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Hot Pooper Gaming photo
Hot Pooper Gaming

Watch an Xbox Avatar shove Hot Pockets up its ass


This, this is my fetish.
May 25
// Jed Whitaker
Finally...next gen has arrived. Finally.
Dark Souls II Upgrade photo
Dark Souls II Upgrade

Dark Souls II: Scholar of the First Sin upgrade and pricing systems detailed


While somewhat complicated, there's a good deal here for some
Mar 30
// Rob Morrow
Dark Souls II: Scholar of the First Sin is scheduled to launch on Steam this Wednesday, April 1 with current and last-gen counterparts becoming available the following Tuesday, April 7. From Software has described the reissue...

Dark Souls II: Scholar of the First Sin is more than just a remaster

Feb 05 // Alessandro Fillari
Dark Souls II: Scholar of the First Sin (PC, PS3, PS4 [previewed], Xbox 360, Xbox One)Developer: From SoftwarePublisher: Bandai Namco GamesRelease date: April 7, 2015MSRP: $59.99 "It's about the rediscovery of the Dark Souls II experience, from the director's perspective," said Yoshimura during his presentation on Dark Souls II: Scholar of the First Sin. "That was something that the team at From Software in Japan really wanted players to experience." The developers and publisher Bandai Namco have kept many details close to the vest, in part due to the studio working on another Souls-esque experience with Bloodborne, and wanting to keep fans in suspense. It's easy to think of this as nothing more than a remastered game-of-the-year edition, which is totally fair, but From Software wanted to set the record straight. In the cursed kingdom of Drangelic, you play as an afflicted traveler looking to find a cure to end their suffering. With the kingdom filled with monsters and other nefarious foes, you'll discover that the curse, and those crazy enough to remain in the defiled lands, are all linked in the fate of Drangelic. Granted, you know this if you played the original Dark Souls II. You might even be comfortable with what lurks in the cursed lands. But what if I were to tell you that things are a bit different with the coming of Scholar of the First Sin? With this release, From Software wanted to spice things up by adding characters as well as overhauling and retweaking gameplay. "If you played Dark Souls II on Xbox 360 or PS3 all the way through, then you would think of this game, Scholar of the First Sin, as roughly the same game with all of the DLCs," said marketing director Brian Hong. "But what we're really trying to get across with players is that with [current-generation systems], we have a completely different experience for Dark Souls II." A common criticism of the original release last year was that it was much easier than its predecessor. While there is an argument for that case, even though it was still an immensely challenging game, the folks at From Software want to address those concerns head-on. Scholar of the First Sin is to Dark Souls II what Master Quest is to The Legend of Zelda: Ocarina of Time. It's not only for newcomers looking to see what the Souls experience is all about, it's also for those who may think they've mastered Dark Souls II. In my brief time with the game, it was apparent the game wanted me to feel very uncomfortable with what lied behind the corner even though I've already cleared the previous title. But of course, the feeling of discomfort is a normal part of the series' experience. One of Scholar of the First Sin's most apparent changes is that enemy and monster placements have been reworked. Foes you encountered at certain points in DSII will appear much earlier, and in greater numbers. During my session in the Forest of Fallen Giants, Ogres were wandering throughout, and Hollow Infantry are in larger groups. Surprisingly, the Heide Knights were nowhere to be seen, as they've been moved to other locations. With the increased number of foes, and different placement of them, I found myself having to effectively relearn aspects of areas I was quite familiar with. What's even more surprising was that the A.I. was not only improved, but the enemies of Dark Souls II had also lost their fear of Bonfire spots. They will have no qualms about chasing players down to their safe havens. To put it simply, you're more vulnerable in Scholar of the First Sin than in the original, which means you'll be using your hoards of lifegems far more often. As any fan of the Souls series will tell, mastering your environment and knowing the limits of your enemies is everything. So it was especially interesting to see that Scholar of the First Sin pulls the rug from under the players. From Software has especially had fun in placing monsters in areas that were not present in the original game. For instance, elevators that lead to bosses or shortcuts now house enemies that lay in wait for the player. With the technology that the current-gen has brought, the developers were very keen on getting the title out on the new hardware. With the increased horsepower, From Software was able to bring a visual boost to the Souls experience. In addition to the title running at 60 frames per second and at 1080p, the texture quality and lighting are improved to give the atmosphere an extra kick. Moreover, online multiplayer has also seen a boost with a maximum of six players during engagements. Much like another upcoming remaster, the developers were also inspired by much of what PC modders were able to accomplish, and wanted to offer the same level of content boosts (like textures and lighting) to the console releases. "Thanks to those players online, we were surprised by what they came up with," said Yoshimura. "Just one week after the release of [Dark Souls II], we saw all these mods being released, and the team at From Software were surprised and like 'This mod is awesome!'" Surprisingly, the producer was candid about the state of parity between each version. As there was some controversy over the differences in the original game to the one that was ultimately released, Bandai Namco was very adamant about what's in Scholar of the First Sin. "All [current-gen] versions will run at 1080p and 60 frames per second, including the Xbox One. So it is not 900p blah-blah-blah, it's 1080p and 60 FPS for all three platforms. Though some people said that it is worse to play the game on PC without DirectX 11, and the answer is yes. I'm really confident about clarifying this, because the improved lighting and shadows, clothing effects, and etc. -- this is only available on DirectX 11 technology, and not on DirectX 9." If you have the PS3, Xbox 360, or PC (DX9) versions of Scholar of the First Sin, then you might find yourself surprised to see that nothing has been altered visually or tech-wise, though you'll definitely experience the gameplay enhancements and new content. I dug what I played of the PlayStation 4 version. Though I was a little disappointed that no new areas were implemented, it's exciting to see that the developers sought to redefine what Dark Souls II was. The graphical boosts are very apparent -- quite stunning in person, even -- and the smooth 60 FPS combat is immediately noticeable. Though it's a bit disappointing that only those with new hardware will be able to experience it (without mods, of course). It's an interesting experience to re-learn Dark Souls II. Coming off of its predecessor, it seemed to have gotten flack for not quite living up to that standard while wanting to try something different. But with Scholar of the First Sin, which the folks at From Software consider the definitive edition, it feels like the game has gotten a much-needed invigoration -- especially with Bloodborne coming out the month before. It's not often you get to experience a game like this for the first time all over again, and that's something fans should love.
Dark Souls II photo
Prepare to die harder
I'll be the first to say it: it's going to be the year of Souls. With the release of Bloodborne only a month away, which looks to redefine the experience along with its wonderful change of setting, From Software has been...


