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12:00 PM on 12.14.2014

Fighting game science, advice from the pros and more with Cardboard Robot

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.] Last Sunday on Sup Holmes ...

Jonathan Holmes


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The most disrespectful push-ups in videogames photo
The most disrespectful push-ups in videogames
by Jonathan Holmes

Like I was saying to the creators of Pocket Rumble, the minutia is what will make or break a fighting game. All the little moment-to-moment experiences in a given round of combat have to come together to create a vast psychological landscape. That big picture is easy to take for granted unless you take the time to pick it apart now and again.

For instance, winning or losing a fight doesn't have to be about how the game defines victory. The player can define victory on their own terms if they choose to. Using the old Dan/Servbot/Amingo team in Marvel vs. Capcom 2 and knocking just one of the opponent's characters out of the match is the peak of competitive fighting game majesty for some. For others, taking on all comers with Pichu and surviving a three-minute battle in Super Smash Bros. Melee is the zenith of videogame achievement. Setting a goal and reaching it. That's what winning is all about, regardless of how the game or anyone else judges you.

Maybe the Wii Fit Trainer's unorthodox crawl animation in Super Smash Bros. for the Wii U will become the next great disrespectful fighting game handicap. Doing a quick set of push-ups while in the middle of a super-powered combat scenario really sends a message. It's a message about priorities, about how seriously you take your opponent, and the importance of doing whatever the heck you want. It's beautiful. So beautiful that I had to write a song about it. 

Thanks Leonard Nimoy!

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That ThinkGeek Mega Buster replica is now available photo
That ThinkGeek Mega Buster replica is now available
by Chris Carter

I was just playing through Mega Man 4 the other day, and man does the Mega Buster still feel good. The whole game does actually -- all of the NES titles have aged quite well.

If you want to relive those moments in real life, ThinkGeek is now selling its Mega Buster replica for $79.99. To recap, it has flashing lights and sounds, so you can run around your house and go "pew pew" to your heart's desire.

Mega Man Mega Buster Gun Replica [ThinkGeek]

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Far Cry 4 almost made me vomit at one point photo
Far Cry 4 almost made me vomit at one point
by Kyle MacGregor

Far Cry 4 is a lot of fun, but it can leave you feeling pretty sick to your stomach at times.

I distinctly remember happening on a family of monkeys in the Himalayan foothills. Pulling out my camera, I marveled at their cherubic faces and adorable squeals. Then I mowed the little guys down in a hail of gunfire, skinned their corpses, and turned 'em into a wallet.

Monkey wallets, disgusting as they are, aren't the reason why I'm here today, though. No, it was something else entirely that had me nearly puking all over my floor. As it turns out, Far Cry 4 can be nauseating in a wide variety of ways. One piece of advice: should you ever find yourself stuck in a Kyrati tree, just shout for help and wait until a hunky firefighter comes to rescue you.

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Joylancer is better than Jed's corny uncle at Thanksgiving photo
Joylancer is better than Jed's corny uncle at Thanksgiving
by Bill Zoeker

Jed's back with more of his ride through Joylancer: Legendary Motor Knight. Jed relates a story of his uncle's lame, perv-y jokes at Thanksgiving, admits he's lost his passion for collectibles, and just straight up forgets everything that's happened so far.

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Megan Fox talks Lego Universe, pigeon racism and nonviolent gun play  photo
Megan Fox talks Lego Universe, pigeon racism and nonviolent gun play
by Jonathan Holmes

 

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last week on Sup Holmes we welcomed Megan Fox of Glass Bottom Games to the studio. Megan is a powerhouse of imagination and business acumen. We chatted about her time working for Lego on Lego Universe, how your portfolio is more important than your degree when applying for work in the business, the right and wrong way to do Steam sales, the non-intrusive themes of race and sexuality in her upcoming game Hot Tin Roof and a lot more. 

Thanks again to Megan for hanging out with us, and tune in today at 4pm EST when we welcome the developers of Rocket Rumble to the program. 

