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6:00 PM on 04.20.2015

Desktop Dungeons gets new free content, mobile versions incoming

Reminder that Desktop Dungeons exists is not what I needed right now. Last time I played I got really into it, to the point where I needed to quit cold turkey in order to enjoy other aspects of life, like eating solid food o...

Darren Nakamura



Contest: Win an Xbox One code for Tower of Guns photo
Contest: Win an Xbox One code for Tower of Guns
by Steven Hansen

After a month of PC availability, the first-person shooter roguelike combo Tower of Guns has just made its way to Xbox One and PlayStations 3 and 4. It's available for free on the latter through PlayStation Plus this month, but if you're looking for an Xbox One copy, we've got you covered with 15 codes to give away.

To enter, just leave a comment in the thread below. You have until Thursday, April 16 at 11:59pm Pacific to enter.

Good luck! And remember, our Huge Members get automatic entry into all contests (and double entries if you enter one manually), exclusive beta code giveaways for upcoming games, monthly newsletters direct from the staff, ad-free browsing, and more! And most of all, your $3 a month helps directly support the site you love. Try us out!

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11:00 AM on 04.14.2015

The console ports for Tower of Guns are pretty all right

The roguelike first-person-shooter Tower of Guns recently launched on Xbox One and PS3 / PS4 as a PlayStation Plus title after last month's PC launch. You're tasking with traversing a tower literally made of and filled with g...

Jed Whitaker

1:00 PM on 04.10.2015

Tower of Guns available on Xbox One, PS4, and PS3

If you're looking for a little something extra special for your current-gen console of choice, I've got some exceptionally good news to share with you. The outstanding, previously PC-only FPS roguelike Tower of Guns has laun...

Rob Morrow


5:00 PM on 03.12.2015

The Swindle perfectly balances roguelike mechanics with approachable gameplay

On my last day covering PAX East, I had the chance to sit down with the inimitable Dan Marshall from Size Five Games to have a look at his gorgeous, stealthy, steampunk-centric burglary simulator The Swindle. We’ve...

Rob Morrow



Review: Flame Over photo
Review: Flame Over
by Robert Summa

Roguelikes suck. They don't suck as in they are horrible to play. They suck for me because they're so damn hard. But in this genre, that's part of the challenge. For whatever reason, our gamer brains desire to overcome the impossible odds roguelikes provide.

Flame Over for the PlayStation Vita is no different. As challenging as Spelunky, this latest offering from Laughing Jackal will have you crying as you attempt to overcome those initial upgrade hurdles that stand in your way of perfection.

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Harebrained Schemes nails it once again with Necropolis photo
Harebrained Schemes nails it once again with Necropolis
by Rob Morrow

As I explored the opening area of Harebrained Schemes' third-person action roguelike Necropolis at PAX East 2015, I discovered an inviting treasure chest. Upon opening it, I realized too late that I wasn’t alone in that first room. While my back was turned, a shadowy, crystalline figure called the Grine had seized the opportunity to launch a flurry of attacks at my unprotected rear; all the while, my character stood there helplessly locked in place throughout the chest’s opening animation.

It was at this point in the Necropolis demo that the game made complete sense to me. In that singular moment I felt as though I’d been here many times before. Not here in the literal sense of playing the demo beforehand, of course, but here in that the game’s unspoken rules were so familiar to me that it felt like coming home. And what a treacherous home it is.

It’s become passé to compare titles to the Souls games, but in this particular instance, I feel the comparison is completely justified. Anyone familiar with From Software's work will know, almost instinctively, what will be expected of them when they pick up the controller. The control scheme (light and heavy attack buttons, shield, jump, and evasion) and stamina system are very much in line with what we're used to in those titles, with a couple of notable deviations.

Necropolis doesn't feature a parrying system, for starters. Instead, your character can use their equipped shield to perform a bash maneuver as well as block incoming attacks. However, stamina is drained when doing so and should be used sparingly in battle. For example, if you try to hold off enemy attacks with the shield indefinitely, you'll soon wear yourself out as your enemy lands each attack, thereby leaving your character susceptible to taking damage.

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Heat Signature is the best game I saw at GDC photo
Heat Signature is the best game I saw at GDC
by Mike Cosimano

Gunpoint ultimately had very little to do with guns. It was a smartly designed puzzler with an immensely satisfying core set of mechanics and witty dialogue. But the title never came into play; pointing guns at people always went poorly for me. Tom Francis, the writer-turned-designer behind game, promises his new project will have a relevant name. From what I played at GDC, that seems to be the case.

It’s called Heat Signature, it’s Hotline Miami meets FTL, and it’s easily the best thing I saw all show.

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3:30 PM on 02.27.2015

Modern art meets roguelike FPS in Fancy Skulls

Fancy Skulls is a challenging and visually striking first-person shooter that features random level generation, permadeath, and a distinct art style straddling the line between looking like Foster's Home for I...

Rob Morrow

1:30 PM on 02.27.2015

Sublevel Zero is your new 6DoF roguelike shooter

Sublevel Zero is England-based studio Sigtrap's new roguelike reimagining of the first-person, six-degree-of-freedom shooter. Influences on the game's design swing from classic 6DoF titles like Descent to modern ro...

Rob Morrow

6:30 PM on 02.25.2015

Flame Over fires up the Vita this March

The Vita means life. And what a life it's having. Even though its overall sales pale in comparison to the likes of the 3DS, the system is an indie lovers dream and is home to some of the most underrated games in the past few...

Robert Summa





5:00 PM on 02.19.2015

Space shooter Captain Forever returns with weird animals and a bubblegum mutant little brother

Oh, wow, Captain Forever -- that brings me back. The last person to cover it on Destructoid was Anthony Burch. (He so would.) It's a wonderful game about destroying spaceships and stealing their parts to cobble together a su...

Jordan Devore

1:00 PM on 02.17.2015

Paranautical Activity sold to Digerati Distribution

As I'm sure some of you are aware, Code Avarice's delightful, drum and bass-infused FPS roguelike Paranautical Activity was pulled from Steam last October after one of the game's creators took to Twitter ...

Rob Morrow

7:00 PM on 02.12.2015

A sci-fi submarine roguelike? Neptune, Have Mercy!

Neptune, Have Mercy has a lot going for it. This is an "action exploration roguelike" set not in a fantasy world full of dungeons, but underwater on Neptune's largest moon. Players control a customizable submarine with a cla...

Jordan Devore

7:00 PM on 02.09.2015

Seaworthy: It's like FTL, but with pirates

I always wanted to play a more brutal game centered on pirates, but as the years went by I was continually disappointed. Sid Meier’s Pirates was an interesting ride, but it was too lighthearted for me. Seaworthy, a rea...

Jason Faulkner

12:30 PM on 02.04.2015

Overture melted my face, has a free demo on Steam

Overture is the latest retro-inspired offering from Black Shell Games, the talented development team behind the ASCII RPG SanctuaryRPG: Black Edition. It's a charming game, with an adorably chunky pixel art style and an infe...

Rob Morrow