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Don't Starve photo
Don't Starve

Klei announces new expansion for Don't Starve, 'Shipwrecked'


Go on...
Jul 31
// Chris Carter
Klei has announced the third expansion for Don't Starve, following Reign of Giants and Together -- Shipwrecked. It's coming this fall, with new playable characters, areas, seasonal effects, and creatures, and is de...

Neverwinter: Strongholds might get me back into the game

Jul 31 // Joe Parlock
Building your Stronghold [embed]296961:59747:0[/embed] With the goal of providing “interesting and meaningful experiences to guilds”, the process of creating and upgrading your guild’s stronghold is at the heart of the expansion. All buildable structures and upgrades are ultimately decided by the leaders of the guild, but those goals are worked towards by every member through the “Coffers” system. Coffers are the total resources available to a guild to help build up their stronghold, and they’re separated into three categories: materials, which are found in the lands surrounding your stronghold such as lumber; treasures, which are earned by playing through the campaign zones of the wider game such as the Dread Ring campaign; and stockpiles, the normal loot, gold, and astral diamonds players earn throughout the game. Finding these resources ensures creating a good stronghold for your guild isn’t just a case of the leaders fiddling with the UI; every member of the guild would have a role to play, be it collecting resources or planning out where structures will go.  Once there are enough resources to build a new structure in the stronghold, or to upgrade an already existing one, the guild leaders can then start the work of upgrading, while also setting the next goal for the guild to work towards. However, the amount of upgrades you can apply to a structure depends on the overall level of the guild’s keep. While structures have a maximum level of 10, the keep can grow up to level 20. However, structures can’t out-level the keep, so sometimes an effort must be made to upgrade the keep rather than simply rushing for all the new and shiny buildings. As players donate these hard-earned resources to their guild’s coffers, they are awarded guild marks with which they can buy new gear and items for themselves at the marketplace. It’s a way of incentivising altruism among the guild, and is one of the few times in the game players can make decisions for themselves that aren’t directly linked to the decisions of their wider guild. Another way the guild must coordinate in building their stronghold is in the new added boons. Boons are passive bonuses granted to players, and in Strongholds, structures can be built to grant the entire guild specific types of boons. There are currently four categories: offense, defense, utility, and Player vs. Player (PvP). The catch is not every type of boon would available for a guild at the same time, as there are only a limited number of boon structures that can be made. This requires decisions to be made about how players within the guild will be buffed. An example given would be a raiding guild may put more emphasis into PvP or offensive boons to increase their power. The boons in each category would be optional for each individual player, however what type of boon is available is up to the guild. It’s a neat mechanic, as now other players who you’d regularly play with have an active impact on how your character works, and how these buffs influence your character may well change in the future. Should the guild decide to change an offensive boon structure to a defensive one, the boons you previously had would no longer apply. It’s interesting, however I could also see it causing some conflict within guilds. The area given to a guild to build its stronghold on is the biggest zone Neverwinter has ever seen: it is three times bigger than the biggest previous one. The zone is split into multiple, smaller themed areas, each with their own enemies and quests. For example, there may be faetouched areas, or there may be areas that are more desolate, and different enemies may be encountered in each one. It’s nice to see some variance in the zone, as Neverwinter does have a problem of each zone being its own themed thing that gets boring sometimes: the snowy zone, the desert zone, or the city zone and nothing but that. Some areas will be sealed off and hidden until the stronghold has been built up and expanded on, but what’s interesting is that the future of the zone isn’t entirely known even to Perfect World yet. The strongholds system is planned to be expanded upon over the course of at least the next two expansions: Strongholds and a currently unannounced expansion after that. According to them, being “done” with building a stronghold simply isn’t possible, as new structures and boons will be made available in future updates.  While there is a storyline planned out for Strongholds and the expansion after that, the specifics of what sort of boons and structures will be included in them are apparently down to player feedback and community suggestions. New Player vs. Environment Content Building up a guild’s stronghold isn’t the only new addition to Neverwinter. Alongside it comes a new range of player vs. environment content, much like in the previous expansions before it. However, a lot of this will still directly help your stronghold grow. Firstly, the act of actually acquiring your guild’s new keep will be part of a quest line that changes as the stronghold grows. At first, your guild and a travelling band of Orcs will both arrive at the same time, causing there to be multiple skirmishes and missions available. Finding guards, protecting farms, and driving off Orcs to ensure that your keep is safe in the early days. As the keep levels up, new