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Guitar Hero Live photo
Guitar Hero Live

I don't recognize most of the new songs revealed for Guitar Hero Live


But that's probably my fault
May 26
// Darren Nakamura
The tracklist so far for Guitar Hero Live has been a bit puzzling for some. Personally, I can suspend disbelief long enough to pretend to play a Skrillex song on guitar. I mean, I'm pretending to play guitar using an electron...
Seaweed Kanji photo
Seaweed Kanji

Persona 4: Dancing All Night cross-dressing DLC trailer


Seaweed Kanji
May 22
// Steven Hansen
Sad that this has to be DLC -- Marilyn Monroe Kanji for all -- but better than nothing. Maybe for us it will be all packed in. Also, Seaweed Kanji tease at the end.
Dancing All Night photo
Dancing All Night

Margaret, Human Teddie playable in Persona 4: Dancing All Night


Don't wanna dance on Maggie's farm
May 20
// Steven Hansen
One more blonde mess of Persona 4: Dancing All Night news. The Velvet Room's Margaret will cut a velvet rug in Dancing All Night according to a recent Famitsu preview. Margaret can be unlocked for use in the game's Free Dance...
Lewd Kanji  photo
Lewd Kanji

Atlus listened! Persona 4: Dancing All Night gets sexy Kanji DLC


Atlus doesn't shrug
May 20
// Steven Hansen
I've heard Atlus shrugs, but not this time. I was pretty vocal in my disappointment with Atlus' choice to have a ladies pack of swimsuit DLC free with pre-order of Persona 4: Dancing All Night (and purchasable down the line)....
Sad Miku photo
Sad Miku

Sega slaps Hatsune Miku: Project Mirai DX with a delay


Oh, good...
May 19
// Kyle MacGregor
Hatsune Miku: Project Mirai DX will not be launching next week, as was originally the plan. The Nintendo 3DS rhythm game has been delayed until September 8 in North America and September 11 for Europe, Sega just announced alo...
Dancing photo
Dancing

Atlus shows off Persona 4: Dancing All Night swimsuit gameplay


Still disappointed, Atlus
May 15
// Steven Hansen
I already wrote about why I was disappointed in Atlus over this swimsuit DLC for Persona 4: Dancing All Night, but I know not everyone shares my overbearing principles* and would like to see the swimsuit trailer, so I will do my civic duty and post it here, on-line. *my overbearing principles involve seeing Kanji in a speedo. How the hell does he not get a swimsuit costume?
Persona 4: Dancing All Ni photo
Persona 4: Dancing All Ni

101 screenshots of Persona 4: Dancing All Night killed me


Save yourself, it's too late for me
May 11
// Joe Parlock
Kill me. No, please do kill me. Anime girls laid eggs under my skin a few weeks ago, and now it is time for them to emerge. They’re flaying and burrowing away at my flesh. They’re in my eyes. Oh my fucking god the...
Planet  X photo
Planet X

SoundShapes vet back for PS4/Vita/PC ryhthm defense Loud on Planet X


Tegan and Sara and Metric!
May 05
// Steven Hansen
A bunch of Canadian hepcats, including talent from the lovely SoundShapes, have teamed with a bunch of indie bands (one of 'ems called "Fucked Up"!) for a Plants vs. Zombies tinged rhythm game, Loud on Planet X. It's already...
Rock Band 4 details photo
Rock Band 4 details

Rock Band 4 wants players to 'color outside the lines'


Improvisational vocals and more
May 05
// Darren Nakamura
IGN has the hot scoop on Rock Band 4 these days, having taken a trip to the Harmonix office to cover the upcoming music game. While it has exclusive gameplay footage going up later this week, the site posted some details yest...

