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visceral games

Visceral Star Wars photo
Visceral Star Wars

Visceral's Star Wars has hints of Uncharted and 1313


Uncharted writer lost 8 months of work
Jun 29
// Steven Hansen
Visceral Games' (Dead Space, Battlefield: Hardline) Star Wars game was noticeably absent from EA's E3 showing this year. I thought there was a chance we'd see it, anyhow. Uncharted voice actor Nolan North did give some hints ...
Battlefield photo
Battlefield

Battlefield Hardline's new add-on trailer has shades of Hotline Miami


Our first look at Criminal Activity
May 26
// Brett Makedonski
EA and Visceral would want you to watch this new Battlefield Hardline trailer and take away the broader details of the upcoming Criminal Activity DLC. But, that's near impossible when there are guys with guns weari...
Battlefield Hardline photo
Battlefield Hardline

Battlefield Hardline is getting a 'Community Test Environment' on PC


Go test things
Apr 29
// Chris Carter
I haven't heard much buzz from people regarding Battlefield Hardline -- I think a lot of people were burned out after how broken Battlefield 4 was (myself included). Overall though I find it to be a serviceable shoo...
Battlefield: Hardline photo
Battlefield: Hardline

Try to count the bullets in Battlefield Hardline's launch trailer


Bad cop, worse cop
Mar 09
// Brett Makedonski
Watch out, citizens of Los Angeles. There's a war on drugs in your city, and you just might end up as collateral damage. In Battlefield Hardline's take on the City of Angels, the forecast always calls for a fair chance of ra...

Easter egg photo
Easter egg

Battlefield Hardline's cops go nuts for donuts


Don't we all?
Feb 06
// Brett Makedonski
I'm not hip on police vernacular. Like, "donuts spotted!" for instance. That probably either means they found donuts, or "spotted" is a cheeky word for sprinkles. Whatever the case, these Battlefield Hardline cops are stoked that there are some frosted confectioneries around. Typical.

