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Tetris & PTSD photo
Tetris & PTSD

Suffering from PTSD? Talk to your doctor about Tetris


Is there anything video games can't fix?
Jul 04
// CJ Andriessen
Post-traumatic stress disorder sucks. In the United States, we don’t do nearly enough to help our soldiers returning from overseas deal with the issue, even though as many as 11 percent of Afghan War veterans may b...
Best @ Tetris photo
Best @ Tetris

A new Tetris Grandmaster has been born


The sixth person ever to achieve it!
Jan 28
// Patrick Hancock
Kevin Birrell, who goes by the alias of KevinDDR, has joined the few, the proud, the Tetris Grandmasters. He is only the sixth person in the world to ever accomplish this feat, which should already give you an idea as to...
AGDQ '15 photo
AGDQ '15

AGDQ 2015: This man plays Tetris better than you do anything


'Done Quick' doesn't quite do this justice
Jan 08
// Brett Makedonski
This, kids -- this is what happens when you sell your soul to the devil in exchange for Tetris immortality. There simply has to be some sort of higher power at work, or some kind of black magic in play. Otherwise, ...

Tetris photo
Tetris

Gameboy Tetris being taken off the 3DS eShop at the end of the year


Grab the classic while you still can
Dec 28
// Jonathan Holmes
[Update: Looks like Tetris Axis is also getting yanked. We can guess that the retail version of the game is also going the way of the dodo. Interested parties would do well to snatch it up quick.] Nintendo UK's Twitter accoun...
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Yes, a Tetris sci-fi movie is currently in production


No, really
Sep 30
// Dale North
Mega entertainment company Threshold Entertainment has the green light from The Tetris Company to create a live-action Tetris movie. That alone is crazy. But Larry Kasanoff and Jimmy Ienner are planning on turning the puzzle ...
Ubisoft at PAX photo
Ubisoft at PAX

Watch Assassin's Creed and play other Ubisoft games at PAX Prime


Plenty to see, plenty to play
Aug 21
// Brett Makedonski
Ubisoft seemingly takes the same approach to all of its PAX showings -- theater presentations of Assassin's Creed, and playable demos of its other upcoming games. PAX Prime 2014 in Seattle next week is no different, except fo...
Puyopuyo Tetris photo
Puyopuyo Tetris

Puyopuyo Tetris will be landing on Xbox One and PS4 this December


Localize it
Aug 21
// Chris Carter
If you're a Tetris fan you might be interested to hear that Puyopuyo Tetris will be headed to both the PS4 and Xbox One this December in Japan. The game was previously available on the 3DS, Vita, Wii U, and PS3, so this ...
Tetris Ultimate photo
Tetris Ultimate

Look, this version of Tetris is Ultimate and on the 3DS


Super omega ultimate enhanced Tetris
Jul 22
// Brittany Vincent
Ubisoft announced yesterday that the newest edition of the venerable Soviet-origin puzzle game will be coming to Nintendo 3DS this fall. You too can build for the motherland again with six modes and an exclusive single-player...
Tetris goes 'next-gen' photo
Tetris goes 'next-gen'

Ubisoft announces Tetris Ultimate for PS4, Xbox One, PC


Now celebrating 30 years of falling blocks
Jun 05
// Kyle MacGregor
Ubisoft revealed it's dropping Tetris Ultimate on PlayStation 4 and Xbox On this summer. The falling block puzzler will then spin around come autumn for a PC release. This year marks the franchise's 30th anniversary, and crea...
Metal as hell photo
Metal as hell

Get stuck in the metal with this 17-minute tribute to video games


Make the gamers dance 'cause he's rock 'n' rollin'
May 31
// Brittany Vincent
What's more metal than a 17-minute instrumental medley featuring some of your favorite video game tracks? Anything Nathan Explosion touches, but that's beside the point. This impressive project was three years in the making,...
Marbly photo
Marbly

Alexey Pajitnov's Marbly receives a major update


Tons of new puzzles to tackle
Apr 30
// Brittany Vincent
Popular iOS puzzler and Tetris follow-up Marbly isn't doing too bad on the App Store, having been played 3 million times by 300,000 players in the last year or so. The newest update adds 1000+ new puzzles to the fold in the ...