Review: Crypt of the NecroDancer

May 04 // Patrick Hancock
Crypt of the NecroDancer (Linux, Mac, PC [reviewed])Developer: Brace Yourself GamesPublisher: Brace Yourself Games, KleiRelease Date: April 23, 2015MSRP: $14.99 It would be a criminal act to not immediately mention the music in Crypt of the NecroDancer as it plays a starring role and deserves the first-paragraph treatment. This is mostly due to the fact that music is interwoven into the gameplay itself. The player can only act in time with the beat, which is also when the enemies act. Said beat has a visual representation on the bottom of the screen to help players get accustomed to it, but after a short while most players will be acting based on the audio cue, not the visual. When done correctly, the music, movements, and sound effects line up to create something that can only be described as "groovy."  In a game where music is at the core of the experience, the soundtrack could have easily made the game fall flat. Thankfully, this is not the case. There are three soundtracks built into the game. The default music is by Danny Baranowsky, and it is amazingly brilliant and brilliantly amazing. The tunes for each level are varied, yet all of them are catchy. The other soundtracks are a metal remix by FamilyJules7X and an EDM version by A_Rival, and also assuage the eardrums. Regardless of music preference, players are bound to dig one, if not all, of these versions. It's also possible for players to import their own music for people who don't like good music, or just want to work with something different.  The game isn't just about boppin' along to some great music, though; there is a story at play here. There are cutscenes for characters between zones, and paying attention to them, as well as some in-game hints, alludes to a pretty big overarching story. It's split over multiple playthroughs with different characters, so it will take some time to reveal the whole thing. The lore is legitimately interesting, something many players may not be expecting.  Every action is mapped to the arrow keys. In fact, the game can even be played with a dance pad! There's a specific mode for dance pad play, which makes the game a bit easier since the control method is inherently more difficult. This also serves as an easier mode to introduce players to the game who don't feel they are up to the full challenge quite yet. When playing with a controller, everything is mapped to the face buttons, which can also be remapped to the player's liking. [embed]291156:58414:0[/embed] Attacking is as simple as pressing the direction of the enemy. Items and spells are also available, and are used by pressing a combination of two arrow keys. For example, to use a bomb, players must press down and left (by default) on the beat. Various weapon types will alter where enemies can be killed in relation to the player, and it is of the utmost important to know a weapon's attack range. When moving, the game will check if anything can be attacked first. So if a player is expecting to move forward but an enemy is within attack range, the attack will happen. This means the character will remain stationary, which can be bad news in certain situations. Knowing these attack mechanics is crucial, and thankfully there is a weapon range in the game where players can try out all the different types of weapons and learn them inside and out. I recommend doing this at least once, especially for the whip. In addition to weapons, players have access to a shovel for digging through walls, a consumable item, a torch, armor, a ring, and a spell. Armor is split up into head, chest, and feet, making there a lot of items to equip for a full "set." The items found are random so make sure to pray to RNGesus before each run! Many items must be unlocked before they show up in chests within the dungeon. Unlocking items is permanent and costs diamonds, which can be found in the dungeon itself. Any diamonds not spent in between runs are lost forever, giving the player all the incentive in the world to spend them on something. It's the perfect system of progression in a game that otherwise has very little, ensuring that even the "terrible" runs can usually yield some sort of good news and contribute to the greater good. The dungeon is split into four distinct zones, each with its own atmosphere, enemies, and randomly generated layout. The first two are on the simpler side of things, but the third and fourth zones introduce new tile mechanics and are completely unique. It's amazing how fast confidence plummets after beating one zone and entering another. It's easy to be on a bit of a high after beating a boss for the first time, only to be introduced to a brand new area where players know basically nothing. It's a kick in the pants, and it feels so good. Speaking of the boss fights, each one in NecroDancer is incredibly memorable. Each one has its own theme and executes it perfectly. My favorite is definitely Deep Blues, which puts the player against an entire set of chess pieces as enemies, who move according to the chess ruleset. Seeing a boss for the first time usually results in a bit of laughter followed by an "oh shit" as the gravity of the situation sets in. Then death, of course. Some bosses are definitely easier to comprehend than others (I don't want to use the term "easier in general"), and the boss fights at the end of zones one through three are randomly chosen, which exacerbates the feeling of luck that's inherent in the roguelike genre. There's likely going to be some aggravation from time to time, simply because of bad luck. This frustration is lessened because of the diamond system, but the feeling of futility is occasionally hard to fight back, especially when there's nothing left to spend diamonds on. While each zone shares some common enemies, the enemy variety in each zone is largely unique. Some weapons may feel overpowered in one zone, and completely useless in another simply because of the change in enemy behavior. This makes the "all zones" runs that much harder. Some enemy types will be "buffed" in later zones, adding more health or variants on the original behavior. After completing the four core areas, there is still plenty to keep players occupied. Crypt of the NecroDancer also supports mods, and they are dead simple to use. All you have to do is download a mod from the Steam Workshop, then activate it from the pause menu. Many of the mods are currently music changes or skin changes, but only time will tell how far they go in the future. Different characters are also unlocked by accomplishing certain goals, and these characters are way more than just re-skins of the main character, Candace. The Monk, for example, can choose any one item from the Shopkeeper for free, but will die instantly if he lands on gold. Considering gold is dropped by literally every enemy, this forces a huge change in playstyle. I couldn't even get past the first zone! In addition to the standard dungeon, which can also be tackled with two players in local multiplayer, there is a boss fight arena, an enemy behavior trainer, a codex for advanced skills, a daily challenge, and a level editor. Beating the game once is really only the beginning. There are enough variations on the basic playthrough to keep players coming back for a long time. Crypt of the NecroDancer accomplishes what few games even attempt to do. It merges together two completely different genres: rhythm and roguelike. The frustrations of both come as part of the package, but some intelligent design decisions help to alleviate the issue. For those looking for the next gaming obsession after the likes of Spelunky, Binding of Isaac, or Rogue Legacy, look no further than Crypt of the NecroDancer. [This review is based on a retail build of the game provided by the publisher.]
NecroDancer review! photo
Tunes from the crypt
Dance Dance Revolution was a large part of an earlier era of my life. Going though dance pads year after year until I finally convinced my parents to get me one of the "big boy" pads for a lot more money. Eventually I gr...

