hot  /  reviews  /  video  /  blogs  /  forum

rayman

Experience Points .11: Rayman Origins

Apr 18 // Ben Davis
Dance Dance Ray-volution Rayman Origins is just about the happiest game I've ever played. Every little aspect of it seems to be built around the sole purpose of making players smile. For example, achieving almost any goal will cause Rayman and friends to break out in dance. Whether he completes a level or simply rescues a few Electoons, Rayman can't help but celebrate by busting a groove. Each of the characters have their own dance moves, but Rayman's got the best moves by far. He seems to really like disco, as much of his dancing takes inspiration from that. He also has this really weird dance whenever he rescues Electoons, where he sort of humps the air a few times while swinging his hands back and forth with a wild grin on his face. It makes me laugh every time. One of the funniest scenes in the game also revolves around dancing. When Rayman encounters the Magician in the Moody Clouds, the antagonist suddenly drops a funky beat. Of course, Rayman will take any opportunity to break into dance, so he busts out some of his sweet disco moves alongside the Magician. They look to be having fun dancing together before the bad guy runs away unexpectedly while Rayman is still too busy moving to the music. It was all just a clever ruse! And you have to admit, tricking someone into dancing so you can get away is probably one of the best escape plans ever. Musical Lums Rayman and friends aren't the only ones having a good time. If there's anything that will get players dancing along to the game, it has got to be the King Lums. Lums are the collectibles of Rayman Origins; they're these happy little yellow dudes who hover in the air and play musical notes when they're collected. They're everywhere. King Lums are a little bigger than your typical Lum, and they wear big gold crowns so they're hard to miss. Grabbing a King Lum will trigger a short, incredibly happy tune which causes all the other Lums to turn red and start dancing, meaning they're worth double points until the song ends. Gotta move fast and collect as many Lums as possible before the music stops! It's almost physically impossible for me to not dance at least a little bit after grabbing a King Lum. I always catch myself bobbing my head, moving my torso, or tapping my foot to the melody. I just can't help it; it's the happiest, catchiest music! Slap-happy friends Playing Rayman Origins with friends is a hilarious experience. Technically, everyone is cooperating to finish the level, but things can get competitive very quickly. You see, not only are players able to punch and slap enemies, but they can even beat their friends up as well. Smacking your friends doesn't cause damage, but it does make their characters yell out in ridiculously exaggerated pain, which is really funny to watch. It's pretty much an eventuality that every cooperative session of Rayman Origins will turn into a slap-fest at some point. It's difficult NOT to hit your friends, even if it's an accident, which will inevitably cause them to hit you right back. And thus the friendly fighting begins. Who will win in a slapping contest: Rayman or Globox? There's only one way to find out! In the belly of the beast The bosses in Rayman Origins are fantastic. There's a fat, googly-eyed bird; a thorny plant monster with a huge head; a giant, eel-like sea dragon; and a dragon chef suffering from severe heartburn. The ailing dragon chef, named El Stomacho, is definitely my favorite one. This boss's level is called "My Heartburn's for You," which is just about the best level name ever. He's so big that he swallows Rayman and friends whole, meaning the boss fight actually takes place inside his stomach. Rayman will have to avoid streams of flame and rising stomach acid as he waits for an opening to attack. This dude's heartburn is no joke! After each attack, there's a brief cutscene as the camera cuts outside to El Stomacho himself, who looks like he's about to barf with all of this activity upsetting his stomach. Finally, Rayman manages to escape back out the way he came, as he's launched out of the dragon's mouth along with a huge burst of flames. The massive dragon then shrinks down considerably to a tiny little lizard chef and breaks into dance with Rayman. In fact, all of the major bosses shrink down into these adorable little forms and start dancing after being defeated, and it always makes me happy. They weren't really bad guys after all! Treasures and tribulations Rayman Origins may seem like a fairly simple platformer at first, as most of the levels are straightforward and dying only brings Rayman back to the beginning of the room he's currently in. The main game isn't too difficult. The Tricky Treasure levels, however, are an entirely different story. Each world has a Tricky Treasure level which is unlocked after freeing a certain number of Electoons. As their name might suggest, these levels are seriously tricky! Each treasure level is a race to the finish where every action counts. Slip up even once, and it could be over very quickly. Rayman only has one shot at success, or else he has to start the entire level over from the beginning. Some of these levels are particularly brutal. I had to run a few of them over and over again until I knew every move I had to make by heart, to the point where I felt as though I could probably beat it again with my eyes closed. It was like Super Meat Boy levels of punishing platforming in this cute, cartoon-y Rayman game, and I loved it! Plus, the music for these levels is fantastic! I didn't even mind that the music was being repeated ad nauseum, because it was so upbeat and catchy. I'd often find myself humming along as I ran, only for the song to be cut short by some choice curse words whenever I died again. No country for old grannies I thought the Tricky Treasure levels were difficult enough, and then I came to the Land of the Livid Dead. Holy cow, you guys! The Land of the Livid Dead is a secret final area only accessible after beating every Tricky Treasure level and returning the crystal teeth to the old man in the Snoring Tree. It's a dark, gloomy underground graveyard full of thorny, eyeball-laden vines, pillars of flame, and angry grannies! That's right, angry grannies. The Land of the Livid Dead is populated by irate, undead grannies who won't hesitate to kick Rayman off their lawn. They're kind of the greatest thing ever. This area is an intense mega-marathon to the finish line. Luckily there are checkpoints, but even so, getting to the end is no easy feat. Once again, I got a sense of the crazy Super Meat Boy difficulty of the Tricky Treasure levels, and this quickly became my favorite area in the game. The level ends with a super ridiculous boss battle against a giant, hairy, many-eyed monster, who is busy painting her nails, singing a silly tune, and bathing in lava when Rayman interrupts her. She lets out a horrified scream (in a much deeper tone than her singing voice), and tries to shake Rayman off of her arms as her spiky bracelets slide around. She's such an unexpectedly bizarre final boss, and the perfect way to end such a great game. Oh, and I can't forget to mention the music from the Land of the Livid Dead, which is heavily inspired by Ennio Morricone's soundtracks to classic Spaghetti Western films such as The Good, the Bad and the Ugly. It's my favorite music in the entire game (which is saying a lot, since all of the music is fantastic). Lucky for me, too, because I had to hear that music A LOT. [embed]290641:58221:0[/embed] Glou Glou I'll round this post out with another wonderful soundtrack selection. While it's not my personal favorite, the music from the Sea of Serendipity is definitely the most iconic music from Rayman Origins. The tracks "Lums of the Water" and "The Lums' Dream," both subtitled "Glou Glou," feature nonsensical vocals by the Lums. These peaceful, dreamy songs play while Rayman and friends are swimming around under the sea. It's impossible for me to listen to these tracks without smiling. They're beautiful and adorable, and they fit perfectly in the world of Rayman. Past Experience Points .01: The Legend of Zelda: Majora's Mask.02: Shadow of the Colossus.03: EarthBound.04: Catherine.05: Demon's Souls.06: No More Heroes.07: Paper Mario.08: Persona 4.09: Final Fantasy IX.10: Mega Man Legends  
Rayman Origins photo
Oo-na nee-na glou glou~
Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a p...

