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Nuclear Throne teaser photo
Nuclear Throne teaser

Amazing Nuclear Throne teaser inspired by Doom 4


Fish can lol
May 18
// Nic Rowen
Rami Ismail of Vlambeer was inspired by today's super hot, extra informative Doom 4 teaser to whip up a little something for Nuclear Throne. This tantalizing glimpse of the frenetic early access title (that you can play right now) is a conundrum wrapped in a riddle. I know I'll be spending the rest of the day breaking apart this teaser frame by frame and comparing my findings on reddit.
Nuclear Throne photo
Nuclear Throne

Nuclear Throne nets one million in revenue while in Early Access


Y.V. knows what's up
Apr 28
// Ben Davis
Nuclear Throne, the indie game where you run and gun as a colorful cast of mutant creatures in a radioactive wasteland, has reached one million dollars in revenue, Vlambeer's Rami Ismail announced yesterday. That's an impress...
Nuclear Throne photo
Nuclear Throne

Vlambeer is giving away free copies of Nuclear Throne in January


Rami thinks you're awesome, bets your friends are as well
Dec 27
// Rob Morrow
Rami Ismail of Vlambeer has come up with a creative and generous way to effectively double the Nuclear Throne community while at the same time saying thanks to all those who supported the Early Access title during 2014. As o...

Vlambeer photo
Vlambeer

It's now possible to reach Vlambeer's Nuclear Throne


In theory
Jul 01
// Jordan Devore
After months of updates, the in-development Nuclear Throne now has an actual Nuclear Throne, though getting to it -- and surviving the ensuing battle -- won't be easy. "To us, reaching the Nuclear Throne is the most crucial m...
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Cooperative multiplayer mode coming to Nuclear Throne


Vlambeer shoot-em-up to get even shootier
Apr 12
// Conrad Zimmerman
Today at PAX East, Vlambeer's Rami Ismail announced that their latest game, Nuclear Throne, will feature cooperative multiplayer. The mode will allow for up to four players to play simultaneously, either locally or over ...
Luftrausers photo
Luftrausers

Vlambeer apologizes for 'discomfort' from Luftrausers imagery


Rami Ismail responds to beliefs that you play as a Nazi pilot in their game.
Apr 06
// Jonathan Holmes
Vlambeer are no strangers to positive press, having endeared themselves to many through their tenacity in the face of a sometimes malicious marketplace, constant efforts to help others find success, and most importantly, prod...
Impressions: Luftrausers photo
Impressions: Luftrausers

Impressions: Luftrausers makes too much sense on the Vita


Luftrauser? I hardly even know her!
Apr 05
// Steven Hansen
Luftrausers is perfect on the Vita in the same way Vlambeer's Super Crate Box was perfect on the Vita. It's "perfect for the Vita" because it's a great game. While either title, with their minimal arcade sensibilities "make s...

Contest: Win a Steam code for Luftrausers!

Apr 05 // Beccy Caine
'Luftrausers' appears to be a portmanteau of the German word for 'air' and a word that doesn't really exist, but that doesn't matter because German is awesome. To get your hands on a code, all you have to do is leave a comment with your favourite German word below. The wackier the better. Don't have a favourite German word? Go find one. Consider it homework. I'll go first: 'Rindfleischetikettierungsüberwachungsaufgabenübertragungsgesetz' was a a 63-letter long title of a law 'for the delegation of monitoring beef labelling'. Your move. Good luck! Don't forget: Our Huge members get automatic entry into all contests.
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pewpewpew
[Update: Contest over! Winners have been PM'd their codes.] Vlambeer's customisable dogfighter Luftrausers released last week to near-universal praise after an agonising wait in certification that may or may not have contri...

Nuclear Throne photo
Nuclear Throne

Vlambeer changing direction of Nuclear Throne


Shift to first-person perspective playable now
Apr 01
// Conrad Zimmerman
I really love Nuclear Throne. The procedurally generated stages and high challenge level have kept me coming back time and again as Vlambeer has continued to tweak and expand the game in Early Access. Today comes perhaps the...
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Behold the awesome might of the URAUSER
After no small amount of effort (and a couple of glitches that I am a bit peeved about), I finally managed to complete all of the challenges in Luftrausers and the reward you get for doing so is totally amazing. 