Man meat photo
Man meat

I'm not happy with the Persona 4: Dancing All Night swimsuit DLC


You know better than this, Atlus
Apr 28
// Steven Hansen
The first run of Persona 4: Dancing All Night in Japan will come with the "Woman’s Swimsuit Set." Not surprisingly, it is comprised of costumes for four of the rhythm game's characters; Chie, Yukiko, Rise, and Naoto. Th...
Persona 4: DAN photo
Persona 4: DAN

Naoto comes out of her shell in her Persona 4: Dancing All Night trailer


The detective prince of dance
Apr 24
// Alissa McAloon
Naoto's character trailer for Persona 4: Dancing All Night shows a sexier side of everyone's second favorite Persona 4 girl. The trailer shows off her new-found dancing skills, but more importantly it gives us anot...
Guitar Hero photo
Guitar Hero

Activision exec promises Guitar Hero isn't getting annualized again


'No Guitar Hero in 2016'
Apr 21
// Chris Carter
Hey, remember when Activision released a Guitar Hero game every year, and in some cases, multiple times annually? Until Warriors of Rock killed off the franchise, of course. Well now the series is back later this year with Gu...
Persona 4: DAN photo
Persona 4: DAN

Persona 4: Dancing All Night's cast is dressed to impress in this new trailer


As expected, Nanako is freaking adorable
Apr 17
// Alissa McAloon
I know we're all waiting patiently for Persona 4: Dancing All Night's US release date, but a new trailer is almost as exciting. This second official trailer offers a look at some choice dance moves from different member...
Crypt of the NecroDancer photo
Crypt of the NecroDancer

Crypt of the NecroDancer exits Early Access in a week


Full release on April 23
Apr 16
// Darren Nakamura
It has been a while since we were first entranced by the "why hadn't anybody done this yet?" rhythm dungeon crawler Crypt of the NecroDancer, and now it's finally in the home stretch. After a nine-month bout in Early Access,...
Guitar Hero Live photo
Guitar Hero Live

Skrillex is on the list of Guitar Hero Live artists


Wubbing in first position
Apr 14
// Brett Makedonski
Following this morning's official reveal of the long-leaked Guitar Hero Live, Activision's talking a bit about the core of any music game: the music. Of the 13 announced artists, one sticks out like a sore thumb: Skrillex. Th...
Persona 4 Vita photo
Persona 4 Vita

Persona 4's best character (also, Kanji) get Dancing All Night trailers


Kanji likes boys
Apr 06
// Steven Hansen
Oh maaaaaaaan. I am only ever dancing as Chie in the yellow Bruce Lee Game of Death jumpsuit. Criminal to only show that off for like four seconds (:58). Either don't show it all and leave it a lovely surprise, or parade that thing around like it's a bright yellow jumpsuit. Oh. Kanji dances, too, I guess. I think his default costume is background character in House of Pain's "Jump Around" video.
P4: Dancing All Night photo
P4: Dancing All Night

Persona 4: Dancing All Night's Japanese box art is appropriately groovy


I'd expect nothing less
Mar 25
// Brittany Vincent
Persona 4: Dancing All Night is still slated for a Western release in 2015, but it's headed for Japanese Vita owners on June 25. I'm eagerly gobbling up every single scrap Atlus tosses out until the official release, so check...

