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Arkham Knight photo
Arkham Knight

Arkham Knight's latest PC patch is drenched with fixes


A lot of rain being the biggest one
Dec 18
// Brett Makedonski
David Cage had nothing to do with the newest Batman: Arkham Knight PC patch, but you'd be forgiven if you mistakenly believed that he did. Not Heavy Rain but heavy rain is the most notable change made to the game am...
Mafia 3 gameplay photo
Mafia 3 gameplay

12 minutes of Mafia 3 gameplay show off beautiful New Orleans


The next Sleeping Dogs?
Dec 17
// Steven Hansen
Here's our first look at Mafia III from 2K and newly formed Hangar 13 since the obligatory Animals announcement trailer earlier this year. The sequel is a departure for the series, instead set in 1968 Louisiana and starring ...
Dragon's Dogma PC photo
Dragon's Dogma PC

Yep, Dragon's Dogma looks nice on PC


I'm excited for mods
Dec 17
// Jordan Devore
Capcom is bringing Dragon's Dogma: Dark Arisen to PC. After all these years, it's really happening. Patrick recently sampled the new port and he liked what he saw. There's a new trailer out today which, more than anything, is...
Just Cause 3 photo
Just Cause 3

Walking across Just Cause 3 takes almost nine hours


I'd have probably caught a bus by now
Dec 17
// Laura Kate Dale
Just Cause 3 is a huge open world game that constantly throws parachutes, wingsuits, cars and any manner of other vehicles at you in order to speed up your journey around the world. Nobody doubts it's a pretty huge open world...

Review: Assassin's Creed Syndicate: Jack the Ripper

Dec 16 // Brett Makedonski
Assassin's Creed Syndicate: Jack the Ripper (PC, PS4, Xbox One [reviewed])Developer: Ubisoft MontpellierPublisher: UbisoftMSRP: $14.99Released: December 15, 2015 (PS4, Xbox One), December 22, 2015 (PC) Assassin's Creed Syndicate: Jack the Ripper takes place 20 years after the main game ends. In that time, Evie has traveled to India and learned and perfected a non-lethal fear technique. With it, she's able to send her enemies into a panic, often causing them to flee in terror. Predictably, that's the main gameplay allure in this DLC. Both Jack the Ripper (he's playable) and Evie share this fear mechanic. The add-on nicely juxtaposes the two characters in alternating sequences. In one, Jack will callously and barbarically kill anyone in his way, sending those who see him running scared for their lives. In the next, Evie will use these same fear methods to mostly skirt combat in a completely different, yet equally effective, manner. Jack's sections are easily the most interesting this expansion has to offer. In them, haunting visual prompts pop up like "kill them all" and "leave no witnesses," as if they're coming straight from Jack's twisted mind. As he continues on his homicidal bent, the screen will briefly distort, adding another troubling layer of visual tension to the already disturbing scene. [embed]326720:61550:0[/embed] Evie, on the other hand, spends most of her time trying to unravel the mystery of Jack the Ripper, but always one step behind. Much of her focus is on crime scene investigation and pursuit. Like in Syndicate proper, Evie's tendencies are rooted in stealth and cunning. It's here that we learn most about The Ripper through examining his actions. This is where Jack the Ripper falls flat. Even though Ubisoft doesn't go too crazy in divulging his story, what is told feels contrived. Again, Jack the Ripper is best as a faceless boogeyman. It would've worked if Ubisoft simply sent Evie to protect London from Jack. Instead, he's unnecessarily shoehorned into Assassin's Creed lore, and the expansion is worse off for the artificiality of it all. Unlike main Assassin's Creed installments, Jack the Ripper benefits tremendously from a streamlined approach. The add-on quickly ushers the player from mission to mission, with little dillydallying in between. Ubisoft couldn't resist the urge to pad the expansion with some trademark side events, but they're not pressing, not in-your-face, and ultimately not really important. It's just three hours of mostly quality main story content. Jack the Ripper can't aspire to reach the heights that Syndicate did. But, it also doesn't suffer the same setbacks. In a game where open-world strain can become a serious problem, this add-on is a mostly-focused reprieve. Sure, there are some fumbling moments, but there are also some elegantly-handled ones. Given the difficult source material and the obvious danger of stumbling, Jack the Ripper mostly doesn't, and that feels like a best-case outcome. [This review is based on a retail build of the game provided by the publisher.]
Jack the Ripper review photo
Whodunnit?
The tale of Jack the Ripper is one of mankind's great enigmas. More than 100 years ago, someone savagely murdered at least five women in the Whitechapel district of London. He maimed his victims so unthinkably that his legend...