Suda51 photo
Suda51

Suda51's Lily Bergamo was cancelled, turned into Let it Die


Grasshopper's change in studio vision resulted in total redesign
Jun 11
// Alessandro Fillari
During the Sony E3 press conference, we got the chance to check out Suda51's new free-to-play survival horror title Let it Die. As Grasshopper Manufacture's first F2P title, it seemed to be a bit of a departure for them. Howe...
Watch Dogs photo
Watch Dogs

Watch Dogs sets day-one sales record for Ubisoft


New open-world action title is Ubisoft's most successful launch
May 28
// Alessandro Fillari
There was certainly hype surrounding Watch Dogs. From its surprising reveal back in 2012, there were a lot of eyes locked on this particular title. Even after delays and some controversy surrounding the graphics, it still man...

Preview: The first four hours of Thief

Jan 24 // Alessandro Fillari
Thief (PlayStation 3, PlayStation 4 [previewed], Xbox 360, Xbox One, PC)Developer: Eidos MontrealPublisher: Square-EnixRelease Date: February 25, 2014 After a long absence from a job gone wrong with a reckless protege, Garrett returns to The City looking for answers about what happened. Finding the metropolis in a state of decay from a mysterious plague, Garrett must re-establish himself and discover the mysteries of the sickness along with its possible supernatural origins. Along the way, he'll pillage and loot the wicked and wealthy of the city while restoring his reputation as a master thief. Ever since their showing at last year's E3, the developers at Eidos Montreal have been mindful of fan reactions towards the game, and they've since made a number of changes to the game's design and structure. One feature that received backlash from fans and critics alike was the experience points and leveling system. This element came off as jarring and broke the immersion of a stealth action game, as Garrett would receive headshot bonuses as if he were a soldier in a Call of Duty game.  As of last year, this facet of character growth has been entirely reworked and designed around a more grounded system, and of course by how much coin you've got on hand. Many of the items and gadgets that Garrett could level up and acquire before have been made available to various black marketeers and item shops, creating an in-game economy based on player needs. In addition to this, new items known as trinkets will decorate Garrett with accessories that give subtle increases to his abilities and skills while in the field. Right from the opening menus in the title screen, Thief allows players to tailor their experience however they see fit. In the options screen, you can customize the HUD and gameplay by removing indicators and clues from the game world, and even turn off gameplay features such the Focus mode, which augments Garrett's sight and skills for duration of the focus meter. To take the customization even further, you can even fine tune the difficulty and style of game to your liking. Along with the standard easy, medium, and hard (called Master Thief), there's an option available for Custom difficulty. When the custom mode is selected, you can set it to any of the previous difficulty modes in addition to a number of tweaks and changes to the style of game you're looking for. Want to play on Master Thief difficulty with instant game over upon harming and/or alerting enemies? You can do that. Want to increase the challenge by raising the prices of black market items across the board and make a no-damage run through the game? Sure, absolutely you can. Want to do all the scenarios I've just listed and more in a single run? Go right ahead. The designers were clear to let players know that they can play the game in any way they want, and Thief will accommodate and provide the challenge. During the opening hour of the game, players much venture through the streets of The City as martial law has been put in place. Garrett observes dialog from the guards and citizens learning what happened while getting back into the swing of things. Although this may sound restricted and guided, and it was -- because it was still the tutorial sequences -- there were plenty of moments to take your time and explore the space. While entering a jewelry store, you can choose to loot the whole place, even though you only needed one item. Learn to use the shadows and Garrett's agility to move in and out of cover, and you'll have the guards none the wiser of your presence. The controls are fluid and swift, and players can move in and around the environment with ease. The light gem makes a return, which helps players see if they're visible or not. A new skill known as the 'swoop' allows Garrett to make swift dashes in any direction during stealth and combat to evade attacks or the eyes of people on watch. Keeping on the move and at the ready is a key part of the stealth gameplay. While there is a focus on contextual situations for certain actions, such as jumping, I didn't find myself missing the option to jump manually. I found moving around with the sprint, maintaining momentum, and vaulting over objects with the contextual actions to feel pretty smooth. It's certainly different, but I honestly didn't feel too restricted by this approach, as much of the depth and level design was still dense with options.  