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Unravel photo

Here's nine minutes of new Unravel gameplay

Sit back and just unwind
Nov 24
// Joe Parlock
IGN has released nine whole minutes of brand new gameplay footage for the utterly lovely Unravel. It feels weird seeing Yarny without his nervous, friendly creator Martin Sahlin gently guiding us through it, but it’s ...
Street Fighter 2 photo
Street Fighter 2

Come watch someone's dad do Street Fighter II's victory poses

Yeah, he does Chun-Li's 'Yatta!'
Nov 18
// Joe Parlock
Street Fighter’s victory poses have always been kind of daft to me. Instead combing their hair, doing backflips, or laughing at nothing, chances are as soon as a real fight was over people would just limp away mumbling...
Star Fox outfit photo
Star Fox outfit

Star Fox and Monster Hunter X are a winning combination

Let's rock 'n' roll
Nov 13
// Jordan Devore
There's no real reason for me to get this much enjoyment out of costumes in Monster Hunter, a series I don't even play, and yet here we are once again. The little promo videos are entertaining. Monster Hunter X, which releases in Japan on November 28, also has a Star Fox outfit. So, an animal character wearing another animal character's iconic garb. It's about as great as you'd hope.
Smash Bros. photo
Not a drill
This is not a drill. Nintendo has announced the newest Smash Bros. character, and it’s only god damn Cloud Strife from Final Fantasy VII. The trailer up top shows both his FFVII and Advent Children costumes, as well as...

MapleStory photo

MapleStory is getting a VR game for some reason

Whatever, I'm open minded
Nov 11
// Joe Parlock
When I was younger, I always confused 2D anime MMO MapleStory with other 2D anime MMO Gaia Online. I wasn't a particularly bright kid. MapleStory had a cool idea by mixing up normal MMO trappings by making the...
MonHun X photo
MonHun X

Monster Hunter X has nods to Wind Waker and Macross Delta

Link with a tail and whiskers!
Nov 09
// Jordan Devore
Capcom has a habit of putting crossover characters, outfits, and weapons in Monster Hunter and that amusing trend continues with Monster Hunter X. The upcoming 3DS game has tie-ins with The Legend of Zelda: The Wind Waker and Macross Delta. Here's a look at them.
Helldivers photo

Helldivers is coming to PC next month

Includes all three free expansions
Nov 09
// Joe Parlock
Arrowhead’s Helldivers was pretty popular when it released on PS3, PS Vita and PS4 earlier this year. The top-down co-op shooter was given a 9/10 by Destructoid’s Conrad Zimmerman, who said it was “unrelent...
WoW: Legion photo
WoW: Legion

Here's the World of Warcraft: Legion opening cinematic, almost a year before release

Needs more Orcs
Nov 09
// Joe Parlock
World of Warcraft: Legion is still the better part of a year away. That hasn’t stopped Blizzard releasing its opening cinematic though, and dang does it look good. The trailer shows human and Forsaken airships des...
Failsafe photo

Failsafe wants to inject Mirror's Edge with a bit of Studio Ghibli

Not to mention sweet grappling hooks
Nov 03
// Joe Parlock
I’d never realised how much I needed Mirror’s Edge with a Studio Ghibli coat of paint until I saw the Kickstarter for Failsafe. Developed by Game Over, it appears to combine Mirror’s Edge, Studio Ghibli, Sh...
The Technomancer photo
The Technomancer

The Technomancer's first trailer feels very familiar

Attempt #2 at Mars: War Logs?
Nov 02
// Joe Parlock
You may be mistaken for having a sense of déjà vu when reading about The Technomancer. It’s an RPG developed by Spiders and published by Focus Home Interactive set on a futuristic Mars full of mutants and...
Troy Baker photo
Troy Baker

Watch Troy Baker show off his voice acting skills

We finally see Baker and North together!
Nov 02
// Joe Parlock
A few weeks ago, Eurogamer saw Official Voice of Everybody Ever™ Nolan North perform the voices of a few of his many, many characters. Now, we get the Official Voice of Everybody Nolan North Doesn’t Voice™ ...
Neverwinter photo

