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senran kagura

Boobs photo
Boobs

Confirmed: 2016 will have boobs


We're still waiting for word on butts
Dec 29
// CJ Andriessen
As we approach 2016, a lot of questions linger about the upcoming year. What month will Uncharted 4 be delayed to next? Which western third-party developers will jokingly say they plan to support the Nintendo NX? How many tim...
5318008 photo
5318008

Booby games publisher Marvelous' YouTube account suspended


There is always PornHub
Dec 09
// Jed Whitaker
[Update: Marvelous' channel has been restored.] Marvelous Entertainment, the publisher of many booby games such as the Senran Kagura series and the upcoming lesbians-that-turn-into-weapons game Valkyrie Drive, has had it...
'Kiss the Girls' feature photo
'Kiss the Girls' feature

Senran Kagura patch lets you kiss your anime girls


'Kiss the Girls' feature
Dec 01
// Steven Hansen
Senran Kagura: Estival Versus has been out in Japan (PS4, Vita) since early this year (we're supposed to get it soon). Senran Kagura 2: Deep Crimson's Kagura was just added as a DLC character as seen in the video above. But ...

Interview: XSEED Executive VP Ken Berry

Oct 18 // Kyle MacGregor
Destructoid: XSEED seems to have formed a close relationship with Nihon Falcom over the years. You've been publishing the Ys and Legend of Heroes series, Brandish released earlier this year, and you just announced Xanadu Next. However, many of these localizations take quite a long time. Are you working to speed up this process or perhaps developing a system with Falcom to localize the games as they're being developed? Ken Berry: That would be nice to implement, but, to be honest, no, we don't have anything like that going on. With Marvelous, our parent company, yes. Falcom is a completely separate entity. Even though we have been working in an almost exclusive relationship for several years, we are not officially exclusive with them. So, we don't have access to their materials early. A lot of times we need to wait for a Japanese retail release before we even get our hands on their games. Part of that I think is because they're such a small team over there and they don't have a dedicated localization team like other companies do. They need all free hands working on their Japanese releases until those are done. Then they can start communicating with us about localization and what to do about a western release. Dtoid: We've also noticed a similar relationship sprout up between XSEED and D3, the company behind Earth Defense Force and Onechanbara, which is actually a Bandai Namco subsidiary. How did that get started and is that something you see continuing? Berry: XSEED actually worked with D3 one time before on the Nintendo DS. In Japan, the game was called Riz-Zoawd and here it was released as The Wizard of Oz: Beyond the Yellow Brick Road. We did work on that a long time ago, but you're correct, this is a relationship we've renewed in the past year or so after D3 announced they were going to focus on digital and mobile products. I'm not sure about D3's relationship with Bandai Namco specifically in the US, because, as you know, there are lot of Bandai Namco games out of Japan that don't get published in America. I would think Bandai Namco would focus on getting most of their Japanese games out instead of the D3 lineup. So, we just had an opportunity to work on those titles, and we just jumped at the chance. Onechanbara, in particular, is made by Tamsoft, the same team that made the Senran Kagura series, so that was a very easy decision for us because we know Tamsoft does put out some... nice gameplay. Many of us also have been EDF fans for years, so we were very happy to get both of those titles.  Dtoid: Speaking of Senran Kagura, initially, XSEED seemed cagey about releasing that series here in the West. But, lately, we've been getting all of them. What changed? Berry: Due to the subject matter, how it would be received at retail, or even by fans for that matter, we tested the waters by releasing Senran Kagura Burst as a digital-only title on the [Nintendo 3DS] eShop. That was a big success. The fans loved it. And despite some criticisms from the press side for bringing it over, overall, it was more positive than we expected. Plus, the sales numbers were there, so we decided with the next one, Shinovi Versus on PlayStation, to give it a limited physical release and see how it went. That also exceeded our expectations. At this point, I think we're pretty much set and committed to the franchise. But the producer, [Kenichiro] Takaki-san, loves to push the envelope further and further each time. Estival Versus takes it up another notch, but we're still dedicated to the franchise. We want to keep going with the series, because the fans keep asking for it. Dtoid: Touching on