Watch the slow progression of our drunken stupidity as we continue to trudge through 50 Cent: Blood on the Sand. In this segment, I try to make my Bacardi and Vitamin Water cocktail less terrible with lime juice, sadly to no avail. Then Max and I poop a bunch of nonsense from our mouths, as usual.
Having now surpassed 500,000 downloads, Terra Battle fans will soon enjoy new characters from the original character and dragon model designer of Panzer Dragoon, Manabu Kusunoki. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.
We don't recommend eating a whole turkey before you play Borderlands: The Pre-Sequel by Bill Zoeker
Max and I got drunk and played 50 Cent: Blood on the Sand on Destructoid Twitch channel, because we’re idiots. In this installment, the boys discuss Eazy E, Rocky IV, Obie Trice, and ghetto workout videos.
A little while ago, Max and I decided that the best use of our time would be to get absolutely sh*thouse hammered drunk and play 50 Cent: Blood On The Sand on the Destructoid Twitch channel, and because we want to share this incredible experience with the world, we're uploading the whole shitshow onto YouTube for your viewing pleasure.
In this first installment, we get off to a rolling start, and Max has to take a phone call from his mother. So, here's Max talking to his mom on the phone. Yeah.
Max and I continue to grope around blindly in Borderlands: The Pre-Sequel. Hear us talk about space-related camp movies, and make NBA Jam references. Then Max gets really horny about videogames. Oh, and we shoot psychopaths or whatever...
Max and I jumped into Borderlands: The Pre-Sequel so we could hang out with Sp'Australians (Space Australians), and look for Moon Wizards. Max doesn't really care for Borderlands, but I'm a big old dork for it. At least we can agree it's more interesting than Destiny.
Max and I got a chance to dick around in an almost-finished build of Far Cry 4, but unfortunately Max went home sick with an earache, so here's my playthrough, along with my impressions. And Max's dumb jokes.
Back in 2012, Far Cry 3 turned out to be a surprise hit for Ubisoft. It became the bestselling title of the series, appearing on many game of the year lists, and also created a rather excellent spin-off title. But with the announcement of Far Cry 4 back in May, many fans were pretty psyched to have a new game exploring another exotic locale, but also surprised to see something come so quickly.
With the reveal and release happening within six months of one another, it all seems like it has been going too quickly, and we've never really had the opportunity to digest something substantial for the game. Thankfully, Ubisoft agreed and allowed some extended hands-on time with the upcoming open-world shooter. After experiencing some time with the game's open-world, I can say that November is certainly going to be interesting month with this title coming to market.
Max was poring through some new Far Cry 4 footage and spotted a few things that he didn't quite understand. Here's his top picks of interesting things he can't explain, because this game isn't out yet and we thought you might want to see some of it because this is a videogame website, you clown.
The Mighty No. 9 beta has updated with its third and "final" stage, the Power Plant. This morning I decided to give it a go, and here are the results of my second playthrough of it. As usual this is a zero death run, quick and simple through the level.
I would say that this is the easiest stage on offer, and although it has a few cool concepts, some of them are half measures. Comcept will definitely have to step it up if they want to make Mighty No. 9 as memorable as some other recent platformers, but so far it's not bad at all.
If you missed the first and second levels you can check out my other videos linked herein.
Tomorrow, Sleeping Dogs: Definitive Edition will be released to the public. It's basically the same idea as Tomb Raider: Definitive Edition -- a re-release with promises of enhanced visuals for current-gen systems (PC, PS4, and Xbox One). Having played the Sleeping Dogs: DE for about a week now, I'm of the opinion that it doesn't really take advantage of the current-gen hardware in any meaningful way.
In fact, it looks and plays like the last-generation iteration. Visually it feels far too similar to the experience you've already had a few years back, not to mention the fact that I even encountered a few of the same slowdown issues that plagued the original during chase scenes. It might be 1080p on consoles, but it's also 30 frames per second, and it's not consistent.
Now, that doesn't mean that you should count out the Definitive Edition entirely. Sleeping Dogs is still very much a good open-world title, and worth playing if you generally enjoy the genre. There's so much packed into the game's universe, and combat is straightforward and satisfying with its many environmental hazards to slam enemies into. It also comes loaded with all of the DLC, including the spooky themed Nightmare in North Point, as well as the Year of the Snake and Zodiac Tournament story DLC -- and tons of extra outfits, vehicles, and missions.
In that sense, it is as "definitive" as a Game of the Year edition gets. So if you haven't played the series at all yet, get in on it on a current-gen system, or at the very least, at a sale. Everyone else should probably pass.
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]
Last Sunday on Sup Holmes we welcomed Nina Freeman to the program (full episode here). We talked about a lot of stuff, including the influence of Final Fantasy X on her work, her mother's feelings about her love of technology, building fan sites as a teen, her upcoming game about romance while playing a MMO, bringing back FMV, how to use game mechanics to work as metaphor for interpersonal interactions, and a lot more.
She is one of the few people I know who you can look at straight in the eyes and say "Smash Bros. is kinda like sex, isn't it?" and have them nod with a serious smile and say "Yeah, totally." I know this from experience. This was a unplanned moment on the live stream that could have gone horribly wrong had I been talking to someone else, but with Nina, it was just another beat in a larger conversation.
Okay, that's it. We're done. Skyrim is vanquished, and Ronnie James Dio can now mount his big clean tiger and ride it down into the midnight sea full of shiny diamonds like the eyes of a cat in the black and blue. Or something.
Who knows, maybe Dio's adventures in Skyrim will continue someday... But, Bill just showed up with a copy of Ride To Hell: Retribution, so I think we're gonna go play that instead.
Max and I are beating up clones of General Metallitron in Dragon Ball: Advanced Adventure, and talking about licensed videogames, and how, at any given moment, you should probably be watching Demolition Man.