Unlock new "adventurers" from iconic Final Fantasy character designer Yoshitaka Amano and a new scenario from Yasumi Matsuno, designer of Final Fantasy XII. Also, Terra Battle received the highly anticipated online co-op mode update that allows players to work together to clear stages and adds summons to the battlefield.
Two German retail sites, Alcom and World of Games, appear to have put up listings for an expanded version of Beyond: Two Souls, known tentatively as Beyond: Two Souls Director's Cut. The listings have since been pulled, but i...
Quantic Dream's David Cage (Heavy Rain, Beyond: Two Souls) is being awarded France's highest decoration, the Legion of Honor, for his contributions to the country's videogame industry, Le Figaro reports.
Cage is the first vid...
Beyond: Two Souls developer Quantic Dream put up this a sort of "thank you" (Ellen) webpage to commemorate selling over one million units before Christmas of last year. Which was also Christmas of like two weeks ago, but also...
Here we have a trailer for the latest DLC release for Beyond: Two Souls, "Advanced Experiments." The video sets up a boring, white-walled obstacle course with a thirty-minute time limit which Jodie and Aiden will work togeth...
Oh look, it's time for more Indigo Prophecy! This time around, we get racist in a bookstore (again), we play basketball by watching basketball and pressing buttons, we push a wheelchair, and we play Simon Says while cutscenes have all the fun.
On today's thrilling adventure into David Cage's mental brainspace, we kick the crap out good friends, we get claustrophobic while trying to do our job, and we get very quiet and guilty when lots and lots of racism happens.
In this thrilling installment of Indigo Prophecy, we drink water, play the guitar, punch a bag, play the guitar, and listen to more Theory of a Deadman. The fun literally never ends. It will never end. The fun is literally going on forever.
I fiddle with the temperature knob and get murderous as I play Quantic Dream's true classic, Indigo Prophecy. Laugh along as we murder people in bathrooms, interrogate distraught women, and listen to music about women doin' ya wrong.
Before Heavy Rain’s release, Quantic Dream founder David Cage said that he didn’t want players to go through the story more than once. “It’s going to be unique to you. It’s really the story you decided to write,” he said in an interview with G4. “I think playing it several times is also a way to kill the magic of it.”
I never played Heavy Rain, because at the time I didn’t have a PlayStation 3 and when I did eventually get access to one, the game wasn’t on my radar any longer. Indigo Prophecy, however, stuck with me. Volumes have been written about the impressively idiotic final act, but I was fascinated by the game as a whole. It remains the only game I have ever completed within a single day (on my first playthrough, anyway).
But I decided that I wouldn’t miss Beyond: Two Souls. Good or not (and more likely the latter), I knew that people would be talking about its narrative for a while. Fortunately, I was able to get an early copy, so I marathoned it over the weekend to stay ahead of the curve. And as I played, making my decisions big and small, I wondered what I was missing. Then I realized that doing so would ruin what little magic exists in that first playthrough.
So for perhaps the only time ever, I’m going to echo the words of David Cage: Don’t play Beyond: Two Souls more than once. In fact, don’t play any choice-centric game more than once.
It's hard to divorce David Cage, the public figure, from the games Quantic Dream makes. He is, after all, a man who put himself in Indigo Prophecy's tutorial, immortalized as the movie director he's always dreamed of being. The self-styled auteur fiercely believes in being the one man with the one vision, and gladly takes credit for his games' success in doing so.
The auteur theory is all well and good, but it only really works out for a piece of art if the auteur in question is good enough to actually be an auteur. I've believed for years that Cage, while an undoubtedly talented man, is simply not a strong enough creator to be an unchallenged writer and director. If Beyond: Two Souls does anything right, it's prove that belief.
It demonstrates, beyond doubt, that Hollywood actors, cutting edge-visual technology, and a decent budget mean nothing, if it's all being piled onto a ship with an unsuitable captain.
The special edition of David Cage and Quantic Dream's Beyond: Two Souls comes in a nice steel book case. Also included in the package is a soundtrack and exclusive making-of videos starring Cage as well as actors Willem Dafo...
Up to this point, I've been unintentionally avoiding Beyond: Two Souls. Perhaps that'll work out for the best. Despite the fact that none of Quantic Dream's prior titles have done much of anything for me, Beyond has piqued my...
It seems Microsoft turned down PS3 exclusive Heavy Rain because it featured the kidnapping of children, according to developer Quantic Dream's David Cage, speaking at the BAFTA Annual Games Lecture in London, Polygon reports....
Quantic Dream continued to make me wonder how much it's angling for a job in movies last night with its Dark Sorcerer tech demo. This looked genuinely incredible at the beginning, before devolving into something I felt was a...
The first twelve paragraphs are about David Cage. AKA David De Gruttola. AKA Composer-turned-game designer. AKA Founder of French developer Quantic Dream, responsible for excellent implementation of David Bowie (see: Omikron) and poor implementation of twist endings (see: all other games). AKA second only to Peter Molyneux in being a recognizable game designer that internet commenters love to hate.
Tonight, David Cage has something to say about emotions, but doesn’t he always?
The setting, however, couldn’t be more different: Cage is on stage at the SVA Theater in New York, sharing the spotlight with other actors, film directors, and famous personalities known mostly for being famous who are all in town for the Tribeca Film Festival.
And they have chosen to be here. At a videogame demo -- or, as the man who was standing behind me in line explained to his friend: “An interactive entertainment preview.” It's like CD-ROM adventure game box descriptions all over again.
In listening to nearby audience members woefully explain the concept of videogames and the utter lack of recognition when Cage took the stage, it became abundantly clear that everyone here is a starf*cker and they are just waiting until this Frenchman gets off the stage so they can undress Page and Dafoe (not in attendance, sadly) with their eyeballs and imagination.
But for now, Cage is on stage and he’s getting emotional.