the criticism you mentioned, there has been a lot of discussion in the industry surrounding gender equality and sexism. Has this impacted how you approach and handle Senran Kagura or perhaps some of the other games you localize for western audiences? Berry: I think it all depends on the content of the game. The ESRB is surprisingly very accommodating. They have stated very clearly that their job is to rate the material and not to censor anything. If it ever gets to a point where there's some content that gets us to an AO rating -- none of the platform holders will approve an AO-rated game -- so, only in an extreme case like that where we are forced to scale back some of the content would we go that route. Dtoid: Have you had to back away from certain games for that reason in the past? Berry: There are various games from other publishers -- not necessarily Marvelous -- that seem to push things a bit too far. I'm not going to name titles, but it's something we continue to deal with, especially some of the newer titles coming out from Marvelous. There's a new game called Uppers from Takaki-san that was just announced... Dtoid: Oh, I actually wanted to ask you about that and Valkyrie Drive. Berry: So Uppers does have some elements in there that we will need to get a better look at to see how much of an issue it will be in the US. And Valkyrie Drive, pretty much the entire game is based on that kind of stuff. That's another one we're going to have to learn more about to see if it's even feasible to release in the West as they are. Because, if we have to edit them down too much or censor too much content, then, at that point, we have to consider if it's even worth doing. Because the fans that want the game, they want it uncensored, and censoring the content isn't going to appease the people that had no interest in buying it anyways. Dtoid: Mr. Takaki also worked on the rhythm game IA/VT Colorful. Is it true there are no plans to localize that title? Berry: That is how it's looking right now. You know, a couple of us in the office really love that game. They've been playing in their free time the retail Japanese version.  Dtoid: I actually just recently imported a copy of that and have been enjoying it a lot.  Berry: Good. I'm glad to hear that. Yes, I know for that game -- even the licensing issues in Japan were tough to work out from what I hear. And just even thinking about overcoming those same obstacles for the West just doesn't look feasible right now, which is a shame because it is a great game. Dtoid: I'm aware they're completely different companies and it's a different character, but Sega and Crypton Future Media have published several Hatsune Miku games that are quite similar to IA/VT Colorful here in the West. Are you aware of any particular reason why that situation is different?  Berry: To be honest, I'm not sure how Sega works that out with Hatsune Miku or how that license would be different than the IA license. Dtoid: I'd like to talk about Bokujou Monogatari (which was known as Harvest Moon in the West until recently, when it was renamed Story of Seasons -- though Natsume continues to release games under the Harvest Moon brand). What is going on there? Berry: Those discussions were going on for years. I think Marvelous wanted to own the rights to their own IP, and, over the years, as development costs go up higher and higher, I think it might have finally reached to the point where if they couldn't own their IP in the West, maybe it wasn't as viable to put together a multi-million dollar [development budget]. So, I know those were discussions that were going on for years between Marvelous and Natsume, because the Harvest Moon trademark is registered by Natsume in the West. I think it finally got to the point where the decision had to be made. Do we bite the bullet and rebrand it now or continue working where we don't even have worldwide control over our own IP? Dtoid: You have one of those games here with you today, a crossover game, right? Berry: Yes, Return to PopoloCrois: A Story of Seasons Fairytale. That is a crossover game in Japan that used the Bokujou subtitle, which is why we're able to use the Story of Seasons name here. But that title is very much a PopoloCrois game first with Story of Seasons farming elements thrown in as a secondary game feature. Dtoid: Will we be seeing a lot more Story of Seasons games and spin-offs in the future? Berry: The Bokujou/Story of Seasons IP is [Marvelous'] most valuable IP. So that's one we'll focus on moving forward. Dtoid: What about Rune Factory (a spin-off series of the Bokujou Monogatari franchise)? Berry: There are continuing discussions on how to keep the Rune Factory series going, despite Neverland, the original developers, no longer being around. Hopefully, something will come of that in the not too distant