It's clear that a lot of thought has went into the design of the stealth system for Thief, as each situation and setting features a variety of options for the player to engage in. While there’s plenty of stealth options on the streets, vertically also plays into it and you can observe situations and avoid enemies from the rooftops and rafters of buildings. Playing for skill is a big focus of the stealth gameplay, and after each central mission in Thief, players are graded and scored on their performance. Moreover, stealth gameplay is judged between three styles of play. Ghost style focuses on not engaging enemies and staying unnoticed; predator style takes the aggressive approach rewarding players for stealth takedowns and combat; and opportunist is a mix of the two previous styles. How you play is up to you, and Thief's gameplay system will judge you accordingly. If you have any desire to repeat main missions, you can do so immediately after completion or in the main menu. Upon arriving at the The City's clock tower, which also serves as Garrett's base of operations, the game opens up considerably, as the markets and streets of the city are densely packed with content. These streets serve as the HUB area of the game, where players can venture out and move towards new areas. Eventually, players will take Garrett to abandoned mansions used for nefarious purposes, and a brightly-lit brothel doubling as an opium den. Many of these players are a refreshing change of pace from the dark and dank streets of The City, and allow for players to adapt to new enemies and settings. While there is a clear objective and destination, you can venture out of your clock tower and discover hidden treasure spots and optional quests to uncover in the nearby areas. It felt very open, somewhat like a sandbox. Some homes can even be entered and looted for valuable collectables. Deciding to take time away from your current objective can reward players with new side-quests and other missions. Another new feature to spring out of the game's removal of the experience system are Focus Points. Throughout Garrett's quest around The City, he can meet certain characters that will reward him after quests with FP that can upgrade his core abilities. These points can go towards upgrading Garrett's skills in marksmanship, stealth, intuition, dexterity, speed, combat, sense, and his overall efficiency in completing jobs. Though keep in mind that FP are somewhat rare, and they'll have to be spent wisely. How you manage resources is one of the most important skills players have to pick up. Thief takes a more classic approach to health and resource management, where health and focus meters need items to restore to full strength. Items such as arrows or potions are a risk, as being out in the field during main missions will leave you no access to vendors. Visually, the game looks stunning. As I was playing this on PS4, I took advantage of a number of features using the touchpad. When you place your finger on the touchpad, a mini inventory grid pops up in real-time and sliding your finger across the pad can select items. It was a pretty neat feature and a cool way to use the touch capabilities, but I still found the traditional inventory screen (which can be switched to in the options menu) to be more my thing. The stealth gameplay is very sharp and requires a lot of careful planning as there are a number of obstacles that can trip up Garrett. Some guards and houses in The City keep bird cages nearby, and any frantic action will cause the birds to panic and alert anyone nearby. Even during lockpicking, players must endure the risk of being spotted or altering guards -- messing up during opening safes will make noise and catch the attention of nearby guards. Though if worse comes to worse, players can utilize Garrett's skills and gadgets to subdue foes. The thief's trusty blackjack and bow (with multiple arrow types) allows for both melee and ranged options. Moreover, focus mode during combat allows for Garrett to target specific enemies for an instant takedown. To be totally honest, I found very little to enjoy about actual combat. I can understand Garrett's reluctance to engage in actual fights -- he's just not good at it. Fights feel clunky and cumbersome, attacks lack any sense of feedback, parrying with your blackjack comes off as awkward and futile when facing multiple foes, and the dodge feature can leave you in a sketchy spot while evading the enemy attack can cause you to lose track of where they are. I found myself avoiding fights and sticking with stealth takedowns, just so I wouldn't have to endure the fights. Despite this, I still found much to like about my time with Thief after about four hours of play. During this period, I examined how I tend to play stealth games, and how this one manages to nudge me out of my comfort zone in places. Sometimes it pays off to be aggressive and forceful, but other times it's best to let things pass and be passive. It's rare when a game makes you analyze how you play, and Thief tasks players with making unique choices. It's very clear that the developers at Eidos Montreal spent the last year looking at their game and fine tuning it with fan feedback and criticisms in mind. Even after his long absence, Garrett still has got some neat tricks up his sleeve. If you're of an open mind and willing to try out this new take on a classic series, you may find more to like about it than you think.
Thief preview photo
Sneak, loot, adapt
Back in October, I got the chance to sit down to chat with members of Eidos Montreal after a lengthy session with the new entry in the Thief series. Since the reveal in 2009, the game has gone through many different iteration...