Amplitude's multiplayer mode has been reworked for the better

Mar 13 // Darren Nakamura
At its core, the multiplayer mode plays the same as the single player. Different tracks are set up, each representing a piece of instrumentation used to build a song. Gems are arranged on the tracks, and it's up to the players to hit the right buttons with the beats to collect the gems. Standard rhythm game fare. In multiplayer, everybody is sharing the same set of tracks, but only one person can score from a given track at one time. Whichever player has been on a track the longest is at the front of the line; those behind have to switch to a different track to collect gems. One of the great things about Amplitude is that it encourages a sort of zen state, where the player is not only focusing on the track at hand, but also dedicating some almost subconscious processing power to the periphery. Not only does a high-level player watch the track currently being played, but also the next track to jump to. Additional players and another layer to this. Now it's necessary to keep tabs on other players, predicting their movements and reacting accordingly. [embed]288465:57583:0[/embed] There are other ways to interfere with opponents. While a track is usually first come, first served, certain powerups can tip the balance. One allows the player to jump to the front of a track, essentially stealing it from another player. In my play time at PAX East, I was able to hop in behind another player, deploy a series staple Autocatcher to delete his track and claim it for my own, then zip off before he realized what had happened. Classic. Harmonix's Annette Gonzales also described a cooperative mode, though I didn't get a chance to try it out. It came from experiences similar to my own with the older titles. When there is a significant skill gap between players, competitive modes aren't really fun for anybody. Like Rock Band, Amplitude can be a place where people come together to (re)create music, not just to see who can press buttons better. Amplitude is expected to release for PlayStation consoles this summer.
Amplitude at PAX East photo
Vying for position
I have some good memories of playing single player FreQuency years ago. However, the only memories I have of the multiplayer mode are of me playing against my friends in high school and crushing them, then going off...

Rock Band 4 photo
Rock Band 4

Kinect interference won't be an issue in Rock Band 4


That's certainly reassuring
Mar 09
// Brett Makedonski
Harmonix wants the Rock Band 4 experience to be a social one -- a group of people together in a room using music as the driving force toward enjoyment. However, Microsoft has a once "integral" peripheral for the Xbox One...
Rise's idol rival photo
Rise's idol rival

Persona 4: Dancing All Night's new dancer is Kanami Mashita


Rise's idol rival
Mar 09
// Steven Hansen
Persona 4: Dancing All Night has an additional playable character only referred to in passing during the game, Rise's idol successor Kanami Mashita.  I'm not sure why she's dressed like a clowned out Erica (or what's wi...
Rock Band 4 photo
Rock Band 4

Tell Harmonix to put the entirety of '...Like Clockwork' in Rock Band 4


Really, just urge them to include the QOTSA discography
Mar 06
// Brittany Vincent
Looking forward to Rock Band 4 just as much as I am? You're probably wondering how the upcoming roster is going to look. Me too. In fact, I'm pretty concerned. I dropped a pretty penny on hundreds of songs, with 70% of them i...

