I remember my first episode of Adventure Time. It randomly came on the TV one day and I had no idea what it was -- but I couldn't stop watching. There was something about the show that kept my eyes glued to the screen, watchi...
If you know me, you know what a big comedy fan I am. Comedy is kind of my whole life, my passion, my raison d'etre, if you will. Videogames are obviously one of my other passions. So, when the two meet, I tend to be very hopeful, yet cautiously optimistic. Comedy in video games tends to be very hit or miss (as does comedy about games, but I self-aware-ingly digress) but when it works well, it's a rare thing of beauty.
Victory at Stalingrad is paid DLC that's a part of the larger Turning Point update, which also includes new free multiplayer maps, the World Builder tools, four free commanders, and four premium commanders. The free stuff is great, so even if you don't want to buy more DLC for Company of Heroes 2, you will still find something new if you jump back into the game.
I really enjoyed the base game quite a bit, and it has added a lot of content since its release. It's also been patched up, balanced, and polished even further. Finally, the new content is here, and I can't wait to fail miserably at all of it.
Whilst Kickstarter has been abuzz in the last year or so seemingly reviving the point-'n-click adventure genre, Wadjet Eye Games has been quietly and successfully putting out quality adventure games for a number of years now as a publisher and developer. Gemini Rue, Resonance, Primordia, and the Blackwell franchise are its most well-known titles but the studio kicked things off in 2006 with The Shivah.
Now seven years later, the game has been re-released with updated graphics and new music; it's definitely interesting to go back and see the company's first game but is The Shivah: Kosher Edition worth playing in 2013?
When Killer Instinct was announced, I don't think I had heard the silencing of so many screams since the destruction of Alderaan. While many gamers quickly jumped for joy at the mere mention of this resurrection, said joy was completely obliterated when Microsoft said these two fateful words -- "Double Helix."
The Rare of old is dead and buried, and handing off such a storied franchise to a developer who generally handled licensed games was...interesting, to say the least. But here we are months later, and you know what?
Not all simulators are created equal. While some let you dabble into the tiniest microcosmic detail like individual wages of specific levels of society, others are content to let you roam free in a zen garden-like state. The newest iteration of Zoo Tycoon is decidedly the latter, as there's nary a concept presented throughout the course of a game that a child couldn't eventually figure out.
While Zoo Tycoon may not be the most complicated simulator on the market, it has a distinct amount of charm that distances itself from the rush-job many people were expecting. It's also pretty damn adorable.
The beat-'em-up genre has some serious classics in it; Turtles in Time and Castle Crashers immediately come to mind. There’s just something about those games that cement them as amazing experiences in our mind. Playing with buddies, throwing enemies at the screen, watching deer explosively poop, and some satisfying yet simple gameplay mechanics combine to bring smiles to our faces and put memories into our squish-brains.
Foul Play enters the genre with its own calling card: everything is done on-stage, in a theater. It’s a gimmick that works very well, but as I’m sure we all know, an aesthetic can only carry a game so far in this world.
Super Motherload was supposed to be my “tester” experience -- the first game that I booted up on my PlayStation 4 to get a feel for the system. I planned to take a few minutes to acquaint myself with the controller and then return to the home screen to browse the other titles I purchased.
Five hours later, I sat there drooling as I descended further into Mars, my stomach hungry but my mind without a care. My task was simple: drill for precious minerals and process them at the surface base.
Crytek has quite the reputation for crafting some of the most visually advanced games on the market. The Crysis games have been a consistent benchmark for PC fans, and even if you don't enjoy their work, it's always interesting to see how much further they can push a piece of hardware.
In this instance, Crytek is set to push the Xbox One at launch, with their first ever console exclusive -- Ryse: Son of Rome. As is the case with many games that are content to present visuals first and foremost, the rest of the campaign basically falls flat..