future, because Rune Factory 4 was the best-selling title in the series, I believe, and it's a series that's been growing and growing over the years. Marvelous knows fans are clamoring for a sequel and are looking for ways to make it happen. Dtoid: Do you ever foresee Marvelous doing simultaneous worldwide releases for its games? Berry: We may attempt it on a future unannounced title for next year. Every now and then Japan masters up very early and sits on the code for a certain amount of time with a preset release date in mind for their launch strategy in Japan. That would give us an opportunity to catch up on our localization. It just depends on how much volume of text there is to be localized and how much work it involves. But it is something we would love to be able to do in the future.  Dtoid: Is the recently announced PC port of Little King's Story an example of that? Berry: That is something we're handling out of the US office completely by ourselves. Marvelous did assist us with finding a good company that could do the HD conversion. And of course we need to license the title from them, because it's their IP. But other than that it's completely us, where we're communicating with the company that's in charge of the company in charge of the HD conversion on a day-to-day basis. And then it will be uploaded onto Steam on our account for a worldwide release, as well as other digital delivery platforms, such as GOG. Dtoid: You're also publishing a fighting game, Nitroplus Blasterz, which is a genre we don't typically associate with XSEED. Is this something we'll see more of? What spurred the interest there? Berry: The main reason is because it's being done by Marvelous and they asked us if we wanted to do it. To be honest, at first, we weren't quite sure, because even though we have a lot of otaku in the office, even they didn't know a lot of the characters on the roster. But once we got our hands on the game and sat down in Examu [the studio behind the Arcana Heart series] and the director, it just looked great. So we're like, okay, we think even in the West, even if people don't know the [visual novels] the characters are coming from, this is a great fighting game on its own. So that's when we decided to go for it. Dtoid: A challenge many fighting games not on that Street Fighter tier face is a difficulty keeping the community alive. Do you have any initiatives to keep the game in the public consciousness, the tournament scene, and have people playing it for a long period of time? Berry: That's something we're looking into. Thankfully, in our office we have three people who are pretty active in the fighting game community. Those are the people who took the game out to the Prelude II event and the main SoCal Regionals event this past weekend.  [The people at these events] have been great at saying how to get a game out there, how to get players to notice. We've already held a couple small tournaments and are looking to keep momentum after release to perhaps continue holding tournaments with cash prizes and keep the community involved in the game. Dtoid: Thanks for taking the time to speak with us. Is there anything else you'd like to tell the fans? Berry: Just thank you for the continued support. We couldn't be more thankful for all the pre-orders especially. A small company like us, pre-orders, we live and die by them, because that determines if retailers are going to carry our titles or not. We've had a great couple years thanks to the tremendous fan support and we hope to keep that momentum going into 2016. Dtoid: Yeah, you've had a few big successes with The Last Story, Rune Factory 4, and Story of Seasons recently, haven't you? Berry: A couple months ago we announced Rune Factory 4 eclipsed 160,000 units in North America and Story of Seasons has sold more than 100,000 units in North America. Story of Seasons, in particular, that was the fastest title of ours to reach 100,000 units. So we are very happy about the successful rebranding of the Bokujou series. For a small company like us, those are fantastic numbers, and both of those titles continue to do well ... I think we're in a very good place right now -- probably the healthiest the company has been in years.  Dtoid: That's great. I'm really glad to hear it. Berry: (Laughs) We're very busy. Our entire team is just swamped all the time, but they love what they do, so we can't really complain. It's better than not being busy enough! Dtoid: Thanks again, Ken. [Note: This interview has been edited for clarity and brevity.]
XSEED interview photo
From Falcom to farming and fighters
Ken Berry is the Executive Vice President and one of the founding members of XSEED Games, one of the premier localization houses responsible for bringing Japanese games to western audiences. Earlier this week at an XSEED-hos...


