This week on Sup Holmes we'll be graced the the presents of Cristina Vee, singer and voice actress. Cristina's past roles include Alisa Bosconovitch (Tekken: Blood Vengence), Noel, Nu-13, Mu-12, Lambda-11 (BlazBlue), Riven (L...
A week and a half ago on Sup Holmes (now on iTunes) we were graced with the company of Ms. Holly Pickering, former artist on the bulk of Traveller's Tale's LEGO games, currently working on Ether One from White Paper Games.
Holly has an ability to talk about incredibly personal, difficult stuff with a total stranger in front of thousands of people, all without ever seeming self-centered or melodramatic. It's equal parts charming and disarming. Her humility and positivity shine through, even when focusing on the many life-changing challenges she's gone through. From a childhood of bonding over computers with her dad, to teenage years wrestling with disapproval from others for loving art and technology, to getting work at Traveller's Tales shortly thereafter, to losing her father to suicide, to going out on her own to work on more personal projects; no topic was off limits.
By the end of the episode, I was ready to simultaneously laugh, cry, and cheer for Holly all at the same time, while she appeared completely unimpressed with herself. Regardless of what she may work on in the future, she can count me among her biggest fans. Thanks again to Holly for appearing on the show, and make sure to tune this Sunday when we welcome Cristina Vee (songstress and voice actress on Shantae, League of Legends, Skullgirlsand many others) to the program.
A lot of people first heard of Porpentine earlier this year when IGF winner Richard Hofmeier spray painted the name of her game Howling Dogs over the marquee for his own nominee, Cart Life. It was lik...
[Update: Holly's episode will happen today, Nov. 10th 2013. Be there.]
Today on Sup, Holmes? we'll be treated to an hour and a half with Holly Pickering, formerly of Travelers Tales. Holly got her start in the business at 20 ...
Last Sunday on Sup Holmes (now on iTunes) we welcomed David Gallant to the program. David made the papers earlier this year for his game I Get This Call Everyday -- an autobiographical comedy/tragedy game about his work in a call center. The game led to David losing his job and flinging himself into the game development world. Flinging yourself is pretty exciting, but its also risky, and inevitably painful.
We talked with David about the things that motivated him to make these decisions, the recent disagreements and misunderstandings that hovered around the Indie Custom Cube, Steam Greenlight feelings, the anger and fear brewing in "gamer culture" today, how to resolve that brew in the most constructive way possible, his favorite game on the Oculus Rift, eating magical brownies with Richard Hofmeier, and a whole heck of a lot more.
Thanks again to David for appearing on the program, and be sure to tune in tomorrow at 1pm PST/4pm EST when we welcome Holly Pickering (Lego Batman, Ether One) to the show.
For those who don't know, Treachery looks to take autobiographical content, inject it with a personal language of parody and social commentary, fuel it with classic RPG and beat-'em- up game design, and wrap it all around a love/hate relationship with New York City. If Earthbound and GTA had a baby, it wouldn't look much like either of its parents, but it might look a lot like Treachery in Beatdown City.
Thanks again to Shawn for coming on the show, and be sure to tune in this Sunday at 1pm PST/4pm EST when we welcome Holly Pickering (Traveler's Tales, White Paper Games) back to the program.
This week on Sup Holmes we welcome David Gallant to the program. David is probably best known for losing his job after releasing a game called I Get This Call Everyday. He's also worked on the blood cell excitement title Hemo...
This Sunday, Sup Holmes returns with Shawn Alexander Allen of NuChallenger. Shawn's currently hard at work on a new turn-based, violent, President saving game called Treachery in Beatdown City for PS Vita and Sony phones...
We talked with Leigh about how writing about games has changed over the years, ways that the new GTA could do better at "punching upwards", if videogames are becoming more inclusive, what it's been like to grow up along with gaming as a medium, and a lot more.
Thanks again to Leigh for appearing on the show. You're welcome back any time, as a guest or as guest host. Tune in tomorrow at 1pm PST/4pm EST when we welcome Ryan Vandendyck (Luigi's Mansion: Dark Moon, Citizens of Earth) to the program. It's going to be spooktacular.