These are my favorite Luftrausers

Mar 18 // Conrad Zimmerman
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So many choices!
I've been slavishly playing Luftrausers like a madman this past weekend, and I'm shaping up to be a fairly decent player. To help you get a sense of the different Rausers you can pilot, I put together this little video ...

Review: Luftrausers

Mar 18 // Conrad Zimmerman
Luftrausers (PC [reviewed], PS3, PS Vita)Developer: VlambeerPublisher: Devolver DigitalRelease: March 18, 2014Price: $9.99 [Disclosure: The author of this review is listed as a "Play Tester" in the credits for this game. Though the credit list consists of a number of journalists and critics, effectively people who have been playing versions in pre-release, we thought it best to mention this to avoid any seeming impropriety. -Ed] Like many arcade-style experiences, the core gameplay of Luftrausers is instantly accessible. Piloting an aircraft called a "Rauser," the player faces a increasingly powerful opposition from all directions in a two-dimensional playing field bordered by the ocean and an atmospheric limit (both of which are damaging to penetrate). The Rauser has two defenses, a weapon and an automatic repair system, with only enough power to use one at a time. Surrounded by enemy planes, ships, submarines, and other war machines, maintaining the balance between offense and defense is central to securing a high score. Just this alone is tremendously fun to play. The Rauser is a nimble, responsive craft that spins and thrusts instantly on command and soars through the sky. Turns can be taken quite sharply (though gravity and momentum play significant factors in precisely how much) and pulling up and out of an oncoming stream of enemy fire is exhilarating. Colliding with enemies deals damage to both the enemy and the Rauser, adding an additional, risky offensive option. And so, the central mechanic of being able to either shoot or heal creates constant, second-to-second decisions regarding when it's better to run or fight and how to best do either. [embed]272105:53022:0[/embed] Luftrausers' simple arcade gameplay is broadened through a challenge-based progression system that offers more to work for than straight score. Each attempt to play comes with up to three mission objectives, which vary from achieving a minimum score, killing a specific number or type of enemy and other similar goals. As these goals are completed, new ways to customize the Rauser become unlocked by way of additional components. A Rauser consists of three parts: a weapon, a body, and an engine. Each unlocked part comes with its own advantages and disadvantages which contribute to the overall craft. Some of these are obvious (the more armored body is heavier, duh) while others have more subtle impacts on the Rauser's abilities that can be enhanced or diminished with complementary components in other slots. While most work pretty well together, it's possible to build some pretty disastrous combinations as well. Experimenting to find one that best suits the player's preferred play style can take time, but results in a Rauser that feels personal and a joy to pilot. Once all of the components are unlocked, five for each part of the craft, the range of Rausers available is considerable. Each component also comes with its own line of mission objectives, thus extending the game's content with further goals. Those driven to accomplish the most difficult challenges offered by Luftrausers will likely find themselves further experimenting within the constraints of using specific equipment just to accomplish objectives. That sense of progression is also necessary to keep difficulty from being overwhelming to the point of discouragement. There is little mercy given by the enemy AI. Air combatants relentlessly hunt the player, while oceanfarers spray ammunition into the sky, usually right into their path. Evasion is often difficult, and there comes with experience some awareness of how not to get oneself into impossible situations, but eventually everyone succumbs. Cold comfort when you've been killed for the thousandth time, but that and the option to try again are all you'll get out of Luftrausers. The most frustrating enemy is the battleship, which drifts across the ocean firing its twin cannons into the sky at regular intervals. These are large and heavily armored, second only to the blimp -- the game's "final boss" enemy -- in terms of the beating they can take, and getting caught in their line of fire can very easily get a Rauser killed. Their targeting can be exploited and destroying them is more tedious than difficult with practice, so the issue isn't really with their design which is, at worst, annoying. Where the battleships become a problem for the game lies in the way Luftrausers spawns its enemy groups. Too often, there will develop a concentration of as many as six of these monstrosities with nothing else to fight, forcing a dragged out battle to take down even one of the things. It absolutely kills the frenetic pace of play whenever this happens, the slow creep of the battleships feeling out of place as the sole enemy combatants, and there hardly seems any way to avoid it, as sinking them takes more effort than nearly every other foe by a considerable margin. It only gets harder the further you play, and culminates in the absurdly challenging "SMFT" mode. This version of the game is completely uncompromising, with no gradual ramp up in difficulty whatsoever andmore aggressive enemies with new behavior patterns and increased firepower. Players will die immediately upon starting the mode, which leads the game's background music with a blaring air raid siren that rings out long after most will have died -- a mere 13 seconds. It's ways can be learned as well through grit and determination, "SMFT" allows no room for error and no pity in its onslaught. Luftrausers' visuals are brilliant in their cohesion with the gameplay. What appears basic on the surface enjoys a greater level of complexity hidden beneath as smoke trails from damaged ships and sparks fly from the Rauser, giving visual indication of its state. It's rather amazing what has been accomplished with just a six color palette, though the design does sometimes work against the player when silhouettes of multiple enemies cover one another and make it difficult to accurately assess risk. Fast fun and devilishly hard, Luftrausers shows once again that Vlambeer understands how to make classic arcade mechanics feel fresh and exciting. It's great in short bursts, the speed of each round often terribly brief, but lends itself to hour-long sessions of hammering on the controller to start a new game. While the pacing occasionally runs into a few issues, this is still a phenomenally fun shoot-em-up that will challenge players to meet its demanding difficulty.
Luftrausers review photo
Initiate wing attack plan 'R'
Vlambeer's air combat game, Luftrausers, has finally been cleared for take-off, following a wait that seemed far longer than anybody expected it would. It's been worth holding out for, and fans of high speed, challenging shoot-em-ups have something pretty special on their hands.