Neverwinter's Underdark expansion launches on November 17

A questline written by R.A. Salvatore
Oct 30
// Joe Parlock
Jeeze, it doesn’t seem five minutes since Perfect World released Strongholds, the last expansion to their pretty great MMO Neverwinter. Now they’re already preparing to release the next major expansion for the ga...
Silent Hills photo
Silent Hills

Guillermo del Toro talks about working with Junji Ito and Kojima on Silent Hills

I'd love to go to karaoke with del Toro
Oct 30
// Joe Parlock
Silent Hills being cancelled was bad enough for some, but I reckon the constant dribble of information about what could’ve been seeping out in the months following it has to be even worse. Now here’s a little bit...
Dragon's Lair: The Movie photo
Dragon's Lair: The Movie

Don Bluth and Gary Goldman are kickstarting Dragon's Lair: The Movie

First Bluth-animated film since 2000
Oct 27
// Joe Parlock
In the '80s, Don Bluth was almost single-handedly the biggest competition Disney had in the animation industry. When he wasn’t pumping out amazing films like An American Tail, All Dogs go to Heaven, and The Land B...

Review: Halo 5: Guardians

Oct 26 // Chris Carter
Halo 5: Guardians (Xbox One)Developer: 343 IndustriesPublisher: Microsoft StudiosReleased: October 27, 2015MSRP: $59.99 While Guardians may have a no-nonsense intro that places you immediately into the fray, it already assumes that you know a ton of the franchise's backstory. There's so much lore at this point, spanning comics, web series, and other shows, that it's hard to keep up. The basic gist this time around is Master Chief is missing, Jameson Locke is sent to find him, and the Forerunners are still the big bad of the franchise. Everything else in-between is kind of a blur. The campaign features 15 missions in all, and is heavily built around the concept of fireteams -- which means you'll have three other characters following you around at all times, ready to take orders by way of AI constructs, or as player characters. If you're going the solo route, you can order your team to move to certain locations, or attack specific targets. It's rudimentary at best, as the only command you have is a single d-pad stroke that does either of those two options, but it's very cool to see your team banter and blow enemies away by your side. Your teammates can also revive you if you're down (though there are still insta-kill mechanics and pitfall deaths), getting you back into the action faster. [embed]315608:60816:0[/embed] Halo 5 features linear, more Call of Duty-style levels, with the occasional miniature sandbox or mid-sized arenas distractions. What I like about the campaign mechanically is it's always forcing you to switch weapons (between the human, Covenant, and Forerunner variety), which constantly puts you out of your comfort zone. There are a ton of weapons in the franchise at this point, and it feels like 343 didn't skimp out or remove any -- so you expect somewhat of a learning curve. When it comes to the campaign though, nothing blew me away outside of a few select missions. The first five are table-setting affairs, as it stands, but even after you progress through those, the narrative  never really goes anywhere. The story is rather annoying in a way, as it relies heavily on past games to a fault. I really enjoyed the original tale of Halo: Combat Evolved, with the simplistic story of the conflict between Covenant and humans, with the Flood in the middle, but this "new" trilogy isn't really doing it for me. Sure, the action is spot-on, but the Forerunners aren't a compelling enemy, as far too much of their history is billed with mystique, and I couldn't be bothered to care about any of the cast members outside of a light amount of nostalgia for Chief.  