Art Hawk: Tetris

Mar 31 // Jonathan Holmes
Art Hawk photo
Integrate with the present moment
I I had the opportunity to interview with the creator of Tetris a few years ago about the research on his game's ability to help curb the kind of intrusive thoughts and flashbacks commonly associated with Post Traumatic Stres...

Tetris photo
Tetris

Ubisoft is making Tetris for Xbox One and PS4


Well, someone's got to
Jan 16
// Jordan Devore
The Tetris franchise turns 30 this year and Ubisoft is the latest company to take on the classic puzzle game. There's a new version in the works for PlayStation 4 and Xbox One that'll be released digitally at some point. Poss...

Puyopuyo Tetris is exactly as it sounds, and I dig it

Sep 18 // Dale North
As any Tetris player would know, those lines I sent my opponent were also a bit of an opportunity for her. Multi-line clears had too many random blocks in my way to set up chains, so I had to rely on my reflexes to send as much trash back. I won and then jumped back in to try it in reverse, with my Tetris skills up against the computer's Puyo.  Aside from this cross-up versus mode, there's also a Swap mode that has games changing for each player in a given time. And while it wasn't available on the show floor, a four-player mode was being demoed via video. Of course, you're free to play Tetris vs Tetris, or Puyopuyo vs Puyopuyo if you'd like.  Puyopuyo Tetris comes to several platforms in 2014. Let's hope Sega brings this mashup to the west.   
 photo
Better at one than the other...
Sega is showing off its new puzzle game Puyopuyo Tetris here at their already super busy TGS 2013 booth. As a fan of both games, I gave this cross-up a spin on the 3DS. Puyopuyo Tetris is also coming to the Vita and PS3 as we...

Cryptic Sea photo
Cryptic Sea

Cryptic Sea EP contains post-modern puzzler Volta


What if Tetris got sloppy and wild?
Aug 18
// Jonathan Holmes
Cryptic Sea (best known for Gish and Hockey?) just released a new set of games for Mac, Windows and Linux for a paltry $3. I haven't gotten that deep into the collection yet, but by far the most striking entry in Cryptic Sea...
Tetris Monsters photo
Tetris Monsters

Tetris meets monster battling in Tetris Monsters


Sure, why not
Aug 05
// Tony Ponce
What genre or style of game hasn't been mashed up with Tetris yet? What about monster hunting role-playing? Let me check the list... nope! Doesn't look like it! You're clear to go! The latest Tetris variant is Tetris Monster...
Super Mario Crossover photo
Super Mario Crossover

Super Mario Crossover 3.0 is finally out


Work on the team's original game, Super Retro Squad, is progressing slowly
Aug 03
// Tony Ponce
Super Mario Crossover, the pixel-for-pixel recreation of Super Mario Bros. that features a selectable cast of NES stars, was all set for the big 3.0 update this past June. It was unfortunately delayed a month, but it is now a...
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Marbly is the newest game from Tetris creator, now on iOS


Squares are so retro! Spheres are the new hotness!
Jun 02
// Jason Cabral
When you think of long running puzzle game franchises, you'll inevitably come across Tetris. We have all played it at one time or another, willingly or otherwise, and we have Mr. Alexey Pajitnov to thank for it...
 photo

Tetris Blitz now out, free for iOS and Android


It's like Tetris on crack
May 24
// Hamza CTZ Aziz
Tetris Blitz is now available on iOS and Android for free. Blitz takes the Tetris concept and shoves it into a two minute line clearing frenzy where you want to score as many points as possible. The fast-paced game features o...
Super Mario Crossover 3.0 photo
Super Mario Crossover 3.0

Super Mario Crossover 3.0 is just around the corner


Third major version of the star-studded fan game coming in May or June
Apr 28
// Tony Ponce
Three years ago as of yesterday, indie dev Exploding Rabbit's Super Mario Bros. Crossover was unleashed online, and the reception couldn't have been warmer. For the benefit of the unfortunate few who haven't heard of this da...
Tetris photo
Tetris