Games with Gold photo
Games with Gold

March's Games with Gold are some of the best games


And bonus games in April!
Feb 25
// Brett Makedonski
In the recent past, Xbox Live's Games with Gold program has had mostly the same cadence every month: a standout title, an indie game, and a bit of filler. March breaks that mold with three superb games from 2013. March's Xbo...
Super Smash Bros. photo
Super Smash Bros.

Rumor: Rayman might be coming to Smash Bros.


I hope this is paving the way for Tingle DLC
Feb 14
// Jason Faulkner
[Update: It's fake, as shown in the video above. While it's nice to have a detailed explanation on how this fake was made, what I really want is a detailed explanation on why it was made, preferably with sideline psycho...
Ubisoft photo
Ubisoft

Don't expect a whole lot of new AAA IPs from Ubisoft


Yves Guilemot: 'On the big brands, we won't be creating too many more'
Jun 11
// Chris Carter
Games Industry International recently had a chance to chat with Ubisoft CEO Yves Guilemot, and the topics mostly focused on where the company was headed -- and the fate of new IPs. Yves notes that there's a difference be...
 photo

Rayman Fiesta Run free update adds new levels, mode, more


Free!
May 15
// Hamza CTZ Aziz
Rayman Fiesta Run just got a free update today across the App Store, Google Play Store, and the Amazon App Store. There's 16 new and invaded levels, a new boss fight, three new characters, and two new gadgets. Plus there's a...
DEALZ photo
DEALZ

