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3:30 PM on 02.27.2015

Modern art meets roguelike FPS in Fancy Skulls

Fancy Skulls is a challenging and visually striking first-person shooter that features random level generation, permadeath, and a distinct art style straddling the line between looking like Foster's Home for I...

Rob Morrow


1:30 PM on 02.27.2015

Sublevel Zero is your new 6DoF roguelike shooter

Sublevel Zero is England-based studio Sigtrap's new roguelike reimagining of the first-person, six-degree-of-freedom shooter. Influences on the game's design swing from classic 6DoF titles like Descent to modern ro...

Rob Morrow

6:30 PM on 02.25.2015

Flame Over fires up the Vita this March

The Vita means life. And what a life it's having. Even though its overall sales pale in comparison to the likes of the 3DS, the system is an indie lovers dream and is home to some of the most underrated games in the past few...

Robert Summa

5:00 PM on 02.19.2015

Space shooter Captain Forever returns with weird animals and a bubblegum mutant little brother

Oh, wow, Captain Forever -- that brings me back. The last person to cover it on Destructoid was Anthony Burch. (He so would.) It's a wonderful game about destroying spaceships and stealing their parts to cobble together a su...

Jordan Devore

1:00 PM on 02.17.2015

Paranautical Activity sold to Digerati Distribution

As I'm sure some of you are aware, Code Avarice's delightful, drum and bass-infused FPS roguelike Paranautical Activity was pulled from Steam last October after one of the game's creators took to Twitter ...

Rob Morrow

7:00 PM on 02.12.2015

A sci-fi submarine roguelike? Neptune, Have Mercy!

Neptune, Have Mercy has a lot going for it. This is an "action exploration roguelike" set not in a fantasy world full of dungeons, but underwater on Neptune's largest moon. Players control a customizable submarine with a cla...

Jordan Devore

7:00 PM on 02.09.2015

Seaworthy: It's like FTL, but with pirates

I always wanted to play a more brutal game centered on pirates, but as the years went by I was continually disappointed. Sid Meier’s Pirates was an interesting ride, but it was too lighthearted for me. Seaworthy, a rea...

Jason Faulkner

12:30 PM on 02.04.2015

Overture melted my face, has a free demo on Steam

Overture is the latest retro-inspired offering from Black Shell Games, the talented development team behind the ASCII RPG SanctuaryRPG: Black Edition. It's a charming game, with an adorably chunky pixel art style and an infe...

Rob Morrow



In Darkest Dungeon, what doesn't kill you only makes you more peculiar photo
In Darkest Dungeon, what doesn't kill you only makes you more peculiar
by Rob Morrow

“If I am mad, it is mercy! May the gods pity the man who in his callousness can remain sane to the hideous end!” – Howard Phillips Lovecraft, The Temple

As you might be aware by now, Darkest Dungeon is a visually striking, turn-based role-playing game featuring roguelike elements with a very clever twist. Unlike conventional RPGs, Red Hook's incorporates a unique system of psychological pressures and their subsequent side effects that run parallel and eventually intertwine with your party's development, creating an entirely new experience each time that you roll a new game.

As your party gains in experience by adventuring through these darkened and harrowing lands, you'll follow the familiar routine of periodically upgrading their particular abilities and equipment, making each character a little more effective at what they do as you progress. What makes Darkest Dungeon so singular is that second set of mechanics I mentioned: the Affliction system.

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3:00 PM on 01.29.2015

How long can you survive in Out There: Omega Edition?

Out There: Omega Edition by Mi-Clos Studio is certainly a pretty little thing. Don't let its eye-catching pulp-comic appearance fool you, though. It's a difficult game. Think Oregon Trail meets FTL and you'll have a goo...

Rob Morrow

6:30 PM on 01.27.2015

Oblitus is coming soonlitus

Adult Swim Games has officially announced that their fantasy 2D roguelike scroller Oblitus is coming soon. How soon? Hell, I don't know, and I guess Adult Swim doesn't know either, since they're not telling us. At the very least, the trailer has some decent music and the art that has accompanied the game appears to be cool as fuck.

Robert Summa







A free roguelike with music by Banjo-Kazooie's Grant Kirkhope? Yes, please! photo
A free roguelike with music by Banjo-Kazooie's Grant Kirkhope? Yes, please!
by Jordan Devore

I'm struggling to stop playing The Enchanted Cave 2 for long enough to tell you about it. Unassuming name and overabundance of roguelikes aside, this browser-based game is terrific.

You delve into a cavern in search of gold, gear, and experience but here's the trick: only certain items can be brought back to the surface. And you need a special item to escape in the first place. Combat is tile-based in classic "mash against a monster until someone dies" fashion. There's skill trees, crafting, and did I mention the music? It's typical Kirkhope. Amazing.

If you're coming in as a veteran of the original game, prepare for quite the upgrade.

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4:30 PM on 01.24.2015

Children of Morta announces stretch goals

After giving you a formal introduction of Children of Morta earlier this week, Austin developer Dead Mage has revealed to hack 'n' slash hopefuls the stretch goals of its project on Kickstarter. While an initial funding ...

Robert Summa

1:15 PM on 01.20.2015

Children of Morta Kickstarter launches today, looks phenomenal

Story-driven hack 'n' slash Children of Morta's Kickstarter campaign went live today and it looks absolutely stunning. I cover a lot of retro-inspired pixel-art titles in my work here at Destructoid, but what ...

Rob Morrow



Vagante wanders onto Steam Early Access photo
Vagante wanders onto Steam Early Access
by Rob Morrow

When we last reported on Nuke Nine's retro-inspired action platformer Vagante, the title was campaigning for funding on Kickstarter. After unfortunately falling short of its funding goal the developers have brought Vagante back as an Early Access title on Steam. Just goes to show, you can't keep a good game down.

Vagante was described as a "Spelunky-style RPG" by Rock Paper Shotgun's Graham Smith, and after recently having a go at it myself, I think that's an apt description. The emphasis here is on style, so if you're worried that the game is just a cheap knock-off of the treasured roguelike platformer, you'll be happy to know that Vagante is its own game entirely.

Admittedly, it does share some feature's with Mossmouth's title. Both have shops that appear within the level with randomized gear available for purchase. Levels are procedurally generated, complete with ladders connecting the different parts of the map. Even with these shared elements, Vagante still feels completely fresh to me because of its firm rooting in role-playing game design.

Each run through the caves offers new opportunities for loot. Some gear will be better suited to your character's class than others. Each piece has stat-effecting properties that can either compliment your build or degrade certain aspects of it. It's up to you to decide what you want to do. Higher Defense at the cost of losing a point of Dex? Entirely up to you.

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2:00 PM on 01.18.2015

Space Beast Terror Fright is my new drug

Space Beast Terror Fright is Johannes "johno" Norneby's interpretation of the sci-fi first-person shooter: take the artful tension-building and high-octane muzzle flash from James Cameron's Aliens, add in the corridor c...

Rob Morrow