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1:45 PM on 04.25.2014

Risk of Rain is worth getting for $3.39 on Steam

One of my favorite roguelikes, Risk of Rain, is running a 48-hour sale on Steam right now. It's currently marked down to $3.39 (66 percent off), which is a price worth jumping at. There's also a four-pack available for $10.19...

Jordan Devore

1:30 PM on 04.21.2014

The Binding of Isaac: Rebirth might get a level editor as DLC

Asked if The Binding of Isaac: Rebirth would have a publicly available level editor, designer Edmund McMillen responded, yeah, that might eventually happen. "The editor won't be in a state to go public so we won't be releasin...

Jordan Devore

10:00 AM on 04.15.2014

You can play Crypt of the Necrodancer with a DDR mat

The infectiously rhythmic Crypt of the Necrodancer (I hardly even know her!) was one of our games of the show last year at PAX Prime. It's back at PAX East, so Holmes tried to do an interview while playing. On a DDR mat. Whi...

Steven Hansen



Below is a hardcore game that you'll want to take your time with photo
Below is a hardcore game that you'll want to take your time with
by Brett Makedonski

Ever since Below was teased at Microsoft's E3 press briefing last year, it's been one of the titles that I've been most intrigued by. The art style and the fact that Capy Games was the developer were the two main reasons for my interest. Okay, those were the only reasons, because pretty much nothing else about Below has been revealed.

Capy's finally showing Below off at PAX East, and it is nothing like I expected it to be. That aside, my excitement remains completely intact.

When I see an artistic indie title, I subconsciously assume that it's an inviting game. It might not necessarily be easy, but something that anyone can eventually get the hang of. Below doesn't look to be like that, as it's a procedurally-generated rogue-like that's meant to appeal to the hardcore demographic.

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5:00 PM on 04.10.2014

Yup, Capy is also bringing Below to Steam

Capy never said its Xbox One roguelike Below would come to Steam -- but it also didn't deny that it might, noting back in August that the game was a timed exclusive on Microsoft's platform. Now, right before Below's first public showing at PAX East, it's been officially confirmed for Steam in an atmospheric new trailer. People attending the convention: go play this beautiful thing.

Jordan Devore

7:00 PM on 04.04.2014

Popup Dungeon brings a papercraft tabletop RPG to life

Running through tabletop role-playing games can be fun, but it can also be a huge amount of work for an average dungeon master. Not only does the role require crafting scenarios and stories, more industrious DMs physically b...

Darren Nakamura





7:00 PM on 03.28.2014

Cellar Door wants to do another Rogue Legacy, but not yet

Cellar Door Games didn't get its start with the "rogue-lite" Rogue Legacy -- it previously found success in making browser-based games -- but that's likely going to be the title we associate with the studio for years to come....

Jordan Devore

6:37 PM on 03.17.2014

Rogue Legacy became profitable within its first hour on sale

Rogue Legacy was one of my favorite games of 2013, so I had to attend the postmortem talk on its development at the Game Developers Conference this year. Their main point of focus was developing games on a budget. Brothers Te...

Hamza CTZ Aziz

5:45 PM on 03.14.2014

The Hero Trap lets you play as a berserk luchador bear

"Lightning fast dungeon crawler" may seem like an oxymoron, but the trailer above for The Hero Trap shows what it means by that: frenetic action gameplay within an ever-changing combination of dungeon arenas. To be honest, I...

Darren Nakamura

10:00 PM on 03.12.2014

Laser-filled The Binding of Isaac: Rebirth .gifs bring me joy

The official Tumblr for The Binding of Isaac: Rebirth has been rolling out regular, punchy updates for a while now -- lots of blurbs that, while exciting, haven't necessarily been worth a full post here. Being the fan of .gif...

Jordan Devore

3:00 PM on 03.12.2014

Proven Lands explores colorful, procedurally generated planets

Exploring space is awesome. It always has been, and it always will be. With the rise of procedural content generation, the potential for utterly massive universes to explore has been unlocked, and a flood of titles are showi...

Darren Nakamura



Review: Tower of Guns photo
Review: Tower of Guns
by Patrick Hancock

As a combination of the first-person shooter genre and the modern-day roguelikes, Tower of Guns is being pushed as a “lunchbreak FPS.” After playing, I can say this is a pretty accurate description, except I only have 40 minutes for lunch. Runs can be completed in under an hour, but tend to lean more towards that hour mark.  Tower of Guns will also require quick mouse dexterity and your probably-now-rusty circle-strafing and bunny-hopping skills.

It’s addicting, satisfying, and nails its themes better than most games of its ilk. As if we needed another great roguelike, in steps Tower of Guns

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6:30 PM on 03.03.2014

Procedural Death Jam cites Spelunky and FTL as influences

Roguelikes have seen a surge in popularity in the last few years, with some titles reaching the highest levels of indie game success, like FTL: Faster Than Light or Spelunky. However, despite the recent focus on certain game ...

Darren Nakamura

3:00 PM on 02.18.2014

Here's some more info on FTL: Advanced Edition

We've known an big update is coming to the wonderful FTL but we've got a bit more information as to what will actually be in the upcoming Advanced Edition. One of the big things that's caught my eye is the addition of a Clone...

Alasdair Duncan

10:30 AM on 02.05.2014

Watch The Dungeoning get built from the ground up

Game development can be a long process, and those on the outside of it rarely get to see what goes on at the very beginning other than concept art. The reason is typically that the early iterations of any game are generally ...

Darren Nakamura



Review: Sorcery Saga: Curse of the Great Curry God photo
Review: Sorcery Saga: Curse of the Great Curry God
by Wesley Ruscher

With the amount of role-playing adventures I’ve journeyed through in my life that culminate in apocalyptic showdowns, I’m a little tired. Save the world, rinse, and repeat. It’s so rare that a Japanese RPG deviates from this path. Perhaps it is why I mostly enjoyed last year’s critically panned Time and Eternity. The game was a mess -- both in gameplay and with its unnecessarily perverted sidekick -- yet amidst its troubles I found its overall theme refreshing.

We live in a world full of problems: some big and some small. And while they may all not be the most altruistic, it doesn't change the fact they still may be important or, at the very least, interesting subject matter to us. This is what Time and Eternity excelled at, and it’s something Sorcery Saga: Curse of the Great Curry God does even better.

Besides, saving the world is overrated.

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