Ubisale: Bunch of Ubisoft games on sale on GOG this weekend


Recommendations: Rayman Origins, Far Cry 2, Beyond Good and Evil
May 02
// Steven Hansen
GOG has GOT a Ubisoft sale this weekend. 60% off a whole host of games. A lot of Might and Magic, along with some Rayman games (you've played Origins, right?), Tom Clancy games, and Prince of Persia games. Most are the price ...
 photo

Assassin's Creed cumulative franchise sales cross 73 million


Ubisoft employs over 9,000 people worldwide
Apr 20
// Hamza CTZ Aziz
Videogame detective superannuation recently saw that Ubisoft updated their worldwide cumulative franchise sales figures over on the corporate site. Top seller? The Assassin's Creed series with 73 million. Second place goes to...
Prince of Persia photo
Prince of Persia

New 2D Prince of Persia will channel Rayman, weirdly enough


I'm not sure anyone thinks of Rayman when they think of the Prince
Apr 18
// Brittany Vincent
There's more Prince of Persia to come, although it may not be in the manner you've been expecting. According to the French site Le Portail du Jeu Video, there's a new 2D Prince of Persia in development using the Rayman Legend...
Rayman Legends photo
Rayman Legends

Rayman Legends PS4 FAQ: Vita can't be used for Murfy


The Vita is for Remote Play only
Feb 18
// Chris Carter
Rayman Legends is a pretty great platformer, and it's coming to the Xbox One and PS4 this week.  To help alleviate some of the questions fans have about the PS4 game specifically, Sony has provided a fan Q&A piece on...
Rayman photo
Rayman

Rayman Legends launching early for Xbox One, PS4


A pleasant surprise
Jan 10
// Jordan Devore
The PlayStation 4 and Xbox One versions of Rayman Legends are releasing earlier than expected, Ubisoft has announced. North America is getting the whimsical platformer on February 18, while Europe will have it on February 21....
 photo

Rayman Jungle Run is free today on iOS


Go go go!
Dec 31
// Dale North
Hey! You with the no arms or legs! Beautiful iOS runner Rayman Jungle Run is free today on the App Store. That's $0.00. Nada.  Who knows how long this will be free, so go now!
Rayman photo
Rayman

Rayman Legends hits PS4, Xbox One in February


Buy this game already
Dec 11
// Jordan Devore
The previously-announced Xbox One and PlayStation 4 editions of Rayman Legends have been dated for February 25, 2014. Ubisoft has also given specifics about what's new. For Xbox, there's the Splinter Ray, Ray Vaas, and Globo...
Deals photo
Deals

Call of Juarez: Gunslinger is $3.74 in Ubisoft XBL sale


A handful of great XBLA titles discounted
Dec 10
// Jordan Devore
Now thorough December 16, a selection of Ubisoft games are reduced in price on Xbox Live. The standout offer here is Call of Juarez: Gunslinger, a game much better than its name would suggest. That's down to $3.74, which is i...
Rayman Legends photo
Rayman Legends

Ubisoft finally adds missing Rayman Legends Vita levels


It's about time
Nov 27
// Brett Makedonski
Anyone that bought Rayman Legends on PS Vita way back in the beginning of September was saddled with the unfortunate surprise of learning that Ubisoft decided to cut the game's Invasion mode from the shipped version due ...
Rayman photo
Rayman

PS Vita update for Rayman Legends' missing mode dated


Just a couple more weeks here
Nov 13
// Jordan Devore
The PlayStation Vita port of Rayman Legends launched with missing content due to a longer-than-expected development time. Specifically, the console versions' Invasion mode wasn't included on the platform and as annoying as it...
Rayman photo
Rayman

Rayman Legends headed to PS4, Xbox One next year


More versions for people to sadly ignore
Nov 12
// Jordan Devore
In February 2014, Ubisoft will bring Rayman Legends to Xbox One and PlayStation 4. Remember when this was going to be a Wii U exclusive? At this rate, my memory has nearly been wiped clean. The news originated from an earning...
Reviews photo
Reviews

The best and worst games of the week


Review Round-up: Week ending 11/9
Nov 09
// Wesley Ruscher
November is here and the holidays are just around the corner. And while most of this year's major blockbusters have already hit, as we gear up for the inevitable onslaught of the next generation, there are still some surprise...

