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Captain Toad: Treasure Tracker's amiibo functionality adds a small incentive to replay every level photo
Captain Toad: Treasure Tracker's amiibo functionality adds a small incentive to replay every level
by Chris Carter

Captain Toad: Treasure Tracker launched its amiibo compatibility this week, and I've found a new reason to revisit the game. It's as simple as adding in a "Hide-and-Seek" mode, enabled by tapping the newly minted Toad amiibo to the GamePad as you're selecting each stage.

After a quick tap the minigame will start, tasking you to find a "Pixel Toad" while playing the level as normal. All you have to do is locate it and tap it on the GamePad to complete the extra mission. Hide-and-Seek will work with all three core episodes, but it is not compatible with the bonus stages. After finding the Pixel Toad, you'll earn a new stamp in your notebook for that page. 

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3:45 PM on 03.21.2015

Sakurai: Mewtwo DLC done, almost time for release

Masahiro Sakurai, better known as the director of Super Smash Bros. for 3DS / Wii U, has said that "With regard to (Mewtwo), the character is coming along just fine. In fact, it's pretty much done...basically it's almost time...

Jed Whitaker

10:30 AM on 03.20.2015

The Great Golden Mario amiibo Hunt & amiibo painting pandemonium!

Last night I ventured out to see if I could aquire golden Mario amiibo from Walmart as well as the Mario Party 10 bundle with the normal Mario amiibo live on our Twitch channel. It was a thrill ride that most of yo...

Jed Whitaker

10:40 PM on 03.19.2015

You missed me on a treasure hunt to find the elusive golden Mario amiibo!

Update: You've missed the stream but fear not, you can watch the replays here! In what could be the best or worst decision I've made, I'll live streaming my hunt for a golden Mario amiibo tonight. Using my technical wiza...

Jed Whitaker

11:00 AM on 03.19.2015

Nintendo Download: Mario Party 10

Tomorrow, the Wii U will get Mario Party 10, which is probably the biggest release this week. Aside from that, you can nab Pentapuzzle, Klonoa 2: Dream Champ Tournament (GBA), Elliot Quest, and Super Destronaut toda...

Chris Carter

8:00 AM on 03.19.2015

Pokémon Rumble World classified in Australia

Based on a listing by the Australia Classification Board, Pokémon Rumble World exists, and seeks to continue the franchise at some point in the near future. The listing denotes a "multiplatform" mark, which points...

Chris Carter







RIVE was my favorite twin-stick shooter at PAX East photo
RIVE was my favorite twin-stick shooter at PAX East
by Rob Morrow

When I learned that Netherlands-based Two Tribes Studios (Toki ToriToki Tori 2) was bringing its snazzy metal-wrecking, robot-hacking, twin-stick shooter RIVE to PAX East this year, I jumped at the chance to set up an appointment to see the current state of the game.

I finally caught up Two Tribes co-founder Collin van Ginkel at the RIVE booth where he sat me down for a little hands-on with the game. I'd had some time playing an earlier version that was released last fall before leaving for the show, but what was on display at PAX East this year had obviously seen some major improvements.

For starters, the demo on hand had my previously ground-based, spider-like vehicle transformed into a nimble spacecraft, dodging and blasting its way through an asteroid belt on route to the facility to where the rest of the demo takes place. The addition of side-scrolling flying sections was a pleasant surprise and I hope that in the final version, there's even more of them.

The touchy but precise movement controls while flying were a little tricky to get used to, but by the time I had passed (collided with) a few asteroids I had full control of my ship, chewing through all that was in my path and easily outmaneuvering the spinning, laser-firing turrets that appear towards the end of the section.

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4:00 AM on 03.17.2015

Nintendo and DeNA enter into licensing agreement for mobile development

Today, Nintendo  and DeNA formed a capital and licensing alliance to bring Nintendo intellectual properties to smart devices. They will also be creating a multi-device membership service set to deploy worldwide. The part...

Jason Faulkner

1:30 PM on 03.16.2015

LEGO Jurassic World's trailer features festive raptors, Jeff Goldblum

The new trailer for LEGO Jurassic World really knows how to get me super pumped for a Jurassic Park game. It features several scenes from the 1993 movie animated in the LEGO style. Everything from the T. Rex chase scene, to ...

