When it comes down to it, all grand strategy is about romance and singing, so it makes perfect sense that Paradox Interactive is taking the Europa Universalis franchise to the next level by making a musical.
Knights of Pen & Paper, last year's tactile meta-RPG for mobile devices, is getting a new edition and will be making its way to Mac, PC, and Linux in Q2 of this year. Paradox Interactive and Behold Studios have joined fo...
No game of Magicka is complete without a ruined friendship or two. Fellow wizards have a way of getting in between monsters and fatal spells, and it's always their fault, never yours. The latest iteration of the Magicka seri...
War of the Roses, Paradox and Fatshark's medieval multiplayer combat title, has gotten a new edition: War of the Roses: Kingmaker. This premium version comes with all previous DLC treats along with some new maps and the assau...
The mod tools from Paradox's grand strategy masterpiece, Crusader Kings II, are now a part of March of the Eagles. This new set of tools will allow players to customize just about any aspect of the game and run multiple mods at once. Hopefully this means we'll get to see some crazy mods, like this one.
This update also has a patch with gameplay tweaks and bug fixes.
[Update: Winners are ME4Twaffle, Will, and The Steamdriven, and runners-up were shadow1w2 and Kickass667!]
In honor of their new 2.5D action-movie-inspired sidescrolling multiplayer extravaganza The Showdown Effect (which we thought was awesome!), our friends at Paradox Interactive have given us five PAX East badges to hand out to the Dtoid community!
In The Showdown Effect, you play as one of several action hero archetypes -- the cop one day away from retirement, the kung fu master who owns a pawn shop, etc. -- so to win one of these badges we're asking you to come up with your own action hero! Give him or her a name and a back story and post your submissions in the comments below. After the deadline we'll award our three favorites with a weekend badge and two runners-up will get a Saturday badge!
You have until this Friday, March 15 at 11:59 PM Pacific to enter, and the contest is open to anyone who can make the trek to Boston, so good luck! Oh, and while you're at PAX next weekend, be sure to check out the LAN section, where Magicka is playable on every machine!
As the elderly, yet oddly toned kung-fu monk decapitated my time-traveling, identity-losing hero-with-nothing-to-lose for the fifth time in as many minutes, I couldn't really be blamed for impotently throwing my mouse at the television that I can ill-afford, cracking its screen in cathartic rage.
But I didn't do that. Instead, I switched to my lightsaber -- yes, my lightsaber -- and leaped back into the fray. I hunted that bastard like Quatermain hunting a lion, cautiously. He was below me now, but he hadn't noticed me lingering atop the grate which would become my point of entry. I slipped through those metal bars like some oiled contortionist and landed right next to him just as he was bandaging his many wounds.
That's when I struck, carving up his back like a cowardly man who has been killed one too many times. Within seconds he was nothing more than gibs, chunks of meat and bone strewn across the floor. It was a cheap kill, but damn did it feel grand.
The Showdown Effectis a multiplayer deathmatch extravaganza where players measure their lives in seconds and handfuls of minutes. It's an absurd parody of '80s action movie tropes, but underneath the hood it's a precise, fast, skill-based title that harkens back to the heady days when Quake and GoldenEye took up so much of my time.
Showdown Effect is ready to launch this week, and in celebration, Paradox has provided us with a new trailer titled "Le Ballet of Death."
Odds are you've never heard of Showdown Effect, and since it hasn't gotten any publici...
Paradox Interactive is no stranger to making announcements at the Game Developers Conference, and it seems GDC 2013 will serve as a launchpad for something new related to Magicka. PC Gamer was told that such a reveal will hap...
Dungeonland, the ARPG-ish dungeon crawler, has quite a lot going for it. Chris came away quite surprised with the game, despite hearing some mediocre things beforehand. A large part of the game's charm has been the humo...
I keep believing that I know what to think about March of the Eagles, Paradox's not-quite-grand strategy Napoleonic war game, and then I go and do something mad like play it a bit more which inevitably causes me to question my previous assumption and lose many hours.
The game itself has a somewhat confused identity, and the likelihood is that the folk it was designed to appeal to won't play it, and the people who should rightly love it may very well not know about its "hook."
The hook I refer to is the glorious, hour-gobbling, back-stabbing multiplayer experience. The single-player could cease to exist and I'd barely notice its absence, which isn't to say that it's terrible, or even remotely bad, it's just a bit boring after you've dined on a bounty of multiplayer wars.
Salem is now in open beta and I've had a chance to jump in and see what the game actually is. It's being called "The Crafting MMO," but that could really mean anything. It seems to still be early on in development, so it's r...
War of the Roses newest map, Greenwood Forest, is now available as part of a free downloadable content pack called "Outside the Law." In this lush forest players will get to brutally kill each other with new weapons...
There is a vast, tumultuous ocean between good ideas and their actual application, and lost in the middle of that ocean is Impire. In fact, it may very well be stuck inside the belly of a whale.
I had high hopes for the dungeon-crafting premise, the cheeky imps, and the absurd humor. In hindsight this may have been thanks to my desire to see the evolutionary dead end that was Dungeon Keeper revitalized by Cyanide's attempt to rekindle this subterranean not-quite-sub-genre of management games.
It started off strong, too, with jokes a plenty, a penchant for violence and torture, and a veritable army of hideous monstrosities just waiting to be conjured. But somewhere down the line, it lost its way and became something that, honestly, I couldn't wait to put down.
A wee while ago, I was struggling through blizzards raging across Iceland to cover the Paradox Convention in Reykjavik, hence all the previews I've been drip feeding you over the last week or so. The greatest struggle didn't take place outside in the frosty tundra, however. It took place within an extremely warm room, in front of a PC, surrounded by fellow journalists.
I am, of course, talking about my first hands-on experience with Paradox's highly anticipated fourth iteration of its grand strategy flagship, Europa Universalis. To complicate matters, my playthrough would see me flung into the deep end, as I jumped into a multiplayer match with eight men, at least one of whom was turned into conquering, treacherous, bloodthirsty monster.
I'm such a big fan of nautical combat that I continued to play Assassin's Creed III -- a game that bored me beyond belief within the first two hours -- just for the ship missions. So when Leviathan: Warships was announced just over a week ago at the Paradox Convention in Reykjavik, you could say that my interested was piqued.
That it turned out to be a turn-based co-op strategy romp with cross-platform play between PC, Mac, and tablets was the icing on the cake. I donned my captain's hat, went head to head against another writer, and came up with all manner of excuses when he blew up all of my ships.