[Update: Embedded the full stream below. Also, GoNintendo rounded up more info on how the game plays, including details on how the 3-Axis movement works, how you can guard attacks from any height with the same button, and more. This definitely isn't just Tekken with the Pokémon brand slapped on it.]
A load of new Pokkén Tournament info just aired on Japanese TV and the Internet is currently scrambling to keep up. Series mascot Pikachu, legendary beast Suicune and Destructoid favorite Gardevoir have joined Lucario and Machamp as announced playable characters. Gen-5 starter Snivy, Gen-6 started Fennekin, "flying Pikachu" Emolga and "boat with a face" Lapras are in the game as non-playable support characters.
We've also learned more about how the game will control. You won't need a fight stick for this one, folks. In fact, you could probably play Pokkén Tournament with an SNES pad and not suffer any loss of precision. The game has a unique controller that only utilizes a d-pad (movement), L (support) and R (guard) shoulder buttons, and A (Pokémon attack), B (jump), X (weak attack) and Y (strong attack) face buttons for inputs. Sounds like a perfect fit for just about any Wii U compatible controller, don't you think?
The game will go on location test in select Japanese arcades starting January 30, so if you live out that way, give the game a spin and write about it in our community blogs. We may just put your story on the front page.
There's a normal cycle of news for finding out about upcoming videogames. After a tightly-controlled reveal, details will trickle out slowly -- just enough at a time to barely placate prospective players, their longing for the game growing ever so strong until it climaxes at release.
Or, at least, that's how it'd always go if publishers had their way.
Assassin's Creed fans are taking things into their own hands. After a leak of the code-named (or actually named) Assassin's Creed Victory, the franchise's forums are ablaze with investigative speculation as to any and all possible theories about the game. These are some of the best talking points.
It's been just over two years since the release of one of last gen's most polarizing titles. Back in 2010, Capcom made a bold and wildly unexpected decision to hand one of its most-loved franchises to a Western developer, and ever since many people have been vocal about their opinion of DmC Devil May Cry. A common topic for debate among fans of the Devil May Cry series is the aftermath of Ninja Theory's attempt at rebooting Capcom's beloved action-brawler.
Was it worth it? Did it succeed in what it set out to do? And just what the hell was up with Dante's new look? While many of these questions are open for discussion, none of those belittle the fact that we're still talking about the game years later. And because of that, Capcom and the folks at Ninja Theory aren't quite finished with their reimagining of the franchise. With the surprise announcement of DmC: Definitive Edition last year, along with a revisit to Devil May Cry 4 on the way, it's clear Capcom has not forgotten about its devil-hunting trash-talker.
During a special hands-on session with the Definitive Edition, I got to experience DmC with a fresh coat of paint and a much-needed re-tinkering. And after seeing how this enigmatic brawler's makeover has turned out, this new outing might just make you a believer.
I'm going to go check out Dontnod's Life is Strange tomorrow ahead of its January 30 release and, well, life is strange. In the housekeeping email about the appointment, there were some bold lines (like embargo) with pertinent bullet points underneath (expect our review next Thursday).
The third bold line, though.
Because we're using an Airbnb, you'll need to take off your shoes in advance. SEA will provide slippers, or you can go barefoot or wear clean socks. Weird I know, but it's apparently non-negotiable."
Now, I'm okay with this. I'm a firm believer of a "no shoes indoors" rule. Seems like common sense to me and on the side of my front door is a mountain of shoes that says politely to guests, "Take your fucking shoes off you filthy animal." Still, this is a bit different. I love to look my best. So what socks should I rocks tomorrow?
Final Fantasy XIV has come a long way. Although there wasn't any real endgame content to speak of when A Realm Reborn launched in its 2.0 incarnation, Square Enix worked hard to deliver in 2.1, and has continued to deliver in every major patch since.
With each update came new "Primal" (read: Summon) fights, all of which had an Extreme version to test the mettle of its playerbase. Now, the developer is gearing up for an expansion later this year, and the latest 2.5 patch has provided a ton of mid-level content, with no Extreme or proper hardcore raid in sight.
That makes this patch rather unique, and players of all skill levels will enjoy it.
