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Phantasy Star Online photo
Phantasy Star Online

You got BlazBlue in my Phantasy Star Online


The newest crossover
Jul 14
// Chris Carter
Every time I write about Phantasy Star Online 2, my heart aches a little. It's nice that there's an english language patch out there, but so many fans don't want to play the game without a proper localization, so I'm stuck w...
Phantasy Star Online photo
Phantasy Star Online

Phantasy Star Online is getting an anime series


Based off the second core game
Jul 13
// Chris Carter
Phantasy Star Online 2: The Animation is now in production. It will feature an all-new original story on Earth, and it will be a part of an eight-point initiative to celebrate Phantasy Star Online's 15-year anniversary. Hey you know what would be really cool, Sega? A real Phantasy Star Online 2 localization. Phantasy Star Online 2: The Animation [Sega via idigitaltimes]
Tembo the Badass Elephant photo
Tembo the Badass Elephant

Game Freak's Tembo the Badass Elephant drops on July 21


Draws first blood on PC, PS4, Xbox One
Jul 10
// Jordan Devore
I've covered Tembo the Badass Elephant only once -- back when it was unveiled in March -- and the side-scrolling action game is nearly ready for us with a July 21 launch on PS4, Xbox One, and PC. Nice to not drown in promotio...
Streets of Rage photo
Streets of Rage

3D Streets of Rage hits the...3DS in two weeks


I'm in
Jul 10
// Chris Carter
Streets of Rage is one of those games that doesn't get old for me, and I sure as hell wouldn't mind buying it again in 3D for $5.99. While it was originally slated for a July 16 release, Sega has announced that it will be pus...
Stella Glow photo
Stella Glow

Stella Glow coming to Europe spring 2016


Better late than never
Jul 10
// Kyle MacGregor
Stella Glow is coming to Europe next spring, NIS America has announced. The strategy role-playing game is the last effort from Japanese studio Imageepoch, which closed its doors back in May after filing for bankruptcy. Sega r...
Pitchford interview photo
Pitchford interview

Pitchford: Fans wrong to sue Gearbox over Aliens: Colonial Marines


Also talks why the game failed
Jul 10
// Brett Makedonski
Gearbox Software's 2013 Aliens: Colonial Marines is possibly the best recent example of a game gone completely awry. The reception was almost universally negative from fans and critics alike. The pre-release footage was ...
Company of Heroes 2 photo
Company of Heroes 2

Company of Heroes 2 is getting a 'British Forces' pack


$12.99
Jul 09
// Chris Carter
Company of Heroes 2 is a quasi-old game at this point, but Sega isn't done with it quite yet. On September 3, it will be getting a "British Forces pack," which will be sold for $12.99. It includes 15 new units, six comma...
Shenmue 3 photo
Shenmue 3

Uncharted 4 concept artist creates Shenmue print


Buy a print before July 17 to support the Kickstarter appeal
Jul 09
// Vikki Blake
Uncharted 4 and The Last of Us concept artist, John Sweeney, has produced an exclusive print to support the Shenmue 3 Kickstarter.  There are eight large prints (24H x 47W) and 100 smaller prints (16H x 31...
Sega not dead photo
Sega not dead

Sega pledges 'quality,' console game announcement at TGS


Not just mobile and browser games!
Jul 07
// Steven Hansen
Sega bowed out of E3 completely this year as the company continued to wind down relevancy as a developer and publisher of moderate to big budget video games. But wait! Earlier this morning, we reported on Sega boss Hajime Sat...
Dawn of War 3 photo
Dawn of War 3

Sega registers DawnOfWar3.com


Surely it'd be Mid-morning of War by now
Jul 06
// Joe Parlock
It’s funny how many little ways a publisher can screw up and leak (or “leak” if you're a cynic) its upcoming games in 2015. A misworded interview here, a guy walking in and stealing your lunch there, and of ...
Project X Zone 2 photo
Project X Zone 2

Bandai Namco delays Project X Zone 2 until 2016


Have a new trailer to pass the time
Jul 02
// Kyle MacGregor
Project X Zone 2 has been pushed back to early 2016. The upcoming tactical role-playing game, which features a myriad of iconic characters from Bandai Namco, Capcom, and Sega, was previously announced for an autumn release i...
Sonic Boom photo
Sonic Boom

