Next week, Microsoft will roll out a deal in the United States which includes a free digital copy of Forza Motorsport 5 with Xbox One purchases at "select retailers."
This pack-in will be available for a limited time, accordi...
It's a pleasant sight indeed to see "Forza Motorsport 5 DLC" and "free" in the same sentence.
The game, which one in three Xbox One owners have picked up, according to Microsoft, is getting a free track based on Road America today. Beyond the usual, this Wisconsin course presents four alternate ribbons "that will test the limits of each and every player."
Forza 5 Season Pass owners are getting a little something extra in the form of the five-car Road America Booster Pack, also out today. It includes the 2006 #2 Audi Sport North America R8, 1995 Chevrolet Corvette ZR-1, 1968 Ferrari 365 GTB/4, 1971 Ford Mustang Mach 1, and the 2009 Mercedes-Benz SL 65 AMG Black Series.
Speaking to IGN about the possibility of Forza Motorsport 5 getting night racing or weather effects, creative director Dan Greenawalt emphasized the amount of work that would need to go into such additions to the game. "When ...
There's a racing simulation showdown taking place on gaming consoles this holiday season between PS3 racer Gran Turismo 6 and Xbox One launch title Forza Motorsport 5. If you ask me, I think you should buy both if you can. Both games are great.
But I've dared to compare the two as a long-time fan of both franchises. Read on to see if you agree with me.
If you've been playing Forza Motorsport 5, you're probably very familiar with the game's awful microtransactions. If not, basically the game uses tokens you buy in-game that can be used to purchase cars if you don't have enough credits. The problem is it's severely broken and takes advantage of consumers, specifically with the value of said tokens being misleading.
Players are not happy, and Turn 10 responded to both their feedback and in-game data with programs to be implemented this week as a means of tiding players over for the supposed permanent changes to come to the Forza 5 economy.
When asked why Forza 5 was billed as, "only possible on the Xbox One," Turn 10 creative director Dan Greenawalt explained, "we could have done cloud-powered opponents last generation, but we would have had to have done all ...
Forza Motorsport 5 has been on my Xbox One launch list since its announcement; I knew this was a game I had to have from the beginning. I've played it several times over the past years at trade shows and other events, but every instance was little more than a few laps around a course.
Honestly, outside of showing off the fancy new visual muscle and some of the new Xbox One controller perks, none of these showings did the game any justice. Even as a racing fan, these hands-on experiences were a bit of a bummer.
Microsoft made it all better last week by giving us hours to spend with the game. I was able to start from the very beginning of the game, working my way up, just as you'd do on the first day you bring a new racer home. While Forza 5 was already at the top of my to-buy list, this lengthy run with the game made me want it even more.