 photo

Mega64's latest shows us the glory of next-gen gaming


Updates updates updates
Jan 21
// Hamza CTZ Aziz
This is, sadly, our new future with the Xbox One and PlayStation 4.
Castlevania photo
Castlevania

No plans for Castlevania: Lords of Shadow 2 on next-gen


Konami and MercurySteam are more focused on the future
Jan 09
// Alessandro Fillari
During our session with Castlevania: Lords of Shadow 2 back in December, we got the chance to sit down and talk with the game producer Dave Cox about the expansions and innovations the sequel has made over the original. We le...
Medieval RPG photo
Medieval RPG

Here's a non-fantasy RPG being made with CryENGINE


Kingdom Come: Deliverance
Dec 19
// Joshua Derocher
The developer Warhorse just announced a new role-playing game, one that won't have monsters and wizards running around. Kingdom Come: Deliverance is a medieval role-playing game being created with the CryENGINE for PC a...
Rainbow Six Remade photo
Rainbow Six Remade

Rainbow 6: Patriots needed to be remade, may get new name


Game to benefit from new consoles 'if and when it comes out'
Dec 14
// Wesley Ruscher
Speaking with IGN, Ubisoft North American president, Laurent Detoc recently shed some light on why Rainbow 6: Patriots is "still cooking" and had to be moved over to next-gen consoles.  “We had a core team. They ha...
Glitch photo
Glitch

This Assassin's Creed IV glitch is totally next-gen


Everything's better
Nov 25
// Brett Makedonski
Before you watch this video, know that you're more or less obligated to enjoy it. A lot of good men died for this glitch. If you can't squeeze a paltry morsel of pleasure out of it, then they died in vain, and you're a monster. A monster that deserves to be banished to the depths of wherever the hell the Jackdaw just came from.
EA PS4 games photo
EA PS4 games

EA's PS4 games are 8 more on the UK PlayStation Store


They put on some pounds
Nov 25
// Joshua Derocher
It looks like folks over in the UK could be paying more than the normal price for EA's PlayStation 4 games. Eurogamer posted a list of the prices for EA's PlayStation 4 games, and they were £8 then the prices for the sa...
Question photo
Question

Question: What do you think of the PS4 & Xbox One now?