enemies will start to appear in the zone. For example, the second phase of the zone involves mercenaries appearing to try and steal the keep from you, giving you multiple quests involving dealing with them. The zone’s campaign appears to play out in much the same way as previous campaign zones such as the Dread Ring have, however there is also the added dimension of it being dependent on your keep’s level. Of course, there will also be a series of daily quests available from your stronghold’s steward too, and they will also help guide players to the next of their campaign quests. Greed of the Dragonflight That’s all pretty standard expansion stuff: more of what Neverwinter players will be used to. What’s particularly interesting is the major new boss fight that occurs in the Strongholds zone. Dubbed Greed of the Dragonflight, the boss is designed to be played by guilds of 40 or more players who must coordinate and plan out how to take down four powerful dragons simultaneously across the map. If one dragon is killed, the other three will flee shortly afterwards, requiring guilds to figure out which players are best suited to take on each dragon, and make sure all four of them die at the same time. Doing so will net the guild huge rewards, some of the most powerful items in the game, according to Perfect World. However, failure to nab all for dragons doesn’t mean nothing was gained. Due to some guilds not having enough players to take down all four dragons, there is a sliding scale of what rewards are given. The more dragons the guild can kill, the better the loot given. What I saw of this event reminded me of my favourite bit of Neverwinter: the timed boss events. Instances are great, questing is fun, but seeing the alert to head to an area of the map to slay as big-as-hell lizard was always really cool to me. It’s involving, it’s hectic, and it looks as though adding in the extra element of needing to size up who takes on which dragon will make it all the more satisfying when the guild succeeds. The difference between normal timed events and Greed of the Dragonflight is that it isn’t only a timed event. Due to a large amount of player requests, Perfect World is allowing guilds to trigger the event manually whenever they like, and so it could become a pretty big part of guild social life somewhere down the line. A New PvP mode inspired by MOBAs Player vs. Player in Neverwinter has been the centre of Perfect World’s attention for a while now: originally offering a fairly basic 5v5 arena mode, an open-world PvP was later added in Icewind Dale, and of course Strongholds will be adding even more for those who like stomping other players. The PvP added to Strongholds is a 20v20 Guild vs. Guild mode, which when I first heard about it reminded me a lot of Guild Wars 2’s World vs. World feature. However, it appears as though the new mode is being more inspired by the likes of Dota and League of Legends. This isn’t a compulsory feature, guilds must queue up to enter the mode. Once in the game, guilds will find their strongholds and surrounding lands “glued together”, with a river separating the two. The MOBA inspiration comes on the emphasis of controlling the various lanes between the two strongholds, while pushing forward and sieging the enemy guild. Perfect World has also catered to smaller guilds that might not have 20 players online at a time. When in queueing, if a guild has enough players to spare, they will be transferred temporarily to the other guild and fight for them instead. It’s a nice way of evening the playing field, but it will also be interesting to see where their alliances lie once the match is underway. It’s worth noting I didn’t get to actually see any PvP in action, due to the problems setting up a game with 40 players just to show me it would’ve caused. As such, all of this is only how it was described to me by Overmyer. Final Thoughts As previously mentioned, I’ve got a fair amount of experience with Neverwinter, however the lack of something to keep me interested once I’d finished the story quests meant I dropped out of the game soon after. Guilds have always been something in MMOs I’ve had an interest in, but never found the right match – I always ended up in quiet, inactive guilds where nothing ever happened. Strongholds looks like it wants to solve both of my problems, while giving me more of the solo content that got me into the game at first. I’m somewhat concerned that finding decent guilds might still be tricky, but maybe the new toys guilds can play with will convince people to give running guilds a go. PvP has never been a big interest of mine. I got into Rift’s quite a bit, but still eventually found myself going back to questing. Neverwinter in particular has been quite notorious for equipment you can buy in the store being perceived to be more powerful than stuff you can earn in-game, which always put me off PvP. However, if it’s true that the rewards from Greed of the Dragonflight are some of the strongest in the game, it could go a way to fix that problem. Overall, I’m excited. I’m definitely going to be going back into it just to see how all of these new mechanics change how people interact within guilds, if at all. Plus Dragonflight is a condensed version of everything I like about Neverwinter, which is great. Neverwinter: Strongholds will be released on August 11 as the next free expansion on PC. Neverwinter is free-to-play on both Xbox One and PC, with a PlayStation 4 version of the game coming in the future.
Neverwinter: Strongholds photo
An in-depth look at all the new stuff
On August 11, Perfect World will be releasing the latest expansion to their Dungeons & Dragons-based MMO Neverwinter, Strongholds. With its action-based combat, fantastic locations, and relatively simple mechanics, N...