I also had a few technical issues during my playthrough. There were some weird instances where progression didn't trigger and a door didn't open because there was an enemy stuck in a far corner somewhere. Also, on a few occasions my team didn't revive me even though they were right there, or outright refused to move or take orders. Guardians features drop-in drop-out multiplayer, which is great because the four-person campaign component never feels forced, but the lack of split-screen is an utter shame. For reference, it took me roughly six hours to finish the story on the standard difficulty setting. How does it play? So well that you'll often forget about how mediocre the campaign is. The gameplay has changed significantly, mostly due to new mobility options and the power to aim down the sights of your gun (also known as ADS or Iron Sights). Players can also press a button to boost, which works both on land and in the air, and hold the melee button to slam down to the ground, or press it while running to trigger a dash attack. It feels like a quicker, hybrid arena shooter now with all these changes. Warzone, however, is leaps and bounds more fun than the story. It's billed as a 12v12 mode that features a massive base tug-of-war, with enemy AI meddling on the side. In short, it feels like a bite-sized story mixed with multiplayer, and accomplishes most of the goals it sets out to achieve. For example, at the start of a match, you'll have to clear out your own base -- there's no downtime involved. From there, Warzone constantly throws things at you, from sub-objectives to boss fights, with plenty of PVP action injected for good measure. 12v12 is by no means a massive amount of players, but it gets the job done, especially when coupled with the aforementioned PVE mechanics. There's always something to do, and always players to kill. The large map size also brings something to Halo that really hasn't been done before, as they're roughly three times bigger than past locations in the series. Because of my time with Warzone, I've felt inspired to find a group of people to play with down the line. I think this mode has potential for some really memorable matches. There's a straight non-AI variation available as well, if you prefer that. So that's Warzone. On the other end of Halo 5's PVP component, you have Arena -- traditional deathmatch game-types across a handful of different modes. There's Team Arena (with CTF, deathmatch, and Stronghold variants), Slayer (FFA), Breakout (one life), free-for-all, and the classic SWAT mode (no shields, no radar), with promises of more playlists post launch. You can also create custom games online if you wish, with specific rule sets. Once you acclimate to ADS, it's basically the same Halo you've played many times before, for better or worse. The levels in Guardians are decently balanced, though. There's 15 at launch, and the pool is admirable, consisting of several different locations and layouts. "Plaza" is one of my standout favorites, as it's an entropic map that's vertically inclined, and both stylish and practical. There isn't one map that I've groaned at (outside of the Midship remake, which is a good arena, but one I've played constantly for over a decade), and if I was ever bored of the small to mid-sized layouts, I just went back to Warzone. As for the multiplayer experience as a whole, there's a strong emphasis on dedicated servers, which the game prominently informs you it's using during every matchmaking sequence. It's been smooth sailing so far, but if there's any changes we'll provide an update after launch. This doesn't factor into the review, but all Halo 5: Guardians maps (15 planned so far) will also be provided for free, presumably due to the sustainable funds generated from the microtransactions. Additionally, Forge mode will be released sometime in December. So how about those "REQ" microtransactions? They're pretty painless, actually. While they provide power-ups, such as single-use vehicles or weapons for Warzone play, they're entirely optional in Arena, and provide cosmetic upgrades (skins, and animations) or experience boosts -- think Mass Effect 3. You can basically choose to ignore the system entirely and still excel, or slowly accrue in-game currency to buy them. Either way, it doesn't really impact the experience as a whole. If it weren't for Warzone, Halo 5: Guardians would probably be somewhere on the lower end of the franchise spectrum for me. It's still a fantastic and well-oiled machine, but the story falls flat, and the shift in gameplay mechanics result in the loss of some elements that made the series so unique in the first place. Still, if you're looking to shoot some dudes online, Guardians is your huckleberry. [This review is based on a retail build of the game provided by the publisher.]
Halo 5 review photo
Master Chef vs. Locke from Lost
Halo really grabbed me back in 2001. I had just won an Xbox from a Taco Bell contest (no joke), and I was getting ready to sell it when a friend told me about a little old sci-fi shooter from Bungie. After playing H...