Share your thoughts on the latest next-gen systems
Nov 24
// Wesley Ruscher
Now that the Xbox One and PlayStation 4 are finally here and the dust has settled, the Destructoid team is curious to know what everyone thinks of their shiny new consoles. Did you get them both? What do you think of each sys...
congrats photo
congrats

Sony tweets 'Congrats' to Microsoft for Xbox One launch


The Next Generation is here
Nov 22
// Joshua Derocher
With just a simple word and some hashtags, Sony has congratulated Microsoft on the launch of the Xbox One. The PlayStation Twitter account tweeted out, "Congrats, @Xbox @Microsoft! #NextGeneration #GreatnessAwaits." this morn...

Destructoid's Xbox One exclusive launch title guide

Nov 22 // Chris Carter
Crimson DragonMSRP: $19.99Score: 8.0 (review here, tips guide here) Crimson Dragon was a pleasant surprise. As a massive fan of the Panzer series, I was worried that it wouldn't quite honor it, but there's plenty here for gamers who have been longing for an entry since 2003's Orta. There are some mechanical problems, but any old school rail shooter fan will be able to handle them. -- Chris Dead Rising 3MSRP: $59.99Score: 9.0 (review here, SmartGlass impressions here) Although it sacrifices a tad of its loveable camp factor and neon style in favor of a few other advancements, the outcome is a much stronger, more involved Dead Rising game. For once, I actually felt overwhelmed in a zombie outbreak, which is a real example of how next-gen technology can be used to do more than simply "make things look better." Out of all the launch titles I've played on both new consoles, Dead Rising 3 is my personal favorite, bar none. -- Chris Fighter WithinMSRP: $59.99Score: 3.0 (review here) Fighter Within is a lazy tech demo with a poor story, unimpressive fighting engine, and a forgettable cast. Maybe one day we'll have a cool Kinect fighting game, where everyone at EVO is flailing around with some semblance of strategic value. But this is not that day. Forza Motorsport 5MSRP: $59.99Score: 9.0 (review here) But, at the end of the day, the racing is what matters. And with this game, the racing is fantastic, and Turn 10 is really onto something with this Drivatar stuff. It alone gives Forza Motorsport 5 something over every other racer out there, pushing the genre forward. They've remedied the racing genre's biggest problem: scripted AI cars. For this, Turn 10 deserves high praise.  Killer InstinctMSRP: Free, $20 for Season Pass, $40 for Ultra EditionScore: 7.5 (review here) Killer Instinct may not be the new king of fighting games, and it feels a bit rushed in terms of content, but it is very solid and far exceeds my expectations for it. With a pricing scheme that doesn't feel exploitative and a balanced character roster, the well developed mechanics will keep you busy until the new content drops next year. It'll be interesting to see what the community at large thinks of it over time, but in my living room, it's a welcome addition to my fighting game roster. LocoCycleMSRP: $19.99Score: 7.0 (review here, tips guide here) LocoCycle tries a lot of new things thematically, while simultaneously paying homage to classic arcade racing shooters. It doesn't succeed in everything it sets out to do, but if you're looking for a decent arcade shooter to toy around with on your new Xbox One, LocoCycle is it. For everyone else, you'll have to wait until it hits the Xbox 360. Powerstar GolfMSRP: $19.99Score: 7.0 (review here) In the end, Powerstar Golf isn't particularly special, but it'll win over the hearts of golf fans for sure. If all you're looking to do is whack a ball down a course on a next-gen system with the occasional bit of positive reinforcement, Powerstar is your huckleberry. Ryse: Son of RomeMSRP: $59.99Score: 5.0 (review here) In fact, the promising arena mode is the only saving grace of Ryse. The campaign may as well not even be there, and having to fight the same handful of enemies over and over on top of a trite, stereotypical narrative is not an example of a good time. Ryse looks great and has a lot of great ideas, but it falls flat in nearly every respect in regards to its core story. If you're a hardcore action fan you may get some satisfaction on the highest difficulty setting, but even then I'd wait for an equally hardcore price drop. Xbox FitnessMSRP: Free with Xbox Live GoldScore: No score (impressions here) Xbox Fitness has a few rough edges, but I actually found myself enjoying the gimmick of "scoring" workouts. The legitimately enhanced Kinect 2 actually feels like it's picking up more than just general movements, and the added incentive of achievements and mid-exercise challenges are genius. Hopefully some updates will come along to really sell the app in the future, but until then, current Gold subscribers should definitely check it out for free. Zoo TycoonMSRP: $59.99Score: 7.5 (review here) Zoo Tycoon has a distinct lack of depth, but if you're capable of sitting down with this simplistic simulator, you'll smile more times than you can count. The simulator fan in me was a bit disappointed by the ease of it all, but the child in me couldn't help but enjoy myself.
Xbox One launch guide photo
What to get, and what to skip
The Xbox One has a large variety of launch titles, including shooters, action games, a fighting game, and even a racer. I would contend that this is one of the strongest launch lineups of all time, but you can dig into our fu...

