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A Guide To Recognizing Your Gamers

Apr 20 // David Houghton
#1 – The Back-Seat Gamer  Behavior “No! Leave that! Go that way! Kill that guy! Circle strafe, circle strafe! Jumpjumpjumpjumpjump! Chainsaw, chainsaw! Rocket launcher on the guy at the back! NOOOOOOOO! Told you you shouldn’t have done that. My go.” Think you’re a good gamer? Forget those aspirations my friend. You are not as good as this guy. He is at one with the games, symbiotically tuned with them in body and mind. He sees all, he knows all, and he will pre-empt any AI script created. Every map of every level of every game is seared into the very matter of his brain, and he can walk any section by simply closing his eyes and recalling his surroundings down to the pixel. There are no surprises. There are no challenges. He laughs at player’s guides and devours opponents by the crunching meaty handful. He is, quite simply, unstoppable. In his mind that is … You see unless he’s actually playing, this guy knows everything. In theory he can destroy any game, rendering it to a small quivering puddle of blackening disc plastic by his sheer presence. In theory he’s the guy you want, no, need on your side. In theory, he skips straight to the most punishing difficulty level on a new game and burns through it in no time with his legendary gaming insight and lightning-fast precision skills. In theory … In practice however, the only recorded noise in human history louder than his militant bestowing of “advice” and proclamations of his gaming qualifications is the sound of the servers emptying whenever he enters a lobby. You see, the simple fact is, he’s not actually that good … Oh of course, he can talk a good game. Some of his aspirations of game knowledge are probably even plausible. He’ll have played enough to learn level layouts, know where the power ups and weapons are hidden, and understand exactly where you’re supposed to hit the boss. That doesn’t however, mean that he can actually do it. Thus, he will make up for his shortcomings (again, in his mind) by making sure that you know he could do it. Oh sweet Ghandi on a hover-board, he’ll make sure you know. Every move you make, you can bet he’ll be watching you like a video gaming overlord Sting, correcting you every time you move a pixel off the exact course he would have used. Change weapons or power up a second after he recommends it and you’re playing the game wrong and will fail. Achieve the miracle of success without following his instructions however, and well, you can do it that way, but you’re supposed to. This is the reason people online know him and fear him. There’s no avoiding it if you have the miserable, Dickensian street-orphan’s luck to end up in a game with him. Whether co-op or versus, he’ll be the same. Whether commanding the team or merely controlling an underling, it doesn’t matter. He’ll let you know where you’re going wrong (and you will be going wrong, don’t doubt that for a second) for every step of the miserable, grinding, teeth-gritting, face-bursting, hernia-inducing, mind-raping, sanity-haemorrhaging way. And that’s nothing compared to the supernova of aural abuse you’ll suffer if his team loses. Which it probably will, as by that point his comrades will have thrown the match just for the spectacularly horrific comedy of seeing him go into meltdown. Games PlayedAnything. It doesn’t matter. He’s better than you at all of them. How To Deal With Them If you’re playing anything, from Solitaire to Gears Of War, it’s best to be out of visual and sonic range of a back-seat gamer. Preferably in another room. Or another house. Country even. Actually screw it, if at all possible, you should endeavour to be in a totally different area of the space-time continuum to any back-seat gamer. It seriously is worth travelling in time to avoid these people. And never play them at co-op anything, least of all FPS, as that way lies only Lovecraftian madness and despair. You’ll make it through three minutes of play at most before you end up shooting them. With an actual gun. You’ll go and buy a really big one specially, trust me. #2 - The Closet Gamer  BehaviorA tragically repressed game lover, the closet gamer has not come to terms with the modern, accepting gaming climate. It’s probably not their fault. Maybe they weren’t lucky enough to grow up with a supportive gaming crew around them. Maybe they were forced to spend their younger developmental years trying to fit in with an unsympathetic crowd, and had to hide their true urges by mocking the school geeks at lunch time. Or perhaps they had over-protective parents who fell victim to the tabloid hysteria of the early ‘90’s, and were beaten senseless with warnings of social ostracising and the deadly gaming-transmitted diseases of psychosis and epilepsy. Whatever the