Just Cause 3 patch photo
Just Cause 3 patch

Just Cause 3 is getting 'significantly improved' loading times


Update for all platforms this week
Dec 16
// Jordan Devore
I'm playing Just Cause 3 far less than I thought I would, and that can be single-handedly attributed to the lengthy loading times. The initial one takes quite a while, but it isn't a huge pain considering it's up front -- you...
Starbound combat photo
Starbound combat

Starbound's combat update should make fighting more interesting


Secondary abilities, new weapon types
Dec 08
// Darren Nakamura
I'll admit: my hype for Starbound is nowhere near the level where it was two years ago. Being in beta for that long can do that. After my group exhausted the quest lines for the first iteration, we never really went back, des...
Far Cry Primal photo
Far Cry Primal

They call him Stompy McBigstompers, the best stomper in the land


Guess how he got that name
Dec 04
// Brett Makedonski
My trip to see Far Cry Primal wasn't completely filled with previews and interviews. I sto[m]pped working for a few minutes to see this giant dude crush stuff. Holiday decorations, gingerbread houses, and guitars were no match for this grade-A stomper. In between stomps, I reflected on my career arc that led to this particular moment in time. This job's weird, man; video games are weird.

Why Far Cry Primal is the purest form of Far Cry

Dec 03 // Brett Makedonski
It was a savage and brutal era, and those are the two adjectives that Decant repeatedly returned to when trying to sum up the feeling that any Far Cry game needs to nail. It's no coincidence that a game set in the Stone Age happened sooner than later. "The people behind the Far Cry brand have been dreaming of doing something like Primal for a really long time," Decant confessed. "I think it's just that we have people who are very good who are doing some crazy prototypes about fire population and about controlling animals and stuff like that. One day we just said 'we should do that.' The Far Cry brand is probably the most open brand at Ubisoft. You can really go in different directions with it as long as you remain savage and brutal in an open world." That flexibility is on full display in Primal. For all the elements of Far Cry 4 that are carried over (it's built on the same framework), it feels surprisingly not like a Far Cry game at times. It's an odd sensation knowing the title's roots, identifying them, but not being impacted in the same way. It's likely because what's new in Primal is enough to distract from anything that feels old. The Stone Age aesthetic of orange-like hues and primitive camps feel like a far cry (boo!) from the tropical islands the franchise is used to. Most notable, there's a new buddy system in the form of a beast-master mechanic. The beast-master system allows the player to tame animals in the wild (there are 17 variations), and call on them in battle. They're handy sidekicks whose worth is immediately validated. They're extremely helpful, as they show no hesitation in leaping into battle and taking on several enemies at once. When they're inevitably hurt, a slab of meat nurses them back to health. Decant didn't downplay his excitement for the animal control feature. In fact, he pegged it as Far Cry Primal's greatest strength. "It's the most exciting, most surprising feature I think we have," he said. Decant gave the spiel about Ubisoft's commitment to authenticity and remaining truthful to the era. However, that came with one caveat; liberties were taken whenever it'd make the game more fun. The beast-master mechanic is a shining example of that. But, despite all the historians consulted and research performed, it's not authenticity that'll make a Far Cry game. No, as Decant pointed out, it's that savage and brutal tone that's the staple. No period can claim ruthlessness quite like the Stone Age, and that's why Primal is the purest form of Far Cry.
Far Cry Primal photo
Light my campfire
Far Cry has always been very good at getting the player into an open world and letting them interact with nature. However, the reasons for arriving there haven't always been as strong. It's how you end up with frat boy turned...