How much worse can it get photo
How much worse can it get

Some gaming videos are getting blocked in the United States due to YouTube Red

Great, even more copyright issues!
Oct 25
// Jed Whitaker
As you may know, I used to be a pretty active YouTuber (getting there again) and I've just received an email informing me that a few of my videos will no longer be viewable in the United States due to disputes over YouTube Re...
Odin Sphere: Leifthrasir photo
Odin Sphere: Leifthrasir

The new Odin Sphere: Leifthrasir trailer will melt your eyeballs with how pretty it is

Prettier than Trine 2? Just maybe
Oct 23
// Joe Parlock
Just in case you missed it, Atlus announced Odin Sphere: Leifthrasir a few months ago. A full HD remake of its popular (and beautiful) action JRPG, Leifthrasir will also feature some tweaks to the combat system, and making s...
Payday 2 photo
Payday 2

Payday 2's latest update addresses complaints about the microtransactions

But it doesn't really change much
Oct 21
// Joe Parlock
Remember last week, when Overkill went back on its multiple promises that it would never add microtransactions to Payday 2? Remember the uproar that happened because of it, and rightly so? Well, it looks like Overk...
Adr1ft photo

Here's some raw Adr1ft gameplay footage for you

Help me space cops, space cops help
Oct 19
// Joe Parlock
Want to go to space? Want to float around in space and look at space and generally take in the spaciness of it all? Want to do that with an Oculus Rift? Want to be the best at space? Well, you can’t just yet because Ad...
RWBY: Grimm Eclipse photo
RWBY: Grimm Eclipse

An official RWBY game is on greenlight, and it looks pretty great

Dynasty Warriors + L4D = Grimm Eclipse
Oct 15
// Joe Parlock
Rooster Teeth’s popular animated series RWBY is getting a game called RWBY: Grimm Eclipse, and is up for you to vote for on Greenlight should you want to. Grimm Eclipse is a four-player co-op hack-and-slash that s...
Deus Ex photo
Deus Ex

Deus Ex: Revision gives the classic a major overhaul

I wanted orange! It gave me lemon-lime!
Oct 14
// Joe Parlock
Deus Ex came out 15 years ago. 15 long, unrelenting years ago. While it’s often considered to be one of the greatest games ever made, other people argue that some elements of the game felt outdated back when it came ou...
Black Ops 3 photo
Black Ops 3

Black Ops III's Zombie mode goes all film noir

November: The Month of Ron Perlman
Oct 13
// Joe Parlock
For years and years, there’s been criticism leveled at Call of Duty for just doing the same thing over and over again. It’s a fair criticism, Black Ops III didn’t feel all too different to Black Ops II to m...
Rift photo

Rift's latest update is the biggest one since launch

That launch that happened four years ago
Oct 09
// Joe Parlock
Remember Trion’s Rift? I really liked it; it had a lot of excitement behind it before release, and then when it came out people seemed to forget all about it. The jump to free-to-play seemed to help a bit with getting ...
Aurion photo

African-developed Aurion: Legacy of the Kori-Odan looking for funds on Kickstarter

Developers are from Cameroon
Oct 08
// Joe Parlock
Aurion: Legacy of the Kori-Odan is an incredibly interesting game. It’s billed as an “African-fantasy action-RPG,” putting a lot of emphasis on combos and combat while also having a setting based on African...
Team Fortress 2 photo
Team Fortress 2

Team Fortess 2 goes to space with the community-made Invasion Halloween event

By the community, Valve's is coming soon
Oct 07
// Joe Parlock
[Update: Turns out Valve in fact is doing a Halloween event. This is simply the Community-made Halloween event. We've updated the post below to reflect this.] The Halloween update is one of the biggest times of the year...
The Elder Scrolls Online photo
The Elder Scrolls Online

The Elder Scrolls Online: Orsinium brings in the Orcs

We got the green, we got the tusks
Oct 06
// Joe Parlock
You know what every single game ever needs? More orcs. The Last of Orcs, The Beginner’s Orc, Orcs Must Not At All Die for There to Be More Orcs, if there’s any game that doesn’t have enough orcs, it can be ...
Murder photo

Tokyo cyberpunk adventure Murder is releasing this month

Ghost in the Pixel Art
Oct 05
// Joe Parlock
Peter Moorhead, creator of Stranded, has announced his newest project: Murder, a sci-fi point-and-click inspired by the likes of Ghost in the Shell, Akira, and Gone Home. Set in a cyberpunk Tokyo, the game aims to explore &l...
TERA photo

TERA now has weaponised undies to kill with your crotch

Super-duper underwear is now a thing
Oct 03
// Joe Parlock
I don’t know what the developer of TERA is doing… but I like its style. Here’s a trailer featuring hot men (and a raccoon thing) in tiny Speedos dancing to kill enemies. Watch as their bulges ripple and wa...
Twitch Plays Dark Souls photo
Twitch Plays Dark Souls

Twitch Plays Dark Souls has beaten the whole game

Hooray, Dark Souls is done forever
Sep 29
// Joe Parlock
Despite not being the biggest fan of Dark Souls, I’ve been strangely invested in tracking Twitch Plays Dark Souls’ progress. It’s been a wild journey, from spending over three days stuck in the game’s...
WildStar photo

WildStar's officially gone free-to-play

Born free, as free as the wind blows...
Sep 29
// Joe Parlock
WildStar has now finally ditched the subscription and gone free-to-play. The trailer is absolutely amazing. It’s got the vibe of a Borderlands trailer, and the animation style of a League of Legends one. Seriously, as ...

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