hot  /  reviews  /  video  /  blogs  /  forum

roguelike

Seaworthy photo
Seaworthy

Seaworthy: It's like FTL, but with pirates


Well, blow me down
Feb 09
// Jason Faulkner
I always wanted to play a more brutal game centered on pirates, but as the years went by I was continually disappointed. Sid Meier’s Pirates was an interesting ride, but it was too lighthearted for me. Seaworthy, a rea...
Overture photo
Overture

Overture melted my face, has a free demo on Steam


Why yes, you CAN play as a devastatingly powerful Pope!
Feb 04
// Rob Morrow
Overture is the latest retro-inspired offering from Black Shell Games, the talented development team behind the ASCII RPG SanctuaryRPG: Black Edition. It's a charming game, with an adorably chunky pixel art style and an infe...

In Darkest Dungeon, what doesn't kill you only makes you more peculiar

Feb 03 // Rob Morrow
[embed]287116:57147:0[/embed] Some side effects of the stresses you’ll endure exhibit themselves as temporary buffs for set periods during the game (such as while in a dungeon, or until you make camp), while others manifest as long-term positive traits, offering helpful stat boosts and situational bonuses. However, most of the time, the changes affected by the horrors you’ll encounter will present themselves as negative personality traits; hindering your party’s performance, and in some instances wrenching your control over your character’s actions, if only temporarily. It is the wild card, a psychological roll of the dice. This part of your character’s development is mostly out of your control and the results can vary a great deal, ranging from characters that gibber like lunatics in the heat of battle, passing up their turns, to heroes-turned-cowards pushing their way to the back of the ranks, forcing your back-row characters to fight in their place. In some instances I’ve even had members of my party attempt to commit suicide on the battlefield, or self-flagellate in an unsettling display of masochistic ecstasy. When I say mostly out of your control, I feel I should clarify this by adding that you can remedy some of the afflictions and psychological maladies your party will inevitably suffer, but this treatment will come at a hefty cost. Once unlocked by progressing a bit further in the game, you’ll gain access to some of the different buildings within the village that specialize in offering treatment options and pleasant distractions for your disturbed party members. There's a dingy local tavern where gambling, drink, and prostitution offer a brief respite, and serve to reduce the ever-increasing levels of stress your characters carry. If vice isn't of interest, there's also an old abbey you can visit if your characters are so inclined which offers a quiet place for meditation and prayer. Lastly, there is the local sanitarium, offering medieval treatment options which can remove some of the bothersome quirks your party can become afflicted with. As mentioned before, all of these remedies come with a substantial cost. The treatments and amusements aren't cheap, and if you do happen to have the gold to spare, those who elect to cure their various ailments will also have to sit out during the next expedition, requiring you to swap them out for an inexperienced adventurer if you don't have anything better in your roster. It’s a classic risk-and-reward situation. By investing the money to remove the negative traits that are affecting your party’s performance you may find yourself coming up short on funds when you next need to purchase vital exploration gear such as torches, rations, and medicine. There’s also the maintenance of your character’s personal equipment to keep in mind when budgeting for treatment and stress relief. Upgrading armor and weapons as well as the character’s individual skills all cost a good deal of money. Needless to say, Darkest Dungeon will force you to make some very hard choices as you progress; but, that’s all part of fun and challenge the game has to offer. If you’re feeling concerned that the Affliction system will detract from the experience of what is an incredibly solid turn-based RPG, you can rest easy. On paper it may seem like it may be more than you want to deal with, or that the odds are stacked unfairly against you. But once the game’s in play, Red Hook’s experiment in role-playing game design feels like a natural evolution of the roguelike subgenre, and was never frustrating during my time with it. Instead of the mechanical RNG-based, slot machine-like feel of other roguelikes, Darkest Dungeon adds a human element to the equation. While still procedurally generated, the game manages to cleverly disguise that fact somewhat by creating unique characters to explore its world with, each one endowed with their own particular flaws and virtues. The tragic heroes almost feel alive in a way that even scripted characters in narrative-driven RPGs can’t manage to recreate. Darkest Dungeon Early Access launches today on Steam for $19.99.
Darkest Dungeon preview photo
Early Access impressions of Red Hook's impressive gothic roguelike RPG
“If I am mad, it is mercy! May the gods pity the man who in his callousness can remain sane to the hideous end!” – Howard Phillips Lovecraft, The Temple As you might be aware by now, Darkest Dungeon is a vis...

Out There: Omega Edition photo
Out There: Omega Edition

How long can you survive in Out There: Omega Edition?