The animals are the real stars of Far Cry Primal

Dec 03 // Brett Makedonski
At a preview event this week, I spent an hour with Far Cry Primal. Free rein to the game wasn't quite permitted, as there were no story missions available; Ubisoft seems to be keeping that under wraps for now. Instead, I was left to wander from campfire to campfire ticking off side objectives and open-world encounters along the way. No matter which direction I traveled, from the glaciers of the north to the swamps of the south, there were ferocious animals all along the way. At first, I'd actively seek them out. Sabretooth nearby? That sounds fun to kill, let's go. I never found out if they were actually fun to kill. My defeat was swift each and every time I encountered one. By the end of the hour-long session, I went out of my way to avoid them. I'd watch them chase around other animals, holding my breath until they were finally out of sight. Safe for the time being. [embed]324054:61365:0[/embed] The reason for being appropriately underpowered had everything to do with my arsenal. Primal is the first Far Cry game that doesn't prominently feature guns. Clubs, spears, and arrows are the weapons on-hand, and the adapting process isn't necessarily easy. No longer can you rely on spraying bullets until you're out of a sticky situation. There's a world of difference between unloading a gun's clip and throwing spears one by one when a mammoth is charging at you. To soften the cold, harsh reality of the Stone Age, Ubisoft has taken some liberties with man's connection to creature. Far Cry Primal features a beast-master system that allows for the taming of animals, which can then be summoned to help in battle at any time. There are 17 variations, but I only saw three: a small jaguar, a white wolf, and a bear. Not only do they serve as a great distraction in battle, but they actually take care of some enemies on their own. As seems to be the theme with Primal, your beasts are at their best when facing off against other humans. There are plenty of enemy people wandering the game's sizable map, but they never feel as formidable as the wild animals. Maybe it's because, like you, they also have to get into position to throw a spear. Whatever the reason, these interactions seem as if they pose a considerably simpler challenge than an unfortunate surprise encounter with a good number of the game's many animals. For all the animal-controlling Far Cry Primal asks the player to do, it's a more passive tactic that proves to be the most delightful. With the press of a button, an owl can be summoned to fly overhead and scout out the surrounding area. Basically, it's Primal's response to not having a camera to tag enemies. The owl comes in particularly handy when checking out human outposts. Once you feel satisfied that you've seen enough, you can divebomb an unsuspecting human and murder him. It's a great way to get a jumpstart on a camp before sending your next animal in. That owl is probably the least threatening thing in Far Cry Primal, but even it has no problem asserting its dominance over mankind. That's just kind of how it goes as Far Cry sees the tables turned for the first time; humans weren't yet the dominant force they'll eventually be. Emphasizing animals seems like a good direction for the franchise. It required turning the clock back a few million years, but consistently befriending and battling beasts feels right in line with the Far Cry spirit -- a savage and brutal affair that's more about surviving than anything else.
Far Cry Primal photo
Friends and foes
The Stone Age is a remarkable moment in history ("moment" meaning 3.4 million years, in this instance) because it was a period when mankind wasn't at the top of the food chain. Beasts ruled the roost and humanity had to tread...

Jack the Ripper photo
Jack the Ripper

Assassin's Creed Syndicate's Jack the Ripper DLC is probably imminent, maybe


Achievement lists light the way
Nov 25
// Brett Makedonski
It has only been a month since Assassin's Creed Syndicate launched, but the first add-on might be lurking in the shadows, ready to strike any moment. The compelling Jack the Ripper DLC is the biggest expansion that...
Dying Light photo
Dying Light

Dying Light's next DLC gets jacked-up in price, but you can make the most of it


Season pass to the rescue
Nov 25
// Brett Makedonski
In a surprisingly transparent moment, Dying Light developer Techland has decided to be upfront about raising the price of the game's next add-on, The Following. Back in August, it was originally announced that the DLC would c...
Just Cause photo
Just Cause

