I first played Rust back in January. It was at times scary, confusing, and frustrating, which is to be expected in an anything-goes online multiplayer game about naked men trying to survive with rocks and crudely-fashioned hatchets while others possess pistols, assault rifles, and explosives.
Thanks to its players and their chaos, Rust was entertaining in a way that a scripted game could never be -- up until the point at which it wasn't. It eventually got old. I stopped playing.
More than that, I quit paying attention to all of the updates in the pipeline for this Steam Early Access game. At about 16 hours of play time, I had gotten my fill, thanks. So I left, impatient and somewhat unsatisfied, unsure if I'd ever truly return to the game.
But I have, now that Facepunch Studios is rebooting Rust. Work has ceased on the original version most players know while the team rebuilds the game from scratch in what it is calling an experimental branch. It's playable now and as janky as things are, it's promising.
Let's take a look! (Warning: there will be some butts.)
When I was a kid, I loved watching Gundam Wing and the original Mobile Suit Gundam on Cartoon Network. The mecha genre has always been a personal favorite of mine so I tried to capture the same feeling while playing a video game as I had watching Gundam anime and pretending that I was Heero Yuy or Amuro Ray.
With interest in Gundam on the rise in the US after the Cartoon Network runs, some of the games were finally localized for North America. I thought I’d finally be able to play through the stories I loved so much, picking up Mobile Suit Gundam: Journey to Jaburo as soon as it came out and the disappointment I had in that game resonates with me today. It sure didn’t feel like I was in command of the mobile suit that won the One Year War. I felt like I was in control of a robot-shaped RC car.
Luckily, I was finally able to find the game that would finally reproduce the warm and fuzzy feelings that viewing Gundam for the first time did so long ago, and who would have thought it would have come in the form of a Dynasty Warriors game?
The Wolf Among Us has been one hell of a ride. Although Tellltale's The Walking Dead managed to craft a grimdark world worth seeing time and time again, Wolf has a more nuanced take, with larger-than-life fairy tale characters who have decidedly human problems.
All of it comes to an end here with Cry Wolf, the last episode of the series. While I'll refrain from spoiling anything in particular, I will say that is indeed a satisfying conclusion.
Battleborn is the next big game from Gearbox Software, and, much like the developer's Borderlands series, it's looking to put a unique spin on the first-person shooter.
Billed a "hero-shooter" by Gearbox boss Randy Pitchford, the title infuses MOBA elements into its narrative-driven co-op and competitive multiplayer in place of Borderlands' hallmark loot-heavy RPG flare. The story, penned by former Destructoid editor Aaron Linde, is set in the distant future in a "science fantasy" universe on the brink of destruction.
Battleborn is slated to release sometime during Take-Two Interactive’s upcoming fiscal year ending March 31, 2016 for PlayStation 4, Xbox One, and PC.
As we all know, MMOs can drastically change not only over the course of months of updates, but even from level to level. We have already given you an early look at the first 20 hours or so of the game, but as I climb the ladder of leveling more and more starts to open up.
Sure, Natural Doctrine doesn't look great (well, the environments; it does look better in miniature on the Vita). It's a far cry from director Atsushi Ii's gorgeous minimalism in Patapon.
But Kadokawa Games' first internal venture can get a pass for looking a bit dated if the core gameplay can hold up, and it just might. Producer Kensuke Tanaka felt that JRPGs were "lacking in difficulty," that they didn't "make you think," NIS America representatives explained. Natural Doctrine is an answer to that.
However, NIS America was not able to answer why exactly the lead in a fantasy RPG of orcs, magic and lizard men is named Jeff.
It seems like only yesterday that Keiji Inafune announced the Kickstarter campaign form Mighty Number 9 at PAX East. It was an exciting day for Mega Man fans. Just looking at the commemorative t-shirt from that event still puts a smile on my face.
Since then, the game has raised nearly $4 million in funding. That's a lot of money to generate based off some promotional art, a little test footage and the goodwill of emotionally invested fans. That's why its both surprising and perfectly logical for Comcept to re-open the the game to crowdfunding support. It worked pretty well for them the first time, so why not try it again?
The new funding will strictly go towards additional content not promised in the original crowd funding campaign. The first goal is full English voice acting, which will cost... $100,000? That's either asking way too much or a sign that the game will have a whole lot of talking in it. Either way, that's not necessarily good news. Comcept also announced plans to partner with Digital Frontier on a Mighty Number 9 animated series (trailer below), which like the game, sports some nice 2D promotional and some less than impressive polygon-based animation.
