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Tomorrow Children photo
Tomorrow Children

The Tomorrow Children beta returns this weekend


The only 'big game' I care about
Feb 05
// Jordan Devore
I attempted to play the recent beta for The Tomorrow Children only to realize that, darn it, I was a few hours too late. After going through the brief tutorial section, I rode on a subway that was supposed to run to a town wi...
Ark on Xbox One photo
Ark on Xbox One

Ark: Survival Evolved has more daily players on Xbox One than Steam


The console port debuted Dec. 16
Dec 29
// Jordan Devore
Several developers have put their work-in-progress games up for sale on Xbox One. How's that initiative working out? In the case of at least one game, Ark: Survival Evolved, very well. According to Studio Wildcard co-founder ...
Terraria: Otherworld photo
Terraria: Otherworld

Terraria: Otherworld is coming along


Now releasing in 2016
Dec 29
// Jordan Devore
Re-Logic is keeping itself plenty busy with work on Terraria (content updates, mobile/console fixes, launching next year's Wii U version) and its new spin-off game, Terraria: Otherworld, which has shades of tower defense. It'...
Minecraft photo
Minecraft

Minecraft is doing well on Wii U


Topping the charts in Japan
Dec 28
// Jordan Devore
We could have predicted Minecraft: Wii U Edition would be a hit. It may be a late arrival compared to other console ports, lack GamePad inventory management, and cost $29.99, but it's Minecraft. Even the knockoffs have done w...

Starbound combat photo
Starbound combat

Starbound's combat update should make fighting more interesting


Secondary abilities, new weapon types
Dec 08
// Darren Nakamura
I'll admit: my hype for Starbound is nowhere near the level where it was two years ago. Being in beta for that long can do that. After my group exhausted the quest lines for the first iteration, we never really went back, des...
Astroneer photo
Astroneer

Reshape planets with a friend in Astroneer


I'm so into this
Oct 07
// Jordan Devore
It's morning still. I feel way too groggy to let out an audible "whoa!" while watching a trailer for a video game, but Astroneer managed to elicit one anyway. Two, actually. It was the player-controlled terrain deformation th...
Q-Games photo
Q-Games

The Tomorrow Children looks so dang cool


Tokyo Game Show overview
Sep 16
// Jordan Devore
The Tomorrow Children was among the first games to make me want to buy a PlayStation 4 sooner than later. While Bloodborne ultimately pushed me in that direction, I'm still captivated by Q-Games' uncanny game about exploring,...
DQB photo
DQB

Dragon Quest Builders gets trailer, out January 2016


Dragon Quest meets Minecraft
Sep 15
// Steven Hansen
Square Enix showed off the opening cinematic for Dragon Quest Heroes and its director proceeded to explain block-building games as if Minecraft isn't also huge in Japan (it is). Builders is an in-house Square Enix projec...
Terraria photo
Terraria

Terraria hits Mac and Linux at long last


PC save files are compatible
Aug 12
// Jordan Devore
Several years later, Terraria is still going strong. After a round of open beta testing, the Mac and Linux versions of the popular sandbox game have launched. If you're a Windows player, you won't need to pay for these new po...
Terraria photo
Terraria

More frequent updates are planned for Terraria


Also Terraria 2 and mod support?
Aug 03
// Joe Parlock
In an interview with PC Gamer, Terraria’s lead developer Andrew “Redigit” Spinks announced that going forward, there will be more frequent but smaller updates to the game. Talking about the recent 1.3 update...
Terraria x Nintendo photo
Terraria x Nintendo

3DS and Wii U won't get Terraria until early 2016


Eyes shouldn't have teeth
Jul 30
// Jordan Devore
Retailer listings suggested Terraria was destined for 3DS and Wii U and that's still the case. It's coming. Eventually. Re-Logic and 505 Games anticipate an "early 2016" release. Both offer touch controls. 3DS has support for...
Minecraft photo
Minecraft

Minecraft 1.9 is coming to cut your head off in The Combat Update, first snapshot released


Hope they take a good look at Terraria
Jul 30
// Joe Parlock
When not diving into their Scrooge McDuck-style pools of money, the folks over at Mojang have announced they’re working on Minecraft 1.9, dubbed The Combat Update. Three guesses as to what it’s going to be about. ...
Dragon Quest Builders photo
Dragon Quest Builders

Don't write off Dragon Quest Builders just yet


Interest rising
Jul 22
// Jordan Devore
That first image of Dragon Quest Builders (PS3, PS4, PS Vita) didn't do much for me. "Huh? Dragon Quest through the lens of Minecraft? Uhh, okay." *closes tab* These latest screenshots are more substantial. The "Camp" bar in ...
Crashlands photo
Crashlands