Battlefield Hardline goes all in with final beta release

Feb 02 // Alessandro Fillari
Battlefield Hardline (PC [previewed], PS3, PS4, Xbox 360, Xbox One)Developer: Visceral GamesPublisher: EARelease date: March 17, 2015MSRP: $59.99 "It's challenging in the sense that with making videogames you kinda open yourselves up to a lot of feedback," said Executive Producer Steve Papoutsis while recalling the reaction from fans after the release of the previous beta. "Some of it warranted, others just hypothisizing about what you're doing, but our approach was from day one was to give the players the game and let them try it -- and with their help, build a better game." Coming off of their official reveal back at E3 2014, the developers at Visceral Games unveiled the release of a playable beta for all to play. While a lot of people were excited to see a different and pretty unique take on Battlefield, there were definitely concerns with seeing another title so soon after its predecessor. And with the reaction to their beta being a bit mixed to say the least, the information and affirmations they acquired from fans proved to be highly beneficial for them. The following month, they decided to delay launch for several months to fine-tune the game, and get it to where it needed to be. In light of what happened to the launch of Battlefield 4 back in 2013, which a lot of people still remember and hold a grudge for, it's certainly respectable, if bold, for the massive giant that is EA to hold off on releasing its next tent-pole title. But Papoutsis cites current leadership at the publisher and the developer's desire to go beyond what was expected as a major source for their decision to hold off on releasing. [embed]286881:57095:0[/embed] "When we announced at E3, we did something pretty different and we were pretty adamant about showing and letting people play it," said the executive producer. "Instead of just announcing it, we wanted to put it in people's hands, because we knew there were just a ton of Battlefield players and there were would be a lot of questions and skepticism. [....] And honestly, I kinda look at the feedback with a lens of these are passionate people about what the team is doing -- and that's really special to have people out there who are really invested in what the team is doing." "We got a ton of great feedback  [from the first beta], and we got so much feedback that when we sat down as a team and look at it all, we quickly realized that we wouldn't be able to action upon it at all with our original ship date (back in October)," said Papoutsis. "And when we realized that, we had a great conversation with Andrew Wilson (CEO of EA), and part of his vision for EA right now is to really put our players first. So once he understood that we as a team didn't have time to action on that feedback, he and the company were very supportive in giving us more time." A number of these changes are both sweeping and subtle. For instance, movement is much faster, vehicles are a bit more vunerable, weapons have more weight to them and damage output has been tweaked, class and perk abilities have been tweaked for balancing, and entire gameplay modes (such as Heist) have been given revisions to find an even stronger element of fun. And now on the eve of their final beta release, Visceral Game certainly feels confident that its title has gotten 'there'. 'There' being the place that all Battlefield players want the game to be. During our time with the new beta, we got the opportunity to play through several 32 player matches set across three modes, Hotwire, Heist, and Conquest.  In the four hours I had with Hardline, I found Heist and the tried and true Conquest modes to be my favorite. Like past BF games, Conquest pits players against each other on large maps as they battle for control of territories. This mode feels great with 32 players (and even better with 64), and the new style and personality that Hardline goes for really shines. Set on the Dustbowl map, which is a large desert community that occasionally gets hit with sandstorms, police were raiding the criminal's meth operation and had to secure the territory. There's a stronger narrative context to missions, which is something I really dug. With the Heist mode, you can finally recreate the same thrill of Heat's bank heist scene. Set on the Bank Job map, the crooks obviously have to plan out their attack and raid a bank, while making it to drop off points and securing them for helicopter pickup. Of course, the cops have to make sure they don't succeed. Heist was a real blast to play. I got a serious rush from blasting open the vault doors, while covering my exits from the police. And the other side is an entirely different experience. With police having the outside of the bank to mostly themselves, they can organize and keep an eye on the drop off points to take out wandering crooks. It definitely felt like the most complex mode in the beta, and it'll be interesting to see how heists turn out for different players. Unfortunately, I didn't find myself enjoying Hotwire too much. In this mode, you have to secure vehicles, which serve as mobile capture points that give teams respawn tickets. In theory it seemed cool, and I was excited to get into chases, but in my experiences I often found myself making laps around the map in the stolen vehicle without anyone on the enemy team coming after me. The dynamic seemed to focus around the hot spots and choke points on the map, and if you stay away from the action, then they'll likely ignore you for closer targets (and there are plenty of cars to go for). Don't get me wrong, there were definitely fun moments and I certainly had a rush t-boning an enemy controlled vehicle and having my teammates pump it full of lead, but the 'down time' during Hotwire felt really weird and a bit awkward. One aspect of Hardline that feels especially unique is that there is a stronger difference between the two factions. Stylistically, cops are far more by the book and stoic in the line of duty. While the criminals use harsh language and exude more attitude while on the job. Moreover, the type of weaponry and gear they use differs from the other side. The cops use high-tech weaponry and military-esque gear, while the criminals use makeshift gadgets and black market gear to get the job done. Of course, one side isn't at any particular advantage over the other, the differences here show of a greater level of personality not found in previous Battlefield that featured generic soldiers. "The idea of cops and robbers is something that a lot of people play, so we had a goal when developing this game was to make it feel very different.," said the executive producer. "A traditional military game takes place in military engagements, and they often put players at very far distances from each other, and there's no communications between opposing sides. But a lot of the interesting cop movies and TV crime dramas, a lot of what makes them interesting is the dynamic between the two factions [Police/Criminals]. It creates interesting dialog, sometimes humorous, sometimes really tense, but that shows an inherent difference between the settings." Customization is a staple of Battlefield, and Hardline definitely keeps with the tradition of allowing players to model and define their own character loadout. One of the criticisms from the previous beta was that factions could use weapons from opposing sides, as in a police officer could bring an AK or molotov cocktails to a fight. Which doesn't make too much sense considering the type of firepower they have. To remedy this, the developers introduced the Weapon License feature. As you rank up and gain proficiency with gear, you'll be able to unlock the right to use weapons from opposing sides and other rare guns for your character. You want your criminal to be decked out in SWAT weaponry? You can do it, but you gotta earn it. Another returning feature from previous games is the Commander mode. Now called Hacker mode, players can take position as an overseer within the battles, helping their team with boosting scores, hacking control points, spying on the enemy from security cameras, and even hindering the opposition with jamming skills. Playing Hacker wasn't really my thing, nor was it in the previous games, but anyone who's comfortable with Commander will feel right at home here, as the challenge of balancing skills and keeping an eye on your team is still there. Just make sure you know what you're doing. There's nothing worse than having a newbie on overwatch. With the beta period lasting only six days, this week is your last chance at giving Hardline a shot before its release in March. The folks at Visceral Games have certainly put in the work, and with the amount pressure on them now, especially considering it's coming after the ill-fated BF4, they certainly feel the need to deliver. I had a blast with the beta, and I definitely would've put in more hours if I could. Hardline feels much faster, and far more tighter than previous titles, while still retaining the scope and 'epicness' that the series is known for. And no, this doesn't feel like a mod or re-skin. Perhaps its first beta did, but now it certainly feels like a title that can stand on its own. While I wished I would've liked Hotwire more, since its one of the original features that's coming with Battlefield Hardline, the remaining modes certainly live up to the series' pedigree. Playing Hardline's conquest mode with 64 players was an incredible rush, and experiencing the map specific changes was incredibly fun. If you were one of the many who just couldn't get down with the original beta, then this new and improved take might just win you over. The changes were like night and day compared to the original, and it's very reassuring to see the game in pretty polished state. And that's a lot more than could be said about Battlefield 4's launch state.
BF Hardline preview photo
Here comes the fuzz
It's not too often we see a major publisher humbled. With the announcement of Battlefield Hardline last year, EA and Visceral Games were ready to release another entry in the epic and grandiose Battlefield series. But soon af...