Fire & Ice isn't the only Sonic Boom game on the horizon


Sonic Dash 2 is already on Google Play
Jul 01
// Chris Carter
You want more Sonic Boom? No? Well too bad! It looks like you're getting a new 3DS game sometime in the near future, and Sonic Dash 2: Sonic Boom has just been released on Google Play. It features the newly-wrapped cast ...
Free Steam weekend photo
Free Steam weekend

A bunch of Total War games are free to play this weekend


Have a favorite?
Jun 25
// Jordan Devore
My goodness, Creative Assembly's tactical Total War series has been around for 15 years now. There's a sale for the occasion, naturally, but it goes further than that: Shogun: Total War and Medieval: Total War have landed on ...
Sega PS3/Vita sale photo
Sega PS3/Vita sale

Celebrate Sonic's birthday with cheap Sega games on PSN


Look away, Knuckles!
Jun 23
// Jordan Devore
Oh shoot, it's Sonic's birthday today! He's 24 years old. I find that unsettling for some reason. Anyway, Sega is holding a celebratory sale on PlayStation Network. Besides Sonic games, this is an inexpensive way to score Yak...

Total War: Warhammer changes the game of war

Jun 18 // Alessandro Fillari
Moving away from the historical settings of Rome and Attila, the Warhammer lore opens things up considerably for some intense and incredibly over the top action. Set in the high-fantasy universe, players will be able to choose one of four factions (Empire, Greenskins, Dwarves, and Vampyre) and build their nations, either through diplomacy, economics, or the raw might of their military forces. When things come to blows, each faction possesses its own unique style of combat and tactics that the opposing armies will have to deal with.The combat mechanics during battles have been greatly expanded. Units can utilize more moves and abilities from close range attacks to long-range tactics through magic or muskets. Along with the Hero characters, which can be leveled up and imbued with new skills to boost their units, players will be able to summon monsters and other creations to help their armies in a pinch. During one battle between the Empire and Greenskins, one of summoned a massive spider known as Arcanarok, which spawned mini-spiders that mowed down enemy units. I was very impressed with the sense of scale and the pace. I'm interested in seeing more of what the units can do once developed further.Rest assured, the nation-building gameplay from past titles is still present in Warhammer. But naturally, how each of the factions will go about expanding its civilization will vary. As each faction possesses its own unique culture, traditional diplomacy and negotiation may not be as effective as the swing of an ax, and some factions will be more focused on engagements than others. For the Empire, it'll have the traditional and more civilized routes for expansion with politics, trade, and economics as its biggest tools. But when it comes to showing off military might, the Empire will utilize its siege cannons and Demi-grifs to lay waste to invaders.For the Greenskins (Orcs), players will have to use brute force and cunning to expand their own empire. As Orcs don't really have much interest for diplomacy and the political aspects of nation-building, they choose the more direct approach to get what they want. While they possess the standard warrior and shaman classes, the latter who can utilize spells to summon giant constructs to stomp their foes, they also make use of kamikaze goblins that use leather wings to fly into enemy units. Launching catapults, they can be manually aimed while in flight for precision targeting.While the title is in pre-alpha, and the build we saw was hands-off, I was incredibly impressed with what I saw. The new visual aesthetic and a rich setting offers so much potential for what the Total War series can do within the fantasy genre. As you can spend countless hours with just one faction, building them up and taking down opposing forces, I'm very interested in seeing how much lore they can fit into this title. Though Creative Assembly was very hesitant to share any details about the Dwarf and Vampyre factions, it was very clear in stating that all of the factions will be very developed and possess their own unique cultures that will alter how they function on the world stage.It's still a ways off, but the folks at Creative Assembly are on track with developing something unique. Obviously, it's quite a departure for what the series has done before, but it's still very much a Total War title through and through.
Total War: Warhammer photo
Creative Assembly changes the scenery
The Total War series is known for its focus on intense real-time combat and simulation-based nation-building gameplay. As one of the more historical games, the series has garnered a lot of respect from fans and many critics a...