Rock Band 4 is coming, and it's bringing the party back

Mar 05 // Brett Makedonski
While it's important to look forward, fans also can't help but look back. After all, there are some pretty hefty investments there -- both with regard to instrument peripherals and downloadable tracks. Harmonix acknowledges this and is doing its best to make sure that there's continuity across the Rock Band brand, even if it has jumped to new consoles. With regard to instruments, Sussman says that the team's doing its best to ensure that legacy peripherals will be compatible with Rock Band 4. He couldn't definitively say that it'd happen, but Harmonix is working with Sony and Microsoft to try to work something out. Sussman said that he was confident in the chances those conversations would yield positive results. The other big concern, previously purchased downloadable songs, has an even better outlook. Harmonix is tackling the engineering issue, something that Sony and Microsoft are fully supporting. The only problem is that it'll require a lot of man-hours to essentially recreate every song in the library. It's going to eventually happen, but Harmonix can't say how long it'll take to get there. But, players definitely aren't going to be required to buy tracks a second time or anything in that vein. Of course, alongside Rock Band 4's release will be a set of brand new instruments manufactured by Mad Catz. However, that's not the extent of its involvement. Mad Catz is cooperatively publishing the game with Harmonix. This'll likely mark the largest software publishing deal in Mad Catz's history. [embed]288538:57603:0[/embed] Despite Mad Catz's involvement, Rock Band 4 won't release with a flurry of optional equipment like Rock Band 3 did. Because Harmonix is putting focus on the social aspect, it's mostly doing away with Pro mode. Drums will still be supported because the base instrument is all that's needed. Gone are Pro Guitar and Pro Bass. Also nixed are all forms of keyboard. Sussman said that through data collection, Harmonix saw that keys were played a very small percentage of the time relative to other instruments. Although this is the first time in a half-decade that Rock Band's making a return, there's also the well-founded rumor that Guitar Hero will throw its hat back into the ring this year. When asked if the studio was at all disappointed that it'd face immediate competition, Sussman seemed upbeat about Rock Band 4's chances against Activision's property. "We're focused on things we can control. However, I think our pedigree speaks for itself," he said. He's right; Harmonix has a history that's rooted in quality. However, maybe none of that really matters if the general audience just isn't ready to go back to Rock Band. When we pressed Sussman about the idea that most people from his audience seven years ago are likely in very different places in life now, he was unflinching. "While I realize that people move on, a love for music is all that's needed for Rock Band to be appealing to you. That's something that no one grows out of," he commented. Again, Sussman's right. Even if Harmonix stayed mum on a lot about Rock Band 4, it tipped its hand on what might be the most important facet: the game's tone. Rock Band 4 is all about the unique social experience that comes from playing music together. It wants to be a party, a constant source of good times. Basically, Harmonix is doing everything it can to make sure you want to get the band back together.
Rock Band 4 photo
Releasing in 2015, coming to PS4 and Xbox One
Five years after the latest installment in the seminal music/rhythm franchise, Harmonix is going on a proverbial reunion tour. Rock Band 4 is in development for PlayStation 4 and Xbox One, and it's currently scheduled fo...

Theatrhythm Dragon Quest photo
Theatrhythm Dragon Quest

Theatrhythm Dragon Quest is getting a demo


Next week on 3DS in Japan
Mar 04
// Chris Carter
Theatrhythm Dragon Quest is coming to Japan, and I couldn't be more excited as a Theatrhythm fan. While there is no announcement of a localization yet for the west, Japan is getting it on March 26, in addition to a newly...
Amplitude photo
Amplitude

I fear for my fingers after seeing Amplitude in action


Playable at PAX East booth #4224
Mar 02
// Jordan Devore
Harmonix is reviving Amplitude this summer and, if recent rumors hold up, Activison might bring back Guitar Hero. The lows of the rhythm genre are real low, but I'm ready for that high again. Going into this weekend's PAX Ea...
BlazBlue photo
BlazBlue

There's a new BlazBlue rhythm game and it's out now


Brace yourselves, anti-mobile and free-to-play comments are coming
Feb 25
// Kyle MacGregor
"This isn't the BlazBlue game you're looking for," he persuades you with a small wave of the hand. Okay, maybe it is. Maybe you're in the market for a "gluttonous" rhythm game where you "eat to the beat of BlazBlue." In that ...
Guitar Hero photo
Guitar Hero

Reunion tour: New Guitar Hero reportedly in development


'More realistic'
Feb 24
// Brett Makedonski
Don't adjust your (hot tub) time machine. You haven't traveled back to 2010; it just feels like it. According to a report from Kotaku UK, Activision has a new Guitar Hero title in the works. It's said to be announced at ...
Rise trailer photo
Rise trailer

Rise is dancing all night in Persona 4's Vita rhythm game


Would you like to Dancing All Night with Rise?
Feb 24
// Steven Hansen
We are four months away from Persona 4: Dancing All Night's Japan release (and special edition Vita) and we've already seen and heard the lovely intro, so now what? Well, character trailers can be fun. Little tastes of the b...
Hatsune Miku: PM2 photo
Hatsune Miku: PM2

Beard View: Hatsune Miku: Project Mirai 2


I know too much about Hatsune Miku and I don't even know that much
Feb 20
// Jed Whitaker
Oh hello Destructoid! Its your old beard buddy Jed here, and I guess I'm officially part of the Dtoid team now. Are you proud yet dad!? This time on Beard View we're taking a look at Hatsune Miku: Project Mirai 2, the Vocalo...
THUMPER photo
THUMPER

If this is what a 'rhythm violence' game looks like, I'm all about them


Nominated for Excellence in Audio at the Independent Games Festival
Feb 18
// Jordan Devore
While watching this trailer for THUMPER, a self-described rhythm violence game from current Harmonix artist Brian Gibson and former lead programmer Marc Flury, I didn't want to blink. I also let out a confused "what?" follow...






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