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3:00 PM on 08.21.2014

Alcohol-fueled benders are the quickest way to traverse Sunset Overdrive

Go, go, go. Always on the move. That's all that we've seen of Insomniac Games' Sunset Overdrive since its initial 2013 reveal. Seriously, think back. Do you remember seeing any footage of the game where the oddball prota...

Brett Makedonski


Updated! Panel details revealed:

Hironobu Sakaguchi Reflection: Past, Present, Future of RPGs

The father of Final Fantasy, Hironobu Sakaguchi, has announced his PAX Prime 2014 panel where he will discuss his history developing role-playing games, along with revealing more about his new RPG, Terra Battle. Find out more info at PAX Prime website.






Quantum Break piqued my curiosity, but it still has a lot to prove photo
Quantum Break piqued my curiosity, but it still has a lot to prove
by Brett Makedonski

Remedy Entertainment has made a living by following a tried-and-true formula: take a third-person shooter, support it with a catchy and innovative gameplay mechanic, and wrap it all up with an emphasis on narrative. Max Payne did it with stylish slow-motion dives while slinging bullets with pinpoint precision. Alan Wake used equal parts light and lead to fend off the evil that encapsulated Bright Falls. And, while Quantum Break's Jack Joyce doesn't lend his namesake to a title, he has his own methods to ensure that he'll be a memorable figure.

The difference between those two examples of Remedy's prior works and Quantum Break lies within the fact that the core mechanic of the latter inherently changes the protagonist. In fact, it's sort of what amounts to be a superhero origin story. At Riverport University, a fictional school in the northeastern United States, a time-travel experiment went awry, and as a result, Joyce found himself with the ability to manipulate time. That's all well and good apart from the fact that the failed experiment also tore the fabric of time and the world is coming to an end.

As Joyce tries to find a solution to the impending doomsday, he has two foes to combat -- an evil business enterprise and time itself. Monolith Corporation learned of Joyce's abilities and are looking to capture him to use for its own nefarious purposes. After all, it wouldn't be a videogame mega corporation without some sort of malicious intent. The divide between Joyce's pair of opponents symbolizes the divide that looks to mark the gameplay experience.

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Crookz puts a '70s heist movie spin on tactical gaming photo
Crookz puts a '70s heist movie spin on tactical gaming
by Dale North

A tactical game with a '70s heist movie theme? Finding something like that at gamescom is about as unlikely as finding a videogame trailer with porn star Ron Jeremy in it. But here we are with both. 

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Rediscover a Lara Croft you already know in Temple of Osiris photo
Rediscover a Lara Croft you already know in Temple of Osiris
by Brett Makedonski

Which Lara Croft do you prefer? Crystal Dynamics has two versions of her, splitting the iconic character into distinctly different properties. The recent Tomb Raider reboot and the scheduled follow-up Rise of the Tomb Raider paint Lara in a survivalist light -- someone that's fighting for her life more than anything else. That's all well and good, but you can't fault anyone that favors the other Lara; they're probably just used to her.

Lara Croft and the Temple of Osiris continues what 2010's Guardian of Light began -- getting back to the Tomb Raider roots with a star that had no problem mowing down anything in her path to find more treasure. She’s brash, she’s ruthless, and, (ideally) she has a few friends helping her.

Guardian of Light is highly regarded by most -- an isometric, top-down twin-stick shooter that was a delight to play. With few complaints from the fans, Crystal Dynamics knew that Temple of Osiris wasn’t an effort that it’d necessarily want to revamp, but rather just improve. The two levels that we played at gamescom 2014 indicate that it's certainly poised to do just that.

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California is not an island, but here are my Dead Island 2 impressions photo
California is not an island, but here are my Dead Island 2 impressions
by Dale North

You'll be able to explore Los Angeles, Santa Monica, some beaches, a golf course, and maybe even more in the final version of Dead Island 2. But what Deep Silver was showing at gamescom 2014 was pretty limited. I only got to run around a small, closed-off section of the Los Angeles suburbs. It was a short taste of what the Southern California zombie-slaughtering life is like. 