ATLUS photo
ATLUS

Stella Glow launches on 3DS this holiday season


Complete with that $49.99 'Atlus tax'
Jun 15
// Kyle MacGregor
Stella Glow is coming to North America this holiday season, Atlus USA just announced. The upcoming RPG is likely to be the swan song project for Luminous Arc developer Imageepoch, whose recent bankruptcy filing isn't expected to impact the title's release. Atlus is exhibiting Stella Glow at E3 this week, so expect some impressions out of us soon.
Yu Suzuki photo
Yu Suzuki

Is Yu Suzuki teasing something Shenmue related at E3?


Don't play games with my heart
Jun 14
// Chris Carter
As I've told people many times before, Shenmue II was a near-religious experience for me. I remember nearly every minute I spent with it at launch on the original Xbox, and it came at a perfect time in my life when I rea...
Sega photo
Sega

Sega: 'We weren't too happy' about the Wii U version of Sonic Boom


3DS is the flagship now
Jun 11
// Chris Carter
Collectively, the Sonic Boom series was the worst selling Sonic subfranchise in history. It only managed to scrape together under 500,000 copies for both the Wii U and 3DS platforms. Big Red Button, who handled the ...
Sonic Boom photo
From out of nowhere
Sonic Boom didn't do too well on 3DS and Wii U. They were two of the worst performing Sonic games in history, and were rated very poorly across both platforms. Despite that, the cartoon series is doing very well. Sonic B...

E3 2015 photo
E3 2015

E3 2015: A look back at the most memorable moments of E3


Do you remember these classic moments?
Jun 08
// CJ Andriessen
We are a week away from E3 2015, which is promising to be the most exciting yet. An estimated 50,000 people are expected to attend the three-day event to try out the latest and greatest video games from the top developers and...
SEGA photo
SEGA

Sega promoting Alien: Isolation with scary eels


Would you eat this to maybe win a copy?
Jun 07
// Kyle MacGregor
Alien: Isolation launches in Japan this week and Sega is promoting it in the creepiest way possible. Over the next week in Tokyo, folks will have an opportunity to feast on the closest thing to a real live Chestburster on thi...
Total Warhammer photo
Total Warhammer

Okay, Total War: Warhammer looks awesome


Don't let us down
Jun 04
// Jordan Devore
Some folks were invited to see Total War: Warhammer. We were not. But thanks to the power of the Internet, we can all share in the absurd spectacle. I sincerely hope Creative Assembly works its magic here. The premise alone is the stuff of dreams. I am curious what the DLC situation will be like for this game. "Extensive," probably.

Destructoid chats with Archie's Ian Flynn about Mega Man and Sonic's second 'Worlds Unite' crossover