Battlefield open beta photo
Battlefield open beta

Up for another Battlefield Hardline beta? This one's open to all platforms


Two maps, two modes, and no cap on your progression level
Jan 14
// Jordan Devore
It's unclear when the next Battlefield Hardline beta will go live, but when it does, it'll be open to all players on PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. Cops and criminals will vie for control in the fam...
Star Wars photo
Star Wars

Star Wars: Battlefront now set for holiday 2015


Hardline in March 2015, next Battlefield in holiday 2016
Oct 28
// Jordan Devore
During an earnings call today, Electronic Arts announced new release windows for a few of its games. Most notably, DICE's Star Wars: Battlefront is now scheduled for holiday 2015. The game will presumably be out for PC, PS4,...
Battlefield photo
Battlefield

Battlefield Hardline's single-player campaign reminds me of Far Cry 3


A 12-minute slice of gameplay
Aug 13
// Jordan Devore
Up until now, Visceral Games has concentrated on showing the multiplayer side of Battlefield Hardline. That's been fine, but unlike most other Battlefield titles, I'm actually somewhat interested in hearing about the single-...
Battlefield photo
Battlefield

Good, good: Battlefield Hardline delayed to 2015


More time for multiplayer, single-player, and stability
Jul 22
// Jordan Devore
Visceral Games is pushing Battlefield Hardline from October 2014 to early 2015 in order to better meet player feedback from the beta it ran this year. After Battlefield 4's troubled launch, I doubt any of us need to be convin...
Battlefield photo
Battlefield

Battlefield Hardline beta feedback led to these changes


Faster movement? Good
Jul 02
// Jordan Devore
Folks who tried out the Battlefield Hardline beta last month provided Visceral with feedback and the studio has taken that to make 10 fixes/improvements to the game. Notably, player movement speed is now 10 percent faster and...
Battlefield photo
Battlefield

Battlefield Hardline beta weapons and gadgets unlocked


Plus netcode improvements on PC
Jun 20
// Jordan Devore
Are you playing the Battlefield Hardline beta? I did, briefly, but I should give it another chance. Especially now that all of the currently implemented weapons and gadgets have been unlocked. (The full game will of course ha...
Battlefield photo
Battlefield

Battlefield Hardline beta now open to all PC players


Instant access is here
Jun 18
// Jordan Devore
EA and Visceral Games have opened up beta access for Battlefield Hardline on PC. If you aren't already participating, you can now get in immediately by signing up here. Having only played a tiny bit of Hardline so far, I get ...
Battlefield & Dead Space photo
Battlefield & Dead Space

EA: Hardline doesn't mean annual Battlefield, new Dead Space possible


A new Dead Space will 'absolutely' happen at some unknown point in the future
Jun 17
// Steven Hansen
Still confused about how Hardline -- the Battlefield game, not Destructoid's podcast -- came to be? EA Studios executive vice president Patrick Söderlund explained to Polygon: "Karl-Magnus [Troedsson], who...
 photo

Battlefield Hardline beta launches today on PS4, PC


Out this October
Jun 09
// Kyle MacGregor
Visceral Games showcased Battlefield Hardline during EA's press conference today, where the studio announced a closed beta for the cops vs. robbers shooter is launching, well, right now. Sign up for a chance to get in. The full game releases on October 21.
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Looks like Battlefield Hardline is out on October 21