Crackdown 2 photo
Crackdown 2

The Crackdown 2 devs are working on a next-gen project


Crackdown 3 perhaps?
Nov 21
// Chris Carter
The developer of Crackdown 2, Ruffian Games, is evidently working on a "next-gen console project" due in 2014. The news comes by way of the Scottish Games Network, which has a posting for a "large project" in need of two prog...
Assassin's Creed's future photo
Assassin's Creed's future

Assassin's Creed series could have a shared open-world


Get ready to play with strangers
Nov 19
// Joshua Derocher
Gamereactor interviewed Jean-Sebestien Decant, the lead game designer on Assassin's Creed IV: Black Flag, and they talked about the possible future of the Assassin's Creed series. Decant explained that Black Flag wasn't truly...
Suda51 photo
Suda51

Suda51: The games matter, not the platform


Quirky game developer offers clarity and praises indie games
Nov 18
// Alessandro Fillari
In this hurricane of emotions and hype during the release of the next-gen consoles, it's easy to get caught up in fandom and want to stick with what you know most. Because of this, Suda51 spoke his mind about the current situ...
NBA Live 14 photo
NBA Live 14

Nice moves: NBA Live 14 next-gen demo drops tomorrow


Alongside the global release
Nov 18
// Brett Makedonski
Feeling a bit hesitant about lacing up your high-top Nikes and returning to the virtual hardwood? It's tough to blame you; a lot can go wrong when you step on that virtual court. You might pull a virtual Kevin Ware and shatte...
Ubisoft photo
Ubisoft

Ubisoft explains how launch games can be underwhelming


Cites cross-gen development as the main reason
Nov 18
// Alessandro Fillari
It's always about the games when it comes to the console, and with the release of the new systems, it's easy to take for granted how much effort goes into the making of the titles. For many, the games available at launch can ...