Review: Rayman Fiesta Run

Nov 07 // Chris Carter
Rayman Fiesta Run (Android, iOS [reviewed on an iPhone 5])Developer: UbisoftPublisher: UbisoftRelease Date: November 7, 2013MSRP: $1.99 It's not hard to grasp the concept of Fiesta Run -- you start a level, Rayman runs automatically, you jump around and avoid obstacles until you reach the end, then you repeat the process. Just like Jungle Run, your goal is to collect 100 Lums (coins, essentially) in each level, which earns you a star rating dependent on how many you grabbed. After collecting all 100, you'll unlock a new, more difficult rendition of the stage, but otherwise, stars are used to unlock spaces on a "track" similar to Final Fantasy X's sphere grid (but without the option to choose your path). If you want access to a new level, you'll need to do well enough to fill the track -- a stark departure from Jungle Run, which simply allowed you to continue on at will. What this "track" system does is essentially gate progress until you've performed at a certain level. While it isn't a major issue early in the game, later on it becomes more of a problem, and unlocking everything requires you to get full perfects throughout. If every single level was a joy to play it would be fine, but since a few are devoid of life, playing them over and over to earn the right to get to the good stuff can be frustrating. [embed]264879:51196:0[/embed] Then you add a light microtransaction system to the mix, allowing you to purchase extra Lums to unlock new cosmetic content and power-ups. It's never as much of a nuisance as the gated level system is, but it's there, and feels out of place compared to the in-app-purchase-free launch of Jungle Run (which has since added IAPs, funnily enough). But while this scheme can weigh down the fun at times, the good news is Fiesta Run is still enjoyable overall. All of the core gameplay is preserved from the original, in the sense that it feels less like a soulless "endless runner," and more like a legitimate platformer that happens to have an auto-run system. It uses a simple control scheme that just works, and should provide hours of entertainment to even the most staunch touch-screen haters. Fiesta Run isn't really a difficult or deep game in any sense, unless you're going for a perfect 100 score on every level. At that point it becomes insanely difficult, as you go for run after run, missing that one tiny Lum up in the corner somewhere, forcing you to do the entire level over again until you get it right. It's an odd design for sure, especially since an increasing amount of games let you keep your progress after revising a level to encourage completion. For the most part, the game reuses assets from its counterparts (in a good way), but each stage makes an effort to mix things up to the point where it doesn't get too stale. Once you pick up more abilities such as the hover power and the punch attack, levels open up a bit more as well beyond a "Point A to B" course. Though the actual stylistic themes change quite often, the soundtrack employs the same few tunes over and over, leading me to mute-city occasionally. Rayman Fiesta Run flirts with the concept of unacceptable microtransactions, but thankfully, there's still a ton of bang for your buck here if you can deal with the progression requirements. With a wonderful set of visuals and an even better control scheme, Rayman fans have a lot to be excited about.
Rayman Fiesta Run photo
A fiesta and a siesta
Rayman Jungle Run was a perfect example of how to adapt a console game to a touch interface. It gorgeously preserved the sharp visuals from its console counterpart, and best of all -- it used a control scheme that actually wo...

Rayman photo
Rayman

Rayman: Fiesta Run dated for November 7, 2013


Yes please
Oct 24
// Abel Girmay
Can the best iOS game around (sorry Infinity Blade) be topped by its sequel? If the Rayman series' recent streak is any indicator, then yes. Rayman: Fiesta Run releases on November 7, 2013 on iOS, Google Play, and Amazon's A...
Ubisoft photo
Ubisoft

Rayman Legends, Splinter Cell didn't hit sales targets


The bad news keeps on coming
Oct 16
// Jordan Devore
I wanted Rayman Legends to sell well. Most of us did, hopefully. It's an already terrific game that looks even better when put up against some of the other stuff Ubisoft releases. During an earnings call, Ubisoft CFO Alain Ma...
PS Plus free game photo
PS Plus free game

Rayman Origins for Vita is this week's PS Plus bonus


And Europe shows us how it's done
Sep 23
// Jordan Devore
As a person whose heart isn't made of pure ice, I'm quite fond of Rayman Origins. It would have been a real treat for the newly-released Rayman Legends to be offered in the PlayStation Plus' Instant Game Collection, but it's ...
 photo

Rayman Fiesta Run coming to iOS, Android, and Windows 8


The sequel to the best mobile game of 2012
Sep 10
// Hamza CTZ Aziz
Rayman Jungle Run was fantastic, and was even Apple's Game of the Year no less. So it's no surprise that a sequel is on the way in the form of Rayman Fiesta Run, coming later this year for iPad, iPhone, Android, and Windows ...
Rayman Legends photo
Rayman Legends