Building, crafting, crashing, and laughing in Crashlands


I am a poet
Jul 14
// Darren Nakamura
I'm fighting the urge to do the lazy blogger "if X and Y had a baby" thing, but I don't know if I can help myself. Crashlands looks like what would happen if The Behemoth (BattleBlock Theater) were to develop Klei Entertainm...
Minecraft Hololens photo
Minecraft Hololens

Wow, Minecraft on Microsoft's HoloLens looks hot


The power of Microsoft money
Jun 15
// Darren Nakamura
We have seen snippets of Minecraft on HoloLens in the past, but at Microsoft's E3 press conference today, a couple of presenters showed off something that had us putting up the respect knuckles. With a special camera showing ...
Terraria photo
Terraria

Terraria is coming to Wii U and 3DS


Eyeball shall cast all sinners asunder
Jun 08
// Joe Parlock
It's looking as though Terraria is coming to 3DS and Wii U, if a recent Amazon listing for the game is anything to go by. Now I know, Amazon has a pretty bad habit of just listing any game it can think of in the hopes it...
Terraria 1.3 photo
Terraria 1.3

Terraria 1.3 has mine carts and a release date: June 30


Terraria jumps the shark
May 28
// Darren Nakamura
Every time a new Terraria update trailer comes out, I find myself watching and rewatching it to try to pick out things that are new. The most obvious one in this 1.3 trailer is the mine cart. Now that it's here, it surprises...

Review: Kerbal Space Program

May 05 // Jordan Devore
Kerbal Space Program (Linux, Mac, PC [reviewed])Developer: SquadPublisher: SquadReleased: April 27, 2014 (version 1.0)MSRP: $39.99 This is a game built to last. There are people out there spending hundreds of hours playing, learning, and teaching Kerbal Space Program and I'm not talking about some miniscule group of superfans. It's the kind of game that, whether you like it or not, comes creeping into your mind when you're supposed to be off doing literally anything else. It's contagious. There are a lot of deep, dense systems at play, and getting a handle on even the basics (knowing apoapsis from periapsis, prograde from retrograde) necessitates a commitment to learning real-world science and game mechanics before it "gets fun." I mean, sure, cobbling together a rocket, to use that word loosely, is enjoyable. At first. But then I came to realize what was possible in this sandbox and grew restless, forever in search of the next self-set milestone. However much effort you put into Kerbal, you'll get exponentially more back. Early on, you're met with one humbling experience after another. I went into the tutorials all bright-eyed and cheerful before the overwhelming reality of physics (my most dreaded subject in high school) came crashing down on me. The game's cartoon alien astronauts, the Kerbals, are a welcome sight. Their oddball expressions and mannerisms help warm up what would otherwise be a cold, calculated simulation. Not long into a training mission, one of them told me the job at hand "should be pretty easy even if you're not a famous rocket scientist like myself." Not a moment later, there I was, licking my wounds and wondering why that Kerbal had turned my home office into a house of lies. I'm not sure I've ever failed a videogame tutorial multiple times before. This is confidence-shattering stuff. My first hour or so is a blur by now, but I took notes along the way. "Intimidating homework," I summarized. Reading instructions, re-reading them, trying to do what they describe, failing, then repeating the process and inching slightly closer to success -- this is how it goes. Until, suddenly, it clicks. Bliss. [embed]291550:58433:0[/embed] The first time my rocket lifted off correctly, I cracked a smile and laughed with astonishment. It was joyous. Incredible. Then the thing started spinning out of control and the Kerbals trapped inside were doomed. I knew it, but did they? Those poor, brave, totally naive little green men. Upon failing the lesson, my instructor said he wasn't expecting disaster to strike. Personally, I had been counting the seconds. It gets better, though. You, the player, get better. On Twitter, I was told to seek out community-made guides and I'll echo that advice. The in-game tutorials aren't nearly as clear or hands-on as I would've liked, and a lack of grammatical polish didn't make using them any easier. Walkthroughs and wikis might as well be mandatory. There are folks out there like Scott Manley who are producing exceptional videos, and I'd be so lost without them. The simple act of watching someone else solve a problem -- escaping the atmosphere without burning an obscene amount of fuel, matching a distant vessel's orbit, saving a Kerbal lost in space (sorry!) -- can be enough to give you that edge. Thankfully, constructing rockets is simple. You drag individual components onto a 3D stage and snap them together. It's not quite building with LEGO bricks, but given the game's complicated subject matter, it is surprisingly close. Which parts you select for your ship and in what order, however, can be overwhelming. That's more of a problem in Sandbox mode, where you're given total freedom with a vast list of similar-looking pieces, than in Career mode, where new technology trickles in as you grow your space program from the ground up. Another surprise: the controls are, relative to learning astrodynamics, not too tough to figure out. The user interface is initially confusing, what with all of the gauges and that intimidating navigation ball to monitor, but Kerbal Space Program makes smart use of the keyboard. Cobbling together a bunch of ships and finally getting one of them to orbit the Earth-esque planet Kerbin for the first time is an awesome feeling. As in, awe-inspiring. It's a big milestone -- one I won't soon forget -- but there are countless more to tackle. You can switch to a map of space to track your vessel's trajectory and set up maneuvers to reach, say, the Mun (moon), or an asteroid, or make the journey back home. Actually, you can do whatever you want -- this is an open-ended game, after all -- but maybe don't sprint before you can crawl. For me, there is such a thing as too little structure in games, and for that reason I found myself switching back and forth between Kerbal's Sandbox and Career modes. The latter has a tech tree and jobs for you to take on. Newcomers will find its scope far more comfortable. As you gain science points by conducting research in the field and transmitting the data to your base (or physically bringing it and your spacecraft back safely to Kerbin's surface), you'll unlock access to more advanced gear. As you complete jobs -- testing specific parts at certain speeds and altitudes, or taking tourists on a ride without killing them, for example -- you'll get funds to upgrade your space program. A third mode, Science, rests in between Sandbox and Career. You'll still have to earn new parts by collecting science points, but, unlike Career mode, you won't need to worry about your space program's money or reputation woes. There are also several standalone scenarios, some of which were created in collaboration with NASA (get this game into schools!), that bypass the whole planning and building process and put you straight into an active mission. They're a great worry-free practice environment. Outside of those core modes, there are numerous mods to tinker with. The game has attracted a passionate, talented, dedicated community of players and creators. Even if the developers at Squad stop supporting Kerbal Space Program with new content and polish updates, I'm convinced this game will still be relevant a decade from now. My main fear of simulation titles is that I'll get bored. But, come to think of it, not once was I bored with Kerbal Space Program. I may have felt confused, and irritated, and hopeless at times, but those setbacks were fleeting. My desire to improve remains steadfast. Even the smallest accomplishments feel like massive victories, and once you experience that euphoria, you won't want to quit. Watch your ambition soar. [This review is based on a retail build of the game provided by the publisher.]
Kerbal Space Program photo
Science doesn't screw around
I might have never touched Kerbal Space Program had it not been offered as a review assignment. What a tremendous shame that would've been. From a comfortable distance, I had seen enough of this hardcore rocket-building and ...

