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10:00 PM on 03.12.2014

Laser-filled The Binding of Isaac: Rebirth .gifs bring me joy

The official Tumblr for The Binding of Isaac: Rebirth has been rolling out regular, punchy updates for a while now -- lots of blurbs that, while exciting, haven't necessarily been worth a full post here. Being the fan of .gif...

Jordan Devore

3:00 PM on 03.12.2014

Proven Lands explores colorful, procedurally generated planets

Exploring space is awesome. It always has been, and it always will be. With the rise of procedural content generation, the potential for utterly massive universes to explore has been unlocked, and a flood of titles are showi...

Darren Nakamura



Review: Tower of Guns photo
Review: Tower of Guns
by Patrick Hancock

As a combination of the first-person shooter genre and the modern-day roguelikes, Tower of Guns is being pushed as a “lunchbreak FPS.” After playing, I can say this is a pretty accurate description, except I only have 40 minutes for lunch. Runs can be completed in under an hour, but tend to lean more towards that hour mark. Tower of Guns will also require quick mouse dexterity and your probably-now-rusty circle-strafing and bunny-hopping skills.

It’s addicting, satisfying, and nails its themes better than most games of its ilk. As if we needed another great roguelike, in steps Tower of Guns

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6:30 PM on 03.03.2014

Procedural Death Jam cites Spelunky and FTL as influences

Roguelikes have seen a surge in popularity in the last few years, with some titles reaching the highest levels of indie game success, like FTL: Faster Than Light or Spelunky. However, despite the recent focus on certain game ...

Darren Nakamura

3:00 PM on 02.18.2014

Here's some more info on FTL: Advanced Edition

We've known an big update is coming to the wonderful FTL but we've got a bit more information as to what will actually be in the upcoming Advanced Edition. One of the big things that's caught my eye is the addition of a Clone...

Alasdair Duncan

10:30 AM on 02.05.2014

Watch The Dungeoning get built from the ground up

Game development can be a long process, and those on the outside of it rarely get to see what goes on at the very beginning other than concept art. The reason is typically that the early iterations of any game are generally ...

Darren Nakamura



Review: Sorcery Saga: Curse of the Great Curry God photo
Review: Sorcery Saga: Curse of the Great Curry God
by Wesley Ruscher

With the amount of role-playing adventures I’ve journeyed through in my life that culminate in apocalyptic showdowns, I’m a little tired. Save the world, rinse, and repeat. It’s so rare that a Japanese RPG deviates from this path. Perhaps it is why I mostly enjoyed last year’s critically panned Time and Eternity. The game was a mess -- both in gameplay and with its unnecessarily perverted sidekick -- yet amidst its troubles I found its overall theme refreshing.

We live in a world full of problems: some big and some small. And while they may all not be the most altruistic, it doesn't change the fact they still may be important or, at the very least, interesting subject matter to us. This is what Time and Eternity excelled at, and it’s something Sorcery Saga: Curse of the Great Curry God does even better.

Besides, saving the world is overrated.

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Review: Soul Fjord photo
Review: Soul Fjord
by Darren Nakamura

Ouya users have not had a lot to be excited about for a while now. Excepting a few titles like Towerfall, there is not much worth owning on the microconsole, and especially few games that are not available elsewhere. As one of the more hyped titles, Airtight Games' Soul Fjord was looking like it could be a good reason to own an Ouya.

The elevator pitch is great. Soul Fjord is a rhythm-based, hack-and-slash roguelike with a truly unique setting that crosses 1970s funk and 13th Century Norse mythology. Protagonist Magnus Jones has to fight for his right to party after being denied access to Valhalla. Unfortunately, unlike Jones's expertly coiffed afro, Soul Fjord falls flat in its execution.

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7:00 PM on 01.23.2014

This week's Humble Bundle deal is all roguelike

Okay, you can wail and gnash your teeth at the term "roguelike" all you want but it looks like it's stuck and indeed, it's the theme for this new Humble Weekly Sale. You know the deal: you get three games on a pay-what-you-w...

Alasdair Duncan



Kim Swift's Soul Fjord out this month, still Ouya only photo
Kim Swift's Soul Fjord out this month, still Ouya only
by Steven Hansen

The new game Airtight Games and Kim Swift (Portal, Quantum Conundrum) joint, Soul Fjord, will be released on January 28 exclusively for the Ouya. A year ago, the exclusive inspired faith in the platform. After subsequent Ouya backlash and eventual cold indifference, it just seems a bit sad to see the 70's soul viking game release to the Ouya.

It would be nice if, like Towerfall, this can get itself extricated from the Ouya eventually, but Ouya funded development so it looks like it's stuck. Hopefully I can at least buy the Austin Wintory (Journey, Banner Saga) soundtrack separately. Love me some good funk.

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3:45 PM on 01.13.2014

Here's some juicy info on The Binding of Issac Rebirth

With all the hullabaloo about Mew-genics, I forgot that Team Meat's Edmund McMillen was still working on the the new The Binding of Issac: Rebirth. Edmund has posted a big Q&A about the game's development that makes me r...

Alasdair Duncan



Risk of Rain is my new roguelike obsession photo
Risk of Rain is my new roguelike obsession
by Jordan Devore

Given my taste in games these days, I should have been able to get into Rogue Legacy.

It contains most of the elements I look for in this new generation of roguelikes which may or may not actually be much like Rogue, but for reasons that remain a mystery, the experience never fully clicked. I like what I've played of the game -- which is admittedly not a whole lot -- but I'm also happy to let Rogue Legacy just sit in my Steam library unnoticed. Disappointing, but plenty of you did enjoy it and there will always be others for me. This style of game is decidedly "in" right now.

The last roguelikes I got heavily invested in were The Binding of Isaac and Spelunky. I'm talking hundreds and hundreds of hours between the two. And that's nothing compared to people out there who can boast four-digit hour counts. I'm certain they exist. While it might be too early to call it now at only 27 hours of play ("only"), I'm going to do so anyway; I think I've found my latest obsession, and it's one not nearly enough of you are playing: Risk of Rain.

In an effort to help change that, I've examined why I find this game so compelling.

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5:00 PM on 12.27.2013

Why Spelunky on PC was my real game of 2013

When it comes to working out which games are eligible for our Game of the Year voting process, the issue of a re-release is a thorny one. Plenty of games are either console or PC exclusive, only to have a version come out a y...

Alasdair Duncan

4:00 PM on 12.13.2013

Rogue Legacy patch adding bosses, rooms, and more

An excuse to pump more hours into Rogue Legacy will present itself soon enough. Cellar Door Games has teased what's to come in patch 1.2, which should be going live any day now: Five new boss remixes. "These battles will be ...

Jordan Devore

11:30 AM on 12.13.2013

Steam Early Access: Dungeon of the Endless looks awesome

I don't think we've talked about Dungeon of the Endless. Let's. The self-described "roguelike-like" tasks you with exploring dungeons as you head to the planet's surface all while protecting the generator of your crashed spa...

Steven Hansen

7:00 PM on 12.10.2013

Nice: Catacomb Kids will be funded on Kickstarter

The Kickstarter for Catacomb Kids will be funded when the campaign closes in approximately a day's time. Designer FourbitFriday has release a couple of video demonstrations since we last checked in with this roguelike platfo...

Jordan Devore