Mi-Clos' roguelike reminds us how insignificant we are in the universe
Jan 29
// Rob Morrow
Out There: Omega Edition by Mi-Clos Studio is certainly a pretty little thing. Don't let its eye-catching pulp-comic appearance fool you, though. It's a difficult game. Think Oregon Trail meets FTL and you'll have a goo...
Oblitus photo
Oblitus

Oblitus is coming soonlitus


That's about it
Jan 27
// Robert Summa
Adult Swim Games has officially announced that their fantasy 2D roguelike scroller Oblitus is coming soon. How soon? Hell, I don't know, and I guess Adult Swim doesn't know either, since they're not telling us. At the very least, the trailer has some decent music and the art that has accompanied the game appears to be cool as fuck.
Enchanted Cave 2 photo
Enchanted Cave 2

A free roguelike with music by Banjo-Kazooie's Grant Kirkhope? Yes, please!


The Enchanted Cave 2
Jan 26
// Jordan Devore
I'm struggling to stop playing The Enchanted Cave 2 for long enough to tell you about it. Unassuming name and overabundance of roguelikes aside, this browser-based game is terrific. You delve into a cavern in search of gold, ...
Children of Morta photo
Children of Morta

Children of Morta announces stretch goals


Co-op don't come free
Jan 24
// Robert Summa
After giving you a formal introduction of Children of Morta earlier this week, Austin developer Dead Mage has revealed to hack 'n' slash hopefuls the stretch goals of its project on Kickstarter. While an initial funding ...
Children of Morta KS photo
Children of Morta KS

Children of Morta Kickstarter launches today, looks phenomenal


Dead Mage's gorgeous 2D hack n' slash has left me awestruck
Jan 20
// Rob Morrow
Story-driven hack 'n' slash Children of Morta's Kickstarter campaign went live today and it looks absolutely stunning. I cover a lot of retro-inspired pixel-art titles in my work here at Destructoid, but what ...

Vagante wanders onto Steam Early Access

Jan 18 // Rob Morrow
Vagante uses an Affinity Point system to let you customize each of your characters. At the beginning of each run and after exiting each board, you'll have one point that you can assign to unlock new abilities such as Anatomy Studies for the Rogue. This particular perk allows for a greater likelihood getting a critical hit when using daggers. For each class there are four different categories, or trees, that you can invest your points in to further develop your character. Nuke Nine's clever RPG spin on the Spelunky formula has fast become my favorite Early Access title in my Steam library. If you're interested in trying it out for yourself, there's still an earlier demo build available to try out free of charge. Vagante is currently is available on Steam and the Humble Store.
Vagante Early Access photo
Nuke Nine's take on the formula scratches all the itches
When we last reported on Nuke Nine's retro-inspired action platformer Vagante, the title was campaigning for funding on Kickstarter. After unfortunately falling short of its funding goal the developers have brought...

Space Beast Terror Fright photo
Space Beast Terror Fright

Space Beast Terror Fright is my new drug


Nornware's FPS manages to distill the intensity of Aliens
Jan 18
// Rob Morrow
Space Beast Terror Fright is Johannes "johno" Norneby's interpretation of the sci-fi first-person shooter: take the artful tension-building and high-octane muzzle flash from James Cameron's Aliens, add in the corridor c...
Crawl photo
Crawl

Control a three-headed hydra with your friends in Crawl


Update adds many new monsters to embody
Jan 15
// Ben Davis
Crawl, the multiplayer dungeon crawler from Powerhoof where you control the monsters and try to kill you friends, just released a new update on Steam today. In addition to a big list of bug fixes and stat balancing, the Plague Mushroom update introduces a ton of new content.
ATLUS photo
ATLUS

Etrian Mystery Dungeon crawls to 3DS on April 7


Atlus sets roguelike role-playing game's release date in stone
Jan 14
// Kyle MacGregor
Etrian Mystery Dungeon will arrive in North America on April 7, Atlus USA announced today. The project is a collaboration between Atlus and Spike Chunsoft, pairing the character classes and skill trees of Etrian Odyssey with Mystery Dungeon's exploratory roguelike design.  Atlus plans to include a bonus soundtrack disc with all pre-orders and first-run copies of the game.
Crystal Catacombs photo
Crystal Catacombs

Kickstarter-funded Crystal Catacombs arrives on Steam tomorrow


Classic 2D platforming meets roguelike randomness
Jan 14
// Rob Morrow
After nearly three years in development, Levels or Lives' retro-inspired roguelike pixel art platformer Crystal Catacombs is almost ready to make its debut on Steam. Successfully funded on Kickstarter in July of 2012,  ...
Path to the Sky photo
Path to the Sky

