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Zombie Vikings brings humorous brawler action to the Norse landscape

Aug 20 // Alessandro Fillari
[embed]307158:60071:0[/embed] Zombie Vikings (PS4)Developer: Zoink! GamesPublisher: Rising Star GamesRelease Date: Autumn 2015 Set in a very goofy interpretation of the Viking era, the Norse god Odin has his last good eye stolen by the mischievous trickster Loki, and must unearth four undead viking warriors to chase after the rogue god and return his eye. Loki plans to use the eye for his own nefarious purposes, such the awful and evil act of playing beer pong, and Odin wants revenge. Over the course of their journey through the Norse lands, the Zombie Vikings will battle waves of monsters, creatures, and other oddities that will put their brawling skills to the test. But with their new zombie powers, they'll be able to match up to the monsters that await, while also coming to terms with their troubled past lives. Right from the opening cutscene, the game sets itself up as a humorous and cartoonish take on Norse mythology, and it was pleasing to see a game have some fun with the material. The art style is essentially like a 2D animated cartoon, complete with interludes where the characters bicker and talk amongst themselves. With the main story written by Zack Weindersmith, the creator of the Saturday Morning Breakfast Cereal webcomic, Zombie Vikings blends together brawler action with comedy. Over 90 minutes worth of cutscenes are spread across the thirty levels, and the story goes in places you'd least expect. While some of the jokes are hit-or-miss, it's refreshing to see a brawler revel in its own ridiculousness. The game continually ramps up in oddball comedy, and it's all the better for it. As one of the four vikings, you'll battle through several stages utilizing unique character skills and weapons which alter your performance. In similar vein to Castle Crashers, gold acquired from your journey can be spent on upgrades and new gear. As you travel through the land and complete stages, you can head back to old areas and tackle new challenges and side-quests that open up, yielding greater rewards. While there isn't a leveling system or any other RPG mechanics, the items you can deck your character out with are plentiful, and allow for a great level of customization. Which is great, because each character has their own special playstyle. During my session, I mostly stuck with Seagurd, a viking who's corpse somehow fused with an octopus. Thankfully, it's not just for show, as he's able to use the tentacles for spin attacks and charged-up power moves which turn the small octopus on his torso into a massive monster that damages all nearby enemies. The other characters make up the more standard strength, speed, and technique archetypes for brawlers, and each of them not only shows a lot of creativity in their design, but also feels very different one another. Moreover, you can use certain skills together in unison, such as throwing your friends across the field and into a mob of foes where they can unleash a power attack. This adds another layer of strategy to combat, which can make the co-op nature of the game all the more appealing. You haven't lived until you've seen four undead vikings stack on top of each other and rush deep into battle. I'm a big fan of the brawler genre, and Zombie Vikings has got a lot going for it. Norse mythology is often ignored in gaming, so it's a real pleasure to be able to explore the lands while battling monsters straight from lore, albeit in a really goofy, comedic way. The guys at Zoink! Games made a really fun title. Those looking for a four-player co-op beat-'em-up that doesn't take itself too seriously will be intrigued by this one.
Zombie Vikings preview photo
Are you a bad enough dude to stop Loki?
When people think of the beat-'em-up genre, they most likely recall the dimly-light streets of an urban metropolis filled with thugs and other roughnecks looking to cause trouble. While there are some other notable titles tha...

Zombie Army photo
Zombie Army

Rebellion teasing something special for Zombie Army Trilogy on PC


Comic tie-in below, exclusively on Dtoid
Aug 19
// Chris Carter
[Update: check out the new video teaser from Rebellion below.] Rebellion is planning something for Zombie Army Trilogy fans, to be revealed on August 20. We've managed to get our hands on the first six pages of the tie-in com...

You don't need a GamePad to play ZombiU

Aug 18 // Brett Makedonski
[embed]306573:60033:0[/embed] Still, it's not anywhere near a deal-breaker. The Xbox One controller and DualShock 4 are serviceable in their one-button press menu summoning. It all just requires a little bit more care. Honestly, if you're playing Zombi carelessly, menu navigation is the least of your concerns. There are some other slight drawbacks in the Xbox One version of Zombi. Textures and character models seem a bit outdated, which can be expected from a game that launched before current consoles released. Also, the frame-rate tends to dip when action gets too thick. Those annoyances are nothing too detrimental to Zombi, though. The captivating environment and the unique survivor-after-survivor gameplay easily overshadow the flaws. And, we shouldn't view the switch from GamePad to regular controllers as a downgrade; we should view it as a fantastic opportunity for a wider audience to experience everything Zombi has to offer.
Zombi impressions photo
Well, just 'Zombi' now
To date, ZombiU has been one of the best (and only) non-Nintendo published Wii U exclusives. It has turned into something of a cult classic, as many have praised the way that it felt more like a survival game and resiste...