Two new Worms games photo
Two new Worms games

Team17 is busy: Two new Worms games announced


Worms WMD and Worms 4
Jul 31
// Chris Carter
Wow, Team17 has a lot on its plate! In addition to helping with the production of Yooka-Laylee, it looks like it has two more Worms games in the works. The first is called Worms WMD, and will feature a new 2D cartoo...

Unravel photo
Unravel

Adorable yarn adventure Unravel releasing in early 2016


I want him to live in my pocket
Jul 31
// Laura Kate Dale
Without a doubt, the star of E3 this year was Yarny, the adorable woolen hero of EA's upcoming faux indie release Unravel. He's just so gosh damn adorable, as is his nervously cute creator who we met at E3. For those of you j...
Prison Architect photo
Prison Architect

Prison Architect is going to full release this October


And you've got TIIIIIIIIIIIIIIIIIIIIIME
Jul 31
// Joe Parlock
Prison Architect is bloody brilliant, and it isn’t even done yet. It’s a Tycoon-style management sim with a firmly tongue-in-cheek sense of humour, and it’s been in early access for almost three whole years...
Tangiers photo
Tangiers

Tangiers is what happens when stealth meets horror


Concrete hell
Jul 30
// Jordan Devore
Tangiers is said to be a surreal stealth game with a hint of horror, and the latest trailer checks out. It doesn't seem outright scary, but the world, characters, and sound design sure are uncomfortable. Like a voice in the b...
Total Warhammer photo
Total Warhammer

Total War: Warhammer looks appropriately ridiculous


You can summon the foot of Gork!
Jul 30
// Jordan Devore
I'm watching orcs and goblins and spiders march into battle and I'm losing my mind. After all of those trailers for Total War: Warhammer, this is exactly what I needed: in-game footage! It's a scripted demonstration, but damn if it isn't exciting to see these forces clash up close. Between direct-control kamikaze attacks and summoning a god to step on tanks, I have high hopes.
Race the Sun photo
Race the Sun

Race the Sun is fantastic, fun, and free today on PC


Can't beat that price
Jul 30
// Brett Makedonski
They say that going solar-powered is a cheap and efficient use of renewable energy. Solar-powered endless runner Race the Sun is the most cost-effective it'll ever be, but for today only. Like the game, it's over when t...
Flywrench photo
Flywrench

Flywrench is flapping its way to Steam


From the makers of Nidhogg
Jul 30
// Jordan Devore
I know Flywrench more for its cameo in Super Meat Boy than its own game. You too? Let's be pals. Messhof is retooling Flywrench for a release on Steam (Windows, Mac) "in a month" and I'm so down for the Daedelus-curated sound...
Battlefront photo
Battlefront