May 22 // Chris Carter
Chris Carter: Why did you ultimately decide to create another Mega Man and Sonic crossover? Was there unfinished business with "Worlds Collide?" Ian Flynn: “Worlds Collide” was one of those once-in-a-lifetime opportunities, so we poured all our love into it. When we got the opportunity to revisit the idea in “Worlds Unite,” it was great to revisit the premise, but it begged the question: how do we top the last go-around? The answer, of course, was to go bigger, bolder, and with even more crossovers! C: Speaking of "Worlds Collide," how would you rate the sales of those issues in comparison to the regular Mega Man line? I: They were huge. People really responded well to “Worlds Collide.” Hopefully folks will be just as enthused for “Worlds Unite.” C: Did the decision to split them up between different comic lines work well? I: It did! It brought some extra attention to Sonic Universe and Mega Man. We made sure to make it very clear and easy to tell which issue readers needed to pick up next as they jumped from title to title. C: As you may know, there's been a polarizing reception to Sonic Boom, particularly when it comes to the games. How would you sell the inclusion of that subfranchise into the "Worlds Unite" universe? I: The games established the characters and world in that media, the comics and cartoons expanded upon that and have been very well received. The Boom characters help balance the franchise representation -- two types of Mega Man, two types of Sonic -- while also bringing some much-needed levity to an otherwise very dramatic adventure. C: As a follow-up, what went into choosing the additional Capcom universes to represent in "Worlds Unite?" There's massive amount of rich universes to pick from, so it must have been difficult. I: It was really hard to choose, because I wanted to play with all the toys! But we narrowed it down to those we thought would best mesh with Sonic and Mega Man. Resident Evil wouldn’t exactly fit the tone of brightly colored animal-people and robots, right? Capcom was very receptive and supportive. C: I'm really jazzed that the Red Arremer is making an appearance. What's your favorite non-Mega Man/Sonic character that will be joining the fray? I: It’s no secret that I’m a huge Skies of Arcadia fanboy, so having Vyse and the crew show up makes me happy. And I’ve always wanted to play around in the Street Fighter universe, and I had a lot of fun with those characters. C: Can you talk a bit about when the Mega Man X storyline will take place in regards to the game series? I: Everything kicks off some time after Mega Man X7. Axl is a member of the Maverick Hunters, and the Next-Generation Reploids have yet to appear. C: Finally, I asked this years back, but I'll ask it again! What are the chances of getting a standalone Mega Man X comic series? I: Unfortunately, a Mega Man X series is just not in the cards right now. C: Thanks for your time! The 12-part "Worlds Unite" storyline will begin on May 27 at comic shops across the country (and digitally), and will span roughly three months across issues of Sonic the Hedgehog, Sonic Boom, Sonic Universe, and Mega Man. Feel free to peruse the gallery above for a ton of amazing artwork, preview pages, and cover art, some of which has never been seen before.
Mega Man and Sonic photo
It starts next week
Back in 2013, Archie Comics released a rather groundbreaking crossover -- "Sonic & Mega Man: Worlds Collide." It was a joint effort between Capcom and Sega properties, and brought the two iconic heroes together to battle ...

Sad Miku photo
Sad Miku

Sega slaps Hatsune Miku: Project Mirai DX with a delay


Oh, good...
May 19
// Kyle MacGregor
Hatsune Miku: Project Mirai DX will not be launching next week, as was originally the plan. The Nintendo 3DS rhythm game has been delayed until September 8 in North America and September 11 for Europe, Sega just announced alo...
Sega photo
Sega

Sega reveals list of mobile games pulled for quality concerns


No longer a mystery
May 18
// Chris Carter
Earlier this month Sega let us know that they would be pulling a number of games from the Android and iOS marketplaces for "quality concerns." Now we know exactly what those games are. While you can get a full look at the lis...
SEGA posters photo
SEGA posters

This Jet Set Radio print is unreal


Sega classics reimagined
May 15
// Jordan Devore
Nothing like a jolt of awesome art to wake you up on a sleepy Friday. Art dealer Cook & Becker has teamed up with Sega for a series of poster-sized prints based on some of our old favorites from Jet Set Radio to Phantasy ...
Sonic short film photo
Sonic short film

Sonic lets Robotnik die in this sad short film


I'll never call him Eggman
May 14
// Jed Whitaker
I've seen a lot of disturbing Sonic the Hedgehog content online, but this one is probably my favorite. A boy dressed as Sonic wanders around his town looking for adventure until he spots a very Dr. Robotnik-looking fellow wi...