Tetris could fix your lazy eye


Hey, I'm over here
Apr 23
// Dale North
BBC News says that 1 in 50 children have a lazy eye, and that Tetris could help to fix their weak eyes. Doctors at McGill University has research that shows that playing the greatest block dropping game of all time ...
Tetris photo
Tetris

Apple co-founder shows off his legendary Tetris skills


Woz the Tetris wiz
Apr 12
// Allistair Pinsof
Steve Wozniak is an oddity. Though many know Wozniak for his work at Apple, in his earlier days he was known for his work with videogames, both as a designer (creating Atari's Breakout) and player. This video shot by Game In...
Chiptune rock photo
Chiptune rock

Check out this sick 11-minute NES chiptune rock medley


Psycho Crusher takes you on a musical tour of the best of the NES
Mar 09
// Tony Ponce
Guitarist Psycho Crusher, whose amazing rock arrangements I've shared numerous times in the past, originally composed this latest jam with the intent to play it live as a full band. Instead, he decided to turn it into a chip...
Music photo
Music

Some classic game songs with a Middle-Eastern twist


Contra, Mario, Angry Birds, and more all get covered
Mar 06
// Hamza CTZ Aziz
I've listened to plenty of videogame musical covers in the seven years I've worked at Destructoid. Yet, this is the first time I've heard of a musical cover montage with a Middle-Eastern twist to them. There's even some games covered here I'd never expect, like Alley Cat. [Via The Awesomer]
Sexy time photo
Sexy time

This is how videogame characters have sex


Because you always wanted to know
Mar 05
// Hamza CTZ Aziz
Kind of creeped out at the Nintendogs part. Sex in video games [Reddit]