reason, the closet gamer is a troubled self-hater, constantly struggling with his or her inner desires to break out into open gaming, for fear of the recrimination of a cold, cold society that just doesn’t understand. I have a friend like this. His is a sad story, but it needs to be told, if only for the hope that it will help others in his situation. He’s been game-curious for years, having the occasional quiet dabble in casual games when they were presented to him, but never allowing himself to be seen actively seeking them out. He’s always loved a bit of Tetris or a quick blast of Street Fighter II, but he’s never owned a console. However a couple of years ago while he was at university, his guard slipped and his true nature started to show itself for the first time. Living in a house with an N64-owning friend, Mario Kart 64 became his gateway game and things began to change for him. Of course at the time, he passed it off as a mere temporary phase, a bit of harmless experimentation with an accessible party game. He was just trying it out to see what it was like, and of course, it didn’t mean he was a gamer. Over the course of the year however, the inner depths of the game began to take hold, and something inside him began to stir. His hardcore side slowly but steadily awakened, and after a prolonged diet of daily binges he was talking about power slide physics and correct item usage like a pro. Though he still wouldn’t admit to anything.It all came to a head last Summer. His parents were away and he had the familial home to himself, so he invited me round for the evening. However what he proposed shocked me. “Come around, bring the SNES, and we’ll get drunk and stay up all night completing Mario World”This was unprecedented behaviour for him. Maybe it was the opportunity of being safely alone in his own house, away from the prying judgemental eyes of his university friends, and maybe the planned heavy drinking was his way of building up the courage to go through with it. Whatever the reason, it was clear that this could well be the night of his outing, and if it was going to happen, he’d need a sympathetic guide to help him through the process. Obviously, I deigned to be the friend he needed. Everything went brilliantly. After a couple of beers, his inhibitions dropped quickly, and in no time at all we were ploughing through the first island. By 3AM we were well into the Vanilla Dome with all secrets unlocked, and a whole new world was opening up for him. His future life looked to be one of well-adjusted self-acceptance and healthy, peaceful happiness. The next morning however, it was a different story. With sobriety and the cold light of day came his previous guilt and repression, worse tenfold now following our nocturnal activities. I don’t mind telling you it was an awkward morning. He couldn’t even look me in the eye for the first few hours, and even later in the day conversation was stilted at best. Still clearly trying to come to terms with the events of the previous night, he’d fallen back on his safe-zone of denial rather than embracing who he is, and my disappointment for him was crushing. Things are getting better now, and we are talking again, but it just isn’t the same. I still have hope for his future happiness though. I’m currently using the casual fun of the Wii and DS to get him back on the horse, and the news that his new housemate is buying a 360 has warmed my heart. A bit of experimental co-op over Live, taken at whatever pace he’s comfortable with, and hopefully we’ll start seeing some progress. Games PlayedAnything casual and quick, and easy to hide if interrupted. The odd bit of Tetris or Minesweeper at work is okay “just to unwind”, and retro games give them the excuse that they’re “just laughing at the graphics”. The advent of the DS is a major help for these people, given how quickly it can be closed and pocketed in standby mode should prying eyes arrive. How To Deal With ThemDon’t push them. Try to subtly bring them into more overt gaming over time, but do it with games and a pace that they feel okay with. Too much too fast and they’ll retreat into their shell faster than an agoraphobic snail at a rave. And never use leet-speak around them. Simply being in the presence of someone who uses the word “owned” will sent them spiralling down into more counselling sessions than anyone can afford. They’re not going to be ready for that kind of heavy exposure to the hidden world they crave for a good long time, so don’t rush them. -- Next week: Chavs!  (view all chapters)
Recognizing Gamers photo
Told you you shouldn't have done that. My go
[Originally published in 2007, one of my favorites from Destructoid's Golden Archives! -Niero] It used to be a lot easier to stereotype a gamer. It used to be that all that was needed was some greasy hair, thick glasses, and ...