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H1Z1 is a lot more playable, still a ways out photo
H1Z1 is a lot more playable, still a ways out
by Steven Hansen

I stopped tallying at ten counts of the word "iteration" in the early goings of the SOE Live 2014 presentation for SOE's upcoming (PC, PS4) survival zombie sim H1Z1. Okay. I get it. That's why the game wasn't so hot when it was first shown off and why there's still work to do before it comes to Steam Early Access "soon."

"It kicked us in the butt," I was told of initial previews, which were not all that kind to the project (our own Wett Brett Makedonski called it "almost unplayable").

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The Halo Channel is a huge indicator of Microsoft's plans for the franchise photo
The Halo Channel is a huge indicator of Microsoft's plans for the franchise
by Brett Makedonski

Xbox's flagship franchise isn't something that Microsoft's going to stray from anytime soon. Why would it? If there was any doubt about Halo's lasting appeal, it was dashed with the E3 reveal of Halo: The Master Chief Collection. Life was suddenly jolted into fans of the franchise as many that weren't on-board with the Xbox One resigned themselves to getting the console primarily to pick up the four-in-one package.

As The Master Chief Collection provides an experience that ties together the included titles, Microsoft wants to offer a means to tie together everything Halo that fans could possibly want. At the company's gamescom 2014 press briefing, The Halo Channel was introduced, and during a speed run meeting with 343 Industries, we got a better glimpse at what it'll be like.

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Until Dawn has hundreds of endings and thousands of branches photo
Until Dawn has hundreds of endings and thousands of branches
by Dale North

Supermassive Games' Pete Samuels and Will Byles held a behind-closed-doors session during gamescom to give us a better look into upcoming PS4 horror title Until Dawn. During that session they explained how their PS3 Move-only campy teen horror title transformed into a PS4 adult horror, starring top-tier actors and featuring high-end technologies.

Until Dawn is all about player choice, offering thousands of play paths that lead to hundreds of possible endings. A lot of this is tied to one of the game's mechanics called the Butterfly Effect.

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Ori and the Blind Forest is a lot more than just a beautiful game photo
Ori and the Blind Forest is a lot more than just a beautiful game
by Brett Makedonski

One glance at Moon Studios' Ori and the Blind Forest is enough to be immediately enamored by the game's visuals. Actually, it's almost an inevitability. Every piece of media that Microsoft releases for Ori draws attention to the glistening colors and stunning backdrops. Not as if that can be helped, mind you; it's a part of the design that just tends to precede everything else.

At its press demos at gamescom 2014, Moon Studios was almost sheepish about the fact. It was well aware of the recognition that the game has gotten for its looks thus far. Now, it wanted to show that Ori's brilliance is rooted in something deeper.

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Infamous: First Light shows off how great Fetch really is photo
Infamous: First Light shows off how great Fetch really is
by Hamza CTZ Aziz

Jack of all trades, master of none. Sure Delson from Infamous: Second Son has the ability to suck up other people's powers for his own, which is pretty cool in its own right. But those that just have one specific power to manage have way more control over their gifts. 

Case in point, Fetch is just a badass. I loved speeding through the city non-stop. That's right, you're not metered down here -- you have unlimited use of your dash ability. Here other power sets are pretty cool too, but largely resemble Delsin's. Projectiles, hover jump, super attacks -- it's all there, but you know, all neon-y. 

The core of the story follows Fetch when she gets by the anti-Conduit department, and goes up until the point Delsin and Fetch meet. So you're getting about five hours worth of content with this First Light standalone DLC. You'll only be exploring the first whole island of Infamous' Seattle. 

On top of the story is a wave-based horde mode where you can compete for the highest score on leaderboards. And if you own Second Son you can use Delsin in this horde mode. 

If you liked Second Son and don't think $14.99 is a whole lot, than you won't go wrong with First Light. 