Destructoid's PlayStation 4 launch title guide

Nov 15 // Dale North
Launch Day Killzone: Shadowfall Release Date: November 15, 2013MSRP: $59.99Score: 9.0 (review here) I like Killzone: Shadow Fall for its change of direction from previous series games, as well as its change of pace over other first-person shooters. Guerrilla has tried a few new things this time around, and should be commended as such. I welcome the almost sandbox-ish level approach, and the stealth segments did a nice job of breaking up the standard shooting action. It’s really nice when gameplay concepts win out over big set pieces and cinematic events.  Oh, and it’s beautiful. A stunner. Killzone: Shadow Fall is the game that will make you happy to own a PS4. This needs to be on your PS4 launch game list. KnackRelease Date: November 15, 2013MSRP: $59.99Score: 7.0 (review here) Knack is still a fun romp, and definitely worth a play. It’s easy to pick up, a joy to look at, and and some of the boss battles are pretty great. My recommendation is that you take it in smaller doses, or try out the drop-in/drop-out cooperative play, which will definitely help when the going gets tough. It’s not the next blockbuster platformer you'd want out of a launch title, but you need a break from shooters or want something with some personality, Knack is worth a look.  ResogunRelease Date: November 15, 2013MSRP: $14.99 (free with PS+)Score: 9.5 (review here) Resogun is a satisfying arcade-style game with a next-gen look and feel -- the ideal system launch game. It’s an eye-searing blur of a loop that you’ll be happy to jump into again and again. Don’t miss it. FlowerRelease Date: November 15, 2013MSRP: $9.99, but free to owners of the PS3 versionScore: Coming soon (our original review can be found here) [8.0] An already beautiful game now looks even better. Flower has been ported from PS3 to PS4, now running at 1080p at 60 frames per second. Visually, the improvement is so massive that it's almost unbelievable. Fields look more lush with the increased detail, and the motion is so fluid that it feels like a brand new game. While the improvements are purely visual, anyone that enjoyed the original should definitely try it again. The best news is that it's free for owners of the PS3 title. If you're buying it for the first time on PS4, you'll be able to download it on PS3 or Vita, too. Sound ShapesRelease Date: November 15, 2013MSRP: $9.99Score: (our original review can be found here) [7.0] Like Flower, Sound Shapes gets a PS4 update. It's essentially the same game, but now you have another platform to play it on. Assasssin's Creed IV: Black FlagRelease Date: November 15, 2013MSRP: $59.99Score: (our original review can be found here) [8.5] Updated impressions here. Call of Duty: GhostsRelease Date: November 15, 2013MSRP: $59.99Score: (our original review can be found here) [5.0] Updated impressions here. DC Universe OnlineRelease Date: November 15, 2013MSRP: Free-to-playScore: [N/A] FIFA 14Release Date: November 15, 2013MSRP: $59.99Score: [N/A] Battlefield 4Release Date: November 15, 2013MSRP: $59.99Score: (our original review can be found here) [8.0] Like Call of Duty on the PS4 and Xbox One, Battlefield 4 benefits significantly on a next-gen system, giving it feature parity with the PC. Now you can experience Battlefield the way it was meant to be played, with full 64 player matches and enhanced visuals. The PS4 version is slightly sharper than the Xbox One release, so if friends aren't an issue, I'd go with the former -- Chris Just Dance 2014Release Date: November 15, 2013MSRP: Score: [N/A] Injustice: Gods Among UsRelease Date: November 15, 2013MSRP: $59.99Score: (our original review can be found here) [8.5] LEGO Marvel Super HeroesRelease Date: November 15, 2013MSRP: $59.99Score: (our original review can be found here) [8.5] Madden 25Release Date: November 15, 2013MSRP: $59.99Score: (our original review can be found here) [7.5] NBA 2K 14Release Date: November 15, 2013MSRP: $59.99Score: [N/A] Need for Speed: RivalsRelease Date: November 15, 2013MSRP: $59.99Score: 8.0 [review here] Skylanders: Swap ForceRelease Date: November 15, 2013MSRP: $59.99Score: (our original review can be found here) [8.5] Blacklight RetributionRelease Date: November 15, 2013MSRP: Free-to-playScore: (our original review can be found here) [9.0] ContrastRelease Date: November 15, 2013MSRP: $14.99 (free with PS+)Score: 6.5 [review here] Super MotherloadRelease Date: November 15, 2013MSRP: $14.99Score: 8.0 [review here] Trine 2: The Complete StoryRelease Date: November 15, 2013MSRP: $14.99Score: [N/A] WarframeRelease Date: November 15, 2013MSRP: Free-to-playScore: [N/A] Launch Window Doki Doki UniverseRelease Date: December 2013MSRP: TBA Doki Doki Universe is adorable, but I'm still not quite sure what it is even after spending a few hours with it. I mean, I like whatever it is, but I still don't understand it. I have a feeling that figuring out just what it is may take awhile. In this game you play as a robot named OT3. This poor robot has been standing on a little planet for 11,432 days, waiting for his family to come back. On that 11,432nd day, he learns from a new alien friend that they're probably never coming back. And to make matters worse, this friend tells him that his model is being discontinued, and that he's to be scrapped. But QT3 has a chance to stick around by showing that he's capable of humanity. To do this, he travels on the back of his choice of interstellar steed (I picked a flying beaver) to different planets to meet beings and become friends with them. In my short time with the game I've fed a friendly zombie chicken, danced, learned how to make earthquakes, collected dust bunnies, and more. You are supposed to meet with a therapist to see how you're doing on your humanity quest. Mine farted when I gave him a castle.  Yeah. I don't know what's going on. But I like it.  Awesomenauts: AssembleRelease Date: TBA 2013MSRP: $14.99Score: [N/A] Impressions coming at the launch of the game. Beyond launch Child of LightRelease Date: TBA 2014MSRP: TBA In our first hands-on preview, we played the PS4 version of Child of Light, which was impossibly pretty. Ubisoft's JRPG-inspired storybook fairy tale uses hand-drawn art, dialogue written in verse, and a battle system that takes from RPG classic Grandia 2. It's powered by the same engine they used for Rayman Legends, so theres's some serious potential here. So far, it's looking like Child of Light could be the PS4's first true role-playing game. We can't wait. inFamous: Second SonRelease Date: TBA 2014MSRP: TBA We're super bummed that Sucker Punch's inFamous: Second Son didn't make launch. But we played the latest build this week and it looks to be shaping up. Blasting faces with fire coming straight from Delsin's hand was...well, a blast. But I liked running around to explore his home town of Seattle more, mostly because getting around is so much fun. Using super powers to fly is great, but turning into smoke to instantly teleport thorough grates is much more fun. But, neither are anywhere near as satisfying as Delsin's neon powers, which lets him run in any direction -- up walls or even in the air. It's like having some kind of god mode on. It almost feels wrong. Oh, and Second Son looks amazing. Explosions look like something you'd see in a movie, and the special effects tied to Delsin's powers pop right off the screen. But some of the subtle visual stuff also makes an impact. Seeing signs and other lights reflected in the puddles of the streets of rainy Seattle really goes a long way toward making the game's setting seem real. The demo was just a small taste of Delsin's destructive powers. I want more. Let's hope the wait isn't going to be too much longer. War ThunderRelease Date: TBA 2014MSRP: TBA WarThunder has five million people signed up for its PC beta, so this free-to-play title is already off to a good start before it lands on the PS4. We saw the latest build running on PS4, played with a DualShock 4 controller. Their control system takes flying and makes it easy, with movement and aiming tied together in analog stick moves, giving players what are essentially first-person shooter controls in the sky. But, if flight sims are your thing, the PS4 version will support flight sticks as well as mouse/keyboard control, permitting full, unassisted control. Flight sims have been niche titles, but WarThunder looks really easy to get into. Anyone can jump in and blow stuff up in more than 300 available planes. Soon they'll add tanks to the mix, and ships later.  The PS4 version will be fully cross-compatible with the PC version.
PlayStation 4 launch photo
What to get, and what to skip
As we draw closer to PS4 launch day, November 15, we will be bringing you reviews and previews from the launch window and beyond. This is where we'll collect all of our coverage, updating it daily as embargoes lift and more t...