Dead Island 2 photo
Dead Island 2

Techland says it'd take over Dead Island 2 if asked


'Dead Island is our child'
Aug 14
// Brett Makedonski
The status of Dead Island 2 is up in the air after publisher Deep Silver took developer Yager off the project last month. Chances are that it's not dead given that Deep Silver has already sunk money into the project and ...

Dying Light 2 photo
Dying Light 2

Dying Light sells 5 million copies, sequel already being teased


Maybe not for Xbox One and PS4?
Aug 14
// Joe Parlock
Dying Light was bloody brilliant. Sure, the main story was generic soldier wank that I mostly ignored, but the side missions were incredible and simply running around the city was so much fun. I’m not entirely sure abou...
Dying Light photo
Dying Light

Get a good, long, hard look at Dying Light's 'The Following' expansion


That's what the zombie said
Aug 13
// Chris Carter
While I didn't really think Dying Light was all that special, this upcoming expansion looks like it might have some more interesting concepts involved. Priced at $14.99, "The Following" (no relation to the cheesy yet enterta...
Yager photo
Yager

Fired Dead Island 2 team files for insolvency


After being dropped as developer
Jul 29
// Steven Hansen
Yager (Spec Ops: The Line) was recently fired from developing Dead Island 2 by publisher Deep Silver as the companies' "respective visions of the project fell out of alignment." Last week, July 22, Yager Productions filed for...
The Following photo
The Following

The Following is the 'massive, story-based' Dying Light expansion


With dirt buggies and bows
Jul 29
// Steven Hansen
Zombie free-running game Dying Light teased vehicles as a part of its DLC plan earlier this month. Indeed, Techland has confirmed that all-terrain dirt buggies are a big part of the, "feature-heavy, story-based expansion pack...
Drive photo
Drive

Techland's zombie free run Dying Light is getting...cars?


'Future content additions'
Jul 23
// Steven Hansen
The official Dying Light YouTube uploaded this look back on the first six months of post-release support Techland and Warner Bros. gave Dying Light through its season pass and occasional free update. It's been a huge success...
Zombie Playground photo
Zombie Playground

Zombie Playground shambling onto Early Access July 28


It's back from the dark depths of 2013
Jul 23
// Joe Parlock
Back in the foggy past of early 2013, a game called Zombie Playground hit Kickstarter. Being inspired by a popular piece of art by Jason Chan (as seen above and also here), the game promised to feature kids caught up in the z...
Dead Island HD photo
Dead Island HD

Dead Island: Definitive Edition listed by South African retailer


PC, Xbox One, PS4
Jul 22
// Steven Hansen
What happens when you have nothing to show at E3, delay Dead Island 2, and then fire the developer of Dead Island 2? HD remake! HD remake! South African retailer Loot.co.za listed (now removed) Dead Island: Definitive Edition for PS4, Xbox One, and PC. It would certainly make sense while Deep Silver figures out how to get Dead Island 2 and silly ass Homefront into 2016. via @lifelower
Dead Island 2 photo
Still doing Dead Island 2
Deep Silver has announced it is parting ways with Dead Island 2 developer Yager (Spec Ops: The Line). Just a few months ago, Deep Silver delayed the game into 2016 over quality concerns. The publisher made this announcement w...