Goat Simulator DLC photo
Goat Simulator DLC

GoatZ DLC brings fire-breathing zombie elephants to Goat Simulator


Also includes boring human zombies
May 05
// Alissa McAloon
Zombies are coming to Goat Simulator and absolutely no one is surprised. The zombie-filled GoatZ expansion calls itself "the only survival game on Steam that isn’t in Early Access," which is only a little untrue. ...
Starbound update photo
Starbound update

New Starbound update adds pets and teleporters


And what else? I don't know; SLIME!
Apr 21
// Darren Nakamura
It seems like these are being pushed out more frequently now. The last stable update to Starbound came out about three months ago, but before that it had been nearly a year. That said, this update seems much less substantial ...
GTA V PC photo
GTA V PC

GTA V may be seven discs on PC


Leaked photos appear to show LOTS of disc art
Apr 09
// Laura Kate Dale
[Update: A separate source reached out to us privately to independently verify that these images and the number of discs are accurate.] If a post that appeared on reddit earlier today is to be believed, the physical version o...
ATARI photo
ATARI

Atari's buggy, unfinished Asteroids MMO is out now


...on Steam Early Access
Mar 27
// Kyle MacGregor
Atari has taken a break from bullying indie developers to release Asteroids: Outpost, a gross and twisted cash-in on the beloved space shooter that first delighted arcade patrons in 1979. The "open world sandbox survival game...
Xbox One & PC photo
Xbox One & PC

State of Decay: Year One Survival Edition debut trailer, releases April 28


GOTY 2013, if you don't mention The Last of Us to me
Mar 19
// Stephen Turner
State of Decay was one of those pleasant surprises back in 2013. Sure, the sandbox/RPG-lite horror game was a little rough, but it was an intense experience full of free flow situations, base building, and likable survivors....
Goat Sim on Xbox photo
Goat Sim on Xbox

Lick the world: Goat Simulator releases for Xbox One and Xbox 360 in April


Better tell the teens about this
Mar 13
// Jordan Devore
Oh, right, Goat Simulator is coming to Xbox One and Xbox 360. That's happening in April. This short new trailer says as much, but there's another reason to watch: a real goat stands on an Xbox One. It tickles me knowing they...
Terraria: Otherworld photo
Terraria: Otherworld

Terraria: Otherworld's GDC trailer drops more hints about its alternate universe


Crystal defender
Mar 12
// Darren Nakamura
When Terraria: Otherworld was announced, it was difficult to tell from the trailer what makes it stand apart from its big brother Terraria or futuristic half-cousin Starbound. Developer Re-Logic's description gave some insig...
Terraria: Otherworld photo
Terraria: Otherworld