Rayman Legends' missing Vita levels to be added via patch


But no time frame on when it'll happen
Sep 05
// Brett Makedonski
Ubisoft has been under fire lately from the handheld crowd when it was discovered that the PS Vita release of Rayman Legends was missing several levels that were included with the console versions of the game. So, when t...
Rayman Legends Wii  U photo
Rayman Legends Wii U

Rayman Legends is exclusive to the Wii U in Japan


Haha, what?
Aug 30
// Chris Carter
It feels like forever ago when console fans young and old were arguing over Ubisoft's decision to delay the Wii U version of Rayman Legends to port it to other consoles. But here we are on the eve of Legends' release, and it'...
Rayman Legends photo
Rayman Legends

Rayman Legends launch trailer sounds like woah


So soon
Aug 28
// Brett Makedonski
Rayman Legends is pretty great, so sayeth Jim Sterling, local authority on this sort of thing. So is this launch trailer, which shows off the gorgeous platforming action, and up to a quartet of characters moving to the ...
Rayman Legends photo
Rayman Legends

Legend of live-action Rayman


NIGHTMARES
Aug 28
// Tony Ponce
So this is a thing. Corridor Digital made a new SFX-driven action short based on Rayman Legends. Every role is played by a live actor save for Rayman. And Rayman is... ... uhhhhh... ... my God. It is a monster. The Legend of Rayman [YouTube]