Star Wars Battlefront has a team deathmatch mode, too


Blast off! Up to the stars we go
Jul 30
// Brett Makedonski
There's an explanation for nearly all action in the Star Wars universe, but sometimes you don't want to lean on reasoning as an excuse to shoot first. Sometimes you do it because it feels right (and because you want to a...
Roll Playing Game photo
Roll Playing Game

Roll Playing Game gets the ball rolling this fall


And other ball-related puns
Jul 30
// Darren Nakamura
We might just be in a new renaissance of "roll the ball to the goal" games right now. Super Impossible Road showed us the benefits of breaking the rules. Polyball took it to a trippy otherworld. Now we have word about Roll Pl...
Rocket League DLC photo
Rocket League DLC

Rocket League does DLC right


Some free, some paid
Jul 30
// Jordan Devore
Has Rocket League infiltrated your dreams yet? Give it time. It'll happen. Patrick showed us the upcoming Utopia Coliseum, but developer Psyonix has more in store for early August. A free update will add that arena plus Spect...
Hard West photo
Hard West

Hard West playable at gamescom and PAX Prime, releasing this fall


Kanye and Kim's second child
Jul 30
// Darren Nakamura
Hard West did enough to impress Kickstarter backers last year, with its bloody Old West theme and its tactical combat. Good news for fans: it's looking like this one won't be languishing in development limbo like so many othe...
Zombi photo
Zombi

ZombiU hits PC, PS4, and Xbox One next month


Is it too late?
Jul 30
// Jordan Devore
Early Wii U owners should know all about ZombiU. Depending on who you ask, it was a decent to great zombie survival game and a much-needed one at that. Years later, Ubisoft is bringing it to other platforms -- PC, PlayStatio...
Yooka-Laylee photo
Yooka-Laylee

Team17 is publishing Yooka-Laylee


Considering physical release too
Jul 30
// Laura Kate Dale
Yooka-Laylee, the Banjo-Kazooie spiritual successor that did incredibly well on Kickstarter a few months back, is apparently getting published by Team17. Best known for the Worms series, it has also been publishing indie titl...
Minecraft photo
Minecraft

Minecraft 1.9 is coming to cut your head off in The Combat Update, first snapshot released


Hope they take a good look at Terraria
Jul 30
// Joe Parlock
When not diving into their Scrooge McDuck-style pools of money, the folks over at Mojang have announced they’re working on Minecraft 1.9, dubbed The Combat Update. Three guesses as to what it’s going to be about. ...
League of Legends photo
League of Legends

Riot killed my pirate husband Gangplank and removed him from League of Legends


And I will always love youuuu
Jul 30
// Joe Parlock
Only a couple of weeks ago in League of Legends, everyone’s favourite pirate Gangplank got a fresh coat of paint and some changes to how he played. He played well, he looked even better (Riot does love its fanservice), ...
FNAF dev is a nice guy photo
FNAF dev is a nice guy

Five Nights at Freddy's dev delivers motivational speech


Five Nights and seven bears ago...
Jul 29
// Jed Whitaker
Love it or hate it, the Five Nights at Freddy's series is a roaring success, and is surely raking in even more cash after the recently released fourth game. Developer Scott Cawthon has taken to the Steam Community forums to answer the haters and inspire his fans. 
SFV International Launch photo
SFV International Launch

Street Fighter V will have a simultaneous international launch


Hit the streets running
Jul 29
// Nic Rowen
Street Fighter producers Yoshinori Ono and Tomoaki Ayano confirmed this weekend during Ani-Com in Hong Kong that Street Fighter V will be receiving a simultaneous worldwide release. This is great news for fighting game player...
Iconoclasts photo
Iconoclasts

