Silly name aside -- and, you know, at least it's memorable -- I'm all about Iron Fisticle.
This is a twin-stick shooter inspired by the likes of Robotron, Gauntlet, and Smash TV, which are such terrific games to borrow from ...
Celebrate the launch of the Terra Battle Download Starter campaign by following them on Twitter to receive 5 Energy to get a jumpstart once the game launches. Developed by the legendary Final Fantasy creator, Hironobu Sakaguchi, Terra Battle launches in October..
I completely missed that there's another Earth Defense Force on the way.
Earth Defense Force 4.1: The Shadow of New Despair is an updated version of EDF 2025 for PlayStation 4 with additional content. Does that sound compel...
Today the first six-person raid opened up in Destiny -- the Vault of Glass. It's one of the events in the game that has no matchmaking function, so you'll have to use any number of third party tools to find friends, or d...
When Epic first announced Fortnite, I was on board based on the premise of defending player-made forts from monsters. But that was a couple of years ago. Things change.
My interest had been waning up until recently, when I got to spend two hours with the "action building" game during PAX Prime. Mechanically, it's like a mix of the third-person shooting and trap-laying defense of Orcs Must Die! with the scavenging and construction of Minecraft.
I get such a kick out of seeing how things are made, especially when the people making said things are having a blast. This behind-the-scenes footage for The Evil Within is exactly what I'm talking about.
We're given a glimp...
I'm not in the market for season passes, but I still like to look just to see what DLC is lined up. In the case of Sunset Overdrive, Insomniac plans to release two campaign add-ons with "new locations to explore, stories to e...
Leading up to PAX Prime, Clapfoot released a trailer for its base defense shooter Fortified. It caught my eye for a few reasons, notably the '50s sci-fi movie theme and its general resemblance to Double Fine's Iron Brigade (formerly Trenched). There aren't too many games like it.
The build playable at PAX was fairly early in development but offered a decent enough idea of what to expect. Aliens are invading the city and you and up to three friends need to shoot them down, one wave at a time. I selected the character class with a jetpack, while my co-op partner had the unique ability to command soldiers around the battlefield. I think I made the right call.
We had the freedom to place defensive structures like machine gun turrets, a slowing device, and sandbags wherever we wanted within reason, and the shooting felt good -- surprisingly good. My favorite weapon was the rocket launcher, because it sent robot invaders flying all over the place. The physics were wobbly, exactly as you would hope. Again, think lo-fi science fiction.
With some proper maze-building techniques, we managed to funnel robotic spiders into a single lane so we could concentrate fire on flying saucers and other stragglers. The boss, a hulking robot, must have been inches away from our base before he went down.
I wasn't able to see the two remaining characters, upgrades, or any other levels -- I'm told they will more than likely all be set within a city -- but I liked what was playable enough to keep Fortified on my radar. The game isn't releasing on PC and Xbox One until next year, so there's time for more features and polish. In speaking with art director Adam Garib, it seems like the studio has a solid grasp on what's needed to flesh out the experience. Fingers crossed.
Having only seen Dead Island 2 and not played it yet, I'm in agreement with Max here. It does look like a decent-enough zombie game, and a much better take on the property than Riptide .. but it's still Dead Island. There comes a point at which you've simply had enough.
The southern California setting and warm tones are lovely, though. Big fan of those.
A very specific connotation pops into your mind when you think about spaceship fighters. Your brain's flooded with thoughts of dogfighting ships zooming around, barrel rolling, and flipping end-over-end to fire unceasing space lasers at equally nimble opponents. That's not what Dreadnought is; not even close, in fact.
Dreadnought -- which is currently only slated for PC -- is a thinker's game, a title for those more adept at thinking two steps ahead rather than those that rely on their twitchy fingers. It's a chess match in space -- a chess match that trades in kings and queens for lumbering, massive ships that actually feel like they have weight to them.
Really? No one -- not even the guard with his gun already drawn -- noticed that noisy remote-controlled toy car with the bomb strapped to it? I guess folks playing the Watch Dogs DLC should use it and nothing else if it's re...
As a cool bit of marketing, Destiny has kicked off a special website called "Planet View," where you can go get a little more background on the game's story and lore. You'll be able to explore three locations -- Venus, t...
I've played and enjoyed all of the Saints Row games to date, but wonder how much longer this can last. How much more ridiculous can the series get, and even if there is room to up the insanity, do we even want that? Where Volition goes from here, I'm not sure.
Gat Out of Hell, a standalone expansion, will give the studio some breathing room to figure that out while keeping the series on store shelves. As will Saints Row IV: Re-elected, a "Game of the Year"-style re-release for Xbox One and PlayStation 4. Both are due out January 27, 2015.
I played a brief demo of Gat Out of Hell at PAX Prime over the weekend and spoke with studio creative director Steve Jaros about how the game is influenced by Disney films. Yes, really.
Generating gameplay using music might be one of my favorite things to happen in videogames in the last ten years. Though Audiosurf released six years ago, there still are not many games that utilize the functionality. Soon e...
There was some initial skepticism when it came to Geometry Wars 3: Dimensions and its so-called "3D action." For starters, it's been several years since the last games entered our lives to rekindle old leaderboard feuds. There was also confusion surrounding developer Lucid Games who, as it turns out, is made up of former Bizarre Creations staff.
Even if I hadn't known that fact going in, I like to think I would've picked up on it instinctively during a hands-on session at PAX Prime. Despite a few significant changes such as the shift from a flat playing field to planet-like 3D stages, Dimensions unmistakably feels like Geometry Wars.