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7:30 PM on 10.23.2014

Resident Evil was a difficult game to remaster in HD

With the rise of high-definition re-releases, many fans have likely made a wish list of titles they hope will eventually get the HD treatment. Whether they be classics from the '90s or 2000s, we're seeing a variety of games f...

Alessandro Fillari


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Having now surpassed 500,000 downloads, Terra Battle fans will soon enjoy new characters from the original character and dragon model designer of Panzer Dragoon, Manabu Kusunoki. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.






All the Smash Bros. Wii U facts, differences from 3DS version photo
All the Smash Bros. Wii U facts, differences from 3DS version
by Steven Hansen

Alright. If Smash Bros. 3DS is at least a little sparse, this video makes it feel all the more sparse. I mean, Event Mode is back. And there's a separate two-player Event Mode. 

Watch along with the video above, or read along with my jumbled attempts at saving you 35 minutes by jotting down all this new information on the Wii U version of Super Smash Bros., which is just a month away.

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Dr. Capcom's monster: Resident Evil 5 blows photo
Dr. Capcom's monster: Resident Evil 5 blows
by Steven Hansen

Halloween approaches and my evenings have been filled with practical effects and Italian prog rock as The Thing, Inferno, Suspiria et al. grace my TV. Dale North recently wrote on why survival horror might just be old hat, ahead of the decidedly old-school Evil Within and Alien: Isolation.  

One of the true contemporary horrors of the genre, though, is Resident Evil 5.

Not because it is a scary game to play but because it is a scary game to exist. And to have done remarkably well for Capcom, pushing the company further towards making unoriginal dreck. Complete global saturation, indeed. I wrote a few years ago over at Electric Phantasmand have re-edited below to suck less—on Capcom's most important disappointment, the uncanny taxidermy of Resident Evil 4 dressed up in silly hats and big muscles, walking around like that creepy robot dog thing. It is a horrifying abomination and a cautionary tale worth cautioning again, if anyone's listening (Dead Space wasn't, as it took the sequel's missteps further for the third).  

Resident Evil 5 blows.

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Review: Pokémon Art Academy photo
Review: Pokémon Art Academy
by Brittany Vincent

Educational games that impart knowledge while remaining entertaining are certified rarities. Too often you're left with staggering amounts of informative material and meager side portions of "game" that contribute to a rather lopsided product.

Pokémon Art Academy is an interesting blend of both, with useful tips and tricks, drawing instruction, and helpful guidance for fledgling artists or those who simply want to learn how to draw their favorite Pocket Monsters. It's just like the learn-to-draw books you could pick up at the store, but with real-time feedback.

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Review: Shantae and the Pirate's Curse photo
Review: Shantae and the Pirate's Curse
by Chris Carter

I've always thought that Shantae is a bit of an underrated series. While WayForward can be hit or miss these days, I can always rely on their ability to craft a good platformer. Shantae: Risky's Revenge for the DSi is one of my favorite games in the genre, so naturally I gravitated towards the follow-up, Pirate's Curse.

While Curse takes a few steps back from the formula developed by its predecessor, it's still a great action-romp that any 2D fan can get behind.

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Review: Sid Meier's Civilization: Beyond Earth photo
Review: Sid Meier's Civilization: Beyond Earth
by Darren Nakamura

"Civilization, but set in the future on an alien planet." That is really all Firaxis and 2K needed to say to get people excited for the next entry in the long-running turn-based strategy series. There is a fair amount of new ideas to be found here: new systems to explore, new technology to research, and new obstacles to overcome.

But even with everything new, Civilization: Beyond Earth is still Civilization, but set in the future on an alien planet. And it is exactly as good as that sounds.

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Hatred proves that we need violence to mean something again photo
Hatred proves that we need violence to mean something again
by Brett Makedonski

Last week, we saw the announcement and reveal trailer for Hatred -- a game that puts the player in control of a suicidal person who sets off on a rampage to kill as many citizens and cops as possible before being killed in action. The reaction was polarizing to say the least. Some found it intriguing and explorative; others found it deplorable and tasteless.

The near-universal constant, however, was that almost everyone agreed Hatred has the right to exist. But, as such, everyone has the right to critique it. Nothing's immune in that sense. Given some time to let that critiquing sink in, the ultimate question that arises from Hatred is "How did videogames as a whole get here?"

The most divisive and obvious conversation piece surrounding Hatred is its wanton violence. The trailer depicts, among other things, execution-style murders of police and civilians alike, many of who are pleading for their lives. There are two camps of thought concerning this. One thinks it falls in line with what is commonplace in Call of Duty and Grand Theft Auto; the other feels it's over the line and that the context, tone, and glorification of the killings make all the difference.

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Review: The Legend of Korra photo
Review: The Legend of Korra
by Chris Carter

One of the biggest surprises of 2014 had to be the announcement of a Legend of Korra game, published by Activision and developed by Platinum Games. Yes, that Platinum Games -- the current master of action titles.

It's only been a few months since the reveal of said Korra game, and already it's out on just about every platform imaginable outside of the Wii U. While the core result is indicative of Platinum's seal of quality, it feels rushed in many ways.

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Review: Samurai Warriors 4 photo
Review: Samurai Warriors 4
by Chris Carter

While the Dynasty Warriors series is often heralded as the pinnacle of Omega Force's hack-and-slash catalog, the lesser-known Samurai franchise has been churning out some of the best games in the stable.

Based around the Sengoku era of Japan, Samurai Warriors mixes things up with unique offerings like ninjas, samurai, and historical figures such as Goemon Ishikawa and Musashi Miyamoto. If you can get past the repetition, Samurai Warriors 4 delivers another hearty helping of action the developer is known for.