Iconoclasts finally gets a release announcement: Steam and Sony systems in 2016


Also drops the 'the' from its name
Jul 29
// Darren Nakamura
We have had our eyes on The Iconoclasts for a while now. It started development in 2010, and we have covered whispers of updates sporadically since then, including a rad mecha-worm boss fight using rail transport last year. G...
Web games photo
Web games

There is no Game is a captivating, uh, not-game


So long, fourth wall!
Jul 29
// Jordan Devore
"Save the goat. Save the world." The less you know about There is no Game, the better. Click away! [Via Dennis Wedin]
FNAFs director photo
FNAFs director

Five Nights at Freddy's film has a director


Gil Kenan, director of Monster House
Jul 29
// Jed Whitaker
The Five Nights at Freddy's film adaption just got a director in Gil Kenan. Kenan directed the Oscar-nominated film Monster House, kid-friendly action-adventure flick City of Ember, and the recent remake of the horr...
Dropsy photo
Dropsy

Well, I'm no longer afraid of Dropsy the clown


I am scared of whatever that was at 0:35
Jul 29
// Jordan Devore
Dropsy is a well-intentioned, upbeat clown who happens to be utterly terrifying. He's misunderstood! Given my fear of grotesque clowns, I've kept my distance, but curiosity got the better of me here. I clicked the trailer. It...
World of Warcraft photo
World of Warcraft

The World of Warcraft is getting a little bigger soon


More at gamescom
Jul 29
// Brett Makedonski
Blizzard has a new expansion planned for World of Warcraft, but it's holding its cards close to its chest. But, not that close! The developer's at least willing to admit that a reveal is imminent via a little tease. Whatever ...
Gears of War photo
Gears of War

Devs 'aren't trying to fix gameplay' with Gears of War remaster


But things are being smoothed out
Jul 29
// Brett Makedonski
Even though it'll release almost nine years after the original, Gears of War players won't feel a lot of difference between 2006's game and the remaster. Sure, they'll notice a ton of differences, but they won't feel&nb...
BattleTech Kickstarter photo
BattleTech Kickstarter

Harebrained Schemes to Kickstart a BattleTech game this fall


Back in the cockpit
Jul 29
// Nic Rowen
The studio behind Shadowrun Returns, Harebrained Schemes, is planning to resurrect another classic PC series in the near future, trading in net-running cyberpunks for the towering mechs of the BattleTech universe. The studio ...