The first hour of Just Cause 3 is predictably wild


See it now, or just wait a week
Nov 24
// Jordan Devore
It's common for media to share the "first __ minutes!" of a new game release, but I don't recall too many big-name developers partaking in that practice. Avalanche has put up the first hour of Just Cause 3. If you are concern...
Just Cause 3 photo
Just Cause 3

Just Cause 3's PC specs are a little high because Rico has a lot to blow up


Explosions in the sky
Nov 23
// Brett Makedonski
With just little more than a week remaining before Just Cause 3's release, the required and recommended PC specs come parachuting in. Right on time too, as some players may find themselves needing to take advantage of some Bl...
Just Cause 3 photo
Just Cause 3

Just Cause 3's newest trailer nails it all on the head


Explosions? Check. Uh, more explosions?
Nov 19
// Brett Makedonski
Just Cause is such a marketable game. Any footage, trailers, or screenshots inevitably capture what makes its mayhem so marvelous. Everything is just non-stop action and the viewer always comes away thinking "Yep, that'...
Just Cause 4K photo
Just Cause 4K

See Just Cause 3 running on max settings in 4K


You know who else had the initials JC?
Nov 18
// Steven Hansen
After the whole usual pre-release kerfuffle and grumbling about Just Cause 3 running at 1080p on PS4 and 900p on Xbox One, here is some dedicated space for PC players to boast about how much extra P they're getting. PC playe...
Assassin's Creed photo
Assassin's Creed

Assassin's Creed Syndicate releases on PC tomorrow, but will it work?


That remains to be seen
Nov 18
// Brett Makedonski
Assassin's Creed Syndicate is one of the best Assassin's Creed games in recent memory. But, only two-thirds of the prospective audience has gotten a chance to see it. While PS4 and Xbox One owners have had the chan...
Baby bombs photo
Baby bombs

Turn your baby into a bomb in Fallout 4


Well, all of your babies
Nov 17
// Steven Hansen
As someone who just wants his kids back, I associate with the plight of Fallout 4's player character. As someone who doesn't want to work too hard at it, I admire the ingenuity of Fallout 4 modder Trainwiz and their Atom Bom...
Electronic Arts photo
Electronic Arts

EA is working on its own 'Assassin's Creed-style' game


Jade Raymond is leading the way
Nov 17
// Vikki Blake
EA has confirmed that it is working on a new Assassin's Creed-type action game. At the UBS Global Technology Conference yesterday, CFO Blake Jorgensen said that Jade Raymond - an Ubisoft veteran who joined EA in July to found new Montreal studio, Motive - would be leading on the "gigantic action" game. 