When Wii Fitlaunched, it kicked off the fitness craze in gaming for better or worse. Soon the Nintendo innovation (much like many of its other innovations) was being duplicated and improved upon everywhere. As motion controls became prevalent on every system so did fitness games. Nintendo attempted to keep up with Wii Fit Plus, which took the now embarrassingly bare bones Wii Fit and at least let you piece together a work out. It didn't really push Wii Fit up to the level of the fitness games around it, though.
Part of this was, of course, the fact that Wii Fit's idea of fitness is a lot more relaxed -- it focuses on stretching, balance, and core instead of working up a sweat and toning your biceps into Popeye levels of muscularity. The other part, however, was the fact that the game, for all its mini-game fun, just wasn't that robust in its overall fitness features. Wii Fit U aims to change that.
As a young gamer, often times my first foray into the wide world of sports was through videogames. Before I knew how to run a slant route in a real-life game of football, I knew how to run something in Tecmo Bowl and Madden.
The same could be said for the greenest of all sports, which was first introduced to me by way of Nintendo's Golf for the NES. Even though I had no idea what "par" was or the difference between a driver and a wedge, there was something tranquil about hitting a tiny ball down a giant digital course.
Powerstar Golf for the Xbox One captures that feeling as well, even if it has a few other issues in tow.
When this past generation began, fighting games seemed to be on their last legs. Capcom fighters were nowhere in sight, Sega’s Virtua Fighter laid hidden in the deepest of digital fight clubs, and Namco’s Tekken and SoulCalibur began to wane after a few uninspired sequels. But to the hardcore, fighting games never went away; their devotion kept the once booming genre alive -- even if it had been relegated to a “niche” category.
Then Street Fighter IV happened. Like an injection of Red Bull straight into the vein, the genre got its renaissance. Doors were opened and more and more fighters saw, not just daylight, but also success. The power of the Xbox 360 and PS3 brought more realistic and jaw-dropping 3D models, and increased memory gave us high-definition 2D sprites that rivaled the quality of hand-drawn animation.
The advent of live streaming has additionally kept the viability of the genre flowing, especially in the wake of EVOs recent tidal wave of popularity growth, and in the public eye for the foreseeable future. Additional platforms, like XBLA, PSN, and Steam, also afford us more venues for fighting games to come out on. Pair that with the closing of this current generation, and a few titles that would normally not see the light of day are beginning to radiate through the cracks.
We've had plenty of racing games come out at console launches, but we've never had a Forza Motorsport game. Don't get me wrong -- I love powersliding around silly tracks while rocking out to Japanese techno anthems. It's just that as a racing fan, I'll end up wanting more later.
Where your typical launch racer might be a tasty fast food cheeseburger, a new Forza game would be like a dry-aged cowboy ribeye, broiled medium, and topped with butter and grilled onions. I want more. I want something I can sink my teeth into. I want something that will leave me full and satisfied, fat and happy.
I was sitting in a doctor’s office waiting room, lost in my Vita because doctors are terrible timekeepers. 2:00 pm means 2:00 pm, life-saving scumbag. Suddenly, I was looking at dimly lit tartan chairs and an old, wrinkled man with a mustache of frayed steel wool.
When I realized it was the seats and man across from me, a hole ripped open in the waiting room, spewing shredded strips of paper, and I fell into the papery world of Tearaway.
Microsoft's Xbox 360 grew from being a simple game console to an all-in-one entertainment box over the last eight years or so, somehow squeezing in everything from multiplayer gaming to streaming movies and television.
And now that they're on a roll, their new console, the Xbox One, embraces that complete system idea. They've packed the Xbox One with the technology and features needed to give us the games and other entertainment forms we'll seek out in this next generation, while adding in new control schemes and television support.
In other words, they've built a big box for their big push into our living rooms.
Mario and I go way back. Although I had dabbled in a few Atari games when I was younger, Super Mario Bros. for the NES was my first real game that I sat down and played from start to finish. Since then, I've collected and played every main series Mario game, adding a steady stable of all time favorites to my list. Why am I telling you all this, you may ask?
Because I want you to know that I have a basis for comparison for the newly released Super Mario 3D World for the Wii U -- so when I say it's one of the greatest Mario games ever made, I mean it.