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4:30 PM on 10.02.2014

Dying Light's asymmetric multiplayer has a gross catch

Techland's Dying Light is just the latest game to include asymmetric multiplayer into its fold. Seems like everyone's doing it these days; it's been all the rage since Left 4 Dead did it all those years ago. B...

Brett Makedonski

2:00 PM on 10.02.2014

Tigers are the most badass weapon in Far Cry 4

Far Cry 4 has its share of weapons that look fun to use. Machine guns? Sure, they're tried-and-true and will get the job done. Mortars? Maybe a bit of overkill, but at least you don't have to get dirty. Tigers? Wait, wh...

Brett Makedonski

5:30 PM on 09.30.2014

Assassin's Creed Rogue looks like a frigid Black Flag

Ubisoft demoed more than 20 minutes of Assassin's Creed Rogue gameplay at EGX this past weekend, and that's enough to notice the obvious likenesses to Assassin's Creed IV: Black Flag. The naval fights look largely simil...

Brett Makedonski

4:00 PM on 09.30.2014

U Craft seeks to fill the Minecraft void on Wii U

There might not be Minecraft for Wii U, but there is U Craft. Close enough? This is in the works at Nexis Games, the studio behind some games I'm also not familiar with -- do BrickBlast U! or The Dance of the Damned ring any ...

Jordan Devore

1:30 PM on 09.26.2014

Take a closer look at The Witcher 3's brave new open world

In the latest developer diary video for The Witcher 3: Wild Hunt, senior level designer Peter Gelencser and fellow CD Projekt RED team members walk us through some of the new features we'll be seeing in the next installment ...

Rob Morrow

1:00 PM on 09.26.2014

Assassin's Creed Unity lets you pick the skills for your kills

Ubisoft's trying something new with its approach to Assassin's Creed Unity -- customization. For the first time ever, there's a progression system that lets you upgrade Arno in whatever way best fits your style. The fou...

Brett Makedonski





12:30 PM on 09.26.2014

Far Cry 4's Pagan Min teaches a man to scream for help, not text for help

Poor Pagan Min. He tries ruling his regime with a positive influence, but all those terrorists are there to just, ahem, "muck" it up. Maybe his tendencies to take hostages and implement electroshock torture aren't viewed by everyone as "positive," but it's tough to argue with such a snazzy dresser.

Brett Makedonski



Diamond in the ruff: MGSV: Phantom Pain in English photo
Diamond in the ruff: MGSV: Phantom Pain in English
by Steven Hansen

Metal Gear Solid V: The Phantom Pain's E3 showing stirred a deep love from within my belly. More games like this, I thought, stuffed with a wealth of deep and idiosyncratic mechanics. I missed the TGS Phantom Pain showing on account of being at TGS -- that's how it goes -- but now it's here, and in English. 

The adorable, eye-patched wolf pup? A diamond in the ruff. Hahaha.

Much like the E3 demo, these TGS videos just make me sort of happy. And it's weird things that make me happy more than any Metal Gear fandom. I have a hard time remembering the overall plot, even characters, between games. But that backwards elbow crawl? Shooting helmets off? Using the distraction balloon to bounce a fool off a cliff? Fulton-ing everything? The god damn wolf puppy?! Yes, please.

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5:30 PM on 09.25.2014

Sleeping Dogs: Definitive Edition trailer is definitively definitive

All those other trailers you've seen for Sleeping Dogs? Forget those. They weren't nearly as definitive as this definitive trailer for Sleeping Dogs: Definitive Edition is. This is the be-all end-all of Sleeping Dogs&nb...

Brett Makedonski



Review: Forza Horizon 2 photo
Review: Forza Horizon 2
by Brett Zeidler

The original Forza Horizon impressed us back in 2012 with its ability to incorporate what we already loved about Forza Motorsport into an absolutely massive open-world sandbox racing game, while not completely ditching its simulation roots and easing new players into an arcade-simulation racer hybrid. It also helped that the game was really nice to look at.

Playground Games and Turn 10 are back with Forza Horizon 2, and I am so glad they are.

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7:00 PM on 09.24.2014

A closer look at Metal Gear Solid V's eyepatch-wearing dog companion

Oh, how I love Diamond Dog. He's my BFF. Following that 20 minutes of Metal Gear Solid V footage out of Tokyo Game Show, here are some related screenshots featuring the pup, Quiet, and Snake's robot hand doing its thing. So, so glad The Phantom Pain is coming to PC as well as consoles.

Jordan Devore

11:45 AM on 09.24.2014

Saints Row: Gat Out of Hell takes us on a fly-by tour of the underworld

Sprout some wings and take an aerial tour of Saints Row: Gat Out of Hell and New Hades with Johnny Gat acting as a murderous guide. When he's not perusing the underworld via an overhead view, he's running down demons in his rambulance or firing swaths of rockets from his armchair. Our promised musical number hasn't shown up yet, but so far, everything is so wonderfully Saints Row.

Brett Makedonski

9:00 PM on 09.23.2014

The ghost from P.T. is in Metal Gear Solid V: The Phantom Pain

In Metal Gear Solid V: The Phantom Pain, players will be able to use Lisa, the apparition from P.T., as a decoy. It's times like these that remind me why I adore videogames. The little touches, y'know? The weirder, the bette...

Jordan Devore

2:00 PM on 09.22.2014

Grand Theft Auto V in first person might be fun

The initial talk of an upgraded Grand Theft Auto V for PC, PlayStation 4, and Xbox One didn't sound particularly compelling to me back when the new versions were heavily rumored, but the more I hear about what exactly is bein...

Jordan Devore

11:30 AM on 09.22.2014

Poncho is a cute robot in a lovely open-world platformer

It always hurts my heart a little bit to see what looks like a great game failing to gain traction on Kickstarter. Certainly, the crowdfunding community is more cautious these days than it used to be, and with good reason in...

Darren Nakamura

7:00 PM on 09.16.2014

The Tomorrow Children might just push me into buying a PS4

The Tomorrow Children was one of the more intriguing, albeit overlooked announcements out of this year's gamescom and the more I hear about it, the better it sounds. And there's plenty left to hear -- the team at Q-Games had ...

Jordan Devore