Code Name S.T.E.A.M. is a new turn-based, third-person strategy game from Intelligent Systems, maker of the critically acclaimed Fire Emblem and Advance Wars series. It launches in North America for N...
Unlock new "adventurers" from iconic Final Fantasy character designer Yoshitaka Amano and a new scenario from Yasumi Matsuno, designer of Final Fantasy XII. Also, Terra Battle received the highly anticipated online co-op mode update that allows players to work together to clear stages and adds summons to the battlefield.
House of Wolves might be Bungie's last chance to save Destiny by Chris Carter
Before Destiny was released, it was hyped into oblivion. Hundreds of thousands of fans bought into it, and by extension, purchased the Season Pass consisting of the first two expansions -- the second of which, House of Wolves, is set for a March release date.
Activision and Bungie already have their money, whether fans are disappointed or not. But they don't have their cash for September's rumored "Comet" expansion or anything else after that.
This is their time to put up or shut up regarding a lot of the things promised these past few years.
It's an exciting time to be into role-playing games. With the release of heavy hitters such as Dragon Age: Inquisition, Dark Souls II, Divinity: Original Sin, The Elder Scrolls V: Skyrim, and Wasteland 2 in recent years, the genre has had a healthy supply of deep and involving games. But one such series, based on Polish fantasy novels by Andrzej Sapkowski, got a major foothold into the hearts of fans.
Originally released in 2007 for PC, The Witcher placed players in the shoes of Geralt, a monster hunter for hire, and became a sleeper hit for Polish developer CD Projekt Red. The studio released its follow-up in 2011 and has since become a juggernaut in the PC gaming community. Now, the company is readying for the conclusion to its wildly popular RPG series. The Witcher 3: Wild Hunt, its most ambitious title yet, ventures into vast open game gameplay while offering a rousing finish to the central character's story.
Though for the last two years, we've only gotten plenty of trailers and other bits of media on the game. The developers have been shy with allowing anyone hands-on time, but at a recent exclusive event held for retailers and members of the press, the folks at CD Projekt Red invited Destructoid out to play The Witcher 3. During my four-hour session, I dove head first into this open-world action-RPG, and saw just how Geralt of Rivia made the transition. So relax, clear your schedule, and let me tell about my experience with one of 2015's most anticipated titles.
Devolver Digital has a penchant for picking up clever game jam submissions and giving them a chance to grow into fully-realized titles. Titan Souls is a fine example, and it would have never had any exposure outside of the tiniest of niche audiences; now, it's gotten enough funding and press that many eagerly await it.
One of the publisher's most recent pick-ups certainly has the moxie to follow the same path. Ronin is a smart, cerebral game -- one that requires care more than stick skills. A cursory glance invites comparisons to Gunpoint, but that'd be selling it short. Ronin melds real-time and turn-based play, a combination that results in an action puzzler of sorts, but with more emphasis on the latter than the former.
Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a part of the soundtrack, a gameplay mechanic, a line of dialogue, or anything else about the game that is particularly noteworthy and/or awesome.
This series will no doubt contain spoilers for the games being discussed, so keep that in mind if you plan on playing the game for the first time.
With Majora's Mask 3D coming out in a few weeks, I figured it would be fitting to make the first entry all about The Legend of Zelda: Majora's Mask, which happens to be my favorite Zelda game. Feel free to share some of your own favorite things about the game in the comments!
Nintendo has an interesting history in terms of portables. Outside of the rare add-on like the expansion pack for the Nintendo 64 or the Game Boy Player for the GameCube, they play it rather conservatively when it comes to consoles.
But for their portable line, yowza do they go all out. Colors, new styles, paint jobs -- heck, it'll take you half a day to sift through this massive list of 3DS iterations. So here we are with the "New" 3DS, a moniker Nintendo has used far too often.
[Update: Embedded the full stream below. Also, GoNintendo rounded up more info on how the game plays, including details on how the 3-Axis movement works, how you can guard attacks from any height with the same button, and more. This definitely isn't just Tekken with the Pokémon brand slapped on it.]
A load of new Pokkén Tournament info just aired on Japanese TV and the Internet is currently scrambling to keep up. Series mascot Pikachu, legendary beast Suicune and Destructoid favorite Gardevoir have joined Lucario and Machamp as announced playable characters. Gen-5 starter Snivy, Gen-6 started Fennekin, "flying Pikachu" Emolga and "boat with a face" Lapras are in the game as non-playable support characters.
We've also learned more about how the game will control. You won't need a fight stick for this one, folks. In fact, you could probably play Pokkén Tournament with an SNES pad and not suffer any loss of precision. The game has a unique controller that only utilizes a d-pad (movement), L (support) and R (guard) shoulder buttons, and A (Pokémon attack), B (jump), X (weak attack) and Y (strong attack) face buttons for inputs. Sounds like a perfect fit for just about any Wii U compatible controller, don't you think?
The game will go on location test in select Japanese arcades starting January 30, so if you live out that way, give the game a spin and write about it in our community blogs. We may just put your story on the front page.
There's a normal cycle of news for finding out about upcoming videogames. After a tightly-controlled reveal, details will trickle out slowly -- just enough at a time to barely placate prospective players, their longing for the game growing ever so strong until it climaxes at release.
Or, at least, that's how it'd always go if publishers had their way.
Assassin's Creed fans are taking things into their own hands. After a leak of the code-named (or actually named) Assassin's Creed Victory, the franchise's forums are ablaze with investigative speculation as to any and all possible theories about the game. These are some of the best talking points.
