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Bob's Burgers pinball photo
Bob's Burgers pinball

Bob's Burgers coming to Zen Studios pinball games

I don't see Tina, the best character
Oct 06
// Darren Nakamura
Joining Family Guy in Zen's "Balls of Glory" Pinball Pack is the vastly superior Bob's Burgers. The table is set up on the street outside the titular restaurant, with It's Your Funeral Home & Crematorium next door and Jim...
Witcher 3 photo
Witcher 3

Decapitation won't stop the foes in Witcher 3: Hearts of Stone

Try something else
Oct 06
// Brett Makedonski
Geralt of Rivia has found himself opposite all kinds of opponents. Ghouls and beasts and insects and vampires -- the list goes on and on. So, when he's facing boring ol' humans, well, that's about as mundane as his life gets...
Battlefront PC specs photo
Battlefront PC specs

Why the hell does Star Wars Battlefront recommend 16GB of RAM on PC?

That seems excessive
Oct 06
// Brett Makedonski
The Star Wars Battlefront beta starts in just a couple of days, and everyone's invited; there's no barrier to entry. Well, let me clarify. There's one barrier to entry if you're on PC -- you need to have a rig that'...
Far Cry Primal photo
Far Cry Primal

Everything we know about Far Cry Primal

Humanity's the underdog
Oct 06
// Brett Makedonski
Well, that didn't take Ubisoft long, eh? Yesterday's tease via stream lasted only a day before the French publisher couldn't stand the excitement anymore and announced Far Cry Primal. Here's what we've learned since then. Far...

Guitar Hero Live photo
Guitar Hero Live

James Franco and Lenny Kravitz touch butts in Guitar Hero Live trailer

The game launches October 20
Oct 06
// Chris Carter
Activision is pretty good at getting celebrities to do comical commercials, and their latest bit involves James Franco and Lenny Kravitz promoting Guitar Hero Live. It showcases the live crowd aspect, which can boo you if you're doing terrible. Apparently it's terrifying. I had a chance to see Lenny Kravitz live recently, and he's still got it. Also, I got to high-five him, so he's totally cool.

Review: NHL 16

Oct 06 // Brett Makedonski
NHL 16 (PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: EA CanadaPublisher: EA SportsRelease: September 15, 2015MSRP: $59.99 In a genre plagued by incremental increases, this is NHL 16's greatest offering: An on-ice trainer that goes above and beyond. Hockey is a sport that's notorious for its inaccessibility to newcomers. Putting the biscuit in the basket is easy enough to understand, but where should my forwards be positioned when in the defensive zone? What kind of check should I execute when skating backward toward my goal? This training aid helps refine gameplay on-the-fly. It kind of teaches hockey, but more importantly, it teaches how to play NHL 16. For instance, when skating into the offensive zone, a cone will appear that indicates what part of the shooting lane is open and what part is blocked. A target may show up in the corner of the goal to tell you the smartest place to aim. Or, when playing defense, a box will cordon off part of the ice at your zone. Sticking to this area and covering the man in the box is what you're supposed to do. That's how hockey is played; NHL 16, simulation of hockey as it is, wants you to play it just like hockey. Those are two examples, but this on-ice trainer permeates every second of gameplay until you don't want it to anymore. It's a good thing too. I imagine EA had grown tired of players wildly out of position trying to line up huge hits. That's not how hockey looks, and it's not how a digital representation of the game should look. [embed]314010:60626:0[/embed] To its credit, the trainer doesn't stick to a low-level understanding of hockey. If it detects a seasoned player is at the helm, it'll start to adapt so as to offer more nuanced and advanced suggestions. Basically, everyone has something they can learn from this feature and it's incredibly unintrusive despite constantly being on the screen. It's the best part of NHL 16 because it actually enforces an understanding of doing what you're doing. The rest? Well, it's what NHL 15 should've been. Maybe it's unfair to hearken back to a previous game as a reference point, but fuck it. We make the rules around here. The on-ice product in NHL 16 is again solid and it includes the modes that last year's game should have shipped with. The actual hockey-playing in NHL 16 feels extremely similar to NHL 15. There are surely some physics and AI tweaks making ever-desired strides toward realism, but they feel mostly nominal. The game still plays well outside of the occasional rare physics bug. And this. Whatever the hell that was. With regard to the modes, they were mostly done right this time 'round. Be a Pro allows the simulation of shifts until it's your time to hit the ice again. (Curiously, the coach-assigned goals and ratings often seem off. Like, how do I have two goals and an assist, but a "C" ranking on offense for the game?) Likewise, the EA Sports Hockey League has been largely straightened out. Gone are the days of maxing out player skill through real-world currency. Now, everyone has to define their aptitude via a class of player that they pick. It's a smart design decision for the game's leading cooperative mode -- not to mention a surprisingly ungreedy one. Be a GM rounds out the most interesting modes that NHL 16 has to show. In it, you eschew the skates for a suit and tie. You're in control of an NHL franchise, and it's up to you to trade, manage, and motivate players. Games are simulated via a coach's drawing board where major events become markers like a "G" for a goal scored. The fascinating facet of Be a GM lies within the morale system. It's a bit paper-thin, but NHL 16 asks you to make unique speech decisions for different players. Over time, you learn what motivates your guys. Your star's ego might be too fragile for you to just outright yell at him; you may have to baby him instead. NHL 16 isn't perfect, but it's a substantial improvement over what released last year. Mind you, that's not some sheer brilliance; it's just because of general competence. The NHL franchise seems back on track, and it has even introduced the wonderful on-ice trainer. But, that trainer aside, it's tough to shake the feeling that NHL has just caught up instead of innovating. EA Sports spent this iteration making up ground. It was a necessary move, but not one that instills confidence that the developer has grown comfortable with the generational shift in consoles. [This review is based on a retail build of the game provided by the publisher.]
NHL 16 review photo
Training wheels
In the mandatory initial matchup in NHL 16, I was forced to choose between last year's Stanley Cup Final contenders. I had to back either the Chicago Blackhawks who I very much dislike, or the Tampa Bay Lightning who I am ver...