Luftrausers photo
Luftrausers

Luftrausers is coming to PC, PS3, and Vita on March 18


Pre-orders are up now
Mar 03
// Chris Carter
We already knew developer Vlambeer's Lufrausers was headed to the PC, PS3 and Vita platforms, but now we have a concrete release date -- March 18th. Publisher Devolver Digital has also confirmed today that it will b...
Vlambeer photo
Vlambeer

Luftrausers releasing on PSN, PC, Mac simultaneously


'Hope to have a date soon'
Feb 10
// Jordan Devore
Vlambeer's arcade shooter Luftrausers will see a simultaneous release across Windows, Mac, Linux, PlayStation 3, and PlayStation Vita this year, publisher Devolver Digital has announced. It's been taking a while but for ...
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Videogame Clubhouse: Climbing atop the Nuclear Throne!


We're the Wasteland Kings!
Jan 09
// Spencer Hayes
Forget that year of Luigi nonsense, the real thing you should be celebrating is Indie Month on the Videogame Clubhouse. We're keeping the hype train a-rollin' with the fantastic Nuclear Throne. If you're not all up in this bu...
Vlambeer photo
Vlambeer

Nuclear Throne sells 10K, Ridiculous Fishing goes Android


Here's what's up with the flame bear
Nov 17
// Jonathan Holmes
It's been a little while since we've heard anything from Vlambeer about their upcoming projects Luftrausers and Nuclear Throne. Looks like we'll have to wait a little longer for news on the former. The game is still without a...
Make money money photo
Make money money

Vlambeer wants YouTubers to get filthy rich off its games


A breath of fresh air
Nov 04
// Brett Makedonski
While some of the larger videogame companies have made a habit out of asserting copyright claims against YouTubers that broadcast videos of their titles, Vlambeer is taking the exact opposite approach. The Dutch indie develop...
Nuclear Throne photo
Nuclear Throne

Nuclear Throne Steam Early Access comes at premium price


Shrewd move, Vlambeer
Oct 11
// Conrad Zimmerman
The latest title from Dutch indies Vlambeer, Nuclear Throne, has appeared on Steam today in Early Access. In an interesting development, purchasing early will come at a higher price than the game's final release.  Vlambe...
Wasteland Kings renamed photo
Wasteland Kings renamed