I know what a game is

Feb 27 // Daniel Starkey
Trying to define something -- especially something whose definition would appear at first to be completely clear and free from dissension -- is no easy task. Take time, for example. I don’t think I heard anything that I would consider an acceptable definition of time until I was well into a decent physics course. Even then it seems at least once a week that definition is tweaked and refined. That sort of constant, steady modification is one of the important elements of this conversation, as it seems patently absurd to me, that anyone would get themselves so wrapped up in one, immutable definition for something that is always in flux. Language, art, communication -- these things are always changing and evolving. What we consider classics, in many cases, were once considered pretentious tripe, or the works of the foolish, lecherous, and the uneducated. To say that you know, without a doubt, the absolute final, permanent and unchanging definition of anything is a species of arrogance I can’t even begin to fathom. And if you’re one of those people, you should probably stop reading because you won’t benefit from anything I have to say. Anti-game activists fall back on the two conditions I listed above: 1) a game must have rules and 2) it must have a “win state.” Both of these qualifications seem odd to me. The first one is basically worthless, in the sense that, anything that you can do would arguably have a set of rules. Life has rules; anything you ever do or interact with is limited by something. That point is so non-specific as to be completely meaningless and applicable to nothing. The second condition, that games must have some kind of “win state” is a little better, but still leaves many things that most would consider games out of the “real games” party. Is Simon a game? Minecraft? What about Tetris? Or Missile Command? Skyrim? None of these things that I would readily call games have a “win state” that is clear, with three of them being completely unbeatable. Jane McGonigal, one of the more interesting people working on the more pragmatic side of what I will call “videogame design theory,” has perhaps one of the best, though ultimately imperfect definitions of what a “game” is. She claims that every game, whether it is video, board, or playground, shares four fundamental traits: a goal, rules and limitations, a feedback system, and voluntary participation. Unlike the hopelessly unclear requirements of only a set of rules and a “win state,” Jane’s set of traits work together to increase their collective specificity. Her rules could also be interpreted as obstructions to the goal of a player. And the requirement for voluntary participation safeguards against simply calling anything anyone ever does a “game.” Indeed, my only real issue with her list is the “goal” part. I don’t like Proteus. I don’t like Dear Esther. I don’t like Twine games. Still, they are all games. Proteus is, to me at least, about exploration. I was underwhelmed by this exploration, primarily because I think plenty of games accomplish the same goal, the same sense of wonder and the same kind of otherworldly fascination, without needing to be so unnecessarily obtuse. There is also a very clear feedback mechanism -- different bits of the environment react and interact with you and the rest of the world based on your presence. Over time, they steadily guide you to see a few specific things. Whether or not you find those things interesting and whether or not you care about how they change is irrelevant. They do, along with a given rule set, exist. If, for example, you chose to ignore every clue or signal that the game gave you, and simply decided to wander aimlessly until your boredom grew sufficiently large to stop playing -- then you might not ever know what any of the core pieces of the game are. Ignorance of all of the disparate elements, however, doesn’t immediately disqualify its status as a game, though. It isn’t uncommon for me to approach a game with a different mindset than most of my friends. I, allegedly, am a professional game critic and I have a certain set of things that I look for and continuously slot away in a mental filing cabinet while playing. When that “critic hat” comes off, though, I’m often known to be one of the more ... unruly players. In Halo, I’ll often use sticky grenades on teammates that are about to ride off in a vehicle. Sometimes In Capture the Flag modes, I’ve been known to kill people on my team so they can’t score points. In these instances, my goal not only differs from those the designers intended, but they transcend them. I give up trying to win, and create new goals for myself. Surely, McGonigal and others would argue that I am creating my own sub-games within the established rule set. Instead of Capturing the Flag, my new goal would simply be to fuel my own amusement. Rules? Whatever I think is funny. Feedback? My own laughter. Each of these things would exist and be bound not only by the structure of Halo’s regular multiplayer modes, but my own set of conditions as well. I do the very same thing in single-player titles when I’m not reviewing them. If I start finding a game boring or frustrating, I co-opt its mechanics to allow me to do ... whatever it is I can. I look for things to break, new ways in which I can manipulate different elements of the game so that I can extract whatever entertainment value I can salvage. I’ve already established that these changes are, in themselves, creating new games within something larger. Why then, would my doing the same thing in other titles not count? If a player begins ignoring everything the developer is trying to tell them, what difference does it make in which digital world that act of creation takes place? If no goal is ever clearly given merely because you never progress far enough to see if you, the player, don’t know the goal, is it still a game?  Everyone has their set of reasons for playing games, and we could be forgiven for trying to project our own expectations onto others. It raises the question though, why anyone else genuinely cares what gets called what. I think that’s the real issue here. That some people feel that their way of life, or their hobby is being threatened. It’s a weird, relatable-yet-irrational sort of paranoia. That seems to be happening a lot lately.
I know what a game is photo
But I don't really think it matters in the first place
A lot of people have been running around attacking games like Proteus or The Walking Dead; claiming that they aren’t, in fact, games. Generally speaking these people spout off random things about requiring “win st...

 photo

Marching band does an amazing videogame-themed show


Oct 07
// Hamza CTZ Aziz
Marching bands have done videogame covers in the past, but it looks like Ohio State has just raised the bar in how to perform a truly great gaming themed performance. The band began with Space Invaders, followed it up with P...
It Came from Japan! photo
It Came from Japan!

It Came From Japan! Tetris Battle Gaiden


Sep 27
// Allistair Pinsof
[It Came from Japan! is a series where I seek out and review the weirdest, most original and enjoyable titles that never left the Land of the Rising Sun.] We all have that one so-called classic that we groan at when we see...
 photo

Tetris: The Musical is... VeggieTales?


Aug 24
// Tony Ponce
Well... not really, obviously. You gotta admit that there's some resemblance! Tetris: The Musical, the latest short by Random Encounters Entertainment, anthropomorphizes the iconic blocks in a very liberal interpretation of ...
 photo

Proof that Apple co-founder Steve Wozniak is a Tetris god


Jul 19
// Tony Ponce
Steve Wozniak, computer wizard and one of the founding fathers of Apple, has boasted about his mad Game Boy Tetris skills on several occasions. According to Steve, he still walks around town armed with a few Game Boy Lights (...

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