It's been just over two years since the release of one of last gen's most polarizing titles. Back in 2010, Capcom made a bold and wildly unexpected decision to hand one of its most-loved franchises to a Western developer, and ever since many people have been vocal about their opinion of DmC Devil May Cry. A common topic for debate among fans of the Devil May Cry series is the aftermath of Ninja Theory's attempt at rebooting Capcom's beloved action-brawler.
Was it worth it? Did it succeed in what it set out to do? And just what the hell was up with Dante's new look? While many of these questions are open for discussion, none of those belittle the fact that we're still talking about the game years later. And because of that, Capcom and the folks at Ninja Theory aren't quite finished with their reimagining of the franchise. With the surprise announcement of DmC: Definitive Edition last year, along with a revisit to Devil May Cry 4 on the way, it's clear Capcom has not forgotten about its devil-hunting trash-talker.
During a special hands-on session with the Definitive Edition, I got to experience DmC with a fresh coat of paint and a much-needed re-tinkering. And after seeing how this enigmatic brawler's makeover has turned out, this new outing might just make you a believer.
I'm going to go check out Dontnod's Life is Strange tomorrow ahead of its January 30 release and, well, life is strange. In the housekeeping email about the appointment, there were some bold lines (like embargo) with pertinent bullet points underneath (expect our review next Thursday).
The third bold line, though.
Because we're using an Airbnb, you'll need to take off your shoes in advance. SEA will provide slippers, or you can go barefoot or wear clean socks. Weird I know, but it's apparently non-negotiable."
Now, I'm okay with this. I'm a firm believer of a "no shoes indoors" rule. Seems like common sense to me and on the side of my front door is a mountain of shoes that says politely to guests, "Take your fucking shoes off you filthy animal." Still, this is a bit different. I love to look my best. So what socks should I rocks tomorrow?
Final Fantasy XIV has come a long way. Although there wasn't any real endgame content to speak of when A Realm Reborn launched in its 2.0 incarnation, Square Enix worked hard to deliver in 2.1, and has continued to deliver in every major patch since.
With each update came new "Primal" (read: Summon) fights, all of which had an Extreme version to test the mettle of its playerbase. Now, the developer is gearing up for an expansion later this year, and the latest 2.5 patch has provided a ton of mid-level content, with no Extreme or proper hardcore raid in sight.
That makes this patch rather unique, and players of all skill levels will enjoy it.
Evolve is releasing with a few monsters and a handful of hunters, but more will be on the way through the magic of downloadable content. Some of the monsters are known entities, but others are complete mysteries. At least, to you they are.
We at Destructoid have the inside scoop on Evolve's unrevealed DLC monsters. Official artwork still needs to be finalized, but we have gone the extra mile and provided you with artist's renditions of the terrifying creatures. Included are quotes from each monster designer on the creation's abilities.
[Note: The Badger could be anyone -- a game developer, a member of the gaming press, even a writer for another game blog. They could be just one person or multiple people. You'll probably never find out who they really are, which is part of the fun.]
Watching people on the internet hunting for "unethical videogame journalism" is like watching a gas-poisoned family poke around their house, desperately in search of the source of the fumes. Oh, and did I mention that every member of the family is blind? Because apparently they are. How else could they miss the giant pipe coming from the kitchen wall that says "POISON GAS THAT MAKES YOU STUPID THEN KILLS YOU" written in sparkling bling on the side?
Maybe they aren't blind. Maybe it's worse than that, because they do talk about the pipe in passing now and again. They just don't do anything about it. They act like it's just an inevitable part of life. Instead, they point their fingers at the cat and the dog for #colluding on the creation of collective pet farts that are definitely the source of the poisonous gas. Definitely.
Watching this go down is kind of like being the host of the Price is Right where the contestant has an open headwound and the prize they're trying to win is some gauze and skin glue. You want to help, but you really can't. You want to laugh, but you also want to cry. Instead, you just watch with a shit-eating grin, waiting to see if they win the bandages, die from their injuries, or just stand there with blood pouring down their face.
I'm just some anonymous fuckface, and it's going to stay that way. What I have to say isn't going to change anything. Still, Destructoid has given me a platform to try to whisper a few tips into the ear of the blood-drenched, probably brain-injured Price is Right contestant that we call "gamer culture," so here we go. Here is where unethical gaming journalism really comes from.
When I reviewed The Elder Scrolls Online back at launch I thought it had potential, but not enough to keep people paying for subscription time. Plenty of MMOs have enjoyed a subscription-based model, and games like World of Warcraft and Final Fantasy XIV give you enough content to sustain said model. But that doesn't seem to be the case for ESO, as ZeniMax has announced that it will be dropping its subscription fee.
The plan is to flip a switch and go free on March 17 on the PC for existing owners, re-branded as The Elder Scrolls Online: Tamriel Unlimited. To be clear, new owners will need to purchase the base game (which basically means it is using the Guild Wars 2 model of "buy-to-play"), but then they can play without a fee. After that, PS4 and Xbox One players finally have a date on their version, set for June 9. There will be an optional subscription package (as is standard) called "ESO Plus," which gives you extra in-game bonuses and more crown currency to spend, as well as DLC access -- in other words, microtransactions are still in.
It's going to be an interesting year for MMOs, especially if ZeniMax can turn things around. You can watch an official livestream from the developer today at 12pm EST for more information.