Vlambeer is the vlambest: Wasteland Kings amiably renamed


Unfortunately, not to 'GUN GODZ: Legend of Yung Venuz: Originz'
Sep 30
// Steven Hansen
Vlambeer (Super Crate Box, Ridiculous Fishing) is the vlambest. On its website, the indie studio announced its upcoming PS4, Vita, and PC "roguelike-like" Wasteland Kings would be renamed Nuclear Throne. An employee of InExil...
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Ridiculous Fishing brings in nearly $1M since launch


300,000 copies sold at $3
Aug 21
// Hamza CTZ Aziz
Vlambeer founders Jan Nijman and Rami Ismail revealed at their GDC Europe presentation that Ridiculous Fishing has sold 300,000 copies, according to Joystiq. At $3 a copy, that's $900,000 in total sales. So close to $1 millio...
Vambleer photo
Vambleer

Wasteland Kings debuting exclusively on Sony Platforms


Vlambeer's 'roguelike-like' to PlayStation 4, Vita
Aug 20
// Tim Sheehy
During today's conference, it was announced that Wasteland Kings would be making its console debut exclusively on Sony's PlayStation Vita and PlayStation 4, once again adding their growing line-up of indie titles.  Unvei...
Vlambeer photo
Vlambeer

Vlambeer's 'roguelike-like' Wasteland Kings revealed


These guys don't sleep
Aug 15
// Jordan Devore
Super Crate Box, LUFTRAUSERS, and Ridiculous Fishing developer Vlambeer's next game Wasteland Kings is another minimal, arcade-style project, one that builds on its prior titles and "feels like Vlambeer." If you've tried any ...
Paul Veer photo
Get to know the people that make great videogames
Last week on Sup Holmes (now on iTunes) we welcomed passionate pixel pusher Paul Veer to the program. Paul loves videogames, so naturally, the art and design of the Kirby, Pokemon, and Sonic franchises were irresistible subj...

Sup Holmes veers into danger with Paul Veer

Jul 28 // Jonathan Holmes
[embed]243254:46550:0[/embed]
Sup Holmes photo
Get to know the people that make great videogames
Today on Sup Holmes we welcome young buck art stud Paul Veer to the program. You may not know Paul's name, but if you are among the millions that have played The Hunger Games: Girl on Fire or Super Crate Box, or are one...

Vlambeer photo
Vlambeer

Ridiculous Fishing update: Custom music option, new items


Restart a run using the knife
Jul 25
// Jordan Devore
Vlambeer has rolled out a new version of Ridiculous Fishing for iPhone and iPad, and I think you're going to love one of the changes in particular: the newly-introduced knife lets you cut your line, meaning you can restart an...
Ridiculous Fishing iOS photo
Ridiculous Fishing iOS

Free updates are in the works for Ridiculous Fishing iOS


Are more famous fish on the way?
Jun 26
// Chris Carter
As soon as I sat down with Ridiculous Fishing, I was hooked (ha!). Vlambeer had created something so simple, yet truly addictive and fun, and it was incredibly hard to put down. Fans now have a lot to look forward to, as Vla...

