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2:50 PM on 08.24.2014

The truth about Nintendo from its former head of digital content and development

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.] Last week on Sup Holmes we...

Jonathan Holmes


Updated! Panel details revealed:

Hironobu Sakaguchi Reflection: Past, Present, Future of RPGs

The father of Final Fantasy, Hironobu Sakaguchi, has announced his PAX Prime 2014 panel where he will discuss his history developing role-playing games, along with revealing more about his new RPG, Terra Battle. Find out more info at PAX Prime website.




12:00 PM on 08.03.2014

Gone Home dev on the futility of defining the word 'game'

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.] Last Sunday on Sup Holmes ...

Jonathan Holmes

12:30 PM on 07.20.2014

How DannyB defeated his father

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.] Last week on Sup Holmes, w...

Jonathan Holmes

9:00 AM on 07.06.2014

All the fun we had with Catlateral Damage's Chris Chung

Have you heard of Catlateral Damage? It's a game currently on Kickstarter that works as both a prequel to Katamari Damacy and a rascally cat simulator. While it's already met its funding, there are some attractive stretch go...

Jonathan Holmes



Reggie recognizes the Metroid influence in Axiom Verge, gets heckled photo
Reggie recognizes the Metroid influence in Axiom Verge, gets heckled
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last Sunday on Sup Holmes we welcomed Tom Happ, creator of the upcoming PS4 and PS Vita game Axiom Verge to the program (full episode here). Tom had just returned from E3, with the help of Sony, who is backing Axiom Verge via their Indie Pub Fund. Tom's worked in the industry for years, but this was his first time standing along side the likes of games like Destiny and The Witness, with a game that he made entirely by himself no less. You can imagine how he might have felt.

Axiom Verge looks a lot like what people might want from a classic 2D Metroid game, but with all new mechanics that work to inspire the feeling of infinite possibilities in a "hackable" world that Metroid used to evoke. That's something that Sony and Gamespot clearly appreciate, but what does Nintendo of America President Reggie Fils-Aime think of the game? His answer, and the spot-on heckling it inspired, were one of the many enlightening treats found in this episode. Also, Tom worked on a proof of concept prototype of a 2D Maximo game? Amazing. 

Thanks again to Tom for appearing on the show, and be sure to stop by the Youtube live stream today at 4PM EST when we welcome Chris Chung, creator of the Katamari-prequel rascal cat simulator Catlateral Damage to the program. Be there or be (made of) square(s). 

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Sometimes it's better for your Kickstarter to fail photo
Sometimes it's better for your Kickstarter to fail
by Jonathan Holmes

On a recent episode of Sup Holmes, we met Dan and Jackie of Holy Wow Studios, creators of the modern American classic Icarus Proudbottom Teachers Typing. Did you know the original Icarus Proudbottom game was about air travel via poop blast? Giving context to Icarus's name somehow makes it less and more funny at the same time. It's amazing how something can exist in two opposite positions simultaneously. 

Icarus Proudbottom recently made his way to Kickstarter, with a new game that simulates the experience of being Captain Kirk of the Starship Enterprise. Not the new, soft lipped, normal talking modern Kirk. We're talking softbelly, stilted speech pattern, '60s Kirk. Sounds good to me! Sadly, the game didn't make it's funding. At least, I was sad about it. Dan and Jackie seemed both disappointed and relieved. More proof that it's not impossible to be in two opposite mental states at once. 

We talked about a whole bunch of other stuff, like what it's like to work on a game with your significant other, the special multiplayer version of Icarus Proudbottom Teacher Typing, and a lot more. Check out the full episode here, and check back to the YouTube page this Sunday at 4pm when we welcome Chris Chung of Catlateral Damage to the program!

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5:00 PM on 06.07.2014

This is why you can't touch Barbie

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.] Last week on Sup Holmes, we met Mike Kasprzk (...

Jonathan Holmes



Conker creator on Rare barns, sequel plans, Rusty Pup and more photo
Conker creator on Rare barns, sequel plans, Rusty Pup and more
by Jonathan Holmes

Some weeks ago on Sup Holmes, we welcomed Chris Seavor of Gory Detail to the program. Chris got his start in games working on the original Killer Instinct at Rare. From the sound of it, Rare was able to harness the best aspects of big-budget and independent development in those days. Back then, each team at Rare worked in their own "barn" and made the games they wanted to play. And no, "barn" isn't slang for something else. They were really working in farmyard barns.