PS4 photo

Metal Gear Online PS4 release trolled by ancient PSN update procedures

Par for the course
Oct 06
// Chris Carter
One of the chief problems I have with the PS4 is the way the storefront (and subsequently, the release of most games) works. Not only has the latest patch mucked up the UI for the PS Store to include more clicks to get what y...
Darksiders 2 photo
Darksiders 2

Darksiders II Deathinitive Edition will launch later this month

Oct 06
// Chris Carter
It may have a goofy ass name, but Darksiders II Deathinitive Edition is very much a real remake, and it will launch on October 27 for $29.99 on PS4 and Xbox One. All of the previous DLC will be included and has been inte...
Evolve photo

Evolve Ultimate Edition spotted on Amazon

Coming out November 3, 2015, apparently
Oct 06
// Vikki Blake
Another day, another (accidental?) reveal of a game on an online retail store.  Twitterer Wario64 spotted listings for Evolve Ultimate Edition on Amazon. The game -- retailing for $60 on both Xbox One and PlayStation 4 -- is slated to release on November 3, 2015.
Metal Gear Online photo
Metal Gear Online

Metal Gear Online starts tonight (if we're lucky)

I'd expect problems
Oct 05
// Jordan Devore
Konami plans to launch Metal Gear Online on consoles at 12:00am Pacific on October 6, 2015. You staying up? Know that there will probably be issues, and that it's operating on a "rolling timeline window." In other words, laun...
Dead Star photo
Dead Star

The developers of ReCore sure are keeping busy

Armature announces Dead Star
Oct 05
// Jordan Devore
Dead Star is a top-down space combat game in development at Armature, the Austin studio formed by some key folks who worked on Metroid Prime 3: Corruption under Retro Studios. It has ten-on-ten multiplayer with dogfights, out...
Indivisible photo

Skullgirls dev's metroidvania RPG Indivisible is looking pretty dang good

Up on Indiegogo, with a playable demo
Oct 05
// Darren Nakamura
Back in July we got a barebones announcement that Skullgirls developer Lab Zero Games has been working on a role-playing game called Indivisible and that it would begin a crowdfunding campaign for it late in September. It's ...
Driveclub photo

It's the last day to nab Driveclub PS Plus Edition

Might as well
Oct 05
// Jordan Devore
Hey, PlayStation Plus members! This is the last day to download the extended trial version of Driveclub before Sony pulls the offer. Add it to your account now before you forget. Driveclub PS Plus Edition comes with 13 tracks...
Rocket League photo
Rocket League

Celebrate Halloween in Rocket League

Play this month to earn gear
Oct 05
// Jordan Devore
Halloween will be here before we know it -- especially if you're a Rocket League fan. If you play the game between October 18 and November 2, you'll be able to earn spooky customization items as post-match drops whether you w...