Ben Davis



Review: Mario Party 10 photo
Review: Mario Party 10
by Chris Carter

I haven't enjoyed the past few console editions of Mario Party. I felt like 8 was rushed to the Wii as an excuse to show off the technology, and it ended up being a generic waggle-fest that was a stark drop in quality compared to 7.

I never could have predicted that 9 would be even worse, introducing the new vehicular-based progression system (also known as "the car"), which tied every player to each other and forced them to ride along together on maps.

Mario Party 10 on the Wii U keeps that same format sadly, but improves upon a few other aspects of the experience. It's just not enough to return the franchise to its former glory.

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5:00 PM on 03.12.2015

The Swindle perfectly balances roguelike mechanics with approachable gameplay

On my last day covering PAX East, I had the chance to sit down with the inimitable Dan Marshall from Size Five Games to have a look at his gorgeous, stealthy, steampunk-centric burglary simulator The Swindle. We’ve...

Rob Morrow

3:00 PM on 03.12.2015

Ubisoft does a physical Vita release of Child of Light/I'm not sure why, it doesn't seem right

Child of Light was late to Vita, coming in July.That the handheld wasn't a priority Ubisoft can't belie. And yet, what's this, a North American physical Vita release in March?Could it be Ubisoft doesn't want to leave our hand...

Steven Hansen

11:00 AM on 03.12.2015

Nintendo Download: Code Name: S.T.E.A.M.

Although the 3DS is the highlight today, the Wii U is getting a few titles this week. In addition to Trine Enchanted Edition, you'll also find F-Zero GP Legend, Don't Touch Anything Red, and My Style Studio: Notebook. Th...

Chris Carter

10:30 AM on 03.12.2015

Nintendo debuts new Captain Toad: Treasure Tracker amiibo-centric video

Captain Toad: Treasure Tracker's amiibo support was shrouded in mystery for a while. Even at launch it wasn't clear what amiibo actually did, but over time Nintendo revealed their plans. Not only could you earn extra 1-Ups b...

Chris Carter



Samus wants to be in Shovel Knight photo
Samus wants to be in Shovel Knight
by Jonathan Holmes

When we last checked in with Samus, she was trying to score an interview with Tim Rogers, co-creator of Videoball. Despite the fact that she's been appearing in videogames for over 25 years, he still didn't know who she was. That wouldn't have bothered her at all under normal circumstances, but life hasn't been too good to Samus lately. Nintendo stopped celebrating her birthdays. She hasn't had a game of her own since 2010. Kids today don't know why she can't crawl. It's gotten so bad that she's been forced to share a house with a washed up former last boss and a deceased painting instructor from public television

It makes sense that she would turn to Sean Velasco, co-creator of Shovel Knight, for aid in this time of crisis. He and the team at Yacht Club Games recently announced plans to help Battletoads hop back into the spotlight, after having been shunned by their makers for even longer than Samus has. On top of that, plenty of fans have been asking Sean and company to allow Samus to be a special guest character in Shovel Knight on Nintendo consoles, and Yacht Club is known for making its fans happy.

While he knew that the fans wanted Samus in Shovel Knight, I don't think Sean expected to have the real live Samus Aran approach him about a cameo, but who better to represent Metroid fans than the star of the series herself? After watching this video a few times, I'm still not sure if Sean went for the idea or not. The only thing I know for sure is, Sean has some pretty awesome ideas on how a Shovel Knight Vs. Tingle boss fight would work. He told me all about it after Samus cleared out. As much as I love Samus, I think Tingle might be the right choice on this one, assuming that Shovel Knight ever ends up with guest Nintendo character at all. 

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7:30 PM on 03.10.2015

The joy of painting: Splatoon's Splat Roller looks fun

Not to just gush about Splatoon every darn time we bring up the game and its delightful nonsense, but I'm feeling this short, no-frills showcase of the Splat Roller weapon. Got 20 seconds to spare? The oversized paint roller...

Jordan Devore