Path to the Sky teaser debut, game details revealed


It's been a long time coming, but it's been well worth the wait
Jan 11
// Rob Morrow
I've been talking with Berlin-based solo developer Johannes "Dek" Märtterer since early September of last year. Some of you may already be familiar with his work. He's the creator of the charming neo-retro-sty...
Distant Star: RF photo
Distant Star: RF

Distant Star: Revenant Fleet is an Early Access title to keep an eye on


Blazing Griffin's Scott Boyd gives us some pointers on how to die less often!
Jan 09
// Rob Morrow
I've tried to keep one eye on Blazing Griffin's lovely looking real-time space strategy game Distant Star: Revenant Fleet for a while now, however, the slippery devil somehow managed to sneak past me and ...
The Depths of Tolagal photo
The Depths of Tolagal

The Depths of Tolagal is fairly brutal, but it's also addictive


Have I mentioned the Destructoid community has a great taste in games?
Jan 06
// Rob Morrow
Knowing my penchant for habitually tinkering around with retro-inspired roguelike games that I dig up on Steam, community badass and all-around awesome person Phil Ken Sebben tapped me on the shoulde...
Children of Morta photo
Children of Morta

Children of Morta coming to Kickstarter in January


I haven't been this pumped for a Kickstarter since Hyper Light Drifter
Dec 23
// Rob Morrow
Remember that gorgeous pixel-art roguelike hack-and-slash we posted about a couple months back? Well, if you liked what you saw the last time we covered the delightful Children of Morta, you're in for a treat! Dead Mage stud...
NEO Scavenger photo
NEO Scavenger

Brutal turn-based survival game NEO Scavenger out now


No longer in Steam Early Access
Dec 16
// Jordan Devore
I kept seeing NEO Scavenger pop up Twitter yesterday, and now I know why: it's just come out of early access and is now available on Steam and GOG.com for $14.99 (Windows/Mac/Linux). This is a turn-based survival game, and an...
Tower of Guns photo
Tower of Guns

Tough but fun roguelike FPS Tower of Guns coming to PS3, PS4, Xbox One


Face full of bullets, more like
Dec 12
// Jordan Devore
Tower of Guns was in a recent Humble Indie Bundle, which means I played a little of it but didn't stick around quiiite long enough for it to take hold of me. It's good, though! Hard, too. The roguelike first-person shooter o...
Etrian Mystery Dungeon photo
Etrian Mystery Dungeon

Etrian Mystery Dungeon comes west next spring


Atlus goes rogue!
Dec 03
// Kyle MacGregor
Etrian Mystery Dungeon is heading to the Americas in 2015, Atlus USA announced today. The crossover project is a partnership between the Shin Megami Tensei studio and Spike Chunsoft, makers of strange series like Da...
Necropolis photo
Necropolis

Shadowrun Returns dev's next title is Necropolis


A game of brutal combat and survival
Nov 08
// Rob Morrow
Gorgeous low-poly aesthetic? Check! Development team headed up by one of the original creators of Shadowrun? Check! Roguelike gameplay designed to cater to third-person action game enthusiasts? Check! I'd nearly swo...
Convoy photo
Convoy

Convoy: if FTL were about driving through the desert


Welcome to the Thunderdome
Nov 07
// Darren Nakamura
Back when consumers were more willing to put money toward projects on Kickstarter, FTL: Faster Than Light was one of the first big indie videogame success stories on the crowdfunding platform. It set a modest goal of $10,000...
Dungeon of the Endless photo
Dungeon of the Endless

Dungeon of the Endless leaves Early Access


Let the tears of joy flow
Oct 27
// Rob Morrow
French independent studio Amplitude's Dungeon of the Endless is leaving Steam Early Access today. Staying true to its roguelike nature, if you picked the game up during the Early Access phase, your progress will be wiped and...
Spelunky photo
Remarkable feet?
Spelunky players are always finding new and interesting ways to torture themselves. Let's face it -- besting Spelunky's unforgiving randomly generated mazes is an accomplishment unto itself. Learning to do it with your feet ...

Risk of Rain update photo
Risk of Rain update

Risk of Rain's new engine should mean less slowdown


Update brings characters, items, and challenges
Oct 22
// Jordan Devore
Risk of Rain is a great little action platformer that'll make you feel like garbage before building you up into an unstoppable force of destruction. Try it, sometime! You can even bring friends along. Developer Hopoo Games ha...
Ziggurat trailer photo
Ziggurat trailer

Ziggurat welcomes its upcoming official launch with a great-looking trailer


Move zig
Oct 09
// Darren Nakamura
A couple months ago, Rob wrote about Ziggurat making it on Steam Early Access, and it looks like this one will not be wasting away there for long before its full release, which developer Milkstone Studios says is "very close...