LUFTRAUSERS is just the right amount of crazy

Jun 07 // Patrick Hancock
LUFTRAUSERS (PC [previewed], Mac, Linux, PS3, PS Vita)Developer: VlambeerPublisher: Devolver DigitalRelease Date: Summer 2013 MSRP: $9.99  The goal in LUFTRAUSERS is to kick some serious butt. You fly a small airship tasked with blowing up other aircraft and boats. Doing so rewards points, which go towards unlocking new parts for the ship. If there is an "end game," I clearly haven't been awesome enough to get to that point, though I think I might have come close a few times.  The main draw of LUFTRAUSERS isn't beating the game, though. It’s doing better and better in order to make your ship bigger and badder. Ships are divided into three pieces: the weapon, body, and engine. Mixing and matching pieces together is really interesting, as each new combo is given a nickname by the game and even its own objectives to complete. For example, my favorite combination so far is the "Danger Zone." It uses a superboosted engine that's hard to control accurately, along with a four-homing-missile weapon system that can't be spammed but can be very powerful against a single enemy, and a Nuke body, which does tremendous damage to everything on the level after death. I love this combination because it has a pretty high skill ceiling. Not being able to spam the homing missiles (since only four can be out at once) forces the player to think about their shots, rather than simply holding down the X key in order to win. Likewise, the superboosted engine is a bit unwieldy, since "pressing the gas" launches the ship in a single direction at a very high speed. It isn't easy, but getting a good round with the Danger Zone just feels good. [embed]255634:49012:0[/embed] While watching someone play LUFTRAUSERS, it may look like a chaotic mess, but somehow everything is easily interpreted by the player. On the PC, movement is done via the arrow keys, while firing uses the X key. After a few brief learning rounds, chances are that you'll come to grips with the controls and they'll simply "click." After a while, I was bobbing and weaving around bullets and enemies like a graceful ballerina of death. I almost felt as if my hand was on auto-pilot (eh? eh?) while evading taking damage. A certain sense of clairvoyance came over me, which dramatically increased my score. Score is based off of a multiplier, which goes up by one for each kill, to a maximum of twenty. Managing the multiplier while simultaneously concentrating on avoiding damage is much easier said than done. Especially since, after taking damage, the player needs to stop accelerating and firing in order to recoup some of that lost HP. A ship's health is represented by a circle around it, only visible after taking damage. The circle has some discoloration to it, making it super easy to see while in the middle of the chaotic nonsense going on around the player. It's a great way to keep the player's eyes on the ship instead of some health bar on the corner of the screen, away from the action. Mission objectives also show up, the contents of which depend on the ship's makeup. They start off easy enough, challenging players to get a MAX combo or kill 10 enemies without letting go of the fire key. I love the objectives because it gives me something to aim for other than just a high score (though sometimes that's all it takes to complete a mission). I can go in and know what I want to accomplish before I reach my inevitable demise. The graphics are tinted in a wonderful sepia tone which looks great in motion. The music is done by KOZILEK, giving me the opportunity to remind everyone that Gun Godz exists and that you should go play it. If that's any indication of what the combo of Vlambeer and KOZILEK can accomplish, I can't wait for LUFTRAUSERS to be finished. I do wish there was some innate controller support, however, since my right hand ached pretty badly after some serious constant playtime with the game. Considering that the game will also show up on the PS3 and Vita, the odds seem pretty good. In fact, this will fit so perfectly on the Vita that it makes me a bit jealous. LUFTRAUSERS is the definition of intensity. A few minutes into a round, when the music really kicks in and you may or may not have taken some hits to your ship, your whole body tightens up as you intentionally weave in and out of oncoming bullets, firing at anything that comes your way. The game does a perfect job of making you feel like a badass. A sepia-tone badass.
LUFTRAUSERS preview photo
Some sepia tone lovin'
Vlambeer sure does make great games. Super Crate Box and Gun Godz in particular are just so finely tuned that I can't help but wonder whether the dudes that make up the Netherlands-based studio are game developer robots. I'm ...

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Luftrausers goes color while Vlambeer goes live stream


Upcoming game to be developed on live stream
May 30
// Jonathan Holmes
On last Sunday's Sup Holmes (now on iTunes) we were joined by the unflappable Rami and J.W. of Vlambeer fame. The reveled the path of near-cancellation and eventual success of Ridiculous Fishing, the origins of their unique ...
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Sup Holmes arrests development with Rami and J.W.


Get to know the people that make great videogames
May 26
// Jonathan Holmes
Last time we had Rami Ismail of Vlambeer on the Sup Holmes, he and his studio were probably best known for Super Crate Box. Since then, things have really exploded for the studio. Ridiculous Fishing took the world by storm o...