Senran Kagura photo
Senran Kagura

Senran Kagura 2: Deep Crimson out now for 3DS


Hakuna matata
Sep 15
// Kyle MacGregor
Senran Kagura 2: Deep Crimson, the latest entry in Marvelous and XSEED Games' bawdy action franchise, is now available for Nintendo 3DS in North America. The new release is available via the eShop for $39.99, as well as ...
Senran Kagura 3DS photo
Senran Kagura 3DS

Senran Kagura 2: Deep Crimson launches September 15


August 27 in the UK and Europe
Aug 19
// Kyle MacGregor
Senran Kagura 2 will release on September 15 in North America, XSEED announced today. The Nintendo 3D-exclusive beat-'em-up will be available for $40 via the Nintendo eShop or as part of the $50 boxed "Double D Edition," whic...
Senran Kagura photo
Senran Kagura

You can grab Senran Kagura 2: Deep Crimson in Europe next month


It's almost time to fight some boobs
Jul 30
// Laura Kate Dale
Senran Kagura 2: Deep Crimson is one of those games that probably know full well already if you're interested in buying or not. My job is to let you know when you can do that, if you want to do that. The newest Senran Kagura ...
Boob size photo
Boob size

Senran Kagura producer: Small boobs need to be moved by hand


Larger breasts are easier to work with
Jun 18
// Steven Hansen
Senran Kagura is known for its large breasted women, but the series is tapped far as size goes. "If they got any bigger than this (he points to the screen where a particularly busty Estival Versus character is leaning toward ...
Senran Kagura photo
Senran Kagura

Senran Kagura 2 has 3D boobs


Yep, those were some boobs alright
Jun 16
// Laura Kate Dale
Let's not dance around the huge pair of elephants in the room, Senran Kagura 2: Deep Crimson is a 3DS game about girls who look twelve years old but are totally over eighteen so it's not pervy, fighting until all their clothe...
Senran Kagura photo
Senran Kagura

Fake VR boob goggles showed me that 'two party politics' are no good for gaming


Maybe it was inevitable
Mar 31
// Jonathan Holmes
Last week, Steven Hansen did a news story about some fake boob-infused videogame consoles that Marvelous made up to promote the next Senran Kagura game. I did a video about those videos for our YouTube channel, and it w...
Senran Kagura photo
Senran Kagura

Senran Kagura sticks tongue through cheek with jiggling website, fake boob-based consoles


Fake fake-boob-based?
Mar 25
// Steven Hansen
We're a day away from Senran Kagura: Estival Versus' Japanese release on PS4 and Vita. I stumbled upon this page of the series' website, which is to say someone linked to it, gobsmacked, on Twitter, where I clicked on it and...
Valkyrie Drive photo
Valkyrie Drive

Marvelous, Senran Kagura creator launch new series


Valkyrie Drive multimedia project announced at AnimeJapan
Mar 22
// Kyle MacGregor
Marvelous is launching a new franchise that appears to be more salacious and sexually-charged than Senran Kagura, if that even sounds possible. The publisher revealed a new mixed media project at this weekend's AnimeJapan ex...
Senran Kagura 2 photo
Senran Kagura 2

Senran Kagura 2 bounces westward this summer


Kenichiro Takaki continues to wrap the world in happy boobs
Mar 10
// Kyle MacGregor
Once upon a time, XSEED seemed pretty cagey about publishing the Senran Kagura games. Nowadays the plucky localization studio can't seem to bring the danged things over fast enough. Yes, you probably read the headline where ...
Senran Kagura photo
Senran Kagura

Senran Kagura: Estival Versus gets a whole new batch of voyeuristic screenshots


I wasn't kidding, was I?
Jan 26
// Brittany Vincent
There's been a serious lack of Senran Kagura on Destructoid over the last few months, and I'm here to resolve that problem with a batch of screenshots from Senran Kagura: Estival Versus. The latest images include Asuka, Ikaru...

Review: Senran Kagura: Bon Appétit!