Review: Rayman Legends

Aug 27 // Jim Sterling
Rayman Legends (PC, PS3, PS Vita, Xbox 360 [reviewed], Wii U)Developer: Ubisoft MontpellierPublisher: UbisoftReleased: September 3, 2013 (NA) / August 30, 2013 (EU)MSRP: $59.99 Rayman Legends has a slight story hinged around its rambunctious world, but it's disposable at best. This time around, the Teensies are held captive thanks to the machinations of five nefarious traitors, the Dark Teensies. The world is being swallowed by nightmares, and it's up to Rayman -- along with Globox and a growing army of playable allies -- to save the day. The platforming action remains largely unchanged from Origins, with up to four players able to jump, punch, glide and stomp their way through intricately designed levels. Perhaps moreso than last time, precision is everything, as just one ill-timed jump can cause players to miss a secret or meet an untimely end. When you hit the zone and make a perfect run through a level, the results are exhilarating and the visuals take on something akin to poetry. When you screw up, you feel terrible. Once again, each stage is littered with Lums to collect, Teensies to rescue, and secret doors to uncover with a sharp eye and well-timed jumps.  [embed]260818:50241:0[/embed] At times, the need for precision can lead to awkwardness, as even the slightest undesired nudge of the analog stick can make the difference between a character sprinting up a wall gracefully and running dumbfounded on the spot. There are also several times where either clairvoyance or trial-and-error are needed to predict a sudden trap -- and you can always spot these moments because a checkpoint has been cheekily placed before each one. These occurrences can be a little frustrating, especially because when it works, it works so well, and failure to achieve that elegance in platforming is most unfulfilling.  Still, it works perfectly most of the time, and it's a satisfying experience that fails to ever get old. A new highlight are the musical stages, rhythmic levels unlocked once a world has been beaten. Players are encouraged to rush headlong, timing their jumps and attacks to the tune of a song -- usually a recognizable pop tune given a cute reworking. Charging through a stage while "Black Betty" plays -- complete with enemies singing backup vocals -- is simply inspired stuff.  The musical levels are but one example of the variety to be found in Legends. Not content to simply provide endless platforming levels, Legends will provide quasi-stealth sections, with players having to avoid searchlights in underwater bases, toss in some shooting gameplay with magically-powered fist projectiles, or have players manipulating the environment with the help of Murfy the Fairy.  In what was clearly included for the Wii U's sake, various stages involve using Murfy to pull platforms, cut ropes, or tilt entire rooms. A Wii U copy of the game was not provided for review, but Murfy's actions will be controlled on the GamePad screen using touch controls. As with everything, timing is essential, as players will be required to pull, push, and snip things at just the right moment -- and sometimes judge when not to interact with an object at all, lest it be a nasty trick to box you in.  On the provided Xbox 360 copy, this gameplay is rendered down to its basest functions -- press a button when near an interactive object, and Murfy will automatically do what you need to him to do. It's a simplistic system that feels somewhat pointless on any other machine than the Wii U, but given my feeling that Murfy's entire inclusion was little more than a meaningless tech demo anyway, I'm not exactly distraught by the reduced emphasis -- not least for the fact that some levels can move so fast, I'd rather be pressing a single button than messing about with touchscreens.  There are also boss stages, replacing the mosquito-mounted flying levels from Origins. This change was, I feel, slightly for the worse, as the mosquito levels were amazing fun and the bosses are all comparatively mundane and formulaic. They still have their fun moments, and are hilariously designed, but I can't say I found them particularly exciting.  The meat of Legends is contained in five distinct worlds, each brimming with personality and packing memorable levels and the occasional stunning setpiece. It really says a lot that a humble 2D game, through the power of pacing and engaging art direction, can be just as jawdropping as any CryEngine-powered visual overdose. Moments in Legends are built on thrills that can go toe-to-toe with far less humble, immeasurably more extravagant titles.  It'll take you maybe around six hours to complete the five main worlds, but there's plenty of content beyond simply that. As well as the need to replay stages to collect Teensies and unlock more playable characters, a whole host of rebuilt levels from Rayman Origins are included, as well as special challenge stages that change each day, and record scores online to crown a single winner. Beaten stages can be "invaded" with new monsters and subsequent rewards, and there's also a fun 2D football game for multiple players.  As rewards for beating stages with enough Lums, players can unlock Lucky Cards which, when scratched, either award a free Teensie, more Lums, an Origin level, or a Creature. Creatures are displayed in their own little gallery, and give out Lums on a daily basis. Collecting Lums is required to unlock all the playable characters, so it's well worth building up one's menagerie -- as if the silly designs of the Creatures themselves weren't encouragement enough. Lucky Cards must be scratched to reveal winning panels -- another Wii U contrivance, haphazardly performed using twin analog sticks on other consoles.  It goes without saying that the visual design of Rayman Legends is absolutely beautiful. The cartoon style of Origins has been given a facelift, with extra detail, shading, and subtle 3D elements. The added touches make for a handpainted quality, animated with fluid flawlessness, and exuding the kind of rich color scheme that truly pops on an HDTV. Things are more detailed, but avoid the visual clutter that could have been had as a result.  Similarly, the audio is top notch, with amusing sound effects and an impeccable soundtrack. The music is as energetic as ever, and the aforementioned musical stages are a delight for the ears. If anything can be said of Rayman Legends, it's that nobody was asleep at the wheel when it came to the presentation of the whole package.  Rayman Legends is occasionally flustering, and sometimes seems to demand more than a conventional controller is capable of. The surprisingly slapdash jury-rigging of Wii U features on other systems is glaring in its inelegance, too. However, we're still left with an impressively designed platformer that proves itself a worthy followup to Rayman Origins, making a few notable omissions, but adding some excellent new ideas of its own.  Charming, funny, and only sometimes exasperating, Rayman Legends is the kind of game that makes this industry a better place for its existence. 
Rayman Legends photo
Bam-A-Lam
Rayman Origins was an undeniable treasure when it was released in 2011. A masterclass in platform game design, wrapped in a beautiful artistic style and incredible soundtrack, Origins was proof that the mascot platformer can ...

Ubi at PAX photo
Ubi at PAX

Ubisoft bringing six games and new competition to PAX


What are you looking forward to?
Aug 26
// Brett Makedonski
PAX Prime is just a mere four days away. Where has the time gone? As people flock to the Emerald City by the tens of thousands, companies are revealing their plans for the convention. Today, Ubisoft announced that it's showca...
Rayman Legends photo
Rayman Legends

Rayman Legends takes on Kill Bill with 'Gloo Gloo'


Musical level featuring The 5.6.7.8.'s
Aug 13
// Jordan Devore
Every time I see another one of these musical levels from Rayman Legends, I curse the fact that the game isn't coming out until early next month. Here's what happens when The 5.6.7.8.'s "Woo Hoo" gets introduced to the world...
Rayman Legends photo
Rayman Legends

Rayman Legends Wii U to feature Mario and Luigi costumes


A neat little extra
Aug 07
// Chris Carter
During today's Nintendo Direct, Satoru Iwata confirmed that Rayman Legends will feature exclusive Mario and Luigi costumes for Rayman and Globox. This is basically Nintendo's answer to the platform specific costumes of Splint...






Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
What is the meaning of life, and do you have any more pizza rolls?
You may remix all content on this site under Creative Commons with Attribution
- Living the dream, Since 2006 -