Last Sunday on Sup Holmes (now on iTunes) we were talking to Taron Millet and Kristofor Durrschmidt of Crazy Viking Studios -- two developers with some of the most interesting origin stories in gaming. Taron got his start on Atari computers, and Kris got his first job by showing German porn comics to Mormons. That could only lead to good things.
Over the course of their careers at Griptonite, they worked on the Lego Star Wars series, Spyro, Assassin's Creed, Shinobi, and a lot more. After Griptonite was bought out, their focus changed from handheld adaptations of home console releases to freemium mobile games, so Taron and Kris went off on their own with their first independent game, Volgarr the Viking.
We talk about the importance of giving the player character weaknesses for the player to overcome by building their skill, the idea of utilizing the "arcade" pay system on PC/Console games, the advantage of sprite-based graphics in 2D action/platformers, what it was like to work on so many legendary franchises, how it felt to see that only 4% of people playing their game bought it, the old Griptonite Vs Wayforward rivalry, hints about their next game, and a lot more.
Thanks so much to Taron and Kris for hanging out, and join us tomorrow at 1pm PST/4pm EST when we welcome Kyle Reimergartin (Fjords) to the program. It's going to be a holiday flavorite.
Eight days ago on Sup Holmes (now on iTunes) we were joined by Interabang Entertainment's Justin Woodward. His story is among the most engaging we've had on the show yet. Justin went from hustling burnt CD to gaining two college degrees, from using his college loans to fund his game to appearing on the IGN reality show The Game House(along with Soundodger+'s Michael Molinari), from moving out to Silent Hill to moving in with Gish co-creator Alex Austin, from failure to success on Kickstarter, from losing it all to the cusp of stardom. Justin's game isn't even out yet and he's already had enough adventures in game development to fill a lifetime.
We also remembered to talk about his upcoming game Super Comboman -- a beautiful 2D side-scrolling brawler that allows skilled players to start a combo on the first enemy in a stage that continues on until the very end of the level. Struggles, the game's protagonist, doesn't fit the mold of your average action hero. He's overweight, has a fanny pack and a "front mullet", though these surface level flaws only work to make his perseverance through hardships even more admirable. I was surprised to learn that the the character was inspired by the passion and dedication of real life children with developmental disabilities. All the more evidence that there's more to the work of Interabang Entertainment than you may see on the surface.
Thanks so much to Justin for appearing on the show, and tune in next Sunday when we welcome Kyle Reimergartin (Fjords) to the program. It's going to tectonic.
This week on Sup Holmes we close up Adult Swimember with Kristofor Durrschmidt (Crazy Viking Studios) of Volgarr the Viking fame. We'll be talking Kris about what drove him to create the greatest Rastan game never made, what ...
8 days ago on Sup Holmes (now on iTunes) we welcomed Michael Molinari to the program. Michael has been developing games since high school, starting the the Team Fortress fan games T.F. Larry: Guard Duty and its sequelT.F. Larry: Reinstatement. Inspired by the increasing quality of CGI special effects in films such as Spider-Man, a lifelong passion for Basketball, and of course, a love of videogames, Michael set out into the world of videogame development.
This led to a career of balancing more personal projects like How My Grandfather Won The War, [Together], ...But That Was [Yesterday], and BasketBellewith work at Namco Bandai's now defuncted iOS division. It sounds like Michael learned a lot from his time at Namco, mostly about how not to do things. From being blocked off from utilizing Namco's most iconic I.P.s, to seeing the creator of such hits as Mr. Driller shuffled into positions far below his worth (mywords, not Michael's), there were many fore-tellers of doom to be seen, and Michael was their to witness them all first t first hand. After rapping up work on Rocket Fox, the iOS studio at Namco-Bandai was closed, and Michael was off on his own. That led him to Adult Swim Games and the release Soundoger+ -- a love letter to high intensity rhythm games like Pump it Up and pacifist bullet hell shmups like Ikaruga.
This week on Sup Holmes we continue Adult Swimember with Justing Woodward of Interabang Entertainment. Justin's worked in the industry for years, but it probably best known for Super Comboman, the 2D action platformer with be...
Today on Sup Holmes we kick off Adult Swimember with Soundodger+ and Basketbelle's Michael Mollinari. Rumor has it that Michael also on the iOS version of Bit.Trip BEAT, which is one of my favorite games ever.
Last Sunday on Sup Holmes (now on iTunes) we were treated to company of Cristina Vee, voice actress for League of Legends, BlazBlue, Tekken: Blood Vengence, Skullgirls, Pokemon Origins and many other games and animated films. She is utterly charming, almost to the point of inducing speechlessness.
