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Review: Code Name: S.T.E.A.M. photo
Review: Code Name: S.T.E.A.M.
by Kyle MacGregor

Nintendo has created some of the most bizarre intellectual properties in the medium, but the latest strategy game from Intelligent Systems (the studio behind Fire Emblem and Advance Wars) may be among the strangest. The adventure follows Abraham Lincoln and a crack team of agents conscripted from American folklore and classic literature on a mission to repel an alien invasion.

What's more, the Nintendo 3DS game is set in a steampunk universe. Meanwhile the art direction draws inspiration from the Golden Age of Comics. It's an extraordinary pastiche, to say the least. However, despite its originality of the concept, Code Name: S.T.E.A.M. never quite lives up to the intrigue one might expect, given the project's pedigree and fascinating pool of influences.

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5:30 PM on 03.10.2015

This War of Mine DLC exists solely to help the kids

This War of Mine takes a look at a part of conflict that videogames rarely explore: that of those who aren't fighting for a side, but just fighting to survive. It's a harrowing experience, one of the heaviest of 2014 to...

Brett Makedonski

5:00 PM on 03.10.2015

Sentai studio sim Chroma Squad coming April 30

Finally! Last we heard, Power Rangers' Saban was all bent out of shape about Chroma Squad and trying to either claim royalties on it or keep it from releasing. What a bummer that was for the XCOM-y mix of strategy game and m...

Steven Hansen



I nuked the God of Lightning in Mayan Death Robots photo
I nuked the God of Lightning in Mayan Death Robots
by Patrick Hancock

There's been a lot of games that try to copy the success of titles like Worms or Tanks, but often come off feeling too derivative. "Yeah, it's like Worms, but not quite as good" has definitely left my lips a handful of times. Needless to say, I was a little cautious heading in to Mayan Death Robots after hearing such comparisons.

Thankfully, Mayan Death Robots is a unique twist on something that definitely owes its roots to Worms but truly feels like its own experience with innovations. It's exciting to play and exciting to watch, plus you can be a giant robo-monkey and throw banana bombs.

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Skyworld takes unique advantage of Valve's new virtual reality tech photo
Skyworld takes unique advantage of Valve's new virtual reality tech
by Alessandro Fillari

We got a big shock at the beginning of the week when Valve announced its partnership with HTC to produce a new virtual reality headset. We all knew the company had ambitions to enter the console market with Steam Machines, but the inclusion of a VR device makes it seem all the more bold. The VR arms race we're seeing with Facebook, Sony, and now Valve shows that it's likely going to get heated in the coming years.

Over the course of GDC week, Valve let only a select few members of the press go hands-on with its device and play some demo titles. It was behind closed doors, and many people were turned away. But fortunately, Destructoid was among the few to give the new technology a test drive and experience the VR title Skyworld from the developers at Vertigo Games.

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Tactical cyberpunk game Syndicate free on Origin photo
Tactical cyberpunk game Syndicate free on Origin
by Jordan Devore

Remember that time Starbreeze and EA brought Syndicate back as a first-person shooter?

Wait, no, forget I ever mentioned it. I'm sorry.

Instead, nab the original Bullfrog Productions-developed Syndicate for free through Origin's On the House. Once the game is in your library, it'll stay there, and this is a good one to have.

[Thanks, Luna Sy]

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9:30 AM on 03.03.2015

LA Cops wants you to play with yourself on March 13

Alasdair told us about his time with LA Cops late last year, detailing his failures as an American law enforcement official. For those averse to Early Access, it will be available to play in just ten days. The "one-pers...

Darren Nakamura

6:10 PM on 02.28.2015

Destructoid saves the world! Sorry, Kyle

Last time on Destructoid Saves the World, I looked around the map, panicked, to find that Kyle MacGregor had died. I didn't even see him go. It was tragic. Brett Makedonski is actually en route to my home at the moment, ...

Steven Hansen

5:00 AM on 02.25.2015

Homeworld Remastered's new vid is a modern trailer for a modern launch

My Steam clock tells me that Homeworld Remastered Collection unlocks in less than nine hours, but that just means there's just enough time left to put up this here launch trailer, which is brimming with all the bombast ...

Josh Tolentino

9:00 PM on 02.24.2015

Tried to play Frozen Cortex, went Super Saiyan instead

A little backstory: this video of Frozen Cortex is unedited, and shows off a glitch I encountered while playing a custom game online. After changing a handful of rules, we were left with what you see above, characters t...

Patrick Hancock

7:01 AM on 02.24.2015

Sid Meier's Starships blasts off March 12 for $14.99

Sid Meier's Starships warped in out of nowhere. We had never heard anything about it until just last month, and it turns out that it will be launching on iPad, Mac, and Windows early next month. March 12, to be exact! It is r...

Darren Nakamura



The first three rounds of Sid Meier's Starships are not enough photo
The first three rounds of Sid Meier's Starships are not enough
by Darren Nakamura

Sid Meier's Civilization: Beyond Earth released to mixed reactions. I loved how it took the took the classic gameplay to alien worlds, and I especially appreciated its underlying narrative about the future of the human race. Other long-time fans of the series saw it as derivative of Civ V, with too little added and too much stripped out.

Like it or not, one thing that Beyond Earth has done is to lay the foundation for Sid Meier's Starships. It continues the story of the human settlements on an alien planet, far enough into the future that they are able to travel between stars in less time than the initial exodus from Earth took. The result: a series of skirmishes for control of a very tiny galaxy. Sure, why not?

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Review: There Came an Echo photo
Review: There Came an Echo
by Darren Nakamura

Iridium Studios started out as a tiny developer with a humble Kickstarter for its rhythm role-playing game Sequence. It saw enough success that lead designer Jason Wishnov was able to fill out his team and spend more time taking on a much larger project. 

Four years later, There Came an Echo is finally out. Though it plays nothing like the studio's previous project, the two do share some striking similarities. Both are built on a neat idea, both explore themes of morality in science fiction, and both are a little rough around the edges.

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2:00 PM on 02.23.2015

Duke Nukem is six months from retirement in This is the Police

Freeburg police chief Jack Boyd, voiced by Duke Nukem's Jon St. John, is 180 days away from a forced retirement in This is the Police. After a career of being a Good Cop rather than a good ol' boy, Boyd wants to use his offi...

Steven Hansen

10:20 PM on 02.19.2015

NIS America showcases Disgaea 5 with new trailer

Disgaea 5: Alliance of Vengeance, the latest entry in Nippon Ichi Software's iconic tactical RPG series, is coming to PS4 in North America and Europe this fall. Check out this awesome new trailer. [Update: Earlier, I wrote NIS just announced the launch window. This is because I'm dumb and bad at my job.]

Kyle MacGregor

10:00 AM on 02.19.2015

Homeworld Remastered Collection trailer shows off sexy-voiced cultist or something

All right, I'll admit it: I know almost nothing about Homeworld. After reading the plot synopsis on Wikipedia (yeah journalism!), I got the gist of how things go, but with all of the alien races involved I can't really place...

Darren Nakamura