Black Ops III photo
Black Ops III

Black Ops III has a classic Zombies map remake, but only for special editions


We've seen this trick before
Jul 10
// Brett Makedonski
Treyarch's at San Diego Comic-Con spilling the beans about Black Ops III's Zombie modes. The biggest splash came from the new film-noir "Shadows of Evil" and its star-studded cast. But, Black Ops III also has something f...
H2O photo
H2O

Dying Light takes jab at Destiny, rehydrates userbase


#DrinkRightDyingLight
Jun 24
// Brett Makedonski
Techland is doing its damnedest to take the piss out of Destiny. You know, that "wow, this is really yellow, actually it's almost orange; this cannot be good for my kidneys" piss. It's running a similar drink-based promo...
That's a paddling photo
That's a paddling

ZombiU Xbox One listing spotted


That's a paddling
Jun 21
// Steven Hansen
One unlikely Wii U game looks like it'll be reanimated with an Xbox One port, Ubisoft's ZombiU. An Australian Rating Classification board listing for "Zombi (Xbox One)" is a good hint that Ubisoft intends to repackage the unp...
Day Z photo
Day Z

Day Z will have single-player support, 'wide-open' modding


Good news for PC fans
Jun 16
// Chris Carter
Brian Hicks, Lead Producer Bohemia Interactive announced today that Day Z will indeed feature a full single-player component, as well as "wide open" mod support at the PC Gaming Show at E3. You'll also be able to ho...
Call of Duty photo
Call of Duty

Call of Duty's newest DLC has some kickass weaponry


And a shark
Jun 01
// Brett Makedonski
Activision's going through that awkward time of year where it's gearing up to make a big splash at E3 with it's new Call of Duty game, but it's not quite done promoting its old Call of Duty game. That's how we get trail...
Arizona Sunshine photo
Arizona Sunshine

Arizona Sunshine: The (Steam) VR revolution will, unsurprisingly, have zombies


Virtual reality zombie shooter
May 21
// Steven Hansen
I sometimes feel like I'm less on board with VR than most. It's a fun novelty to show a family member for 20 minutes, not something I'd like to be cocooned in for hours . Maybe that's why there's expectation of it doing gang...
More Dying Light photo
More Dying Light

Dying Light dev cancels dark fantasy tale Hellraid


To make more Dying Light content
May 21
// Steven Hansen
Hellraid was announced as a Dead Island follow up in 2013. We finally got a good look at it late last year following a delay for current gen and PC exclusivity. It was meant to come out this year, but that's not happening, H...
H1Z1 cheaters photo
H1Z1 cheaters

Daybreak bans thousands of H1Z1 cheaters


Boo hoo, you're breaking my heart
May 19
// Nic Rowen
Nearly 25000 cheaters just got the permanent boot from H1Z1. According to Daybreak president John Smedley's Twitter, the purge targeted cheaters using ESP hacks, a cheat designed to reveal other player's location and status a...
Dying Light DLC photo
Dying Light DLC

Dying Light's new DLC is called The Bozak Horde


Gee, I really wonder what it could be
May 15
// Joe Parlock
I’m going to play a little game with you called "guess the DLC". Dying Light is an open-world, cooperative zombie game with a heavy emphasis on parkour and violently slaughtering zombies in as many different ways as yo...
Slice Zombies photo
Slice Zombies

It's just like Fruit Ninja, but with zombies


Sold on it? No? Didn't think so
May 08
// Brett Makedonski
This all rather smacks of ingenuity. A new game just released on Xbox One, and it looks an awful lot like another popular title. Trade some produce for the undead and throw in some coins, and it seems as if you have a border...
Goat Simulator DLC photo
Goat Simulator DLC

GoatZ DLC brings fire-breathing zombie elephants to Goat Simulator


Also includes boring human zombies
May 05
// Alissa McAloon
Zombies are coming to Goat Simulator and absolutely no one is surprised. The zombie-filled GoatZ expansion calls itself "the only survival game on Steam that isn’t in Early Access," which is only a little untrue. ...
Dead Island 2 photo
Dead Island 2

Deep Silver delays Dead Island 2


Pushed back until 2016 over quality concerns
Apr 30
// Kyle MacGregor
Dead Island 2 was supposed to release this spring, but that's no longer in the cards, as Deep Silver has announced the open-world zombie game has been delayed until 2016. The publisher and development team at Spec Ops: T...
Dying Light photo
Dying Light

Dying Light shambles toward top of Japanese sales charts


Only one game could fight off the zombies
Apr 22
// Brett Makedonski
Dying Light doesn't seem to have any intention of dying anytime soon. Three months after its initial release, it's maintained popularity through support of modders, new game modes, and wacky gags. Despite being widely av...
DayZ photo
DayZ

The new DayZ update seems to be breaking legs left and right


Left and right, get it?
Apr 09
// Brett Makedonski
This rather boring GIF represents the agony that some DayZ players are going through. Version .55 just launched, and it looks like randomly broken legs are one of the features that rolled out. Just when you thought the ...