Windows 10 is now available, these are the gaming features you might care about

Jul 29 // Jed Whitaker
The start menu is back and why are we celebrating this!? A big complaint about Windows 8 was the removal of the basic start menu for the Metro system with live tiles, tailor made for touch screen devices. As most of us probably still use Windows with a mouse and keyboard it wasn't a great solution. It had some apps running in basically their own full screen only windows, thus defeating the purpose of... you know... windows. Thankfully Windows 10 fixes this by combining the old school easy-to-use start menu with the flash and flair of live tiles from Windows 8 Metro start menu. The apps now launch in their own resizable windows instead of full screen only, and plenty of them can be downloaded from the Windows Store for free. Windows Store for those of you who haven't heard of Steam The Windows Store includes plenty of games you can play with your Xbox Live friends and even earn Achievements, but most of them are just ports of casual mobile or Facebook-style games. However, you can find Project Spark on the Windows Store, which runs far better on PC than Xbox One. In the future you can look forward to the sexy free-to-play Gigantic which I quite liked at PAX East this year. Halo's Cortana is the new voice assistant you'll most likely ignore Cortana is to Windows as Siri is to iOS devices, that is to say she is a personal assistant that can be used via text or voice. Cortana is voiced by Jen Taylor, just like in the Halo series, and can do all kinds of tasks such as scheduling appointments, setting reminders, opening apps, and even chatting about Halo and Master Chief. I honestly haven't used Cortana too much but I don't really dig voice assistants, as they don't always seem to understand what I'm saying; even Cortana had trouble understanding me while using my professional grade microphone. Even on my iPhone I've literally only used Siri to call Buffalo Wild Wings instead of adding them to my contact list because I'm too lazy. Voice assistants seem more geared towards business than common folk like me. The Xbox app with game streaming from Xbox One is actually decent but lacks multitasking The Xbox app is free on Windows 10 and gives you access to all your friends, messages, achievements, clips and even allows you to stream games from  your Xbox One. Streaming from the Xbox One requires an Xbox controller (360 or One) be connected to the system which at time of writing can only be done via USB, though a wireless dongle is coming. The Xbox app also allows you to record gameplay and take screenshots of any game on your PC, whether playing on Xbox or not via a handy keyboard shortcut (Win + G) and pop-up toolbar. Game streaming works about as well as you'd imagine. I just played a match of Halo 2's SWAT -- a game mode requiring precision aiming due to requiring headshots for kills -- in which I came in the middle of the pack with over ten kills. There was a smidgen of noticeable lag at one point, but not enough to really affect the gameplay enough to matter. Video quality-wise there was a bit of artifacting but only if I really looked for it, even with both my desktop and Xbox One running on wired connections. Also the "Xbox record that" voice command won't work during streaming, so you'll have to use Xbox apps keyboard shortcut to record directly onto your PC that way. Supposedly better performance out of your current graphics card with DirectX 12 To save you all the geeky technical talk just know that DirectX 12 allows many graphics cards to have majorly increased performance in comparison to previous versions, meaning you might be able to play at higher resolutions with better settings on your current setup. For more details check out this informative video from AMD.  I personally haven't seen much real world increase in graphical performance, but I'm running on an Nvidia GTX 980 that could already max out all the games I was playing on Windows 8 previously. Perhaps you'll see some gains? Minecraft: Windows 10 beta is a thing that exists If you are one of those people who must have every version of Minecraft possible then good news, you can get the Windows 10 beta for free if you already own a PC copy of the game. Details on how to get the beta are at the Mojang site. I just attempted to do it and it is only allowing me to download the trial version, so your results may vary. This version of Minecraft allows you to play with up to seven of your Xbox Live friends at once and eventually even play with mobile players. I guess that is probably exciting for someone.  -- Windows 10 has plenty of other new features, most of which just let you do what you'd normally do more efficiently such as new ways to snap windows, a new task view, automatic updates, and the Microsoft Edge web browser that is probably the fastest browser currently on the market. Edge doesn't currently support extensions, which is keeping me from switching from Google Chrome at the moment. I've been using Windows 10 on my main system for quite a while now with no issues and with all my games and applications working as intended. Windows 10 is easily the best operating system I've ever used as it allows me to play, work, and relax more efficiently and effectively. It has been worthwhile for me.
Best Windows yet? photo
Pizzazz, pizzazz, Windows 10 is here
Windows 10 is now officially available, and those who have Windows 7 or 8 can upgrade for free, which is a pretty good price for what I consider the best version of Windows yet. Windows 10 packs a bunch of new features, including some nice extras for Xbox One owners. Here is an overview of new features you might care about as someone who plays games.