Other topics included Rare's special relationship with Nintendo, the hot competition between the Banjo-Kazooie barn and the Conker barn, the surprising, lasting success of GoldenEye, the creative freedom that allowed for Conker's Bad Fur Day to exist, the joy and pain (mostly pain) of voice acting, the company wide vote that contributed to Rare's sale to Microsoft, the malaise that set in thereafter, Chris' old plans for a Conker sequel, and a lot more. Chris even let a bit out about his highly secret new project The Unlikely Legend of Rusty Pup, currently planned for computers and Nintendo consoles. It's one to watch. 

Thanks again to Chris for appearing on the show! I certainly hope it won't be the last time we hear from him. Speaking of which, updates regarding the future of Sup Holmes can be found on our Kickstarter page. The campaign still has a few hours to go and you can already get a few free games on there. Who knows what will happen once the campaign is actually complete?!?! (Hint: we'll make more Sup Holmes and other stuff). 

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Sup Holmes kickstarter offers free game, dancing idiot photo
Sup Holmes kickstarter offers free game, dancing idiot
by Jonathan Holmes

The Sup Holmes kickstarter is less than 60 hours away from completion and we've almost prestigued 3 times already. Thank you so much! We're going to stretch that funding towards creating as many extras as we can. There's a lot in the planning stages at the moment, including a new show with Caitlin Cooke, a new show with Samus and Sagat, a new intro song by Jake "Virt" Kaufman, and a load of other sweet surprises. That's all on top of the additional 50 episodes that we've committed to doing on top of the initial proposed season 3.

We did it, guys.

In case you missed it, we've also got the announcement that Gordon Midwood of Different Cloth/Different Tuna is offering a code for Derrick the Deathfin on Mac/PC to anyone that backs at the $20 level. That's on top of the Steam code for Retro City Rampage and the weird comic book that I'm going to draw for backers at the $15 level! So many things!

And on top that, James Montanga has created a free game for all to love called Holmesball 64! It's like a cross between Pong, Bit.Trip CORE, and a conversation. It's so great. I love it a lot. And on top of even all that is a free digital toy/app/thing by Mike Lambert (Binding of Isaac Rebirth, Cave Story 3D, 1001 Spikes) that simulates what it's like to stare into my face and make the face do things while the body dances forever. My life is great and I wish I could make you all feel great too.

Sup Holmes Season 3 [Kickstarter]

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Sup Holmes Kickstarter runs amok, Retro City Rampage reward added photo
Sup Holmes Kickstarter runs amok, Retro City Rampage reward added
by Jonathan Holmes

First, the sad news-- Sunday's episode with Chris Seavor was the final Sup, Holmes? on Dtoid's Twitch/YouTube channel. The glad news? We launched a Kickstarter for the show yesterday, and due to overwhelming support, we were fully funded in less than 12 hours. Holy smokes.

We've still got to work out the details of the stretch goals, so chime in if you have ideas for things you'd like to see. A new animated intro, a Sup, Holmes? album featuring your favorite game music artists, a Sup, Holmes? Game Jam with your favorite developers, and a dedicated website (complete with an advice column) are just a few of the ideas we're hoping to put together. If you're a developer or musical artist and you'd like to get involved in any of that, let us know.

In the meantime, Brian Provinciano of VBlank Entertainment has offered to donate a Steam code for Retro City Rampage to everyone who backs at the $15 tier and higher. Brian was a part of the show from the very start, so it's fitting to have him be an integral part of its reboot. You can bet your butts that we'll have him on the show again as soon as he's got a new game to talk about. Speaking of which, past and future reruns of the show will appear on this Youtube channel going forward, so re-calibrate your subscriptions accordingly. 

Thanks again to Dtoid for helping to create the show, giving it a home for the past two years, and to all the people who've backed us so far. We're going to do our best to give you your money's worth. 

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Mind-controlled games, knife crime, and more with Roll7's John Ribbins photo
Mind-controlled games, knife crime, and more with Roll7's John Ribbins
by Jonathan Holmes

Almost two weeks ago on Sup Holmes (now on iTunes) we welcomed John Ribbins to the program. John's been making games on his own since was a kid, but it wasn't until BBC Channel 4 commissioned him and his partners at Rolling Sound to make a game about knife crime that he got his first big break. It was made in collaboration with actual perpetrators of knife crime in a effort to help the world understand their story. That's not something you can say about most videogames.

He and Rolling Sound stuck with "Socially Responsible" side of game development for a while, going on to develop Focus Pocus -- a game you control with your mind (via the NeuroSky MindWave portably EEG reader), designed to help children with ADD and ADHD develop their ability to focus. Creating a game that you control with your brainwaves pitted the team with some interesting challenges and surprises. 