Killing Floor 2 is hectic and gory, and will be on Early Access this month

Apr 07 // Alessandro Fillari
Killing Floor 2 (PC [previewed], PlayStation 4)Developer: Tripwire InteractivePublisher: Tripwire Interactive Release date: April 21, 2015 (Steam Early Access)MSRP: $29.99 Set sometime after the zombie pandemic that swept England, the virus has now crossed over to Europe, creating chaos and destruction in its wake. Returning from their exploits in England, the survivors travel to Europe in order to continue their fight against the swarms of the undead and the mutated scientists that gave rise to such horrid creations. As you battle waves of foes, you'll acquire the cash to expand your arsenal and skills to take on greater challenges that await. For those unfamiliar, Killing Floor 2 continues with its predecessor's focus on fast-paced cooperative action set on several maps across zombie- and monster-infested locales. Starting off with the basics -- pistols, knives, and healing and welding tools -- each kill earns you dosh (in-game currency), which can be spent at stores in between waves. As you clear waves, the challenges become far more difficult, as common zeds will be in greater numbers, and special elite monsters will also come into the mix (beware the Sirens and Flesh Pounds!). You'll have to learn the layout of the levels to know certain choke-points to take out the hoard, and which doors to keep welded shut in order to slow their movement throughout the map. With the announcement of Early Access, the devs wanted players to get their hands on KF2 to not only experience a sizable taste of the eventual final release, but to also allow for hardcore fans to give their thoughts and feedback, which they hope to implement into future updates. At launch on April 21, players will have four classes to choose from -- such as the melee-focused Berserker, the assault class Commando, the back-up unit Support class, and also the Field Medic. Each class focuses on the core functions of the team, and ranking them up will unlock special perks and upgrades that can be chosen to create builds. Though keep in mind, there will be another six classes to choose from in the final release. Many of the characters from the original game, such as Mr. Foster, DJ Skully, and Reverend Alberts have returned, along with a new set of characters joining the struggle. Not only is there a stronger focus on diverse characters of different genders and nationalities, they're each far more fleshed out and given more presence. Instead of just flavor text accompanying their character art like in the original, each character has detailed dialog in-game, which sees the survivors have banter with one another during battles. I stuck with the gas mask wearing Mr. Foster for most of my session, and I was pleased to see that there any many different clothing and accessory options for him. Which is reassuring, as he's one of the most popular characters and the different options will be sure to help players differentiate. "For the characters in this game, we wanted to give each of them their own unique personality," said art director David Hensley while discussing the roster. "We also wanted to add in female characters from the start, so every character has their own unique voice and script. We put a lot of time into concept art, developing their character and back-stories." Unfortunately the one character than many loved to hate, The Trader, didn't make it over the course of the epidemic. After realizing how reckless it was to have traders keep shops open in heavily infested battle zones, weapon manufacturers have sent several 3D printing pods down to the warzones, which allow for easy and quick access to their merchandise. The shop menu feels much more refined. Not only that, the selection of gear feels way more diverse. Of course, you have your selection of pistols, shotguns, rifles, and melee weapons. But the arms dealers have some new toys to show off to the humans battling the horde, such as a medic machine gun that will heal allies and kill zeds with the same rounds, and a heavy weapon that fires off buzzsaws. The developers took a lot of notes over the years from the KF community, which they applied to its sequel. In many ways, this is a culmination of years of work from Killing Floor and even the Red Orchestra series. Many tweaks and upgrades made to the game and its engine are from direct feedback they've gotten, and with the Early Access build, they plan on adding another layer of refinement. For instance, the difficulty modes have been tweaked. Beginner mode has been removed, placing Normal as the lowest setting, while a brand new mode called Hell on Earth is now the highest difficulty to choose from. In the latter, swarms are increased and they take more damage. While the gameplay is very much the same, it feels far more polished than in the original title. For instance, the visuals on display are a massive upgrade. Not only is combat chaotic, and incredibly gory -- seriously, the levels were caked with blood and guts during the later waves -- the pace feels much faster and to the point. No more having to travel great distances to the battles, as the layout feels tighter. Moreover, the