Ridiculous Fishing: Strategy Guide, Tips, and Tricks

Apr 06 // Niero Gonzalez
While Ridiculous Fishing might appear to play like a straightforward variant of a bullet-hell game, there's a little more depth (sorry) than meets the eye. For example, some fish only appear during specific real-life hours of the day (try advancing iOS clock to daytime, nighttime, and midnight). Some will spawn depending on which clothing you're wearing. Certain fish can cause a silent combo chain to expedite the lure's rise to the surface, and non-linear Metroidvania strategies are the only way to unlock the rarest of creatures. Basic Mechanics Scheme. Once you're on the boat you can do one of two things: touch the jiggling thing (that's supposed to be Billy's phone, which opens your in-game menu) or tap anywhere to go fishing. You may also pause the game on the right. That covers 33% of the controls. Go deep. Tilt your phone or tablet to avoid fish on the way down. You can later purchase a chainsaw item to cut through obstacles by holding down your finger, and perform tactical hovers and attacks on the way back to the surface. Snatch up. Touch as many fish as you can on the way up. Anything that resembles a jelly fish is bad news. You'll want to collect them at least once for the first time, but otherwise they simply deduct from your score. Some jellyfish even multiply on contact, so avoid them at all cost. Jelly jerks is more like it. As you collect new species of fish, more maps will open up, allowing you to earn more money faster by having access to more valuable fish by starting mid-level in treacherous waters. I mention this now so you don't waste time grinding early levels: There will be plenty of time to do this after as you seek out rare fish later on. Shoot down. Once your lure resurfaces all of the fish are thrown into the air. Tap the fish to blow them to smithereens. Initially you're limited to a single finger, but later you can purchase multi-touch weapons for massive damage. You knew a crab boss joke was coming, get over it. The Grind When you've got some cash, go back to the surface tap Billy's phone to open the shop menu. Minor annoyance: Any time you have enough money to buy something the cash register sequence will say "1 new item" when it really means "you can afford 1 thing," not that a new unlockable has appeared. Learn the prices and set goals in your head to save yourself some time checking back and forth.  Sound plays an important factor: listen for gasoline warning and depletion instead of taking your eyes off of the lure to see your gas meter. The Byrdr is a mock Twitter app that allows you to perform real re-tweets the quirky dialogue between the game characters. Not particularly useful, but pretty funny stuff. As you unlock areas, species, and items new content will appear here. While on the topic of Twitter, you might want to follow the developer. Buy the Fishopedia from the shop as soon as you can to get some visual and text clues on where to find the first 40 or so basic fish. The rest require creative experimentation. The Shop Explained: Reels determine how deep you can fish. Buy them these upgrades when you're skilled enough to touch the bottom of an area and want to go deeper. Guns take the fish out once you've pulled them above water. Most valuable fish take quite a few shots to take down, so experiment on which best suits your play style. Some fire explosives in slow progression while others are snappier but issue less damage per shot. Lures help you snag fish on the way to the surface.  Tech is what really helps you immediately suck less: items that help you recoup from your mistakes and shortcomings as a player. You can purchase Toasters and Blow-Dryers ($2,300!) to allow you to make mistakes without being interrupted on the way down, and items like the Bowling Ball will let you begin levels halfway through to make grinding less painful. You can also use your fuel to slow the drill on the way up to nab rare fish. Misc alters the look of your character, boosts the sale value of fish, and what you wear may help you increase the odds of finding rare fish. The Emperor's Robe, for example, doubles the resale value of the fish. Each upgrade is pricey, but pays for itself over time. Why someone would pay a bounty for exploded fish parts full of lead is beyond me. Purchasing Order: The chainsaw, upgrades for your chainsaw, and more fuel for your chainsaw are the cheapest and most useful upgrades to help you score big despite your lack of skills. Even as you get better that chainsaw will be your primary saving grace, so master it! To unlock all the fish in the first three areas (to unlock the infinite mode) of the map you'll need to buy the deepest Reels. You may want to purchase the cheap tech in-between deep reels after you've found a gun that best fits your style. I'll get to that in a second:  The most expensive gun in the game isn't necessarily the best for all players. There aren't any "bad" mid-tier weapons in this game, just some that are slower than others. If you know your accuracy sucks you'll want to compensate with automatic weapons like the Uzi or Mini-Guns. If you're a natural marksman go for the stronger Shotguns, Bazookas, and Magnums. The game doesn't seem to force your play style either way. You can't see anything under 250 or so meters unless you've purchased one of the two lantern upgrades. If you make it that far and don't own one, fire up the chainsaw and wiggle your screen hoping for the best.  