get tiresome given that there are hundreds of horde-style games out at this point, and Zombie Army Elite doesn't stand out above them. It's basically something to play after you've exhausted all of the campaign, but if I ever have the itch to play online, it probably won't be with Horde mode. If you can get past the cheap-feeling engine and have three buddies on hand, you'll have a lot of fun with Zombie Army Elite. It's a blast to overcome particularly tough sections with a team, and hitting an on-point shot from 50 feet away can provide quite the rush. While the package has a lot of problems that prevent it from justifying that $50 price tag, I enjoyed my time playing the entire campaign online. [This review is based on a retail build of the game provided by the publisher.]
Zombie Army review photo
One giant horde mode
The Sniper Elite series has been around for quite some time, entertaining fans since 2005 on pretty much every platform known to man. But alongside of the core historical-centric games there has been a lesser known sub-franch...

Zombie Army Trilogy photo
Zombie Army Trilogy

Zombie Army Trilogy video tells us what Zombie Army Trilogy is


Apparently it has something to do with zombies
Feb 27
// Robert Summa
The zombie saturation of the current videogame landscape will soon see another mindless meat shooter with the release of Zombie Army Trilogy this March. As if the literally hundreds of other zombie-themed games weren't enoug...
Call of Duty zombies photo
Call of Duty zombies

This 2015 D.I.C.E. Summit talk explains the entire history of Call of Duty's zombie mode


Worth the 25-minute watch
Feb 12
// Chris Carter
Call of Duty: World at War's zombie mode was an incredible addition to the industry. It was a fully featured mode that was actually included in the base package, and I played the first map for 100 hours, easy. I still play z...
Dying Light photo
Dying Light

Dying Light to add hard mode


For free!
Feb 11
// Robert Summa
If you're finding Dying Light to be a bit too much on the easy side, then Techland has heard your zombie screams and announced that they plan on releasing a free content update that will add Hard Mode. We weren't given an exa...
Dying Light DLC photo
Dying Light DLC

Techland releases first Dying Light DLC and gives details on the rest


When there is no more room in hell, the dead will walk the earth
Feb 10
// Jason Faulkner
Dying Light Season Pass holders got their first taste of DLC today with the release of Cuisine & Cargo. It adds two missions to the game, both taking place in buildings sealed since the first days of the outbrea...
Dying Light mod support photo
Dying Light mod support

Techland declares support for Dying Light modders


What a twist!
Feb 07
// Jason Faulkner
In a complete 180° from the events of last week, Techland has announced it will support mods for Dying Light. In an attempt to stop hacks for the "Be the Zombie" mode, Techland accidentally blocked modders from being able...

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