Evolve is releasing with a few monsters and a handful of hunters, but more will be on the way through the magic of downloadable content. Some of the monsters are known entities, but others are complete mysteries. At least, to you they are.
We at Destructoid have the inside scoop on Evolve's unrevealed DLC monsters. Official artwork still needs to be finalized, but we have gone the extra mile and provided you with artist's renditions of the terrifying creatures. Included are quotes from each monster designer on the creation's abilities.
[Note: The Badger could be anyone -- a game developer, a member of the gaming press, even a writer for another game blog. They could be just one person or multiple people. You'll probably never find out who they really are, which is part of the fun.]
Watching people on the internet hunting for "unethical videogame journalism" is like watching a gas-poisoned family poke around their house, desperately in search of the source of the fumes. Oh, and did I mention that every member of the family is blind? Because apparently they are. How else could they miss the giant pipe coming from the kitchen wall that says "POISON GAS THAT MAKES YOU STUPID THEN KILLS YOU" written in sparkling bling on the side?
Maybe they aren't blind. Maybe it's worse than that, because they do talk about the pipe in passing now and again. They just don't do anything about it. They act like it's just an inevitable part of life. Instead, they point their fingers at the cat and the dog for #colluding on the creation of collective pet farts that are definitely the source of the poisonous gas. Definitely.
Watching this go down is kind of like being the host of the Price is Right where the contestant has an open headwound and the prize they're trying to win is some gauze and skin glue. You want to help, but you really can't. You want to laugh, but you also want to cry. Instead, you just watch with a shit-eating grin, waiting to see if they win the bandages, die from their injuries, or just stand there with blood pouring down their face.
I'm just some anonymous fuckface, and it's going to stay that way. What I have to say isn't going to change anything. Still, Destructoid has given me a platform to try to whisper a few tips into the ear of the blood-drenched, probably brain-injured Price is Right contestant that we call "gamer culture," so here we go. Here is where unethical gaming journalism really comes from.
When I reviewed The Elder Scrolls Online back at launch I thought it had potential, but not enough to keep people paying for subscription time. Plenty of MMOs have enjoyed a subscription-based model, and games like World of Warcraft and Final Fantasy XIV give you enough content to sustain said model. But that doesn't seem to be the case for ESO, as ZeniMax has announced that it will be dropping its subscription fee.
The plan is to flip a switch and go free on March 17 on the PC for existing owners, re-branded as The Elder Scrolls Online: Tamriel Unlimited. To be clear, new owners will need to purchase the base game (which basically means it is using the Guild Wars 2 model of "buy-to-play"), but then they can play without a fee. After that, PS4 and Xbox One players finally have a date on their version, set for June 9. There will be an optional subscription package (as is standard) called "ESO Plus," which gives you extra in-game bonuses and more crown currency to spend, as well as DLC access -- in other words, microtransactions are still in.
It's going to be an interesting year for MMOs, especially if ZeniMax can turn things around. You can watch an official livestream from the developer today at 12pm EST for more information.
Evolve was peddling pre-order bonuses before its publisher had even shown off what the game looked like. A year later, we have a better idea what type of experience Evolve will offer when it releases next month. However, concerns regarding its business strategy linger.
Months ago, Turtle Rock Studios co-founder Chris Ashton made headlines when discussing the developer's plans for DLC. He stated the game was built "from the ground up" for add-on content, something he claimed Evolve would support "more so than any game ever before."
I broached the snafu with creative director Phil Robb during a studio visit late last year, a conversation that once again seems relevant in light of recent announcements surrounding the game's mystifying DLC plan and the negative reaction it has elicited from fans.
Rumors have circulated for months that Gearbox Software's Borderlands would be the recipient of some sort of upgraded port to current consoles. In fact, speculation was so strong that it was more a matter of what titles would be bundled together, as opposed to wondering if the collection existed at all.
2K Games broke the shroud of mystery today by revealing Borderlands: The Handsome Collection. The package, which is a play on main antagonist Handsome Jack's name, bundles Borderlands 2 and Borderlands: The Pre-Sequelalong with all downloadable content ever released for both games. The Handsome Collection will be available on PS4 and Xbox One on March 24 in North America and March 27 in other regions, and it'll retail for $59.99.