Another leaked video
Jun 05
// Hamza CTZ Aziz
[Update: EA has actually gone ahead and uploaded the official trailer to their channel. Only difference is that it's lacking the platform details.] Quick, before Electronic Arts removes the video. If you do miss out, know it...
Battlefield photo
Battlefield

Leaked Battlefield Hardline video is 'six months old'


It looked like it
May 28
// Jordan Devore
Did that leaked trailer for Visceral Games' Battlefield Hardline look rough around the edges to you? It's "six months old," according to vice president and studio manager Steve Papoutsis. Commenting on the leaks, he said "So...
 photo

Watch: Here's your leaked Battlefield Hardline trailer


WATCH NOW
May 28
// Dale North
[Update: Video was taken down by Electronic Arts.] Holy cops and robbers! Remember about that Battlefield Hardline leak? EA made it real yesterday. And now a leaked trailer kind of ruins their planned E3 reveal. You gotta lo...
 photo
Plus: Anime.
Today on Tuesday Newsday, we go over two games that Brett Makedonski previewed, which have both been delayed, The Order: 1886 and The Evil Within. The new Battlefield is Hardline, seemingly a cops and robbers theme rather tha...

Visceral Games photo
Visceral Games

Uncharted writer Amy Hennig now at Visceral Games


Working on Star Wars, of all things
Apr 03
// Jordan Devore
Uncharted series writer and creative director Amy Hennig parted ways with Naughty Dog in early March and ever since then I've been dying to know where she'd end up. While Dead Space maker Visceral Games is not what I was expe...
Dead Space photo
Dead Space

Ride to Hell in this amazing Dead Space motorcycle helmet


It's soooo shiny
Jan 25
// Wesley Ruscher
I'm pretty sure I'd never ride a motorcycle, but if I had this custom made Dead Space helmet I might have to reconsider.  Crafted by Xtreme Kreations, the attention to detail on this one of a kind piece is quit...
EA Star Wars photo
EA Star Wars

EA isn't making any games based on new Star Wars movies


Mesa like dis
Nov 20
// Joshua Derocher
EA's Chief Financial Officer Blake Jorgensen talked about Star Wars games during a presentation on Tuesday, and he made it clear they don't want to make a movie game. Jorgensen said, "We've done movie games over the years and...
Dante's Inferno photo
Dante's Inferno

Evil Dead director tied to Dante's Inferno film adaption


Go to Hell ... Again
Sep 17
// Kyle MacGregor
Universal Pictures is looking to bring Dante's Inferno to a theater near you. The movie studio is reportedly in talks with Fede Alvarez, the director behind the recent Evil Dead remake, to adapt Electronic Arts' act...
Horror photo
Horror

John Carpenter wants to direct a Dead Space film


Could this be a Ghosts of Mars sequel???
May 08
// Allistair Pinsof
Sci-fi/horror mastermind John Carpenter (The Thing, Escape from New York ... uh, Ghosts of Mars?) told Game Informer that Dead Space would make for a great film and he'd make for a great person to direct it. "I maintain that ...
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Dead Space 3 is the latest game to have officially failed


Electronic Arts declares the game performed below expectations
May 08
// Jim Sterling
It had co-op and cover-based shooting, but Electronic Arts' flailing attempts to make Dead Space 3 "appeal to a wider audience" apparently failed. Visceral's latest game now joins Tomb Raider, Hitman: Absolution and Resident ...
Star Wars photo
Star Wars

EA's Star Wars games will use the Frostbite 3 engine


Carry on, then
May 07
// Jordan Devore
As a follow-up to news of Electronic Arts signing a multi-year deal with Disney to exclusively develop and publish games based on Star Wars, EA Labels president Frank Gibeau has shared a detail that's nice to hear confirmed. ...
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Replica Dead Space Plasma Cutter will burn your face off


No really, it will burn you
May 06
// Hamza CTZ Aziz
YouTuber AnselmoFanZero built himself his very own replica Dead Space Plasma Cutter. Oh yeah, the gun can actually burn stuff, as demonstrated in his video. As for the gun itself, it weighs about 4.4 pounds, took about 200 hours to build, and features 1,500-milliwatt burning blue lasers. Space zombies beware – hobbyist builds a real-life Plasma Cutter [Gizmag, via Gizmodo]
layoffs photo
layoffs

EA Montreal faces more layoffs, rumored studio closure


EA Montreal is to be shutdown, says source
Apr 11
// Allistair Pinsof
EA Mobile in Montreal faces 200 - 250 employee layoffs with more to come, a source with connections to EA Mobile told Gamasutra, and the studio will gradually become completely shutdown. EA confirmed layoffs but said that the...