Where to find companions in Fallout 4

Nov 10 // Jordan Devore
A few notes: Thankfully, companions can't die. If they're taken out in combat, they'll squat down and wait for you to a) heal them with a stimpack or b) kill all nearby enemies. There are lots of dead dogs in this video game, but rest assured, you won't have to dig a grave for your beloved Dogmeat. If you stick with the same companion, over time, you can gain their loyalty and a unique perk. That deathclaw in the first picture isn't going to hurt me, but he's not my buddy, either. I wish! If you'd like to know more, head to the Museum of Witchcraft at the top right of the map. There will be spoilers in this post, of course, but I'll try to keep them to a minimum. This little guide is intended for people who either want a specific type of companion (say, a super mutant) as soon as possible and don't know where to look, or just have a desire to catch 'em all. Codsworth (Mister Handy) The family robot survived the bombs! Drop by your old neighborhood (Sanctuary Hills). Dogmeat (uh, dog) You can't miss him. One of the first areas you'll encounter after emerging from Vault 111 is a place called Red Rocket Truck Stop. Just follow the path straight out of Sanctuary Hills. Preston Garvey (Minutemen supporter) You'll bump into Preston early on in the main story. He needs a help clearing out the nearby town of Concord. Later in your journey, once you've helped rebuild the Minutemen, he'll be a seemingly never-ending source of cookie-cutter quests to find and help the other settlements scattered across the Commonwealth. Paladin Danse (dude in power armor) He's your way into the Brotherhood of Steel. Go to the Cambridge Police Station and take on a few quests. Eventually, he'll want to tag along with you. Curie (Mister Handy with a French accent) She's associated with a quest in Vault 81 called "Hole in the Wall." To access the vault, you'll first need to cough up three fusion cores (the "ammo" for power armor), and those don't come cheap. With that in mind, after using most of the energy in a core, set it aside -- the vault gatekeeper will accept mostly-used fusion cores, so don't hand over fresh ones. (Tip: Keep Curie around at least until she asks for help with something. It's a neat little quest.) Nick Valentine (detective; best character in the game) Over the course of the story, you'll end up in Diamond City. There's a detective agency in the back of town, but the owner has gone missing. Head over there and see what's up. Piper (journalist) There's also a news reporter in Diamond City. You'll bump into her on your way in.  Cait (rapscallion) It took me about 50 hours before I randomly decided to enter the Combat Zone, so Cait was one of my last recruits. Go inside, kill a bunch of raiders, and then speak with the ghoul. Strong (super mutant; milk lover) He says a lot of weird stuff, but that's what makes him so endearing. Keep an eye out for Trinity Tower and a side quest called "Curtain Call." John Hancock (cool ghoul) There are some entertaining characters in Goodneighbor, so make sure to stop by sooner than later. After you've helped some of the locals (one side quest is "The Silver Shroud"), report back to Hancock in the settlement's Old State House and he'll yearn for adventure again. Robert MacCready (one of the annoying kids in Fallout 3; he's now a man) While in Goodneighbor, visit The Third Rail. Head all the way downstairs, and swing by the VIP room. Bring caps (and/or charisma). Deacon (man of a thousand faces) One of my other favorite companions. He's hilarious. Deacon belongs to a major faction in Fallout 4 called The Railroad, and finding their secret base is a pain in the ass. It starts with the quest "Road to Freedom," which has you follow the Freedom Trail, a winding path that goes from Boston Common to the Old North Church. (Tip: If you're going to do the trail proper, follow the red markers on the street at Boston Common, not the nearby lanterns. Chris and I both had trouble with this at first.) X6-88 (???) Supposedly! NPCs won't shut up about him, but I haven't been able to locate him inside The Institute (you'll access it through the main story). Probably for the best that I don't find him.
Fallout companions photo
Meet your new BFF
Seeking a friend for the end of the world? Good idea. The Commonwealth is a nasty place. Even if you can handle super mutants and deathclaws, it's best to bring a buddy along if for no other reason than to have someone help h...

Fallout 4 photo
Fallout 4

Pre-ordered Fallout 4 on Xbox One? Better check your installed files


Placeholder file flares up again
Nov 06
// Vikki Blake
If you pre-ordered Fallout 4 on Xbox One before October 27, 2015, and don't have your console set to Instant On, check your files -- you may have a placeholder file downloaded instead of the actual game. "If you’ve digi...
Steam Sales photo
Steam Sales

Valve misled customers during the Steam Summer Sale, says UK's Advertising Authority


The discount on GTA V was misleading
Nov 06
// Joe Parlock
Back during the Steam Summer Sale, there was a fairly large uproar about the pricing of Grand Theft Auto V. Between the game’s launch and the Summer Sale, GTA V cost £39.99. Suddenly once the sale began, the origi...
One free Syndicate DLC photo
One free Syndicate DLC

Why the hell are Assassin's Creed Syndicate's goofy steampunk costumes 1GB?