On one hand you have her compelling underdog story -- learning to overcome shyness through discovering anime and its surrounding fan community, getting discovered online for singing anime theme songs, getting her first job in the industry as a teenager, and finally making it to the success she's found today. On the other hand, you have her personality -- a mix of wit, shyness, and slightly unhinged creativity. Over the course of the show she became Pokemon Cubone, sang about Rainicorns, and auditioned with me for the role of Marie Rose, the new Dead or Alive fighter. I made up lines for her to read on the spot about bunk beds and Burger King for her to read in-character. Her performance was flawless. Tecmo Koei would do well to sign her for the roll ASAP.
We also talked about what it's like to be typecast, the growing attention that games are getting from Hollywood actors, what its like to to do voice acting for perverts and sex secenes, and so much more. Thanks again to Cristina for appearing on the show, and please tune in tomorrow at 1pm PST/4pm EST when we kick off Adult Swimbemer with Soundodger+'s Michael Molinari.
This week on Sup Holmes we'll be graced the the presents of Cristina Vee, singer and voice actress. Cristina's past roles include Alisa Bosconovitch (Tekken: Blood Vengence), Noel, Nu-13, Mu-12, Lambda-11 (BlazBlue), Riven (L...
A week and a half ago on Sup Holmes (now on iTunes) we were graced with the company of Ms. Holly Pickering, former artist on the bulk of Traveller's Tale's LEGO games, currently working on Ether One from White Paper Games.
Holly has an ability to talk about incredibly personal, difficult stuff with a total stranger in front of thousands of people, all without ever seeming self-centered or melodramatic. It's equal parts charming and disarming. Her humility and positivity shine through, even when focusing on the many life-changing challenges she's gone through. From a childhood of bonding over computers with her dad, to teenage years wrestling with disapproval from others for loving art and technology, to getting work at Traveller's Tales shortly thereafter, to losing her father to suicide, to going out on her own to work on more personal projects; no topic was off limits.
By the end of the episode, I was ready to simultaneously laugh, cry, and cheer for Holly all at the same time, while she appeared completely unimpressed with herself. Regardless of what she may work on in the future, she can count me among her biggest fans. Thanks again to Holly for appearing on the show, and make sure to tune this Sunday when we welcome Cristina Vee (songstress and voice actress on Shantae, League of Legends, Skullgirlsand many others) to the program.
A lot of people first heard of Porpentine earlier this year when IGF winner Richard Hofmeier spray painted the name of her game Howling Dogs over the marquee for his own nominee, Cart Life. It was lik...
[Update: Holly's episode will happen today, Nov. 10th 2013. Be there.]
Today on Sup, Holmes? we'll be treated to an hour and a half with Holly Pickering, formerly of Travelers Tales. Holly got her start in the business at 20 ...
Last Sunday on Sup Holmes (now on iTunes) we welcomed David Gallant to the program. David made the papers earlier this year for his game I Get This Call Everyday -- an autobiographical comedy/tragedy game about his work in a call center. The game led to David losing his job and flinging himself into the game development world. Flinging yourself is pretty exciting, but its also risky, and inevitably painful.
We talked with David about the things that motivated him to make these decisions, the recent disagreements and misunderstandings that hovered around the Indie Custom Cube, Steam Greenlight feelings, the anger and fear brewing in "gamer culture" today, how to resolve that brew in the most constructive way possible, his favorite game on the Oculus Rift, eating magical brownies with Richard Hofmeier, and a whole heck of a lot more.
Thanks again to David for appearing on the program, and be sure to tune in tomorrow at 1pm PST/4pm EST when we welcome Holly Pickering (Lego Batman, Ether One) to the show.
For those who don't know, Treachery looks to take autobiographical content, inject it with a personal language of parody and social commentary, fuel it with classic RPG and beat-'em- up game design, and wrap it all around a love/hate relationship with New York City. If Earthbound and GTA had a baby, it wouldn't look much like either of its parents, but it might look a lot like Treachery in Beatdown City.
Thanks again to Shawn for coming on the show, and be sure to tune in this Sunday at 1pm PST/4pm EST when we welcome Holly Pickering (Traveler's Tales, White Paper Games) back to the program.
This week on Sup Holmes we welcome David Gallant to the program. David is probably best known for losing his job after releasing a game called I Get This Call Everyday. He's also worked on the blood cell excitement title Hemo...
This Sunday, Sup Holmes returns with Shawn Alexander Allen of NuChallenger. Shawn's currently hard at work on a new turn-based, violent, President saving game called Treachery in Beatdown City for PS Vita and Sony phones...
We talked with Leigh about how writing about games has changed over the years, ways that the new GTA could do better at "punching upwards", if videogames are becoming more inclusive, what it's been like to grow up along with gaming as a medium, and a lot more.
Thanks again to Leigh for appearing on the show. You're welcome back any time, as a guest or as guest host. Tune in tomorrow at 1pm PST/4pm EST when we welcome Ryan Vandendyck (Luigi's Mansion: Dark Moon, Citizens of Earth) to the program. It's going to be spooktacular.