Review: Dead Space 3: Awakened

Mar 15 // Jim Sterling
The Necromorph Moons aren't dead and they're ready to attack the universe. That's the big story point in Dead Space 3: Awakened. This is not a spoiler, either -- it's revealed early in the expansion chapter, and should be considered obvious since the Necromorphs are still around. More importantly, this vital plot point is not really built upon -- very little else of note happens during Awakened's two-hour run, only potential stories that never truly get told. To its credit, the new chapter attempts to bring back a sense of horrific, Event Horizon-style atmosphere. The surviving Unitologists on Tau Volantis are going insane and have begun to kill or mutilate themselves, evoking memories of the crazed Ishimura crew members. An offshoot of cultists who have taken to modifying their own bodies so they closer resemble Necromorphs make for some deeply disturbing foes, while Isaac's own mind is subject once more to hallucinations and haunting voices. It's all effective stuff while it lasts.  Isaac's co-op buddy, Carver, is also notable for having suddenly found a personality. Approaching a level of likability, Carver's banter and general attitude have improved to the point where he stands out as a legitimate character now, rather than a weak excuse to bow to industry gameplay trends. The dialog between he and Isaac feels a lot more natural as a result, especially once they start disagreeing with each other on the best way to deal with the Necro Moons.  As well as the new cultists, we get a variant of the Stalker Necromorph, and the Pack return from Dead Space 2 to give Isaac yet more dead children to slaughter. As one of the creepiest enemy types across the entire series, the Pack's reappearance is welcome, even if it is generally brief.  General briefness is by far Awakened's biggest problem. It's not just that it's a short adventure -- nobody expects a DLC add-on to last another ten hours -- it's that not a single idea presented in the game is fully formed, existing instead as merely a surface level showcase of what a good idea might possibly look like. The self-maiming Unitologist splinter group is a great concept, but never gets much screen time, while its mysterious leader is barely present in the plot. One seemingly invincible zealot that stalks the player à la Pyramid Head has a lot of potential, but again barely does anything of note and is dispatched in a most underwhelming fashion. The Ishimura-style atmosphere is terrific yet, again, merely dabbled in.  All this leads to an abrupt cliffhanger ending that's even more of a sequel tease than Dead Space 3's was, an issue made all the more galling for the fact the story only starts getting really interesting in literally the last few seconds of the campaign. Until then, nothing worth mentioning happens. Clarke and Carver wake up, not dead, tread water for an hour or two, then encounter some narrative -- then it's game over.  Speaking as a fan of Dead Space, I feel I could skip Awakened and miss absolutely nothing of value. While some of the new ideas are nice, the sense of disappointment that none of them are capitalized upon offsets any good they do, while the story is nothing you couldn't explain in a single Tweet. While the gameplay is as solid as anything found in Dead Space 3, it could also be acquired simply by replaying chapters of Dead Space 3.  Dead Space 3: Awakened is a whole lot of not much at all.
DS3: Awakened review photo
Go back to sleep
It's very hard to believe a studio when it claims work never begun on a piece of downloadable content until after the main game was finished, especially when that DLC is a direct continuation of the story and was essentially ...

Dead Space 3 DLC work began after main game was finished

Mar 07 // Hamza CTZ Aziz
Ultimately, Awakened feels different and it should, as a separate team worked on the new content. "It's definitely not the case where we take a level, and just decide we're not going to include it in the main game," John told me. "This was not even part of Dead Space 3, it was developed by a smaller set of our team that were run with a different producer, and all that stuff. You're looking at something that was wholly created as a standalone product." Sure, initial planning probably happens during development, but as John told me the actual work on DLC doesn't start up until the main team has wrapped up the full game. Dead Space 3: Awakened will be out on March 12, 2013 for the Xbox 360, PlayStation 3, and PC. For hardcore fans of the series, it's shaping up to be exactly what you wanted out of the game in the first place.
Dead Space 3: Awakened photo
EA producer details their DLC design process
Dead Space 3's Awakened downloadable content was announced the week the main game was released in stores. DLC announcements made early on in production -- or even right around a game's launch -- typically draw fan rage by th...


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