Large, bad DLC (but free!)
Nov 05
// Steven Hansen
God, of course it was coming. Fucking steampunk. It will never be cool or good, you're exactly like that shitty we-live-a-Victorian-lifestyle couple that everyone made fun of for their shitty thinkpiece about how great life i...
Assassin's Creed photo
Assassin's Creed

Ubisoft: Syndicate sales were 'clearly impacted' by Assassin's Creed Unity


But it has 'nicely outperformed' since
Nov 05
// Vikki Blake
Ubisoft has acknowledged that Assassin's Creed Syndicate sales have been "clearly impacted" by the performance issues of its predecessor, Assassin's Creed Unity. In an investor call last night, Ubisoft executive Alain Martinez said: "Clearly, in our first week, we were impacted by what happened with Assassin's Creed Unity."
Cool new GTAV mode photo
Cool new GTAV mode

New Grand Theft Auto V Online mode channels Manhunt


Just in time for Halloween
Oct 31
// Steven Hansen
Eight more days 'til Hallo-ween, Hallo-ween Eight more days 'til Hallo-ween, Hallo-ween Ahem. Sorry. I watched Halloween 3: Season of the Witch last night and that jingle is stuck in my head. Also, what an odd movie. I like ...
AC Syndicate photo
AC Syndicate

Assassin's Creed Syndicate has a Uplay reward actually worth getting


For once
Oct 31
// Brett Makedonski
Uplay, Ubisoft's digital rights management service and scourge in the eyes of most gamers, had one cool concept once upon a time. When the program launched, it was supposed to reward players by unlocking things through gamep...
Mirror's Edge delay photo
Mirror's Edge delay

Mirror's Edge Catalyst pushed back to May 2016


What's another few months?
Oct 29
// Darren Nakamura
Mirror's Edge Catalyst, the long-awaited reboot/sequel/whatever to 2008's Mirror's Edge is almost upon us. We've been sitting idly, hoping to play as Faith again for seven years. The wait just got a little bit longer. Catalys...
Arkham Knight photo
Arkham Knight

Update: Arkham Knight Steam reviews are being tagged 'Pre Release'


No they ruddy well aren't pre-release
Oct 29
// Laura Kate Dale
[Update: Since the story was posted, the pre release tag has begun to be removed from these reviews]. Boy, Arkham Knight really is the gift that keeps on giving. Yesterday Batman: Arkham Knight finally returned to Steam after...