Review: Blues and Bullets - Episode 1

Jul 29 // Laura Kate Dale
Blues and Bullets - Episode 1 (Xbox One, PC [Reviewed])Developer: A Crowd of MonstersPublisher: A Crowd of MonstersReleased: July 23, 2015MSRP: $4.99Rig: Intel Core i5-4690K @ 3.5 GHz, with 8GB of RAM, Nvidia GeForce GTX 960, Windows 8 64-bit The first episode of Blues and Bullets does a really good job of setting up an incredibly creepy mystery right off the bat. A child locked in an underground cell, a creepy scraping sound that chills the bones, and an attempt to escape an inhuman beast. The opening minutes of the game are decidedly unsettling and, when juxtaposed with the ensuing grounded crime noir elements, really serve to give a narrative hook to work toward.  From there, we jump straight into some of the more mixed elements of Blues and Bullets' design. The initial noir crime elements of the game are painfully slow. From the walk speed which never increases above an infuriating crawl to the automatic camera whose angles often won't allow you to see where you're heading, you'll spend a lot of time guessing which way to go, being wrong, and having to achingly slowly trek back until you find where you're going. On the topic of speed, the dialogue in the game, while well written and performed, is also poorly paced. While the characters' lines are delivered well, there are often awkward gaps between lines of speech, or between a sentence and a reply. While the dialogue is well written, these pacing issues really detract from the flow of tension-filled scenes. [embed]296832:59723:0[/embed] The combination of awkward camera, dreadfully low walking speed, and stilted dialogue pacing made the first half of the narrative at times a chore to play, in spite of how much I wanted to enjoy it. That was a huge barrier, and one that would have turned me off if I were playing this for pleasure. Still, there were things in the opening act of Blues and Bullets that were pretty noteworthy, namely the inclusion of third-person shooter segments. The inclusion of sections that required ducking between cover, taking shots, switching out weapons, and planning an assault on a heavily guarded mob boss's home were particularly enjoyable. It's nice to see a point-and-click adventure game have more of these traditional gameplay elements, even if the aiming was, once again, painfully slow. While the black and white aesthetic of the world is generally striking, I was shocked at how poorly the game ran on a  decent spec gaming PC. For a game as visibly indie as Blues and Bullets, my PC frequently chugged, stuttered and flickered far more than I would have expected. In short, the PC version is horribly optimized. At this point, around half way through Blues and Bullets first episode, I was about ready to give up. Then, it finally started to catch my interest with a visually captivating, highly abstracted visual design segment. Narration became paired with giant looming words jutting from the ground, the word "hell" came accompanied by walls of flame and discussions of gunshots game paired with third person shooter sections darting back and forth between giant letters for cover. Suddenly, Blues and Bullets was doing something visually arresting. It didn't last long, but it caught my attention far better than the general tones of grey the world had been painted in. Following this, the narrative finally picked up by introducing a handful of those creepy occult horror themes from the introduction of the game. Walking around deathly slow is boring. Walking slowly around a room with a gruesomely mutilated human corpse feels far more tonally appropriate. Ultimately, Blues and Bullets shows a lot of promise, but this first episode alone is very hard to recommend. In its latter half it really starts to shine, with third person gameplay, creepy crime solving, and an intriguing cast of characters. It's just a shame so much of the early game was so painful to get through. The first episode ended on a truly gripping exchange that sold me on trying the second episode, but the first episode in a vacuum is at times more painful to play through that any new IP can afford to be. Definitely keep an eye on Blues and Bullets. If Episode 2 can start off with the same pacing and tone that Episode 1 ended on, we might have a really strong point and click adventure series on our hands. [This review is based on a retail build of the game provided by the developer.]
Blues and Bullets photo
A mix of fantastic and insufferable
Blues and Bullets is a crime noir episodic adventure game that jumps back and forth between artistically stunning and unplayably dreary more times than I care to count. Over the course of a few short hours the first episode h...

The Following photo
The Following

The Following is the 'massive, story-based' Dying Light expansion


With dirt buggies and bows
Jul 29
// Steven Hansen
Zombie free-running game Dying Light teased vehicles as a part of its DLC plan earlier this month. Indeed, Techland has confirmed that all-terrain dirt buggies are a big part of the, "feature-heavy, story-based expansion pack...
Heroes of the Storm photo
Heroes of the Storm

Blizzard enacts Stimpack XP bonus for new Heroes of the Storm players this week


July 28 through August 4
Jul 29
// Chris Carter
If you're a new player who logs into Heroes of the Storm from now until August 4, you'll earn a seven day Stimpack bonus for your troubles. In essence, it's an XP boost, which is augmented on a bonus for having a friend in yo...

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