Review: Rock Band 4

Oct 05 // Chris Carter
Rock Band 4 (PS4, Xbox One [reviewed])Developer: HarmonixPublisher: Harmonix (with distribution by Mad Catz)Released: October 6, 2015MSRP: $59.99 (game), $129.99 (guitar bundle), $249.99 (Band-in-a-Box) So let's get right into it. The setlist (seen here) is going to be a point of contention for many. Point blank, I'm not really a fan of most of it, for multiple reasons. Firstly, U2 (the Guy Fieri of music) was added last-minute, and features not one but two songs featured in career mode. This completely obliterated the "random" feature for one of the groups I played with, as they hilariously refused to play U2. Then you have the issue of era disparity due to a disjointed design. Often times you'll find similar types of music grouped together, but generally speaking, Rock Band 4 is all over the place. For instance, there's one Elvis song ("Suspicious Minds," which I really dig), but then, there's nothing else even close to that age or style of music. You also have the issue of showcasing a heavy helping of B-hits from major artists, like "Kick it Out" from Heart or "Prayer" from Disturbed. Of course, music is subjective, but my major issue is the lack of any real epic rock tracks (and I don't mean "epic" in the bad meme sense) on offer here, which every rhythm game tends to provide. I mean, "That Smell" from Lynyrd Skynyrd? You can't help but feel like the rights to a lot of big-ticket songs weren't on the table, some of which instead went to Activision's Guitar Hero Live. But I think this weaker setlist is kind of what Harmonix is going for. They're banking on the fact that you already own a ton of DLC, or are willing to shell out for it. That's going to be a point of contention for many people, who may have started out in the Rock Band ecosystem on Xbox, but like most of this generation, have since switched to PS4 exclusively. I'm kind of torn on where I stand personally, because while I do see Rock Band as a "platform," I wish the included setlist were as strong as it has been in the past. Just to clarify with Harmonix as of this week, I double-checked on the DLC roadmap beyond the singles in the store now (of which there are hundreds of piecemeal tracks). Track packs (read: those discs of songs you bought) are being worked on currently, and aren't up for launch. Additionally, title exports (Rock Band 1 and 2 songs mostly) are not available yet, and have no time frame at the moment. Finally, Harmonix is "looking into" exporting Rock Band 3 but nothing is finalized. None of this affects this review as it's all theoretical, but it's good to know. As disappointed as I am with the base setlist, the game, as always, is sound. The common theme here with Rock Band 4 is "if it ain't broke, don't fix it," which is great for those of you who just want a current-gen Rock Band, and bad if you wanted something revolutionary. While the voting system (which allows players to select tracks, or vague categories such as eras and genres in a democratic fashion) is very cool, the career mode, despite promises of a major shakeup with the choice system, is largely the same. [embed]312826:60607:0[/embed] While there are choices such as picking between selling out and making more money in the short term or going on the road and garnering more long-term fans, they all feel very gamey in the end ("do you want fans or money?"). I really like the little story blurbs that pop up along the way that provide updates for the narrative such as "your van that you bought for next to nothing lost a door," but they really are more fluff than substance. Plus, the concept of playing tons of gigs with set songs (and some open-ended lists) for cash to buy new accessories never appealed to me -- when combined with the so-so story and the fact that every song is unlocked from the get-go, it doesn't feel like a gametype worth the effort. As a result, most of my time was spent with the quick tour and freeplay modes, which are still a lot of fun with a group. It's as simple as syncing the instruments (which is incredibly easy to do now) and pressing start, then you're ready to rock. The aforementioned voting system is a ton of fun, as it accepts every band member's choices, then triggers a slot machine-like animation that randomly picks one. It's fair, and it's a nice break from manually choosing songs. In terms of the adjustments to the instruments themselves, I also have mixed feelings. Everything has been marginally upgraded (both physically and in-game), but I'm still reeling from the complete lack of keyboard and Pro Guitar support. Harmonix certainly has a strong argument in that most players simply did not use these features last time around, but I can't help but feel like Rock Band 4 has been downgraded as a result. While I never really preferred the Rock Band style guitars (X-plorer for life), the build is noticeably more sturdy, which also applies for the new drum kit and microphone. The new gameplay feature with the guitar is the addition of freestyle sections, which no longer bound players to the rigors of tough solo portions. For casual players, this change is pretty great, and allows anyone to rock out in a fashion that more accurately portrays the spirit of the franchise. In essence, during your solo spots, you'll see new markers for blue and orange freestyle notations in the track. You'll simply strum to the beat, with the blue portion notating the top frets and the orange noting the bottom, and that's basically it. Sometimes you'll have to strum once and hold, for others, you'll have to shift rapidly to different frets. You won't lose any momentum here if you screw up, and every fret will cue a different sound, so you can come up with your own concoctions. The best part is this is wholly optional, so if you want to shred "Through the Fire and Flames" on expert, you can. Also, every song supports a full-time freestyle solo through a separate menu option. The drums have remained mostly the same, outside of Dynamic Drum Fills, and, as an exception to the lack of Pro instruments, Pro Drums (if you buy the Mad Catz Rock Band 4 Cymbal Expansion Kit of course). The former feature allows you to deploy Overdrive (Star Power) during pre-determined sections -- it's a minor change, and fortunately, like most of the new stuff, you can also turn this off. If you rock the mic, you'll have a few other marginal improvements as well. Now there's Freestyle Vocals, which allows people to improvise a bit. As long as you still sing on key, you'll be able to score points. It makes things a little more fun for singers as they don't have to follow as rigid of a pattern. Again, every instrument has been improved on paper, but not in a way that completely eclipses a lot of the advancements made with the last iteration. The physical element of bringing over instruments is also a bit strained, partially outside of Harmonix's purview. Firstly, you'll have to follow their compatibility chart here to see if your device will even work with the new game. Additionally, due to the shift in technology from the 360 to the Xbox One, you'll need a $20 adapter to even use your old instruments that do work. When you add in that nothing works cross-console family, things get even more tricky, as it'll cost you $250 to grab a new guitar, drum kit, and a mic -- and if you want to get a second guitar, it gets even pricier.  Rock Band 4 is a bit of a conundrum. On one hand, it's not only a hassle to switch generations due to the fact that so many elements don't work with the new one, but additionally -- Rock Band 3 is still a thing, supports all of your DLC, and has more features. On the other, there's nothing inherently wrong with this iteration, and for those of you who missed out in the past or have broken 360s or PS3s, you'll still be able to rock out into the night with friends and have a whole lot of fun. [This review is based on a retail build of the game provided by the publisher. The Band-in-a-Box bundle with a guitar, drum kit, and mic was assessed for this review. DLC or pre-order content of any kind was not provided, and was purchased by the reviewer.]
Rock Band 4 photo
Back in plastic
[Disclosure: Nick Chester, who is currently employed at Harmonix, previously worked at Destructoid. As always, no relationships, personal or professional, were factored into the preview. I personally didn't work with Chester ...

