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Review in Progress: World of Warcraft: Warlords of Draenor photo
Review in Progress: World of Warcraft: Warlords of Draenor
by Chris Carter

I've been playing World of Warcraft off and on since it launched in 2004, but the Burning Crusade expansion came at the perfect time in my life. Throughout the years I've been dabbling in the other expansions, leveling up my characters and only stopping to raid mostly in Lich King before taking it casual.

If my first 20 hours or so with Warlords of Draenor are any indication, I might get back into it.

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Some quick thoughts on Grand Theft Auto V for current-gen consoles photo
Some quick thoughts on Grand Theft Auto V for current-gen consoles
by Chris Carter

Grand Theft Auto V was one of my favorite games of last year, mostly due to the insanely fun Heist missions in the campaign, and the detailed sandbox of Los Santos. It suffered from some of the same trappings as every GTA and the online portion left much to be desired, but I had an enjoyable time overall.

Although I received it late, I got a copy of GTA V for the Xbox One early this morning and dug right in. So far, I haven't found any real problems with it.

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Review: Five Nights at Freddy's 2 photo
Review: Five Nights at Freddy's 2
by Nic Rowen

It feels like only a few weeks since Five Nights at Freddy's managed to completely ruin my childhood memories of family restaurants and dancing animatronics. The creepy horror/resource management game put you in the shoes of a night security guard at the world's worst Chuck E. Cheese's knock-off and made sure you'd never look at those restaurants the same way again after viewing them through the distorted lens of static-ridden security cameras.

Now, just after I've managed to sweep up the jagged psychic debris of that disaster, they want me to spend another fun-filled week at Freddy Fazbear's Pizza.

Let the chorus of "nope, nope, nope" begin.

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Review: Mario Kart 8 DLC Pack 1 photo
Review: Mario Kart 8 DLC Pack 1
by Jordan Devore

Mario Kart 8's first DLC pack has Link riding a horse-shaped bike called the Master Cycle. And, good lord, Mute City from the beloved but still dormant F-Zero series. Also, a track based on Excitebike with a killer remix. Are you even going to read this review?

Don't answer that. Let me have this moment.

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Horrible words we should ban from videogame titles  photo
Horrible words we should ban from videogame titles
by Steven Hansen

Lords of the Fallen and Call of Duty: Advanced Warfare just came out and they should be laughed out the damn building for their horrible, generic videogames names.

I originally typed "Armored Warfare" and was confused when Google failed to bring up results for our "Call of Duty: Armored Warfare" review. Then I realized it was "Advanced Warfare" after remembering I kept getting it confused with Advance Wars originally.

DO YOU SEE THE PROBLEM?

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Review: Far Cry 4 photo
Review: Far Cry 4
by Chris Carter

Far Cry 3 was one of my favorite games of 2012. It didn't stray too far from the normal sandbox conventions set before it, but gallivanting around beautiful island vistas and flying about with wingsuits was pretty damn fun.

For some that wasn't enough, though, and for those folks, Far Cry 4 won't be enough either. But for me, it's still pretty damn fun.

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Super Smash Bros. is the most fun I've had fighting online photo
Super Smash Bros. is the most fun I've had fighting online
by Patrick Hancock

I love fighting games. Well, I love pretty much all competitive games, but fighting games are some of the most satisfying. Pulling off combos (or kombos), discovering new "tech," and watching the metagame develop are all super exciting! I've played and enjoyed plenty online: Super Street Fighter IV, BlazBlue, Tatsunoko vs. Capcom, Divekick, Skullgirls, and even Smash Bros. Brawl.

But none of them have matched the enjoyment I've had in my short time playing Smash Bros. for 3DS online. Allow me to explain.

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Review: Assassin's Creed Rogue photo
Review: Assassin's Creed Rogue
by Brett Makedonski

Ever since its 2007 debut, the Assassin's Creed franchise has been presented as a one-sided affair. Chronicling the persistent struggle between the Assassins and the Templars, Ubisoft has always framed the story casting the former in a positive light. Assassin's Creed Rogue has a new take on that formula, which, in some ways, makes it the most refreshing, thought-provoking, and introspective installment in the series to date.

Unfortunately, it's also the laziest.

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Contest: Win a Destiny PS4 bundle and a Titan One! photo
Contest: Win a Destiny PS4 bundle and a Titan One!
by Mr Andy Dixon

Destructoid has partnered with our friends at ConsoleTuner to bring you another awesome contest! Up for grabs this time is the white PlayStation 4 Destiny bundle and a Titan One cross-compatibility device. Sweet!

For those who aren't familiar, the Titan One has a cool feature that allows you to plug one console's controller into another console and actually have it work. So for the contest, we want you to show us what controller you'd like to plug into another console! Wanna play an Xbox One with an NES controller? A Dreamcast with an iPad? Feel free to get as silly as you want.