Review: Heavy Bullets

Oct 08 // Caitlin Cooke
Heavy Bullets (PC [reviewed], Mac)Developer: Terri VellmannPublisher: Devolver DigitalReleased: September 18, 2014MSRP: $9.99 At its core, Heavy Bullets is a clean, yet unforgiving roguelike shooter-dungeon-crawler hybrid. Its pace is fast and its enemies faster, pouncing at a moment’s notice and leaving little time for reaction. A few simple mistakes will land you back at square one with a new, randomly generated dungeon full of new surprises. Each of the game's eight levels is a hunting ground beckoning for strategy. Stepping through this jungle is at first easy, almost calming -- enemies seem fairly tame, the vending machines and hidden items plentiful. The graphics are old-school, crisp, and bright, while the sounds of bleep bloops ring through the levels, reminiscent of a bygone era in gaming. Heavy Bullets' most important feature, however are the titular bullets, which rebound from a successful kill and can be immediately recycled for future use. The game quickly ramps at Level 2 -- pathways become more windy and narrow, and mobs appear where you’d least expect them. Each playthrough is completely random, so it’s virtually impossible to predict exactly what scenarios might arise. Only one thing is certain in Highrise Hunting Grounds: enemies continue to increase in numbers and difficulty while resources grow thin. The one saving grace is the banking system, a useful feature that allows players to store cash or a single item for future runs. Last Wills and Insurance can also be purchased from banks, which upon death carry money and bullets through to the next run. However, only one item can be carried at a time so unless a Last Will is equipped, everything is lost save for what’s been deposited in the bank upon death. Heavy Bullets has a number of useful items to discover and equip. Basic FPS items are present like mines, bombs, a knife, etc. -- but there are also a few interesting items with a variety of applications, including the boom box, high heels, and proximity sensor. The usefulness of the nontraditional items is debatable and I was often confused or unclear on exactly what some of them did, even after equipping them. Medical and ammunition vending machines are also sprinkled throughout the levels. But since everything is randomly generated, it’s often difficult to come across these stations right when you need them. Backtracking through the levels doesn't prove useful either -- the game throws up laser barriers from time to time to prevent players from going back too far. Walking through them is possible, but at the risk of depleting life. Although I enjoyed the idea and aesthetic behind Heavy Bullets, I couldn’t find myself getting excited to start the next run every time I died. Difficulties aside, for a simple game with such little forgiveness, I felt it needed to be a bit tighter. For example, enemies would sometimes go straight through a corner or a wall to attack me, which was obviously not intended. I liked that the levels and enemies were randomly generated, but I found there was still something left to be desired. Perhaps the game could have benefited from more enemies, events, discoveries, or more unique items. The neon charm was always a pleasure to play through, but overall I felt Heavy Bullets wore thin over time. If you’re a huge fan of rogue-like dungeon crawlers it’s worth a shot, but not six bullets.
Heavy Bullets photo
Roguelike FPS wrapped up in neon swag
The security system in Highrise Hunting Grounds has gone rogue, and you’ve been sent to shut down the mainframe. With only six initial bullets, you must fight your way through eight levels of neon jungle rife with lethal spiders, turrets, bush worms, and feisty cat-balls. It’s a good thing your bullets bounce back, because you’ll need them.

Children of Morta photo
Della morta
I love this flowing, watercolor reminiscent pixel art. It benefits all the happy dancing in the trailer and the exaggerated, unrealistic movements sort of remind me of the animation style of Masaaki Yuasa (Ping Pong: The Animation).  Anyway, Children of Morta basically looks exactly like something I want to play real bad.

Wii U photo
Wii U

The Binding of Isaac: Rebirth teased for Wii U


Smiley face
Oct 07
// Jordan Devore
Fans of The Binding of Isaac have long wanted the game on 3DS and while that'd be great to see one day, I'd be just as happy to to have it on Wii U. Which might actually happen! I know! Nicalis uploaded this video yesterday and that blip at the beginning sure is a Wii U overlay. There's also this Twitter exchange between designer Edmund McMillen and Nicalis' Tyrone Rodriguez. [Via GoNintendo]
Heat Signature photo
Heat Signature

Heat Signature is already looking hot


I couldn't help myself
Sep 29
// Alasdair Duncan
Heat Signature was one of the games I most wanted to get my hands on at EGX. Designer Tom Francis was the guy behind Gunpoint, one of my favorites of 2013, and this next title similarly allows a great deal of player expressio...

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter?
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -