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Splatoon's multiplayer feels promising for casual and hardcore shooter fans, but will people buy it? photo
Splatoon's multiplayer feels promising for casual and hardcore shooter fans, but will people buy it?
by Chris Carter

Nintendo isn't exactly known for its online experiences. With the exception of a few recent titles like Mario Kart 8, the public is typically clamoring for some form of online support. Games like Mario Party 10 would probably be more enjoyable with the feature, and games like Splatoon, coming in May, are predicated on a strong online infrastructure.

While the core of Splatoon's multiplayer is very fun, I do have a few concerns specifically stemming from Nintendo's inexperience in the market.

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1:00 PM on 03.20.2015

Fresh meat: Xbox One gets Oddworld: New 'n' Tasty on March 27

Tasty? Yes. New? Depends how you look at it. Oddworld: New 'n' Tasty has been out on PC for a little bit now and on PS4 for even longer, but this remake hasn't finished making the rounds yet. Next up, Xbox One. Oddworld Inhab...

Jordan Devore

9:00 PM on 03.18.2015

What a wonderful world: Ori and the Blind Forest

After finishing Ori and the Blind Forest, a heartfelt Metroidvania-style adventure for PC and Xbox One, I wondered just how the hell I managed to know so little about it going in. What a thrill. There were moments -- not mere...

Jordan Devore



RIVE was my favorite twin-stick shooter at PAX East photo
RIVE was my favorite twin-stick shooter at PAX East
by Rob Morrow

When I learned that Netherlands-based Two Tribes Studios (Toki ToriToki Tori 2) was bringing its snazzy metal-wrecking, robot-hacking, twin-stick shooter RIVE to PAX East this year, I jumped at the chance to set up an appointment to see the current state of the game.

I finally caught up Two Tribes co-founder Collin van Ginkel at the RIVE booth where he sat me down for a little hands-on with the game. I'd had some time playing an earlier version that was released last fall before leaving for the show, but what was on display at PAX East this year had obviously seen some major improvements.

For starters, the demo on hand had my previously ground-based, spider-like vehicle transformed into a nimble spacecraft, dodging and blasting its way through an asteroid belt on route to the facility to where the rest of the demo takes place. The addition of side-scrolling flying sections was a pleasant surprise and I hope that in the final version, there's even more of them.

The touchy but precise movement controls while flying were a little tricky to get used to, but by the time I had passed (collided with) a few asteroids I had full control of my ship, chewing through all that was in my path and easily outmaneuvering the spinning, laser-firing turrets that appear towards the end of the section.

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Woolfe: The Red Hood Diaries is a dark reinvention of classic fairytale fiction photo
Woolfe: The Red Hood Diaries is a dark reinvention of classic fairytale fiction
by Alessandro Fillari

Over the last three years, Kickstarter has totally changed the game for many developers. With the option to crowdfund projects, cut out the middle-man (publishers), and communicate directly with fans to help create the game, we've seen a number of projects find audiences well before their release. And many of these projects seek to offer something a bit different than what you'd expect from retail releases.

That's what the developers at GRIN Game Studio (no relation to former developer GRIN of Bionic Commando: Rearmed fame) are planning with their uniquely macabre journey through fairy-tale fiction in Woolfe: The Red Hood Diaries. In this re-imagining of the classic tale, Red must exact revenge against an army of clockwork soldiers while traveling through a dark and twisted world filled with monsters and other foes from fairytale fiction.

During our chat with the CEO of GRIN at the Game Developers Conference, we learned about their vision for this two-part adventure, and how crowdfunding breathed new life into the project.

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6:00 AM on 03.16.2015

Tembo the Badass Elephant is a stuttering beauty

Tembo the Badass Elephant, the newest game from Pokemon developer Game Freak, is a bit of a departure from what you might expect of the studio. Centered around Tembo, an elephant who seems to have taken a lot of his fashion c...

Laura Kate Dale





10:00 PM on 03.15.2015

Isbarah is an unforgiving bullet hell platformer

I often browse the Steam store for new releases that could be interesting, and was excited when I read Isbarah's description as a bullet hell platformer. I love bullet hell games and have played basically everything that...

Jed Whitaker

4:30 PM on 03.14.2015

Former Rare devs share first look at Banjo successor

Today at EGX Rezzed, Playtonic showcased the first in-engine screenshots of Project Ukulele. Speaking at the event, the seven-man team of former Rare veterans said they were blown away by the fan response to their recently an...

Kyle MacGregor

4:30 PM on 03.12.2015

Ori and the Blind Forest is great, experience one of the best parts now

There's not a lot of negative criticism that can be levied against Ori and the Blind Forest. It just does everything so well. Tight platforming, unique mechanics, a gorgeous aesthetic -- everything melds together to make an a...

Brett Makedonski

9:00 AM on 03.12.2015

Mega Man Unlimited gets super tough Omega bosses and more

Your eyes do not deceive! Tony Ponce is writing about Mega Man on the front page! I want to talk today about Mega Man Unlimited, the fan game I reviewed nearly two years ago that made me cry manly tears. You remember that tas...

Tony Ponce

12:30 PM on 03.11.2015

Sega and Game Freak join forces for Tembo the Badass Elephant

Game Freak (Pokémon, Drill Dozer) and Sega (Sonic Runners, Sonic Boom) are collaborating on Tembo the Badass Elephant, a side-scrolling action game about a commando elephant who will seemingly level entire cities on h...

Jordan Devore



Very Quick Tips: Ori and the Blind Forest photo
Very Quick Tips: Ori and the Blind Forest
by Chris Carter

Ori and the Blind Forest may not be the most complicated metroidvania in the world, but there are a few tough decisions to make from time to time.

Here are a few quick tips to ease you in.

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Review: Ori and the Blind Forest photo
Review: Ori and the Blind Forest
by Chris Carter

Every so often I come across a game that just makes me smile. I mean, I play videogames almost daily because I have fun doing it, but certain titles have me grinning from ear to ear the entire journey for a myriad of different reasons.

Ori and the Blind Forest is one of those games. It's just plain enjoyable from start to finish, and doesn't waste your time.

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6:00 AM on 03.09.2015

Freedom Planet announced for Wii U

Hey Wii U owners. Does an action platformer that borrows heavily from Sonic the Hedgehog, but avoids those infuriating spike walls that punish you for going fast sound interesting? Then you might be interested to hear that&n...

Laura Kate Dale



Planet of the Eyes is a treacherous place for Polaroid robots photo
Planet of the Eyes is a treacherous place for Polaroid robots
by Darren Nakamura

Crash landing on an alien planet is the worst. There's hazardous flora, deadly fauna, and even rock formations that seem to have some sort of blood lust. That just piles on top of the existential crisis of being a robot with an unknown purpose. Such is the existence on Planet of the Eyes.

I played through a couple of demo sections at PAX East. One showed off puzzles while the other demonstrated more action platforming. Both were rife with opportunities for robot death and dismemberment. At the very least, the planet is beautiful as it is repeatedly and mercilessly trying to kill me.

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Downwell has a simple premise but it's damn fun photo
Downwell has a simple premise but it's damn fun
by Darren Nakamura

A glance at Downwell's tricolor palette in still shots doesn't really do it justice. Watching it in motion gives a better idea what it does, but not until actually playing it does it all click. It is built around a simple mechanic: press the button to jump; press it again in the air to fire gun boots downward.

The recoil doesn't act as a double jump exactly. No extra height can be gained from the shots, but the little protagonist's descent can be slowed. The catch is that the boots have limited ammunition in a magazine and reloading requires a stop on solid ground. Those simple mechanics produce a surprising depth in the trip down the well.

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