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Catch 15 full minutes of Uncharted 4: A Thief's End gameplay photo
Catch 15 full minutes of Uncharted 4: A Thief's End gameplay
by Chris Carter

Sony started off with a bang with a live demo for Uncharted 4: A Thief's End, which you can check out above. It's a full 15 minute demo complete with live gameplay, which includes a fateful encounter with Drake and the floor.

It looks...very Uncharted, which is both good and bad, I guess. You'll see lots of stealth gameplay and full-on shooter sections alongside of the beautiful new engine -- but I've always thought the games were pretty impressive visually, so I feel like it's just par for the course.

I was pretty disappointed by Uncharted 3, so I'm hoping for an improvement with A Thief's End.

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The new Legend of Zelda has sunsets, apple picking photo
The new Legend of Zelda has sunsets, apple picking
by Steven Hansen

So the new Legend of Zelda is doing the, "Look, you can go anywhere you see in the distance" thing. And doing the, "our world is huge, look at our map, look at our waypoint system" thing. Shigeru Miyamoto and Eiji Aonuma did a lil recorded video showing off Link running towards sunsets and through lush grass.

The map would take "a very long time to walk." So there's automatic horse riding to way points, allowing you to do things like shoot arrows and move the camera while on horseback. "Real horses don't run into trees very often," they explain. There's some bullet-time-like slow motion as well.

Oh, and you can pick and eat apples!

That's about all they showed, as it would've taken a few more minutes to get to wherever they were supposed to be heading. 

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Metal Gear Online has Fulton sentries, puppy plushies  photo
Metal Gear Online has Fulton sentries, puppy plushies
by Steven Hansen

I thought Metal Gear Online was neat on PS3 outside of Konami's separate log-in system. At the Game Awards, Hideo Kojima introduced a trailer for the online aspect of Metal Gear Solid V: The Phantom Pain, Metal Gear Online.

And it looks sweet as heck, just like Phantom Pain. A cute puppy plush has replaced MGSIV's nudie mag distraction trap, there's a mini, personal bipedal robot with a gun, Quiet-like stealth abilities, some sort of teleportation, and a sentry that shoots people with Fulton balloons, which you can shoot and pop before they send your teammate flying in the air. 

Tons of cool-looking, idiosyncratic mechanics. I am so excited for Metal Gear Solid V.

Oh, and that selfie at the end.

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Jed yearns for your puckering opinions of Joylancer photo
Jed yearns for your puckering opinions of Joylancer
by Bill Zoeker

We have heard your cries for more beard, and they are not going unanswered. Today the second part of Jed conquering Joylancer is available for your quivering senses. So, feast your eyes on this Game Boy Color-esque hack 'n' slash adventure, while the beard commentates with his joyful lance in hand.

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Hardline 37: Happy 20th birthday, PlayStation photo
Hardline 37: Happy 20th birthday, PlayStation
by Jordan Devore

This week on Hardline, Bill, Steven, and I used the PlayStation's 20th anniversary as an excuse to bring up a bunch of old games for better (Bushido Blade, Castlevania: Symphony of the Night) and for worse (Blasto, some fighting game with a praying mantis).

There's also last-minute talk of dog testicle physics in Ashen Rift, which easily would've been the highlight of the episode except Steven's attire happened and, well, you'll see.

For the audio-only episode, you can subscribe on iTunes and RSS or download directly.

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Waifu bartending: VA-11 HALL-A seems like the best dive this side of Catherine photo
Waifu bartending: VA-11 HALL-A seems like the best dive this side of Catherine
by Steven Hansen

I love Catherine. Part of the reason is its block puzzles. Part of the reason is its small scale, with most playable segments taking place in the homey bar Stray Sheep. VA-11 HALL-A--or Valhalla--is that same sort of bar, packed with regulars just trying to get through their nightmarish cyberpunk existence. Games don't always need to be bombastic save-the-world-'em-ups.

Over 20 clients will come into Valhalla, where you tend bar, serving an odd cast drinks as they serve up their life stories. And the bartending is as important to the stories as the stories are to bartending as you learn what clients like and, maybe, why that talking corgi is such a racist.