Sega's Thunder Blade makes a fierce return in the 3D Classics Series

May 13 // Alessandro Fillari
Originally released in 1987, Thunder Blade brings players to the helm of a heavily armed attack helicopter as they battle waves of foes in tanks, jets, and battleships across a variety of locations. Much like the other Sega offerings of its time, the story is kept light in favor of offering accessible and fast arcade-style gameplay. You're the good guy, everyone else is bad -- shoot them. Though unlike most other shoot-'em-up titles, Thunder Blade features a unique take on perspective, as the action will transition from an overhead angle to the over-the-shoulder look similar to Space Harrier during key sections of the stage. This dynamic switch of perspective made it a welcome fit for the 3D remaster. "We felt that this point of view was extremely well suited for a stereoscopic 3D conversion," said producer Yosuke Okunari. "When we went to actually build the game out in 3D, we found that it gained a very unique sense of actually being suspended in their air, and was even more impactful than the original game. This same thing happened with 3D Galaxy Force II, where by implementing stereoscopic 3D, the game's visual view point style transcended in to its final form, you could say." Thunder Blade has made the transition quite well, and the new hardware has done wonders for the gameplay. The frame rate is rock solid, and the controls for the 3DS are super sharp and make controlling the attack chopper feel very accurate. The left stick controls movement and altitude, while both shoulder buttons control speed (increase and decrease). Though the 3DS is a far cry from the control scheme found on the original arcade release -- which featured a flight stick and a special chair that sought to emulate the cockpit of a helicopter -- I can safely say that 3D Thunder Blade is a fine port, and the action still kept me on my toes during the hectic battles. Much like the other 3D Classic titles, Thunder Blade makes exquisite use out of the new 3D visuals and hardware. One of the most striking elements is its depth of view during altering perspectives, and the new 3D visuals do well to enhance the view and sense of movement during the action. Though the draw distances unfortunately haven't been improved, I was still quite impressed with how the visuals sharpened up. Interestingly enough, the transition to 3D meant having to design the new visuals around the new perspectives independently, and layering them on top of one another. "For this version, we had to implement 3D separately for each of these three types of scenes," said the producer. "The boss stages were particularly difficult. The original game actually had preset depths. Even more so than some of the Genesis games, there were a number of situations where we wouldn't really have to worry about if we left them in 2D, suddenly [having] paradoxical situations when we put them into 3D." "Thunder Blade has three types of gameplay for every stage. The first are scenes that are from the top-down, which allow you to fully appreciate and enjoy changing your helicopter’s altitude. The second are scenes that are 'over the shoulder,' which are reminiscent of After Burner II. The last are the boss battles, where you are not able to change your altitude but you are placed into a forced-scroll situation where you can control your speed and progression. There are no other games that allow you to experience these three types of gameplay all in a single game." Though they were keen on keeping the 3D remaster as it was with the original title, they did implement some new features -- both out of necessity and the desire to include new content with the original game. As some areas didn't take to the new 3D visuals too well, such as shadows glitching out and boss battles resulting in odd bugs, they had to be cut in order to preserve the experience. But in order to make up for this, they implemented a stage that's brand new to the original Thunder Blade. Okunari stated that the new level will be consistent with the rest of the game and really offer an exciting finish. "The new stage feels natural and uses the graphical style of the era, all while taking advantage of the stereoscopic 3D to deliver a scene where you flying into the center of a base, reminiscent of the final Death Star scene in Return of the Jedi. The boss has a really awesome background to it as well, so I encourage everyone to check it out." Not only that, there's the new Arrange mode which is unlocked after completing the arcade mode. In Arrange Mode, players will control an alternate helicopter with different weapons and tackle stages that have some additions to them. While the the original arcade mode is exciting, the extra content goes above and beyond what I expected. I was pretty damn pleased with how 3D Thunder Blade turned out. It helped to scratch that shooter itch I had after playing Space Harrier and After Burner, and Thunder Blade definitely holds its own. While the style and approach is a bit different, I still found it to be a welcome addition to the Classics series. And it's a fine 3D remaster, too. This title is a good one to close out the spring phase of the Classics series, and it'll definitely hold you over till the summer titles come a knocking.
Sega 3D Classics photo
Sans crazy arcade installation
It's been a real joy re-experiencing classic titles from Sega's past. With the recent releases of Outrun and Fantasy Zone II bringing back some serious nostalgia trips, the folks at Sega have still got plenty of 3D remasters ...

Sega financials photo
Sega financials

Sega calls Alien: Isolation sales 'weak' at 2.1 million


And a poor showing by Sonic Boom
May 11
// Brett Makedonski
Creative Assembly's Alien: Isolation was one of the most well-received games of 2014, but "well-received" seemingly doesn't cut it for its publisher. Sega released its year-end financial results today, and in it expresse...
SEGA photo
SEGA

Sega axing various mobile games due to quality concerns


No word on the exact titles
May 10
// Kyle MacGregor
Sega will soon remove a number of its games from mobile marketplaces, the company announced. The company wouldn't say which games will be disappearing or how many, just that a number of them will be pulled from the Google Pla...

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