Nov 12 // Brittany Vincent
Senran Kagura: Bon Appétit! (PS Vita)Developer: MeteorisePublisher: XSEED GamesReleased: November 11, 2014MSRP: $14.99 Bon Appétit! gathers the entire Senran Kagura cast for a cooking competition set up to offer the winner a scroll that can grant a solitary wish. With such an astonishing prize on the line, word travels quickly to all the sprightly young ninja as they enter the cook-off to nab the scroll for themselves. Of course, it's all a front, a scheme from a geezer who wants to see the girls traipsing around in sexy aprons, but you can't fault an old man for trying. The girls give it their all and set out to humiliate one another in the name of making their dreams come true, and that's where you come in. Once you've started the game proper, Story Mode is where you'll want to head first to unlock special outfits, accessories, and extra content. You can choose from a healthy amount of the Senran Kagura girls, like Asuka, Ikaruga, Hibari, Hikage, and the rest of the gang. Each girl is saddled with her own brief snippet of visual novel-styled narrative as to why she's pursuing the special scroll. Most are hilariously awful, littered with double and triple entendres that revolve around the male anatomy or breasts. Asuka is one of the worst perpetrators, but I was consistently astounded by the localization team's unmatched efforts to go the extra mile and ensure line after line was simultaneously corny and sexually charged. [embed]283649:56308:0[/embed] It's fairly impressive, to be honest, and despite how absolutely inane it can be, refreshing to see a game nearly devoid of male characters take casual racy speech and toss it out so carelessly. It may be considered fanservice "for men," but it certainly isn't the men the girls are not-so-subtly flirting with in-game, and that's something I can get behind. If I were a lesser person, that could have been a dirty remark, but I'll refrain for the purposes of this review. After you've chosen a girl you'll partake in a multi-stage cooking competition, which locks your girl in fierce combat with varying opponents. Like a racier Iron Chef, dishes are established at the beginning of the match for both parties to create, with both girls assigned a station and their own cooking tools and materials. Except you don't ever actually do any cooking. Instead, you whip up the tasty meals assigned to you by way of pressing buttons in time to the beat -- this is a rhythm game, after all. Near the bottom of the screen are two tiers where symbols corresponding to the Vita's face buttons appear. It's your job to hit them as the music plays, a la Bust A Groove or PaRappa the Rapper. Sometimes you'll need to tap the note until the number above it reaches zero. You'll have to hold notes occasionally as well, while tending to button presses above or below it. The directional buttons come into play as well, so you'll have to think fast when two are on-screen at the same time. It's quite challenging on the highest difficulty setting, especially when it comes to songs with a higher BPM, though you're never given the option to select a song for each stage. There are three breaks in each song where the judge (the lecherous Grandpa himself) takes a moment to sample the dishes you've crafted thus far, and if you've managed to keep your ninja's meter full (as opposed to your opponent's color filling the bar) you'll come out on top. If by the end of the match you've created the superior dish each time, you'll emerge victorious. At the end of each judging round, the player on the losing end of the battle will have her clothes ripped in strategic places a bit more each time until she's left totally naked but for chibi anime faces to cover up the naughty bits -- because we're not adults here or anything and a little bit of nipple is far more scandalous than making penis joke after penis joke -- but I digress. At the end of each song the victor is subjected to a "humiliating" pose in which they're drizzled with chocolate syrup or various dessert toppings as they pose sensually. And then it's gone, done, onto the next one, because if you want to see the rest of the characters, you've got to get to work unlocking them through Story Mode. Otherwise, you could choose Arcade or Free Play for the thrill of the rhythm game without the unlockables. Unfortunately, the game's biggest pitfall comes in the form of the songs themselves. They're not exactly what I'd call memorable, with tunes channeling wedding marches, bizarre Christmas-like holiday doppelgangers, and a cavalcade of instrumental (and occasionally vocal) songs that are instantly forgettable. While you're locked in a heated cooking battle, it's easy to forgive this fact, but the most basic building block of a rhythm game is its songs. These songs simply aren't strong enough to act as the backbone of a title that revolves solely around them. There are a couple with vocals that will at the very least stand out, but for the most part they feel like accompanying background tracks in any run-of-the-mill JRPG. Luckily, they're just rollicking enough to provide a challenge and I suppose that's all that's really warranted here, though some cutesy pop songs could have spiced things up considerably. Still, this is a surprisingly meaty title that'll have you coming back again and again to best one difficulty level after another, even if it's just to collect special accessories with which you can outfit your girls. They're hilariously pandering (I chose a military outfit paired with a pacifier and cat ears) but they do alter the way your girl appears in each scene, even when she's hard at work cooking. It also seems that band-aids are the lingerie of choice for most of the girls. Who knew? I was hoping for some hardcore BDSM gear to really round things out, but the best I could find was a collar. The outfits paired with dialogue snippets make for some side-splitting screenshots, but if you take them be forewarned that the Senran Kagura: Bon Appétit! logo will be superimposed at the bottom right of each one for some unknown reason. Everything in this strange little rhythm game comes together in some weird way, from the girls posing as desserts to the fact that this is a musical cooking competition. It's a fluffy bit of cotton candy that works well with the core cast of characters, and Senran Kagura devotees as well as rhythm game fans alike should find something to enjoy here, even if it's just the fact that nearly every character route has inappropriate banter.
Bon Appétit! Review photo
Light and delicious
Some may call Senran Kagura inherently tasteless, but the series of action-packed brawlers has depth and satisfying combat. The games have swept the handheld community mainly because of their increasingly risqué conten...