Maybe the best news to come out of this announcement is that those that have played one or both titles before don't have to worry about losing their established characters. The Handsome Collection will feature a cross-save system meaning that characters and Badass Rank can be carried over from previous-gen consoles. It's important to note that this only works within the same console family (i.e. Xbox 360 to Xbox One). This bundle will also support four-player local co-op in the event that you want to have a meeting of Vault Hunters all on one screen.
It may not be the first foray onto new consoles that Borderlands fans necessarily wanted, but it's definitely the one that was expected. The Handsome Collection is yet another clear indicator of the franchise's importance to 2K. But, we'll have to wait a bit longer to hear of the next original installment on Pandora.
The Fifth Element came on TV the other day, and it really got me thinking about mise-en-scène versus characterization. It’s one of my absolute favorite movies, and is an exemplar of sci-fi in cinema without being too derivative of other works. The grittiness of futuristic New York, the contrast between earthtones and bright colors in the costume and set design, and the excellent choreography of the action scenes come together to make a great movie.
What’s a movie though without characters that entertain, blossom with personality, and can be empathized with? Would The Fifth Element be as entertaining without the bluster of Bruce Willis, the innocent sexuality of Milla Jovovich, or the ridiculous Chris Tucker as Ruby Rhod? Can well-crafted artwork, concept, and background come together to make a good production regardless of the characters within it? Those are the questions that Citizens of Earth brought to mind.
[Update: Nintendo has provided an FAQ on the closure. Information will not be transferred to the new program. Your new elite status gift will be available between April 1 and April 30, 2015.]
After more than six years, Club Nintendo is shutting down.
Scott Moffitt, Nintendo of America's executive vice president of sales and marketing, states, “We thank all Club Nintendo members for their dedication to Nintendo games and their ongoing love for our systems and characters, We want to make this time of transition as easy as possible for our loyal Club Nintendo members, so we are going to add dozens of new rewards and downloadable games to help members clear out their Coin balances.”
Nintendo will add more physical rewards in February, and Flipnote Studio 3D will be free for all at that time until June 30. You will not be able to create a new account after March 31. At some point this year a new loyalty program will be announced.
This is a huge shame. We've all complained about some of the bad rewards and availability of some items, but I've personally been a member since the start, and have earned some really cool gear over the years. I hope the new program is announced soon.
Believe it or not, but someone at Nintendo actually liked the Captain Falcon's ass tribute amiibo video we did last month. Thanks to that happenstance, I ended up with an extra Little Mac amiibo a couple of days ago. I felt it was my solemn duty to take this fortuitous event as an opportunity for video production, but how do you follow something like Captain Falcon's ass? Rapping about parts of Mac's body would just end up feeling derivative and tacked on.
Or would it?
If Nintendo likes this episode of Samba de Amiibo as much as the original, then expect to see more amiibo music videos from Destructoid in the future. I'm also thinking of pitching Samus and Sagat to them for release on Nintendo Video. Do you think they'll go for it?
Playing the original Resident Evil was an experience. The mansion, the campiness, the mystery of it all -- before walkthroughs were easily accessible from all corners of the internet, getting lost was practically a given, and it was a blast.
Secrets were traded between us gamers, telling of hidden rooms and items, and most of them was accurate. The Spencer Mansion was a veritable treasure, and that couldn't have been more true for the subsequent GameCube remake, and now, the recent HD edition.
There’s something about a series that doesn’t feel the need to make a ton of social commentary, or really feel grounded in reality. The Saints Row series is like if the worlds of The Naked Gun and Grand Theft Auto merged, and the result is a unique blend of zany comedy, copious cursing, and ultraviolence. Saints Row: The Third is one of my favorite games of all time.
The series hit its peak there, with an almost perfect balance of the real, the absurd, and the fantastical. Saints Row IV was still a blast, but I felt it lacked the magic of its predecessor. So it’s understandable that I was therefore jaded by the time Saints Row: Gat out of Hell came down the pipe to review. But wherever you are and wherever you go, there’s always gonna be some light.
With that said, plenty of it shines through in this standalone expansion.