Map Order: There are four basic maps: Home Waters, Stormy Seas, Arctic Floes, and The Maelstrom. As soon as map is unlocked, you can move back and forth at anytime. The first three levels are relatively shallow and have quasi-boss characters at the end of them, and depending on your actions you can make other special rare fish appear only in the deep. Defeating some of the larger fish will make special apparel appear in the store, like a squid hat. You don't have to beat the third boss to unlock the fourth level: simply focus on gathering more unique species by purchasing reels to unlock it. The Maelstrom is the best place to grind for cash, so the faster you arrive the faster you can get great items. Common Sense: You can't do a quick rage-quit of a failed run, so boost often. The best way to boost is by making short, light taps to make it last. Don't hold it down unless you really need to. Get comfortable. How you sit and how you cradle the device will greatly determine how nimble your motions will be, and your game session fatigue level. If you want to smear your chest with Cheetos crumbs in bed then be my guest, but you're likely to get better results by keeping both elbows out and keeping your back straight. Hunching slightly down also puts the center of gravity in your favor, giving you better tilt precision. Videogames are serious business, especially if you have an older heavier tablet working those biceps. "The cheap upgrades suck more than the expensive upgrades." -Socrates (probably). No, seriously, max out every item category before trying to max out your Fishopedia or you're just making things harder for yourself.  As stated in the purchase order: If your weapon is good enough to knock out most fish in the air, focus on chainsaw and gasoline upgrades, but you'll want to get everything. As soon as you upgrade your drill with some gas, you're going to be tempted to just barrel down with the drill blazing, cutting everything in sight. Its fun, but its the easiest way to lose fast. Pace yourself and only use the drill as a life saver and you'll go much deeper. Navigating the fish Matrix: Look ahead of the lure, period. Don't look at your meter, don't look at your gas, don't look at the sides of the screen. Burn your eyeballs a few notches past your lure and learn to master your hitbox as you would with any bullet-hell shooter. Not all fish are procedurally drawn. There are definitive schools of fish that you can predict encountering at a certain meter limit, like the first two dense clusters of House Boat snails in the Stormy Seas. You can learn some parts of the level, and strategically save gas for the areas that give you the most trouble. Don't navigate the entire screen trying to dodge objects at random. Hold your ground and move out of the way as needed, taking the time to understand patterns and make mental marks of what depths the severe bottlenecks are located. Some are just easier to drill through than navigate. Resist temptation to just jam down the drill: pump it like a car break as needed. You'll get way more mileage this way than a panicked descent down. Tunnel vision will be the end of you. Keep the screen a decent distance away from your face and look for the openings before they touch your ship. After awhile your focus will rarely be on your ship, but rather where you want to be instead The best place to grind cash for items, hands down, is the Maelstrom.  You're earning the most dollars per minute here than the other sites, overall. I would recommend rushing through the other parts and arriving here ASAP to enjoy the best retirement. Catching The Rarest Fish Not all rare fish are sitting at the bottom of the ocean. Keep your eyes peeled for fast-moving fish near the surface of the early levels as well. Some fish only appear once per level. Most fish marked as "location unknown" are deep in the Maelstrom. A fish is considered captured when killed underwater, in the air, or when tech is used. It is absolutely worth ruining a good run and smashing through all your second-chance items just to catch one species you've never seen before, as some spawn very rarely. This rare fish guide demonstrates how to catch everything. I did notice that certain conditions across other guides vary, so there may be multiple ways to make certain fish appear. I liked this one because it has pretty pictures and was written by a real human. Setting your iOS system clock to midnight, evening, and daytime can affect the availability of creatures, like the Mimic and the sea horses. "Hey, Rich Girls." Many of the ultra-rare fish are not available until you've reached far enough in one of the levels to view the game credits. This is what the Fishopedia means by "come back in the future." This Twitter account has more great fishing tips. BONUS TIPS!  A developer from Vlambeer was gracious enough to personally review our guide for unsucky-ness. He would like to add these two sagely pieces of advice:   Avoid the carrier fish, they will screw you up. Use chainsaw during descend on high-value, high-strength fishes. They earn you the same amount of money when killed by the chainsaw. Do you have tips of your own that you'd like to share?  Sound off in the comments below!
Ridiculously satisfying photo
Requires a ridiculous amount of time
Destructoid loves Ridiculous Fishing. We can't stop talking about its clever design, quirky vernacular, and unmistakable prismatic aesthetic. Whenever I see strangers on the train playing the likes of trashy iOS games like&nb...


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