Senran Kagura Cooking photo
Senran Kagura Cooking

Senran Kagura Bon Appétit hits Vita on November 11


Feeling peckish? Pick up a Penguin!
Oct 21
// Kyle MacGregor
Senran Kagura Bon Appétit launches in North America on November 11, Marvelous announced today. The PlayStation Vita exclusive will then arrive in Europe the following day. The rhythm game is a spin-off of "the popular...

Review: Senran Kagura: Shinovi Versus

Oct 14 // Brittany Vincent
Senran Kagura: Shinovi Versus (Vita)Developer: Marvelous AQLPublisher: XSEED GamesReleased: October 14, 2014MSRP: $49.99 Senran Kagura: Shinovi Versus explores the legendary shinobi, whose ninja (read: teenage girls) train in separate schools, one of which you’ll choose at the beginning of the game to follow through a special story mode and additional missions. You’ll be able to choose between 20 different brawlers in this third-person Dynasty Warriors-like adventure, where the order of the day is running your opponent into the dirt, slashing them up until you’re declared victor. This usually means your opponent has been left with shreds of her outfit left clinging to her body, humiliated on the field. Sound sexy? It’s a little more hilarious and over-the-top than sexualized, and that’s what makes the game work so well. That’s right, amongst double-doses of fanservice, bits of ecchi comedy sprinkled into several visual novel-styled expository scenes, and fragments of character development, you’ll pepper the unfortunate bad guys with light and strong attacks, dashes, and more. You’ll have the opportunity to rack up astronomical combos, in the neighborhood of 500-hit combos (and up) when you really get going. Or more, if you can stay in range of the several baddies tossed your way. The action is frenetic and furious, with combos performed via well-timed button presses and an advanced parry system that allows players who wish to delve further to defend themselves in a much more engaging manner. Juggling enemies with air dashes and ultimate attacks will keep you busy as well, but the fact of the matter is there’s plenty here to ensure you don’t get bored, even if it does feel repetitive as you continuously press the same buttons. There’s nothing groundbreaking about combat, but it feels satisfying all the same, especially when you watch that combo number rise all the way past 1000. It’s an addictive feeling, even if the banter between girls doesn’t quite make sense during combat, or when the arenas you’re fighting in feel constricted and narrow. As you fight you earn energy that can be unleashed via “Shinobi Transformations,” which allows for more powerful attacks. When your fighter takes enough damage, eventually her clothing and equipment will tear and deteriorate, leaving plenty of skin on display. Bouncing bosoms and pert bottoms can be seen everywhere, but the scenes that show them off are skippable. If it’s not something you want to stick around and see, you can skip past the transformation sequences themselves and get right back into battle. But if you want to get an eyeful, go ahead and soak it all in, because these scenes happen multiple times per battle. You can also go and view the character of your choice outside of battle just in case you didn’t get enough of them while locked in combat. When you’re not dueling with other shinobi or nameless bad guys, you can customize your characters as you level them up after each grueling battle with different hairstyles, clothes, and additional accessories. They’re fun to