super stylish but somewhat jarring slow-mo Zed Time (which triggers when players get a critical hit) has been slightly reworked, and only comes into effect when you trigger it or are within range. Furthermore, the melee attacks have be upgraded somewhat. Not only are there new melee weapons to use, there are also situations where your character will be grabbed by enemies, either boss characters or common zeds, and you'll have to use your melee moves to free yourself. In addition to these upgrades, server browsing has been upgraded, allowing for easier searches through the browser, and will even work with the brand-new Party feature. This was in response to the original's server listing, which the devs admittedly said wasn't all that great, and they also wanted to stick together instead of coordinating outside the game to find a place to play. With the party option, a group of six can join as a party, which will keep you together while looking for servers to play your next game. During our session, we played on several maps on a variety of different difficulties. On the Burning Paris map, we took to the streets of France's capital city to fight off zeds from a number of semi-secure locations. With the Support class, I was able to help weld doors much quicker than other players, which only served as a temporary solution to an overarching zed problem. I was cleaning house with the AA-12 shotgun, which allowed me to mow down foes quickly. And yes, activating Zed Time with it was super satisfying. After surviving the final wave, we managed to make it to the final round against the boss monster. Though the Patriarch was the recurring boss monster in the previous title, Killing Floor 2 aims to switch it up with several randomly-chosen boss characters to battle against. This new one, which unfortunately I am unable to describe specifically due to the developers wanting to keep it as a surprise, was certainly different than the Patriarch. The fight was brutal and rough, and I'm sure many fans who've longed for a new boss to fight will enjoy it. But as you could probably guess, we didn't make it. The new boss overpowered us easily, and we only got him whittled down to half health before he took us all out. We had quite a bit of time with the Early Access build, and I'm inclined to think that many fans are in for something special once this is out on the market. Thankfully, the folks at Tripwire listened to the community and didn't stray too far from what the made the original such a blast to play. And not only that, the developers have been keeping an eye on modded content from the original game, which prompted them to incorporate official Steam Workshop support for Killing Floor 2. So go nuts, modders! I've played quite a bit of the original Killing Floor, and I had a blast experiencing what the developers have in store for the next installment. Initially, I was pretty worried that it would be exactly the same game with just a fresh coat of paint, and while that's true to an extent, it truly doesn't need all that much change to make it a solid follow-up. At its core, it's a game about shooting stuff up and working with a group to take down impossible hoards in gory over-the-top fashion. And Killing Floor 2 definitely succeeds in that. With Early Access, there will be three maps, four classes, eleven unique monsters, eight playable characters, a new boss monster, and also mod support for custom levels and the like. With their "Early Access done right" mantra, Tripwire feels that giving players a good chunk of the game along with the tools to reconfigure and customize it to their liking is what fans want. I'm definitely excited to see what's next for Killing Floor 2 in the coming months.
Killing Floor 2 photo
Dosh! Grab it while it's hot!
It's been a good while since the release of the original Killing Floor back in 2008. Over the years, its been sitting on the Steam best-sellers list for quite some time, and built a loyal and dedicated following. While hoard-...

H1Z1 bear attack photo
H1Z1 bear attack

Forget zombies, bears are the best part of H1Z1


And the deadliest
Mar 26
// Brett Makedonski
H1Z1 is a game about surviving the zombie apocalypse. It should be a game about surviving the bear apocalypse, because they are way fucking scarier than any zombie. But, maybe that hits too close to home since bears migh...
Xbox One & PC photo
Xbox One & PC

State of Decay: Year One Survival Edition debut trailer, releases April 28


GOTY 2013, if you don't mention The Last of Us to me
Mar 19
// Stephen Turner
State of Decay was one of those pleasant surprises back in 2013. Sure, the sandbox/RPG-lite horror game was a little rough, but it was an intense experience full of free flow situations, base building, and likable survivors....
Dying Light photo
Dying Light

Dying Light just made surviving the zombie apocalypse a whole lot tougher


Oh, great
Mar 11
// Brett Makedonski
When it comes to zombie outbreaks, it'd be foolish to go looking for a challenge. The easier you have it, the better. Why make a mockery of fate and scream "Come at me, bro?" It may be ill-advised, but Techland's giving thos...

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