Terraria: Otherworld trailer shows an alternate dimension to the sandbox


'Not Terraria 2'
Feb 16
// Darren Nakamura
Whoa. What's this? A new game in the Terraria universe? I have just recently been getting back into the similar-but-unrelated Starbound, so this is especially interesting news right about now. Re-Logic released the above alp...
Windward photo
Windward

Windward: RPG lootin' on the high seas


Sea-ablo
Feb 10
// Darren Nakamura
To a sailor, a ship represents freedom. It grants the ability to go anywhere and do anything. In Windward, players take on the role of a captain, dropped into a tropical archipelago sandbox. True to theme, there are many opt...

Saints Row IV: Re-Elected is a prettier mash-up of aliens and sex toys

Feb 02 // Brittany Vincent
Saints Row IV: Re-Elected (PlayStation 4 [tested], Xbox One)Developer: Volition/High Voltage SoftwarePublisher: Deep SilverRelease: January 20, 2014MRSP: $49.99 The "Re-Elected" edition comes packaged with the updated PS4 edition of Saints Row IV, all the previously-released DLC, the expansion Gat Out of Hell (which I enjoyed thoroughly), and the Enter the Dominatrix feature – one of the best reasons to check out this re-release, especially since it features a host of deleted scenes from what would originally become Saints Row IV. It's basically a faux documentary told in an engaging fashion, and one of the best aspects of the entire package – save for the actual game, of course. If you already played through the game, you won't find anything changed here. The boss of the Saints has somehow managed to strong arm their way into becoming the President of the United States. In a sense, you may as well be a superhero – perhaps that’s why you end up getting super powers later on in the game. The game is centered around making the player feel as awesome as humanly possible, which it does accomplish in several ways. Zinyak, the alien mastermind behind enslaving humanity and committing a hundred other heinous deeds, is a well-read megalomaniac who’s content to toy with the Saints leader in any way he can, including depositing him or her into a virtual Steelport that’s been conquered and is teeming with Zin soldiers. It's your job to take him down. [embed]287011:57124:0[/embed] You do just that while navigating a simulation of the Steelport you know and love from Saints Row: The Third, getting yourself into a bunch of situations such as the Saints boss being whisked away into a ’50s-styled sitcom world where “golly gee” is about as rude as one can get, the hilariously awful dubstep gun, and the text-based adventure game snippets found nestled within the game. The introduction of superpowers to the mix is what ends up making Saints Row IV what it is, however. It’s empowering to be able to leap up tall buildings, slam into enemies with a lethal ground pound, or sprint through Steelport faster than a speeding bullet. Ice, fire, and other elemental powers are instrumental in incapacitating Wardens, larger Zin soldiers that wreak havoc on you if you amass a full wanted rating, and jumping across the city can be pretty exciting. Unfortunately, super sprint renders vehicles virtually useless, so that's one less thing you've got to engage in, but the array of other powers makes up for it. The leader of the Saints is consistently witty and fun, whether you choose a male or female avatar, and one of the biggest attractions of the game. “Romance” options, some great retro gaming references, and an excellent soundtrack accompany your jaunts about town, and if you’ve ever wanted to smack someone in the head with a writhing tentacle sword, this is your chance, especially given the upscaled visuals, additional content, and the just-released Saints Row: Gat Out of Hell. There’s plenty to do in Saints Row IV: Re-Elected, whether you're coming in as a new player or are here strictly for the additional content. As an aside, I want to mention that I’m pleased with where Saints Row has taken me before, but I’m ready for a new frontier. A new city. A new crew to run with. I had my fun with Steelport and the Saints, but perhaps it’s time for a new story. We’ll always have long car rides, er, sprints through the city...and this is the definitive way to experience Saints Row IV.
Saints Row IV: Re-Elected photo
Good to go for a second term
Saints Row IV is absolutely crazy. It is, without a doubt, one of the most off-the-wall sandbox experiences you can have on a console or otherwise. It's an excellent cooperative adventure as well, and it delivers the franchis...

Starbound update photo
Starbound update

Starbound update includes new race, new combat, new universe


First stable update in almost a year
Jan 28
// Darren Nakamura
Wow. It has been a long time. I thought that maybe I had missed a stable update somewhere along the line, but by Chucklefish's own admission, this is the first one since last March. To take a step back, development on Starbo...
Besiege photo
Besiege

Medieval contraption builder Besiege looks splendid


The incredible death machine
Jan 27
// Jordan Devore
Word of Besiege has gotten to me slowly, but now that it's here, I feel obligated to pass the message on. This is a physics-driven medieval puzzle game about building killer contraptions, like this ingenious windmill on wheel...

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