collect and can be quite silly when you head into battle, but keeping your favorite fighter decked out in different duds can be just as fun as beating the pants off your opponents — literally, of course. Or skirt. Or blouse, whichever the case may be. Unfortunately, this otherwise solid brawler is plagued by longer load times interspersed between campaign segments. Waiting to get started in the mission and waiting to restart is especially painful, and given the amount of action going on on-screen with some of these parts, it’s hard to understand why such long loading times are actually necessary. They’re a minor annoyance, granted, but still a gripe that players will no doubt notice. In many cases, the camera will also conspire to annoy the heck out of you with frustratingly obtuse angles, but luckily these bits can be worked around by manually fiddling with the analog stick. It’s important to note as well that Shinovi Versus looks and feels great. The cel-shaded character models are polished and move fluidly, and while there’s no English voice cast to choose from, the Japanese voice actresses do an excellent job, especially in terms of the “cute” factor you really need in games like these. You really feel as though you’re viewing a piece of animation, and it shows. It’s leagues ahead of Senran Kagura Burst in terms of both animation factor and content offering. If you’re a fan of the franchise or want to get in on some good, old-fashioned melee combat with undies and lady bits in between, Senran Kagura: Shinovi Versus is a great place to start. Sure, it’s silly, superficial, and more than a little bit ridiculous, but that’s what makes it so darn fun. And if you dip into this Senran Kagura offering, chances are you’ll want to delve into the others as well. Buyers, don’t leave your Vita at home, ‘cause it’s Senran Kagura at night and it’s bouncin’, bouncin’.
Senran Kagura review photo
Bounce, baby, bounce, b-bounce, b-bounce
In the world of Senran Kagura, excess is the rule. The outfits are skimpy, the plot threads are ludicrous, and the breasts are laughably large, so huge in fact that you wonder how the skimpy bras the girls are eventually stri...

Senran Kagura Vita photo
Senran Kagura Vita

Senran Kagura: Shinovi Versus hits Vita next month


The ninjutsu showdown begins October 14
Sep 19
// Kyle MacGregor
Senran Kagura: Shinovi Versus is cutting a trail to North America on October 14, XSEED Games announced today. The PlayStation Vita brawler will strike Europe the very next day. The story is a continuation of Senran Kagura Burst, wherein groups of teenage ninja girls fight one another with stuff like giant frogs and huge stacks of pancakes. You know, because reasons.
Senran Kagura photo
Senran Kagura

'Draw' the Senran Kagura girls in this strange crossover


Yes, more Senran Kagura news
Sep 08
// Brittany Vincent
Looks like there's another Senran Kagura game on the horizon, but before you get too excited, it's a crossover with Toast's Drawgirls and Senran Kagura: New Wave. Drawgirls is a picture discovery game where it's your jo...
Senran Kagura photo
Senran Kagura

Senran Kagura: Estival Versus could feature transparent costumes


Might as well just fight in the nude at this point
Sep 03
// Brittany Vincent
Several new details have dropped about the latest iteration of the Marvelous fighting series Senran Kagura: Estival Versus. The game will be introducing four new characters: three sisters named Renka, Hanabi, and Kafuru, and ...
PS4 and Vita photo
PS4 and Vita