Octodad: Dadliest Catch photo
Octodad: Dadliest Catch

From PC to console: Octodad dev on making the transition


Developer talks professional perception of his indie studio
Nov 13
// Alessandro Fillari
In recent years, large publishers have taken steps towards embracing titles made by independent developers, and in many cases it has paid off incredibly well. With the new next-gen systems on the horizon, a number of indie de...
Last call for a PS4 photo
Last call for a PS4

444 PS4s selling in NYC for people without pre-orders


Go get in line!
Nov 13
// Joshua Derocher
The PlayStation Blog made an announcement that 444 PlayStation 4s will be available at The Standard, High Line hotel in New York City. These will be sold at a midnight launch event at the hotel, and there will be arcade ...
Xbox One All-in-One photo
Wanna watch some sports on your TV?
Marc Whitten, Corporate Vice President for Xbox, and Yusuf Mehdi, Chief Marketing & Strategy Officer for Xbox, released a 12 minute video showing off Xbox One All-in-One. They kick back on the couch and command the Xbox ...

DC Universe Online photo
DC Universe Online

Next-gen debut of DC Universe Online brings big changes


New title update addresses over 2,000 concerns with the MMO
Nov 06
// Alessandro Fillari
With the release of the PlayStation 4 just around the corner, there's already quite a number of games to keep new owners busy 'til the next big release. Though if you're looking for something a bit more comprehensive, then So...
Need for Speed photo
Need for Speed

Need for Speed joins the EA Sports brand


EA explains its vision for the future of Need for Speed
Nov 05
// Alessandro Fillari
Only one week away from the release of its next title in the Need for Speed series, EA already has some big plans in mind for the future of the racing franchise. In an effort to provide more of an open attitude towards develo...
Resident Evil photo
Resident Evil

Resident Evil 7 commenced development in 2012?


A LinkedIn CV claims costume design work took place in November 2012
Oct 14
// Alasdair Duncan
Whilst this may seem like a bit of a long shot, it seems like Resident Evil 7 may have begun development last year shortly after Resident Evil 6 shipped. A LinkedIn profile has suggested as least some pre-production design ha...

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