Shenmue 3 photo
Shenmue 3

$6M isn't enough to make Shenmue 3 'gorgeous visually'

'I could do with a bit more money'
Oct 05
// Vikki Blake
$6.3 million isn't enough for Shenmue creator Yu Suzuki. Talking to Eurogamer, Suzuki said that while the game will be crafted in line with the funds available to it, the game "doesn't have to be gorgeous visually."
PS4 price cut photo
PS4 price cut

The PlayStation 4 may be getting a price drop

Target seems to think so, anyway
Oct 04
// Kyle MacGregor
Target seems to be suggesting a PlayStation 4 price cut is nigh. The retailer's website indicates the system "now" costs $349.99, as opposed to the standard $399.99 manufacturer-suggested price tag, which has remained co...
No Man's Sky photo
No Man's Sky

No Man's Sky developer creates a Stephen Colbert star system on the Late Show

Oct 04
// Ben Davis
Sean Murray of Hello Games, the studio working on No Man's Sky, recently appeared on Stephen Colbert's new late-night talk show, The Late Show with Stephen Colbert. The developer discussed the overwhelming scale of the game (...
Battle Chasers photo
Battle Chasers

The creator of Darksiders and Battle Chasers is ready for your questions

Ask Joe Mad anything
Oct 04
// Jonathan Holmes
The Kickstarter campaign for Battle Chasers: Nightwar is heading into its final days, with about 150 percent of it's funding and a few stretch goals yet to be announced. To celebrate, Joe Madureira, creator of Battle Chasers ...
SAO photo

New Sword Art Online announced for PS4, Vita

Hollow Realization coming next year
Oct 04
// Kyle MacGregor
Today at the Dengeki Bunko Festival in Tokyo, Bandai Namco revealed Sword Art Online: Hollow Realization, the latest role-playing game based on Reki Kawahara's popular light novel series. The story takes place within "Sword Art: Origin," a new MMO modeled after the world of Aincrad.