The week before last on Sup Holmes (now on iTunes) we were lucky to welcome Merritt Kopas to the program. Merritt is a multi-talented powerhouse, gifted at writing, pixel-pushing, game design, public speaking, and the study of sociology. I got the sense that she didn't necessarily see hard and fast barriers between those various pursuits. Game design, Poetry, Sociology -- it's all just systems. She's expressing ideas about systems through systems. The results are works that are often raw and personal. The level of honesty and vulnerability Merritt is willing to present to her audience is amazing.
We talked about all those things, the magic of Twine, the class barriers that still permeate game culture, the real difference between Saints Row IV and GTA V, her upcoming game Medusa Medusa, her site Forrest Ambassador, and inevitably, capitalism. When she said her plan was to "burn that sh*t down," I nearly broke my face from smiling so hard.
Thanks again to Merritt for appearing on show, and be sure to tune in this week for... the rerun of Sup Holmes with Leigh Alexander. We're taking this Sunday off for a wedding, but we'll be back on October 13th with a live episode with Luigi's Mansion: Dark Moon and Citizens of Earth's Ryan Vandendyke. I'm looking forward to it!
This week on Sup Holmes we'll be joined by Leigh Alexander, one of Destructoid's first writers. Since her time here at Dtoid, she's become one of the most well-known and evocative writers in the videogame press today, having ...
This week on Sup Holmes we welcome Merrit Kopas to the program. Merrit is a relative newcomer to development, but she's already turning heads as a champion for games that connect with people in uncommon ways. She reports on t...
Last Sunday on Sup Holmes (now on iTunes) we were graced with the presence of Dick Hogg, artist and designer on Frobisher Says and the upcoming PS3, PS Vita, and PS4 title Hohokum. Dick's an accomplished gallery and commercial artist, having contributed design to short films like Measuring the Universe and music videos like The Shouty Track. He brings a sensibility to gaming that's far from the norm but is very easy to take to.
Everything about Dick's path to game development seems too good to be true. He was in a band with Ricky Haggett, who also happens to make games with Honeyslug. Ricky invited Dick into the development process, and the ideas that they've had for their games are clearly born from a close friendship. We talked about that process, feeling more welcome among game developers than fine artists, his desire for a version of The Last of Us without enemies, working with Sony, almost working with Conan O'Brien, playing Rhythm Tengoku, loving Keita Takahashi, and a lot more.
Thanks again to Dick for hanging out with us and putting up with my multiple lapses in memory and judgement. Join us this Sunday at 1pm PST/4pm EST when we welcome Merrit Kopas, creator of Lim, HUGPUNX, Medusa Medusa, and Forrest Ambassador to the program. It's going to be fantastic.
This week on Sup, Holmes? we welcome Rich Hogg, artist and designer on Hohokum and Frobisher Says to the program. One of my favorite things about Sony is that they make a point to release a new flat, cute, colorful, videogame...
Last week on Sup Holmes (now on iTunes) we closed up WayForgust with Matt Bozon, Creative Director at WayForward. We talked about Matt's start in development as a college student working on the SNES title Mickey's Ultimate Challenge, the formation of WayForward (a three man team at the time), the pre-internet apartment where they used a fax machine and PC attached to a TV to create games with Jim Henson studios and other big names, and the path to the company's growth into the +100 person team it is today.
Matt's an expert on working with other people's characters (everyone from Kermit to Batman to Aliens). He has a lot of insight on how to stay true to the vision of other artists, and also on why most licensed games are so bad. We also go into everything about WayForward's original games -- the initial pressures from publishers to make their flagship character Shantae a male, the influence that Studio Ghibli and Aladdin had on the game's development, how digital distribution changed the way studio works, the reason why they need Kickstarter to make the next Shantae game, and so much more.
We went on for over 2 hours, with minimal repetition of topics, and I'm happy to say that I barely said a word. Anyone who's even remotely interested in learning how game development works would do well to listen to everthing Matt has to say, as there are few developers in the industry with this much experience and lifelong dedication to the craft of amazing videogames as him.
Thanks again to Matt for appearing on the show, and tune in tomorrow at 1pm PST/4pm EST when we welcome Richard Hogg (Frobisher Says, Hohokum) to the program.
Just a quick note: we have a live show coming tomorrow, but today Jonathan Holmes is celebrating his 4th year wedding anniversary. Congrats Jon!
Come back to this post tomorrow as WayForward co-founder and Shantae creator Matt Bozon appear on Sup Holmes, Sunday 1pm PST/4pm EST. Watch us cap off WayForgust in style!