PS4 getting Disgaea 5, Earth Defense Force, Ys, Gundam and Senran Kagura


A bunch of these are coming to Vita, too
Sep 01
// Steven Hansen
More news from Sony's pre-Tokyo Game Show conference. NIS is working on Disgaea 5 for PS4 after the recent Vita port of Disgaea 4. It's coming out in 2015. A new Hot Shots Golf meant to capitalize on the PS4's socia...
Senran Kagura photo
Senran Kagura

Here are some Senran Kagura: Shinovi Versus screens in English


Finally, I can read what's going on...for the plot
Aug 30
// Brittany Vincent
XSEED Games has released a handful of translated screens from Senran Kagura: Shinovi Versus, so we can finally understand what's being said during all of that clothes-ripping and hack-and-slash action. I mean, if you care&nbs...
Senran Kagura 2 photo
Senran Kagura 2

This Senran Kagura 2 corn puff snack promotion is just as risque as you'd expect


Can corn puff snacks be risque?
Aug 01
// Brittany Vincent
Senran Kagura 2: Deep Crimson has featured collaborations recently with restaurant items based off the many Pair Battle characters seen in-game, and now more have sprang up. Just like a certain something else that you guys li...
Senran Kagura  photo
Senran Kagura

Senran Kagura's Head Mount π-Play is really quite titillating


Op, op, op, oppai Senran Kagura
Jul 14
// Brittany Vincent
Senran Kagura series producer Kenichiro Takaki and some of the rest of the Marvelous staff decided to have a bit of a laugh at the expense of VR headsets and the hype surrounding them, and the result is just about what you'd ...
Senran Kagura 2 photo
Senran Kagura 2

Senran Kagura 2 trailer sure is very Senran Kagura


That ground-pound also sure is something
Jul 05
// Kyle MacGregor
Marvelous is keeping its cheeky money-printing machine going strong with Senran Kagura 2: Deep Crimson. The latest effort from self-proclaimed "huge boob producer" Kenichiro Takaki is due to be unleashed in Japan starti...
Senran Kagura PAL release photo
Senran Kagura PAL release

Senran Kagura Bon Appétit rating suggests EU release


Australian Classification Board labels rhythm game MA 15+
Jun 30
// Kyle MacGregor
Senran Kagura: Bon Appétit is everything but confirmed for PAL territories. The PlayStation Vita cooking rhythm game was handed a MA 15+ rating from the Australian Classification Board, foreshadowin...
Senran Kagura photo
Senran Kagura

It's out of the frying pan and into the fire with Senran Kagura: Bon Appétit!


Also, boobs
Jun 16
// Brittany Vincent
There's a real dearth of rhythm games out there these days, so I take them any way I can get them. Senran Kagura: Bon Appétit! looks like a frantic and quite fun rhythm game in the vein of the Hatsune Miku titles...
Senran Kagura photo
Senran Kagura

Senran Kagura: Shinovi Versus looks great in a 3D environment


This new trailer really shows off its assets
Jun 16
// Brittany Vincent
For the longest time while watching this latest Senran Kagura: Shinovi Versus trailer, I thought I was looking at a bowl of Jello sitting on a table that someone wouldn't stop tapping. But then I realized it was actually a v...
Senran Kagura photo
Senran Kagura

E3's Senran Kagura showcase is both titillating and ridiculous


Ninja gals show off their assets at E3 2014
Jun 13
// Natalie Kipper
The Senran Kagura series takes fan-service to new heights in the upcoming brawler Senran Kagura Shinovi Versus and Senran Kagura Bon Appetít!, a rhythm cooking game. Both titles were available to demo at XSEED's booth at E3 2014.
Senran Kagura Bust photo
Senran Kagura Bust

Senran Kagura 2 changing room: See all the game assets


Asstits
Jun 06
// Steven Hansen
Why do they heave so much when they're stationary? That just seems unhealthy. They have worse breathing problems than pugs. Oh, and there's some AR stuff so you can have the anime girls hang out on your desk and meet your real life anime girl figures.

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