Super Meat Boy composer refuses to license the original soundtrack for PS4, Vita release

Oct 03 // Kyle MacGregor
"You may also know that I did not do the soundtrack for The Binding of Isaac: Rebirth," (another game created by Team Meat's Edmund McMillen) Baranowsky adds. "I made a decision a couple years ago to end my working relationship with them for many reasons that don’t really need to be listed here. I apologize for any disappointment this may cause my fans." Contrary to any rumors, Baranowsky maintains his broken relationship with Team Meat doesn't stem from creative differences, saying only "I didn't feel like the license fee and exposure through PSN they offered was enough to make me seriously consider accepting the deal. I decided to decline their offer. I wish them and the new artists the best of luck with the game." To replace the original soundtrack, Team Meat hired several musicians, including Ridiculon (The Binding of Isaac: Rebirth), David “Scattle” Scatliffe (Hotline Miami), and Laura Shigihara (Plants vs. Zombies). "That’s a pretty slick roster of artists," says Refenes. "We were lucky enough that they were all friends of ours and fans of Super Meat Boy. Their passion and love for the game can be heard in the work they put into making the game sound amazing. We’re honored to have them on the team for this version of Super Meat Boy." You can listen to a sample of the new score (Ridiculon's Hell Boss theme) right here. Super Meat Boy debuts on PSN Tuesday, October 6, free of charge to PS Plus subscribers.
Danny B no longer works with Team Meat
Super Meat Boy is finally coming to Sony platforms next week, but the game PlayStation owners will experience is slightly different than the one that launched on Xbox 360 and PC in 2010. Writing on Team Meat's official b...

Rock Band 4 photo
Rock Band 4

Re-downloading your Rock Band DLC is a giant pain in the ass on Xbox One

Hope you like spreadsheets
Oct 02
// Brett Makedonski
In preparation for Rock Band 4's release next week, I figured it's about time to start downloading the songs I bought on Xbox 360 for use on my Xbox One. There's no doubt in my mind that if I have friends over to play and all...
Rocket League science photo
Rocket League science

The cars in Rocket League handle differently

See how they compare
Oct 02
// Jordan Devore
I've seen ridiculous feats in Rocket League that I'll never be able to compete against, but every little tip helps. YouTube user Reelly Plays has begun testing some aspects of the game that you might not have picked up on -- ...
Rock Band 4 photo
Rock Band 4

Rock Band 4 releases next week, last chance to stock up on cheap DLC

It doubles in price on October 6
Oct 02
// Brett Makedonski
It may seem counter-intuitive, but this is a rare example of a time when you might want to purchase downloadable content before a game comes out. I know, I know -- we usually rally against that hard, but bear with us just thi...
Odin Sphere photo
Odin Sphere

Can I just...have Odin Sphere: Leifthrasir now?

Check out the Gwendolyn character vid
Oct 02
// Chris Carter
I had the chance to check out Odin Sphere: Leifthrasir at TGS recently, and man was it fantastic. The art style absolutely holds up, and the framerate issues of the original (one of the only real problems) were complete...
Divas photo

Four of the best Divas won't be in WWE 2K16, and the reason why isn't very good

Without the Four Horsewomen
Oct 02
// Brett Makedonski
WWE is in the middle of something of a #DivasRevolution right now. The movement's aim is to give women wrestlers more of the spotlight to showcase their abilities. It's working to varying degrees -- usually fluctuating based ...
The Witcher 3 photo
The Witcher 3

Check out the main theme for The Witcher 3's Hearts of Stone DLC

Oct 02
// Chris Carter
The Witcher 3's Heart of Stone DLC is coming on October 13, and will have 10 hours of content in tow. But before it drops, you can listen to the main theme above from composer Marcin Przybyłowicz. Wild Hu...
Tony Hawk 5 photo
Tony Hawk 5

Activision is aware of the Tony Hawk 5 bugs

Tony Hawk HD needed patch too
Oct 02
// Chris Carter
The last four Robomodo Tony Hawk games haven't gone so swimmingly. Particularly with Tony Hawk HD and the recently released Tony Hawk 5, there have been a bunch of bugs that have been causing issues for players, fro...
Rise of the Tomb Raider photo
Rise of the Tomb Raider

Rise of the Tomb Raider $30 Season Pass outed on Amazon

Another mystery pass
Oct 02
// Chris Carter
It seems as if every Season Pass these days is a mystery pass. That is to say -- you probably shouldn't buy it until you know what's in it. Having said that, Rise of the Tomb Raider is the next game in a long line of AAA...
Batman: Arkham Knight photo
Batman: Arkham Knight

Batman: Arkham Knight back on sale for PC later this month

Are you gonna buy it?
Oct 02
// Vikki Blake
Warner Bros. has confirmed that Batman: Arkham Knight will be back on sale for the PC later this month. The PC version of Batman: Arkham Knight was withdrawn back in June when the game was deemed unplayable. A post ...

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