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Review: Disney Fantasia: Music Evolved photo
Review: Disney Fantasia: Music Evolved
by Chris Carter

[Disclosure: Nick Chester, who is currently employed at Harmonix, previously worked at Destructoid. As always, no relationships, personal or professional, were factored into the review.]

Fantasia holds a special place in my heart. My wife and I both grew up playing instruments, and whenever a song comes on from the film, we get to share a little moment as Disney fans. Yes, PhilharMagic is one of our favorite attractions at Disney World.

So when I heart that Harmonix was making a Fantasia game, I got excited -- until I heard that it had at least one song by Drake in it. Of course, my full judgment was reserved for the finished product, and I found it to be a magical experience overall.

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Review: Fairy Fencer F photo
Review: Fairy Fencer F
by Brittany Vincent

If you want to think outside the box, the role-playing genre may not be the perfect playground for you -- at least, when it comes to traditional Japanese titles, which generally confine themselves to a set of tried-and-true mechanics. For some, that’s acceptable. We know what we’re getting into, and what to expect. When it comes to Compile Heart’s latest, Fairy Fencer F, it’s clear that the company. famous for the Hyperdimension Neptunia series. went back to basics in order to tell its newest story of fairies, furies, and fencers.

Unfortunately, “back to basics” in this instance translates to a dull slog through menus, tutorials, and conversations interspersed with combat. And while the combat is enjoyable, there just isn’t enough of it to propel you through the slower parts.

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This is why I love Vib-Ribbon photo
This is why I love Vib-Ribbon
by Jonathan Holmes

Vib-Ribbon is a game by NanaOn-Sha (Parappa the Rapper, UmJammer Lammy) that was originally released on the PS1. It came to the United States for the first time just recently, by way of PSN. The original game allowed you to take the disc out of the PS1 and replace it with any CD. You could then play levels based on the sounds found on that CD. That's part of why the game has such minimalist visuals. The game's code had to be small enough to be stored in the PS1 on its own. Hence the black and white vector-based graphics. 

It's amazing how NanaOn-Sha was able to create such charming and memorable characters with just a few lines. Vibri, the game's star, is a lovable scamp with tons of personality. With this article, I will do my best to follow in his footsteps by using as few lines as possible in my effort to convey to you the joy of Vib-Ribbon.

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Missing EarthBound is my biggest gaming regret photo
Missing EarthBound is my biggest gaming regret
by Jordan Devore

Every so often on Destructoid, we publish a post celebrating EarthBound and, right on cue, I come away impressed. Whether it's Chad recounting an emotional, fourth-wall-breaking moment, Jonathan explaining the game's greatness, or Darren sharing a heartfelt animation, I'm left in awe at the raw passion, talent, and near decades-long commitment of its fans.

I also leave those posts feeling a hint of sadness. For as much as I know about EarthBound, I don't *know* EarthBound. Not personally. I would say I've never experienced it before but that's untrue. I have tried and failed to play it a couple of times now, as recently as a few years back. That last attempt wasn't painful so much as it was a little depressing.

"Why can't I get into this?" I remember asking myself. "I'm sure I'd adore it if only I could!"

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Price Chop: Borderlands: The Pre-Sequel & Shadow of Mordor photo
Price Chop: Borderlands: The Pre-Sequel & Shadow of Mordor
by DEALZON

Deals brought to you by the crew at Dealzon. FYI: sales from certain retailers go toward supporting Destructoid. Spot something good that we didn't see? Let us know and we'll add it! Post formatting is a work in progress, so suggestions are welcomed. 

Ring in the weekend with a plethora of gaming deals. With all the money saved, you'll be able to buy even more games (that you'll never get around to playing). That's uh, totally how saving money works, right?

Released earlier this week, Borderlands: The Pre-Sequel digital download is discounted to $48. This is a Steam Play title, so it'll work on PC, Mac, and Linux. Beyond what we've listed below, there are several alternate deals available for the game here (including the Season Pass).

The late September release Middle-earth: Shadow of Mordor on the PC is also discounted by 27% off at GMG. This deal runs through Monday, October 20th at 8 am PT. Solid deal for a two week old game.

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Hyrule Warriors' 'Master Quest' DLC is worth the price of entry if you're already addicted photo
Hyrule Warriors' 'Master Quest' DLC is worth the price of entry if you're already addicted
by Chris Carter

Hyrule Warriors is a massive game. If you want to 100% everything, get every weapon, and max out every character, it could last you roughly 200 hours or more. I'm hitting the 100-hour mark myself, due in part to the new Master Quest DLC pack that dropped yesterday.

The pack comes side-by-side with a free update that brings three new characters to the mix, and on its own delivers a new weapon (Epona), five new campaign maps, and a newer, tougher Adventure Mode map.

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Contest: Win an Xbox One Sunset Overdrive bundle! photo
Contest: Win an Xbox One Sunset Overdrive bundle!
by Mr Andy Dixon

Our friends at Microsoft have provided us with an absolutely beautiful Xbox One Sunset Overdrive bundle to hand out to one lucky reader! Included in this special edition package are the following items:

  • Special edition white Xbox One console and wireless controller
  • Full game download for Sunset Overdrive
  • Day One Edition downloadable content including the Nothin' but the Hits gun, Fizzie outfit, and Hardcore! Hammer
  • Standard Xbox One chat headset
  • Special edition Sunset Overdrive packaging

For a chance to win, leave a comment below describing what your ideal mutant would look like... and how you'd go about blasting them into smithereens! Limit one entry per person, and the contest is open to anyone with a US mailing address. You have until Tuesday, October 28 at 11:59pm to enter.

Good luck! And remember, our Huge members get automatic entry into all contests (and double entries if you decide to enter manually), exclusive beta code giveaways for upcoming games, ad-free browsing, and more! And most of all, your $3 a month helps directly support the site you love. Try us out!

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