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10:30 AM on 02.05.2014

Watch The Dungeoning get built from the ground up

Game development can be a long process, and those on the outside of it rarely get to see what goes on at the very beginning other than concept art. The reason is typically that the early iterations of any game are generally ...

Darren Nakamura



Review: Sorcery Saga: Curse of the Great Curry God photo
Review: Sorcery Saga: Curse of the Great Curry God
by Wesley Ruscher

With the amount of role-playing adventures I’ve journeyed through in my life that culminate in apocalyptic showdowns, I’m a little tired. Save the world, rinse, and repeat. It’s so rare that a Japanese RPG deviates from this path. Perhaps it is why I mostly enjoyed last year’s critically panned Time and Eternity. The game was a mess -- both in gameplay and with its unnecessarily perverted sidekick -- yet amidst its troubles I found its overall theme refreshing.

We live in a world full of problems: some big and some small. And while they may all not be the most altruistic, it doesn't change the fact they still may be important or, at the very least, interesting subject matter to us. This is what Time and Eternity excelled at, and it’s something Sorcery Saga: Curse of the Great Curry God does even better.

Besides, saving the world is overrated.

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Review: Soul Fjord photo
Review: Soul Fjord
by Darren Nakamura

Ouya users have not had a lot to be excited about for a while now. Excepting a few titles like Towerfall, there is not much worth owning on the microconsole, and especially few games that are not available elsewhere. As one of the more hyped titles, Airtight Games' Soul Fjord was looking like it could be a good reason to own an Ouya.

The elevator pitch is great. Soul Fjord is a rhythm-based, hack-and-slash roguelike with a truly unique setting that crosses 1970s funk and 13th Century Norse mythology. Protagonist Magnus Jones has to fight for his right to party after being denied access to Valhalla. Unfortunately, unlike Jones's expertly coiffed afro, Soul Fjord falls flat in its execution.

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7:00 PM on 01.23.2014

This week's Humble Bundle deal is all roguelike

Okay, you can wail and gnash your teeth at the term "roguelike" all you want but it looks like it's stuck and indeed, it's the theme for this new Humble Weekly Sale. You know the deal: you get three games on a pay-what-you-w...

Alasdair Duncan



Kim Swift's Soul Fjord out this month, still Ouya only photo
Kim Swift's Soul Fjord out this month, still Ouya only
by Steven Hansen

The new game Airtight Games and Kim Swift (Portal, Quantum Conundrum) joint, Soul Fjord, will be released on January 28 exclusively for the Ouya. A year ago, the exclusive inspired faith in the platform. After subsequent Ouya backlash and eventual cold indifference, it just seems a bit sad to see the 70's soul viking game release to the Ouya.

It would be nice if, like Towerfall, this can get itself extricated from the Ouya eventually, but Ouya funded development so it looks like it's stuck. Hopefully I can at least buy the Austin Wintory (Journey, Banner Saga) soundtrack separately. Love me some good funk.

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3:45 PM on 01.13.2014

Here's some juicy info on The Binding of Issac Rebirth

With all the hullabaloo about Mew-genics, I forgot that Team Meat's Edmund McMillen was still working on the the new The Binding of Issac: Rebirth. Edmund has posted a big Q&A about the game's development that makes me r...

Alasdair Duncan



Risk of Rain is my new roguelike obsession photo
Risk of Rain is my new roguelike obsession
by Jordan Devore

Given my taste in games these days, I should have been able to get into Rogue Legacy.

It contains most of the elements I look for in this new generation of roguelikes which may or may not actually be much like Rogue, but for reasons that remain a mystery, the experience never fully clicked. I like what I've played of the game -- which is admittedly not a whole lot -- but I'm also happy to let Rogue Legacy just sit in my Steam library unnoticed. Disappointing, but plenty of you did enjoy it and there will always be others for me. This style of game is decidedly "in" right now.

The last roguelikes I got heavily invested in were The Binding of Isaac and Spelunky. I'm talking hundreds and hundreds of hours between the two. And that's nothing compared to people out there who can boast four-digit hour counts. I'm certain they exist. While it might be too early to call it now at only 27 hours of play ("only"), I'm going to do so anyway; I think I've found my latest obsession, and it's one not nearly enough of you are playing: Risk of Rain.

In an effort to help change that, I've examined why I find this game so compelling.

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5:00 PM on 12.27.2013

Why Spelunky on PC was my real game of 2013

When it comes to working out which games are eligible for our Game of the Year voting process, the issue of a re-release is a thorny one. Plenty of games are either console or PC exclusive, only to have a version come out a y...

Alasdair Duncan

4:00 PM on 12.13.2013

Rogue Legacy patch adding bosses, rooms, and more

An excuse to pump more hours into Rogue Legacy will present itself soon enough. Cellar Door Games has teased what's to come in patch 1.2, which should be going live any day now: Five new boss remixes. "These battles will be ...

Jordan Devore

11:30 AM on 12.13.2013

Steam Early Access: Dungeon of the Endless looks awesome

I don't think we've talked about Dungeon of the Endless. Let's. The self-described "roguelike-like" tasks you with exploring dungeons as you head to the planet's surface all while protecting the generator of your crashed spa...

Steven Hansen

7:00 PM on 12.10.2013

Nice: Catacomb Kids will be funded on Kickstarter

The Kickstarter for Catacomb Kids will be funded when the campaign closes in approximately a day's time. Designer FourbitFriday has release a couple of video demonstrations since we last checked in with this roguelike platfo...

Jordan Devore

10:30 AM on 12.06.2013

Check out this teaser for Galactic Princess

This is one of those games that immediately made me sit up and pay attention when I first heard about it. Galactic Princess will be a "Spaceship Survival Sandbox," where players can design their own ship, hire a crew, and sm...

Joshua Derocher



Review: Desktop Dungeons photo
Review: Desktop Dungeons
by Darren Nakamura

Desktop Dungeons has been around for a few years in some form or another. The original low-fidelity freeware alpha has been playable since early 2010, and we saw the first bits of the updated beta in 2011, where the project existed for more than two years. Finally, Desktop Dungeons has seen its official full release, and for the most part, it is the same as it ever was.

That may sound like a condemnation, but anybody who has experience with Desktop Dungeons knows it isn't. Being the same core game with a few added frills is the best thing it could have done.

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Review: Risk of Rain photo
Review: Risk of Rain
by Darren Nakamura

Roguelike elements have been steadily gaining popularity in the past few years, especially among independent developers. Titles like The Binding of Isaac, FTL: Faster Than Light, and Spelunky have taken the ideas of random level generation and short games usually ending in permanent character death, and applied them masterfully to each of their own gameplay genres.

Risk of Rain follows in those footsteps, applying the same roguelike mechanics to an exploration-based sidescrolling shooter. Like the aforementioned games, it can be brutal, with punishingly impossible scenarios and quick defeat for those who are not prepared. Unlike them, Risk of Rain suffers from a few technical issues that detract from what is otherwise a great experience.

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10:00 PM on 11.12.2013

Still into roguelike platformers? Check out Catacomb Kids

Okay, I have to say, Catacomb Kids is such a great title. This is a roguelike platformer for those of us still eager to eat these games up, one in which children venture into the fortress of an ancient sorceress who was lock...

Jordan Devore

11:30 PM on 11.11.2013

This solo eggplant run in Spelunky is a must-watch

It's been some time since we've posted a Spelunky run on Destructoid but, I think you'll agree, this one is worth seeing. If you're familiar enough with the game to know about the eggplant -- it's earned by sacrificing a Mys...

Jordan Devore