This whole thing speaks to a strange mix of raw enthusiasm and overconfidence that is, at the very least, interesting to watch unfold. Comcept is acting like Mighty Number 9 is already a beloved time-tested franchise, when in reality, it just looks like one. Time will tell if the game ends up warranting all the faith and financing that's already been put into it.
Believe it or not, there once was a time when many, many people thought that Call of Duty: Advanced Warfare was better than Advance Wars. Thankfully, those days are over now. According to my numbers, 89.6% of those who once suffered from the false belief that Kevin Spacey's upcoming AAA blockbuster competitive murder-spree is better than Nintendo's classic cartoon general simulator have been successfully converted to the truth. Though it's hard to be sure just how responsible I am for this turn of events, it's fair to guess that I'm largely responsible, because why not? You're welcome everybody.
But a cowboy's work is never done. There are still many poor souls out there suffering from the delusion that a thing that they like is better than a thing that I like. Case in point -- Game of Thrones. Apparently, many of of you out there believe this show/book series is as good as, or even better than, the new death-trap stuntman 2D platformer Aban Hawkins and the 1001 Spikes.
Sorry Throners, but you're about to get pwned(ers).
I forgot Nintendo Land existed until a couple weeks ago. Like some of you, I only recently bought a Wii U and after looking at some "what to play" lists for my next multiplayer game, I was reminded of this minigame collection, took a chance on it, and promptly fell in love.
You should absolutely be playing excellent exclusives like Mario Kart 8, Pikmin 3, Super Mario 3D World, etc. but, eventually, you should check out Nintendo Land, too. Or immediately, if you're in need of a game that can bring family/friends together only to tear them apart.
You guys might not know this, but some of us here at Destructoid are big fans of videogames. For a change of pace, we'd like to share that interest with you all and fill you in on some of the games we're playing right now.
I mean, not right now, right now. More like this last week. It's the 4th of July right now. No one hates America more than me, but I'll take an excuse to skip out on work in favor of hot links and tequila. We're with our families, friends and loved ones, sitting out in the sun, sharing stories, throwing sports balls. Some us are planning to lose a few fingers to explosives as the sun winds down and the alcohol compromises our equilibrium and decision making.
What kind of sad loser who smells bad is sitting around playing videogames and browsing the internet on 4th of the July, I ask you.
Anyways, let us know what you've been playing these days in the comments!
Jonathan told you how Nintendo's 74th annual general meeting of shareholders came across like a bad comments section. Now, here's that meeting in-depth as translated by Nintendo itself.
Notably, CEO Satoru Iwata was absent due to his health (please understand), but Shigeru Miyamoto and Genyo Takeda were present to field most of the questions. Some of them were pretty out there, like the one from a shareholder who proclaimed he was angry because he didn't understand gaming and god forbid Nintendo talk about gaming at its meetings. Good stuff.
If you'd rather have the short (but not too short) version, I've summarized some of the best bits.
Killzone: Shadow Fall was a respectable launch game. It showcased the power of the nascent PS4 with scintillating visuals, and paired its aesthetic beauty with a competent campaign and sound multiplayer component.
The shooter wasn't exactly a revelation, but the glossy sheen, at the very least, provided a fine entrée to the new generation. It's been nearly a year since then, and Guerrilla Games has kept the lights on with a myriad of alternations and enhancements, the most recent of which has arrived in the co-operative expansion Intercept.
Square Enix has a new trailer out for Theatrhythm Final Fantasy: Curtain Call, and it's decidedly focused on legacy tunes. Billed as the "Legacy of Music Campaign," the developer is kicking off a new series that is aimed at introducing fans to how Final Fantasy got its start.
This first video shows off the first three Final Fantasy games, all of which were on the NES before IV started the fruitful SNES era. All in all, Curtain Call will feature 221 songs and 60 playable characters -- without DLC.
Gaucamelee was one of my favorite games of 2013. In addition to presenting a refreshing Metroidvania world worth exploring, it also had a solid combat system as well as some incredibly unique art.
It was a ton of fun, and it was clear after completing it for the first time that developer Drinkbox Studios wasn't done with protagonist Juan's tale. In addition to a few pieces of DLC scattered about the past year, Guacamelee Super Turbo Championship Edition is upon us, with a host of updates, tweaks, and never-seen-before content.
High Moon Studios set a decent bar with its Activision-published Transformers games in terms of quasi film tie-ins (though the crown still goes to X-Men Origins: Wolverine, in my book). None of them were mind-blowingly good, but they succeeded in setting their own tone while staying inline with the film series, and delivered a mostly enjoyable action romp with a fun horde mode before it was featured in every game ever.
Here on the advent of the worst-reviewed Transformers film yet is by far the worst game so far in the franchise -- it's a shame High Moon couldn't have had a crack at it.