Review: Assassin's Creed Syndicate

Oct 28 // Brett Makedonski
Assassin's Creed Syndicate (PC, PS4, Xbox One [reviewed])Developer: Ubisoft QuebecPublisher: UbisoftMSRP: $59.99Released: October 23, 2015 (PS4, Xbox One), November 19, 2015 (PC) An early sequence concerns itself with getting illegal opiates in medicine off the streets. The player must trace this back all the way up the supply chain from seller to distributor to manufacturer and, eventually, to the doctor who's behind it all. One high-profile assassination, and the city's a little better off than before. That's an evident narrative example of how Syndicate conveys this ever-present march toward improving London, but gameplay elements also support it. The biggest side-task asks that you liberate sections of town. Once enough of those are cleared, there's a gang war to take over the borough. And, once that's done, that particular one-seventh of the city is rid of Templar influence. It's a formula that Assassin's Creed has drawn from before, but it's hard not to feel as if it works best in Syndicate. That persistent slow-burn sense of accomplishment is present, as it usually is when you see the tides turn in an open-world game. But, the way Syndicate connects gameplay to narrative makes everything really come together. Progress is being made and it's apparent in the way the town goes about its business. [embed]315655:60898:0[/embed] A pivotal reason that this effort succeeds is because Syndicate has a cast of characters that are interesting and memorable. Crawford Starrick is easily one of the best villains in the series, as he puppeteers all of the going-ons. A late-introduced person is simply divine in his madness. By the time his arc resolves, he reminds more of Batman's Joker than anyone from Assassin's Creed's lore. Anchoring this effort are the dual protagonists: Jacob and Evie Frye. As siblings are wont to do, they have a bit of a rivalry that escalates throughout the course of the narrative. Their relationship is strung along by things their father used to say, as interpreted by them individually. As such, they have differing opinions on their goals and how to accomplish them, and they're constantly reminding the other of it. It grows tiresome before long. Really, I suspect that the two protagonist formula was a means for Ubisoft to explore divergent intentions within the course of one game. Evie is hellbent on recovering a Piece of Eden that's hidden somewhere in London; Jacob's set on reclaiming the city and fighting for the people's rights (he's surprisingly altruistic considering his brash demeanor). Told within the the arc of a single hero, these interests wouldn't make for a cohesive game. It'd feel schizophrenic in its approach. But, by breaking it up for two people to pursue, it makes sense. Syndicate's better off for having explored both of these angles, thus, it's better off for having tried the tandem protagonists. For all the big-picture stuff that Syndicate does right, almost all of its missteps are in the gameplay. The franchise mainstays like non-notable assassinations work just as fine as they always have (although combat still lacks sufficient impact to prove satisfying). It's the innovative parts that mostly fall flat. Horse-drawn carriages control awfully and are a pain to drive. Kidnapping is mapped to the same button as other post-kidnapping actions, often leading to mishaps with your hostage. The worst sin comes in the form of the game's most marketable feature. The grappling hook, even with its finicky nature, makes traversing London quick and simple. But it comes at the cost of almost completely cutting climbing out of Assassin's Creed. Simply walking up to a building and pushing the left bumper will transport you to the top. The grappling hook actually feels like cheating after spending eight games getting there the hard way. It's easy to appreciate Ubisoft saving you a bit of time, but pulling back and reflecting after several hours of play will lead you to realize that you've scaled just a tiny fraction of what you have in past titles. Climbing is a major mechanic that drew a lot of people to Assassin's Creed in the first place, so it's sad seeing Syndicate relegate it to an afterthought. Assassinations are the other large appeal to Assassin's Creed titles. Syndicate does them better than ever before. Extrapolating upon the "black box" missions in Unity, we're treated to unique, intriguing, and exciting kills of the game's most notable targets. For instance, that doctor mentioned oh-so many paragraphs up? It'd be easy enough to rush in and off him. Instead, I pickpocketed the keys off of a guard to open all the doors in the asylum. Then, I made my way to the basement where I hid the body of a medical corpse, and laid down in its place. I was wheeled up to the doctor, where I assassinated him as he was about to conduct an inhumane experiment on me. This is where Assassin's Creed as a whole is at its very best and most shows its promise. Anyone who's blowing them off is doing themselves a huge disservice and probably playing the game the wrong way. These black box missions are where you get to feel like an actual assassin and get clever with your kills -- even if it's still scripted in a way. It's a nice compromise after we figured out that open-world scenarios lead to more botched attempts than anything else. A game of this magnitude is bound to have its successes and failures, and Assassin's Creed Syndicate definitely has both. But, in most instances, gameplay and narrative are interwoven nicely enough to keep us vested in our pursuit of a better London. As such, it often seems as if the bad isn't all that noticeable. That's a threshold Assassin's Creed has struggled to hit over the years, and this is the first time it has accomplished that maybe since Brotherhood. One of the more poignant moments in Syndicate is a scene where Crawford Starrick is solemnly playing piano. At the conclusion of the slow, heartfelt song, he earnestly sings "In such a moment, I but ask that you'll remember me. That you'll remember me." We remember you, Assassin's Creed. And now, we have hope for what else you can do.
AC Syndicate review photo
Come together
Perched atop some large edifice in Assassin's Creed Syndicate's London, I hesitated. Many slickly-presented columns of light reached toward the sky in all directions -- each one indicating yet another thing to do in an effort...

Just Cause 3 photo
Just Cause 3

Oh, right, Just Cause 3 has a story


Or so they say
Oct 23
// Jordan Devore
I'm a fan of the Just Cause series for its freedom of movement, particularly when it comes to aerial antics, but some people live for all-out destruction. Others, like Destructoid reader Coil_Whine, are into the story. That's...

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