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2:00 PM on 08.13.2014

How Far Cry 4 plans on making memorable missions

Think back on Far Cry 3. Reflect on all the memorable moments you had with that game. What sticks out the most? The missions or the unscripted stuff that happened in the open world? Chances are you primarily remember the unsc...

Hamza CTZ Aziz







Prepare to hate your co-op partner in Project Totem photo
Prepare to hate your co-op partner in Project Totem
by Brett Makedonski

Even though I wasn’t optimistic about the prospect, I wanted to put my best foot forward. With a cheery tone to my voice, I affirmed the stranger’s request to play Project Totem cooperatively with me. The entire meeting he had seemed so eager, feverishly scribbling down notes as the Press Play developers explained their unabashedly simple, yet deviously difficult game. I was the one playing and talking, but he probably deserved a shot too, right?

“Damnit, he’s going to suck, and it’s going to piss me off,” I thought.

And, I was right. Well, sort of. Project Totem’s co-op play is designed in such a way that you’ll probably come to this conclusion about your partner regardless of their skill set. Failures by me? Temporary miscue, sure to never happen again. Failures by him? Does this dolt even have opposable thumbs, or does he simply mash the controller against his forehead?

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Life is Strange is a world you'll want to lose yourself in photo
Life is Strange is a world you'll want to lose yourself in
by Brett Makedonski

Gamescom is a noisy, crowded mess. Shoulder to shoulder with patrons that didn’t seem to care what they bump into, I trudged my way to my next appointment. As I stepped through the door to the meeting room, something unexpected happened. I was teleported from a loud convention center to a rebellious teenager’s room.

Seated at the foot of a twin-sized bed, I took in my surroundings. The top of a makeshift television stand housed a half-smoked joint, while a pair of dirty Converse rested underneath. Posters of influential punk rockers littered the wall, all askew. “Fuck” was scrawled on almost everything, but especially a tattered American flag.

I wasn’t in Germany anymore. I was in Arcadia Bay, Oregon. More specifically, I was in Chloe’s safe place -- the only spot in the world where a misunderstood teenage girl can be herself. I was inside the world of Dontnod’s newly announced Life is Strange, and it was a wonderful place to be.

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Command a tiger that can turn invisible in Far Cry 4 photo
Command a tiger that can turn invisible in Far Cry 4
by Hamza CTZ Aziz

Far Cry 3 had some pretty wild moments. Like, remember when Vaas was dancing around on the stripper pole? Good stuff. Far Cry 4 will have some crazy segments as well, but these are a little more grounded to the core of the game. 

Scattered around Kyrat are hidden tankas that, once discovered, allow the main character to meditate and travel to Shangri-La to relieve the life of a legendary warrior. You'll be transported to a surreal world with floating islands and you are equipped with only a bow and arrow to take on the enemies of these environments. 

Oh, and you have a tiger that you can command to attack others. The tiger can also turn invisible. 

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10:30 AM on 08.13.2014

Until Dawn is my kind of horror

I am a little baby when it comes to horror movies. I just can’t. I can’t sit and force myself to stare at a screen that will make me scream and flinch. That’s not fun to me! The opposite is true when it com...

Hamza CTZ Aziz



Bloodborne is bleak and unforgiving photo
Bloodborne is bleak and unforgiving
by Alessandro Fillari

It seems like yesterday when we were all huddling around the mysterious WebM videos floating around the internet. Showing a strange and unknown game resembling a Souls title, many people didn't know what to make of it. The character looked unlike anything from Dark Souls or even Demon's Souls, and the weaponry looked even more bizarre. But the more we saw, the more intrigued we all became. Tentatively called Project Beast, the footage showed a world in chaos, very much like the previous Souls titles.

During Sony's E3 press conference, we finally got the official reveal of the game, now called Bloodborne, and what we saw was something far more bleak and depressing than anything the previous Souls titles could muster. Once more details began to surface, fans were curious to find many changes to standard gameplay.

But was this still a Souls game? Well, Destructoid was invited out to PlayStation HQ in San Mateo to play some of their gamescom offerings, and we got to spend some quality time with From Software's next title.

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