John grew up with two great passions, coding and skateboarding, though he one of those pastimes was far more socially acceptable than the other. With Roll7 (and outgrowth of Rolling Sound) he was finally able to bring them together with OlliOlli, the critically acclaimed skaeboarding platformer (now on Vita, coming soon to Steam, PS3 and PS4). We talked about the game's one-death system, its previous iteration on iOS, how it combines the psychology of skating and coding into a cohesive whole, and a lot more. We also talked about Not a Hero, the little action game that takes offers concentrated anti-hero violence mixed with classic arcade run-and-gun fun. It was great to talk to John about all these things!

Thanks again to John for appearing on the program, and if you liked Sup Holmes, check out our newly launched Kickstarter. It will be interesting to see what happens.

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10:00 AM on 03.23.2014

Sup Holmes finishes off with Conker's Chris Seavor

Oh my god, it's the last Sup Holmes on Dtoid! Ahhh! What does that even mean? We'll find out soon enough, as the Sup Holmes year 3 Kickstarter is set to go live any second now. In the meantime, why not tune in to the show tod...

Jonathan Holmes



Jane Jensen on how Doom killed Adventure games, casting Mark Hamill and more photo
Jane Jensen on how Doom killed Adventure games, casting Mark Hamill and more
by Jonathan Holmes

A week and a half ago on Sup Holmes (now on iTunes) we welcomed Jane Jensen of Pinkerton Road to the program. Jane started her career as a computer programmer in the 80's, but before long, her inescapable love of storytelling and videogames came together to send her down the path of the videogame developer. It's a path she's been on for over 25 years. 

We talked with Jane about her formative experiences at Sierra working on series like Police Quest and King's Quest, moving on to create her own horror/adventure series with Gabriel Knight, experiencing the evolution from pixel art to FMV to polygon based graphics first hand, casting big names like Mark Hamill and Tim Curry in her games, how E3 has evolved from a enthusiast event to bloated spectacle of softcore sex and violence, the way Doom changed how publishers approach the PC market, the recent resurgence of adventure game, the difference between making "games for guys" and making them for "everyone", and so much more. 

Jane's got two new games in the works as we speak -- a enhanced remake of the first Gabriel Knight and an all new adventure called Moebius. While it will be fun to revisit Gabriel and his voodoo problems, I'm even more excited for Moebius. It sounds like a cross between the current Cumberbatch-infused Sherlock Holmes and The Matrix. It's hard to imagine how that could fail to hit, especially coming from a developer as passionate and imaginative as Jane. 

Thanks again to Jane for appearing on the show, and tune in this Sunday at 1pm PST/4pm ESTwhen we close of Sup Holmes's run on Dtoid with Chris Seavor, creator of Conker and the upcoming Unlikely Legend of Rusty Pup. It's going to be conclusive! 

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11:00 AM on 03.16.2014

Sup Holmes gleams the cube with OlliOlli's John Ribbins

This week on Sup Holmes we welcome John Ribbins of Roll7 to the program. John's worked on a variety of games in his +5 years in the industry, including the top-rated, massive skateboarding platformer OlliOlli, the still in de...

Jonathan Holmes

12:00 PM on 03.09.2014

Sup Holmes points and clicks with Jane Jensen

Today on Sup Holmes we welcome Jane Jensen to the program. Jane has been working on games that put story and characterization at the forefront since the 1980's, working on established series like Police Quest and King's Quest...

Jonathan Holmes



Mods, hate, and community with Chucklefish's Molly Carrol photo
Mods, hate, and community with Chucklefish's Molly Carrol
by Jonathan Holmes

Two week's ago on Sup Holmes (now on iTunes), we welcomed Molly Carroll to the program. Molly used to be a big part of the Dtoid Forums community before moving on to become community manager at Chucklefish (Starbound). We talked about how Molly got into the game industry, the role that she plays in the development of Starbound, how to develop and maintain a passionate and creative community around your game, the stuff that happened when the Mighty Number 9 community manager was announced, her pending move to England, and a lot more.

Outside of her work at Chucklefish, Molly's been working on smaller games with a development collective called Owl Cave. With games like Richard and Alice and Starbound already under her belt, it's pretty clear that Molly's going to have a long and fruitful career in the game's industry. I'm glad I got to know her now before she ends up sheltered away from shows like Sup Holmes by some big publisher. It's going to be fun to see what she does next. 

Thanks again to Molly for appearing on the show, and tune in to Sup Holmes live at 1pm PST/4pm EST today when we welcome legendary adventure game developer Jane Jensen (King's Quest VI, Moebius, Gabriel Knight) to the program. It's going to be one for the books. 

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