To enter, either take a photo of your fantasy controller/console combo (use tape for extra laughs) or use an image editing program to mock one up and post it in the comments below. Limit one entry per person, and the contest is open to anyone in the world!* You have until Sunday, November 30 at 11:59pm Pacific to enter. Winner will be chosen at random.

Good luck, and have fun! And remember, our Huge members get automatic entry into all contests (and double entries if you enter one manually), exclusive beta code giveaways for upcoming games, ad-free browsing, and more! And most of all, your $3 a month helps directly support the site you love. Try us out!

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Review: Tales of Hearts R photo
Review: Tales of Hearts R
by Kyle MacGregor

The Tales series may not have the same cachet in the West as do other prominent role-playing game franchises, but its renown is definitely on the rise. Bandai Namco has expressed more confidence in the franchise in recent years, showing a willingness to push Tales as a global brand rather than just a curiosity for Japanese audiences.

It seems there's a market for this sort of thing -- a healthy niche that appreciates something more antique in a world so obsessed with pioneering and being cutting-edge. Time marches on and the Tales series digs its heels into the ground, refusing to yield to fads and ephemeral trends. It's old-fashioned to a fault. But would you have it any other way?

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Review: The Binding of Isaac: Rebirth photo
Review: The Binding of Isaac: Rebirth
by Nic Rowen

In 2011, I lost a chunk of my life. An insidious tendril of addiction, despair, and obsession caught me by the ankle and dragged me into the The Binding of Isaac's darkened basement. I lost dozens of hours, whole days at a time. I let life slip by around me while muttering a demented mantra of “just one more try, just one more try...”

Now with the release of Binding of Isaac: Rebirth, a 16-bit looking half-remake, half-sequel of the original, I can feel the same cold touch on my leg. Its grip is stronger than ever, pulling me back into the same dark pit. I should kick and scream and try to escape... Well, maybe just one more try won't kill me.

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Review: Assassin's Creed Unity photo
Review: Assassin's Creed Unity
by Chris Carter

Assassin's Creed IV was a turning point for the series. While a lot of fans were disappointed by the pointless Revelations and the polarizing Assassin's Creed III, Black Flag delivered everything you could possibly want from Ubisoft, and then some. Fans embarked on quite the adventure with Edward Kenway, and many newcomers even described it as "a pirate game that happens to be Assassin's Creed."

Assassin's Creed Unity doesn't live up to the new standard set by Black Flag, but it's a journey worth taking if you're already into the series, and proves that the franchise is still sustainable.

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Review: Dragon Age: Inquisition photo
Review: Dragon Age: Inquisition
by Chris Carter

Dragon Age II felt like a great action game that was outsourced to a lesser developer. It lacked the polish BioWare typically puts into its titles, and almost the entire affair felt like a gigantic step back from everything Origins had established. What was once a promising franchise that reminded me of the glory days of RPGs such as Baldur's Gate became a shadow of its former self, with lazily re-used assets and no sense of scale.

BioWare went back to the drawing board with Inquisition, the third Dragon Age outing, and the game is all the better for it. It feels like a culmination of its predecessors' strengths, with all of the bells and whistles that come with current-gen hardware.

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Halo 5: Guardians has left me oddly cold and worried photo
Halo 5: Guardians has left me oddly cold and worried
by Abel Girmay

I am not opposed to change. While certain circles of Halo fans find it popular to hate Halo 4, I've always appreciated what 343 Industries did with that game. Sprint was a logical next step to character movement, while loadout abilities such as shielding, dexterity, and promethean vision felt like natural additions to Halo's formula.

With Halo 5: Guardians, well, I'm not quite so excited with what 343 is doing. During my time with Guardians I often struggled to find that feeling of playing a Halo game.

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Review: Final Fantasy XIV: A Realm Reborn (Patch 2.4) photo
Review: Final Fantasy XIV: A Realm Reborn (Patch 2.4)
by Chris Carter

The prospect of playing as a Ninja again in Final Fantasy excited me. After working my way up to level 50 in Final Fantasy XIV: A Realm Reborn, the class ended up having so much style and substance that it changed the game for the better, and I'll be enjoying it for months to come.

While the rest of the Dreams of Ice update wasn't as enjoyable as playing a Ninja at endgame, A Realm Reborn remains worth playing.

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Hello, I'm the new editor-in-chief of Destructoid photo
Hello, I'm the new editor-in-chief of Destructoid
by Jonathan Holmes

I started an account on Destructoid.com back in 2007. Shortly after that I was hired to write a few news posts here and there. Seven years later, I'm lucky enough to call this place a second home. I've created video shows for the site, written essays and reviews, interviewed game developers, and, more than anything else, I've done my best to be a lover of games. 

For whatever reason, the people who run this joint have asked me to become the new editor-in-chief. I was afraid I couldn't do the position justice. I'm still afraid. That's how I know it's important. That's why I'm taking the job. 

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