You can download and play the prototype here for free or at your own price if you can spare it. You can also pre-order the full game (and get a Steam key) for $5, which is less than the full game will be at launch. With that, you'll get the Prologue as well, which you can play until Sukeban gets the full game finished. Eight bucks gets you the Prologue, full game on release, and the soundtrack.

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Japan is getting those Mario Kart 8 McDonalds toys too photo
Japan is getting those Mario Kart 8 McDonalds toys too
by Chris Carter

I love Japanese commercials. They're produced with such unbridled enthuisasm that it's hard to not get excited for what they're selling -- even if it's McDonalds.

Nintendo has partnered up once again with the fast food chain to release its Mario Kart 8 toy line in Japan, so if you're keen on picking up some cheap toys, head on over -- you're grown, I can't tell you what to eat! Japan is getting a lot of really cool extras too that we didn't get, like a poster, a card, and stickers.

Mario Kart 8 [McDonalds]

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Dimmujed got a happy protrusion for Joylancer: Legendary Motor Knight photo
Dimmujed got a happy protrusion for Joylancer: Legendary Motor Knight
by Bill Zoeker

Jed's back with another retro-style indie game. Joylancer: Legendary Motor Knight puts players in an old school side-scrolling hack 'n' slash with Game Boy Color graphical sensibilities. Jed got to revving up his motorized lance and just absorbed the good vibrations.

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Limited run, 20th anniversary PS4 is a PS1 throwback photo
Limited run, 20th anniversary PS4 is a PS1 throwback
by Steven Hansen

Just for a second I thought this was colored like the silver PS2 I always thought was kind of sucky (or the recent Dragon Quest PS4), and then I saw those PlayStation Japan live stream pictures (via Kotaku) with that matte gray look, that PS1-colored logo on the console and its controllers' PS button. Yeah, good stuff. 

Sony is only producing 12,300 of these individually numbered consoles (globally), which go on sale at Sony Stores in Japan tonight for 49,800 yen ($418). It comes with a vertical stand and that camera I forgot about, too. PlayStation Blog Europe has more, including a €499 price point, nice comparison shots, and no details yet on how to purchase this in that region. 

North American folks (US & Canada, at least) will be able to "pre-order" from a "very limited supply" on Saturday, December 6, says our PlayStation Blog. The PlayStation Experience keynote at 10:00am pacific will apparently give up details on that process, but Sony's Adam Boyes has said the console will be on sale at the event itself.

If you can't drop the cash on it, maybe check out the 20th Anniversary Theme for your regular old PS4. It comes with the PS1 start up sound.

Also, yes, you can buy me one of these for Christmas. 

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Does amiibo work on the Boston subway system? photo
Does amiibo work on the Boston subway system?
by Jonathan Holmes

The reality of Amiibo is kinda cool, but the dream of Amiibo is infectious. The Russian Instagram video of someone trying (and apparently failing) to use a Samus Amiibo to get on the subway is at over 100K views on my Youtube channel. That's a lot of passion for the potential of Amiibo. It's the kind of thing that myths and legends are made of. 

Case in point, I was at my local GameStop yesterday and the clerk behind the counter mentioned to me that his "buddy confirmed" that "only the Samus Amiibo would get you a free ride on the Boston area subway system." Without name dropping too hard, I told him I worked for a videogame blog that reported on that story, but that it was the Moscow subway and that it didn't actually work. He was polite but insistent, stating that his "buddy was never wrong about this kind of stuff."

Being the consumed truth seeker that I am, I dashed right off to the subway with my four Amiibos in my pocket, determined to get to the bottom of this breaking videogame news story. The results speak for themselves, as seen above. Only one question remains -- would you want to see an ongoing series of videos focused on busting Amiibo-related myths? I'm already hearing stories of Amiibos being used to open locked doors, tricking food stamp card readers into thinking you're rich, and to making mean, bad children become good, nice children with just a quick scan of their brains, all thanks to Amiibo's power. A team of "Amiibyth Busters" could take on these alleged truths if that's something you'd want to see. Let us know in the comments. 

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