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next gen

Hot Pooper Gaming photo
Hot Pooper Gaming

Watch an Xbox Avatar shove Hot Pockets up its ass

This, this is my fetish.
May 25
// Jed Whitaker gen has arrived. Finally.
Kingdom For Hire photo
Kingdom For Hire

Kingdom Under Fire II gets lengthy PS4 gameplay trailer

Still still alive! And free-to-play, I guess
Jun 24
// Steven Hansen
Kingdom Under Fire II, announced six years ago as a 360 game, is still still alive and feeling even more still alive with a proper PlayStation Blog post talking about the PS4 version, and a large scale raid video with scorpions, knights, guns, flamethrowers, and tits with super low nipples (3:15). 
Watch Dogs photo
Watch Dogs

Watch Dogs sets day-one sales record for Ubisoft

New open-world action title is Ubisoft's most successful launch
May 28
// Alessandro Fillari
There was certainly hype surrounding Watch Dogs. From its surprising reveal back in 2012, there were a lot of eyes locked on this particular title. Even after delays and some controversy surrounding the graphics, it still man...
Batman photo
The final installment of the Arkham series
After months of leaks, we finally saw the reveal of Batman: Arkham Knight as the upcoming cover story for this month's Game Informer. As the final installment in the Arkham series, The Dark Knight faces his toughest challenge...


Disney Infinity, Murdered: Soul Suspect, Kodoku & Bikinis

DTOID News is filmed in front of an actual camera
Feb 04
// Max Scoville
Well, we got a new camera and I accidentally switched it onto "Sears Portrait Studio" mode, so sorry if I look a little bit like I'm in a porno from the late eighties. (What else is new.) Today, we've got some more details o...
Xbox One news photo
Xbox One news

White Xbox One coming this year, update coming this March

A huge flood of Xbox One leaks slowly being corroborated
Jan 30
// Steven Hansen
I don't want an Xbox One, but if I did, I'd want One in white. An anonymous NeoGAF poster let loose a flood of leaks, including word that October would see a white Xbox One bundled with Insomniac's Sunset Overdrive. A 1TB con...
2013 game sales photo
2013 game sales

Grand Theft Auto V outsells Call of Duty in 2013

Ding dong the witch is...slightly insulted
Jan 17
// Steven Hansen
For the first time since Wii Play (2008), a Call of Duty game was not the number one selling game of the year. In 2013, that honor goes to Grand Theft Auto V, according to the NPD Group. Given that it brought in $800M day one...
Capcom on next-gen photo
Capcom on next-gen

Capcom: Next-gen takes 'eight to ten times' more work

So that's why there's not a new Megaman game...
Jan 13
// Steven Hansen
Capcom's new engine, Panta Rhei, is powering upcoming PS4 game Deep Down. Xbox One launch title Dead Rising 3 runs on a proprietary engine built at Capcom Vancouver called Forge. Reportedly, much of the team's development tim...
Kingdom Under Fire II photo
Kingdom Under Fire II

Kingdom Under Fire II will have exclusive content on PS4

Still alive!
Jan 10
// Steven Hansen
Just a small Kingdom Under Fire II update for the lot of you that were excited to learn that the game, originally announced in 2008, is totally coming out this year for PC and PS4. According to 2P, the open beta on PC will la...
DTOID News! (Now with more pineapples!)
Hey there, teens! Who wants some keen news about the latest "vidz?" Well, too bad, because there's not a whole lot of it. However, there are some new details about Evolve and a trailer for Get Even that doesn't expl...

PES 2015 photo
PES 2015

Soccer punched: PES 2015 only confirmed for PS4

Soccer? I hardly know her!
Jan 09
// Steven Hansen
Xbox One, the console of sports, sports, sports, seems to be having a hiccup delivering sports games. Sony-exclusive MLB 14 The Show will be the only next-gen baseball game. Yesterday, the official Pro Evolution Soccer Twitte...

