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In Darkest Dungeon, what doesn't kill you only makes you more peculiar photo
In Darkest Dungeon, what doesn't kill you only makes you more peculiar
by Rob Morrow

“If I am mad, it is mercy! May the gods pity the man who in his callousness can remain sane to the hideous end!” – Howard Phillips Lovecraft, The Temple

As you might be aware by now, Darkest Dungeon is a visually striking, turn-based role-playing game featuring roguelike elements with a very clever twist. Unlike conventional RPGs, Red Hook's incorporates a unique system of psychological pressures and their subsequent side effects that run parallel and eventually intertwine with your party's development, creating an entirely new experience each time that you roll a new game.

As your party gains in experience by adventuring through these darkened and harrowing lands, you'll follow the familiar routine of periodically upgrading their particular abilities and equipment, making each character a little more effective at what they do as you progress. What makes Darkest Dungeon so singular is that second set of mechanics I mentioned: the Affliction system.

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3:00 PM on 01.29.2015

How long can you survive in Out There: Omega Edition?

Out There: Omega Edition by Mi-Clos Studio is certainly a pretty little thing. Don't let its eye-catching pulp-comic appearance fool you, though. It's a difficult game. Think Oregon Trail meets FTL and you'll have a goo...

Rob Morrow

6:30 PM on 01.27.2015

Oblitus is coming soonlitus

Adult Swim Games has officially announced that their fantasy 2D roguelike scroller Oblitus is coming soon. How soon? Hell, I don't know, and I guess Adult Swim doesn't know either, since they're not telling us. At the very least, the trailer has some decent music and the art that has accompanied the game appears to be cool as fuck.

Robert Summa



A free roguelike with music by Banjo-Kazooie's Grant Kirkhope? Yes, please! photo
A free roguelike with music by Banjo-Kazooie's Grant Kirkhope? Yes, please!
by Jordan Devore

I'm struggling to stop playing The Enchanted Cave 2 for long enough to tell you about it. Unassuming name and overabundance of roguelikes aside, this browser-based game is terrific.

You delve into a cavern in search of gold, gear, and experience but here's the trick: only certain items can be brought back to the surface. And you need a special item to escape in the first place. Combat is tile-based in classic "mash against a monster until someone dies" fashion. There's skill trees, crafting, and did I mention the music? It's typical Kirkhope. Amazing.

If you're coming in as a veteran of the original game, prepare for quite the upgrade.

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4:30 PM on 01.24.2015

Children of Morta announces stretch goals

After giving you a formal introduction of Children of Morta earlier this week, Austin developer Dead Mage has revealed to hack 'n' slash hopefuls the stretch goals of its project on Kickstarter. While an initial funding ...

Robert Summa

1:15 PM on 01.20.2015

Children of Morta Kickstarter launches today, looks phenomenal

Story-driven hack 'n' slash Children of Morta's Kickstarter campaign went live today and it looks absolutely stunning. I cover a lot of retro-inspired pixel-art titles in my work here at Destructoid, but what ...

Rob Morrow







Vagante wanders onto Steam Early Access photo
Vagante wanders onto Steam Early Access
by Rob Morrow

When we last reported on Nuke Nine's retro-inspired action platformer Vagante, the title was campaigning for funding on Kickstarter. After unfortunately falling short of its funding goal the developers have brought Vagante back as an Early Access title on Steam. Just goes to show, you can't keep a good game down.

Vagante was described as a "Spelunky-style RPG" by Rock Paper Shotgun's Graham Smith, and after recently having a go at it myself, I think that's an apt description. The emphasis here is on style, so if you're worried that the game is just a cheap knock-off of the treasured roguelike platformer, you'll be happy to know that Vagante is its own game entirely.

Admittedly, it does share some feature's with Mossmouth's title. Both have shops that appear within the level with randomized gear available for purchase. Levels are procedurally generated, complete with ladders connecting the different parts of the map. Even with these shared elements, Vagante still feels completely fresh to me because of its firm rooting in role-playing game design.

Each run through the caves offers new opportunities for loot. Some gear will be better suited to your character's class than others. Each piece has stat-effecting properties that can either compliment your build or degrade certain aspects of it. It's up to you to decide what you want to do. Higher Defense at the cost of losing a point of Dex? Entirely up to you.

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2:00 PM on 01.18.2015

Space Beast Terror Fright is my new drug

Space Beast Terror Fright is Johannes "johno" Norneby's interpretation of the sci-fi first-person shooter: take the artful tension-building and high-octane muzzle flash from James Cameron's Aliens, add in the corridor c...

Rob Morrow

6:30 PM on 01.15.2015

Control a three-headed hydra with your friends in Crawl

Crawl, the multiplayer dungeon crawler from Powerhoof where you control the monsters and try to kill you friends, just released a new update on Steam today. In addition to a big list of bug fixes and stat balancing, the Plague Mushroom update introduces a ton of new content.

Ben Davis

6:00 PM on 01.14.2015

Etrian Mystery Dungeon crawls to 3DS on April 7

Etrian Mystery Dungeon will arrive in North America on April 7, Atlus USA announced today. The project is a collaboration between Atlus and Spike Chunsoft, pairing the character classes and skill trees of Etrian Odyssey with Mystery Dungeon's exploratory roguelike design.  Atlus plans to include a bonus soundtrack disc with all pre-orders and first-run copies of the game.

Kyle MacGregor

2:30 PM on 01.14.2015

Kickstarter-funded Crystal Catacombs arrives on Steam tomorrow

After nearly three years in development, Levels or Lives' retro-inspired roguelike pixel art platformer Crystal Catacombs is almost ready to make its debut on Steam. Successfully funded on Kickstarter in July of 2012,  ...

Rob Morrow

1:30 PM on 01.11.2015

Path to the Sky teaser debut, game details revealed

I've been talking with Berlin-based solo developer Johannes "Dek" Märtterer since early September of last year. Some of you may already be familiar with his work. He's the creator of the charming neo-retro-sty...

Rob Morrow

4:30 PM on 01.09.2015

Distant Star: Revenant Fleet is an Early Access title to keep an eye on

I've tried to keep one eye on Blazing Griffin's lovely looking real-time space strategy game Distant Star: Revenant Fleet for a while now, however, the slippery devil somehow managed to sneak past me and ...

Rob Morrow

1:30 PM on 01.06.2015

The Depths of Tolagal is fairly brutal, but it's also addictive

Knowing my penchant for habitually tinkering around with retro-inspired roguelike games that I dig up on Steam, community badass and all-around awesome person Phil Ken Sebben tapped me on the shoulde...

Rob Morrow

12:00 PM on 12.23.2014

Children of Morta coming to Kickstarter in January

Remember that gorgeous pixel-art roguelike hack-and-slash we posted about a couple months back? Well, if you liked what you saw the last time we covered the delightful Children of Morta, you're in for a treat! Dead Mage stud...

Rob Morrow

4:30 PM on 12.16.2014

Brutal turn-based survival game NEO Scavenger out now

I kept seeing NEO Scavenger pop up Twitter yesterday, and now I know why: it's just come out of early access and is now available on Steam and GOG.com for $14.99 (Windows/Mac/Linux). This is a turn-based survival game, and an...

Jordan Devore