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Peripherally Speaking: Nyko's Perfect Shot

Jul 14 // Jonathan Holmes
Perfect ShotCompany: NykoMSRP: $14.99Ugh.OK, so here's what I can tell you about the Nyko Perfect Shot. It is a white toy gun with a rectangular cavity that you can insert a Wii remote into. You can also connect a Nunchuk to the Wii Remote through the gun's handle. The downside to all this is that the only button you have access to on the Wiimote while it's in the toy gun is the B button, which is pressed by pulling the trigger. All this comes together to make playing shooting games on the Wii feel a little less like aiming a remote control and "turn-off-to-death" a bunch of zombies/aliens/terrorists/whatever-targets-are-in-the-game-in-question, and a little more like aiming a real gun at your TV and killing the zombies/aliens/terrorists/whatever-targets-are-in-the-game-in-question. REVIEW END.What, you want more? Huh. Alright then, I'll tell you about the rest of my experience with the Perfect Shot thus far, but don't say later that you didn't ask for it.To really make this review thorough, I invited some friends and family over to try out the Perfect Shot. They ranged in age from 6 to 69. We played about ten games, some of which were intended for play with the Perfect Shot (House of the Dead: Overkill, Ghost Squad, Resident Evil: Umbrella Chronicles, House of the Dead 2 & 3, Link's Crossbow Training) and some that weren't (The Munchables, MadWorld, Dead Rising: Chop Till You Drop, The Conduit, Animal Crossing: City Folk). The kids and old ladies present at this most strange house party universally preferred playing games with the Perfect Shot. It didn't matter if it was Ghost Squad or Animal Crossing; the consensus among the very young and the pretty old was that "every game is more fun when playing with a gun." That said, the old ladies generally  had the most fun when not playing any videogames at all, regardless of the shape of their controller, and the kids could usually only last about thirty seconds before unplugging the Nunchuk, abandoning the game, and using the Perfect Shot as toy pistol. It's in this regard that the Perfect Shot really stands out, as these days, toy guns that look like actual guns are pretty scarce. As you can see for yourself, the Perfect Shot looks way more like a real gun than the Wii Zapper, that NERF thing, or your average G.I. Joe or Transformers licensed piece of crap plastic. The Perfect Shot also has a really nice sense of weight to it. When using it for gaming, or just pretend-shooting people, it really feels like the thing could do some damage.The Perfect Shot takes a little bit of a stumble when playing games that involve use of the Wii Remote's face buttons. Most, if not all, of the games that the Perfect Shot was meant to be used with don't require any use of the Wiimote's face buttons, so it's not totally fair to fault it in this area. The reason I bring it up is that the Wii Zapper, the Perfect Shot's primary competition, actually does give you fair access to the Wii Remote's face buttons, which can be a nice thing. Since the Wii Zapper cradles the Nunchuk for you, you can let go of the Nunchuk if you need to to use your Nunchuk hand to press the Wii Remote's face buttons without dropping the analog stick. The Wii Zapper also places the trigger close enough to the A button that you can hit it with your trigger-hand-thumb if you need to. With the Perfect Shot, the trigger and the A button are miles apart, making a trigger-hand-thumb reach-around an impossibility. As for using your other hand for face button work, taking hands off the Nunchuk means dropping it completely. That can really ruin your fun time if you need to quickly pause your game while avoiding a smack upside the head from a little kid armed using an oversized Totoro foot warmer as a giant, furry boxing glove.The Perfect Shot also makes playing games like Trauma Center: New Blood nearly impossible. That's a shame, because as a lot of you know, the Wii Zapper really does make it easier to keep a steady hand during stressful videogame surgeries. When it comes to unconventional uses like that, the Perfect Shot isn't in the same league as the Wii Zapper. This is a plastic gun for plastic gun games only (and maybe The Munchables.)  To sum up, the Perfect Shot is a great toy gun, a good all-game peripheral for people who don't like videogames, and a fine fake gun controller for the games it's actually designed to be used with. It can't be played with quite as many games as the Wii Zapper can, but what you lose in versatility you make up for in doesn't-look-like-a-long-and-curvy-white-turd-ability. Thanks, Nyko!
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