Destructoid's most wanted games of 2014

Jan 06 // Steven Hansen
Titanfall (PC, Xbox One, Xbox 360)Release: March 11, 2014 Titanfall is my most anticipated for 2014 for many reasons. The biggest being that I've missed being part of an online first-person shooter community as I just stopped after Black Ops II. The genre has been run into the ground and I simply stopped caring. That was until the Titanfall reveal during E3 where my love for shooters was rekindled with that very first demonstration. It appears as just another shooter, but there's so much more on offer. From the seamless and intuitive controls that lets you soar through maps, to just how solid the combat is on foot or within a mech, everything about Titanfall represents what the next evolution of FPS games should be all about. Starbound (PC, Mac)Release: TBA (in beta) To be fair, I have already been playing Starbound for about a month now. However, it is in an early beta state, which has involved several progress-erasing character wipes, and is missing a lot of content. Still, what I have played has been utterly breathtaking in its scope and execution. Space exploration has always been a dream of mine. To visit a previously uncharted world, discover places that have never been seen before, interact with the potentially hostile environment and local organisms, is something I only wish I could ever do in real life. Using procedural generation for just about everything, including planets, biomes, flora, and fauna, Starbound gets the closest that a game has ever come to creating a unique, fully explorable galaxy. Though I will probably never visit another planet, and I may die before humans master interstellar travel, I can spend hundreds of hours exploring the virtual galaxy, and despite its pixelated look, I can imagine myself as a physical entity exploring those alien worlds. Promised for the full release is a more fleshed out storyline, which will help to lead players through unlocking the mysteries of the great unknown. I cannot think of anything I want more than the mystery, exploration, and discovery that Starbound has in store. Watch Dogs (every console ever)Release: Q2 2014 This might be a bit of a cheat considering that we wrote this game into our "Most Anticipated" list last year, but let's just say that if Ubisoft hadn't found a reason (a good one from the looks of it) to delay Watch_Dogs and let it come out as planned a couple of months ago, then I'd have a PlayStation 4 by now. Indeed, it was - well, would have been - the reason for me to become an early adopter. I've never met an Assassin's Creed game I didn't enjoy (thank goodness I haven't needed to review them), and early looks at Watch_Dogs pointed at it being the modern-day Assassin's Creed game I always wanted, sans all the Desmond silliness. Interestingly, the multiplayer and shared-world aspects of the game, what with an almost Dark Souls-like option to enter other players' single-player experiences, blend some of the most fun aspects of Assassin's Creed's current multiplayer with the open-world compulsions that Ubisoft and its teams have down pat. I can't wait so see if Watch_Dogs can finally get us hacking the planet right and proper in 2014. Super Smash Bros. (Wii U, 3DS)Release: TBA Gawd do I love Smash Bros. I’ve poured countless hours into Melee, and while Brawl never captured me in the same way, I have much higher hopes for the upcoming installment with Namco Bandai hopefully keeping Sakurai in check. I’ve already got the same excitement that I had prior to Brawl’s release, thanks to the daily screenshots posted on the official website (sort of like the Dojo!). I’m always wondering what new character or item will be shown off next, and anticipating the next video just so I can see it in motion. My biggest hope for the next Super Smash Bros. is a great diversity of characters, and gameplay that leans more towards the quickness of Melee instead of the floaty-ness and tripping-ness of Brawl. I don’t care if I can wavedash and shffl, but I do want a more competitive game. One with an excellent online mode. Destiny (PS4, Xbox One, PS3, Xbox 360)Release: September 9, 2014 Bungie is most well-known for Halo, and for good reason. It was a technically impressive first-person shooter that combined a narrative-rich universe, various innovations, and tight, addictive arena-based multiplayer that sky-rocketed the popularity of the original Xbox and made itself one of the most successful franchises of the past decade (and probably ever). But now Bungie has cut ties with Microsoft -- and the IP that made it famous -- and it's been almost four years since we've played a new Bungie title. How do you follow up something like Halo? Well, with something like Destiny. A role-playing first-person shooter in a post-apocalyptic mythic science fiction open world setting sure is a mouthful, but it's the only proper way to describe what the former house of Halo has cooking for 2014. If Borderlands, Fallout, Mass Effect, and Final Fantasy were thrown in a blender, Destiny is surely what the final result would be. But then, it's also doing completely new things that we haven't really seen before with a persistent, dynamic online world controlled completely by player action (described by Bungie as a "shared-world shooter") being of particular emphasis. It's these new ideas with the backing of Bungie's ambition, and their proven history of executing on it, that has Destiny very high on my list of most-anticipated games of 2014. Mario Kart 8 (Wii U)Release: TBA Mario Kart 8 is quickly becoming the game I simply can not wait to be released. Each screen and video they show has me literally frothing at the mouth trying to quickly spy where short-cuts and tricks are on each map and course. I love playing these games with friends, and my wife and I get very competitive with this series, so this looks like another chance for us to try to one-up each other (no pun intended). There seems to be a lot of variety with the vehicles as well, with some karts looking more like ATVs, the flight or glide abilities from Kart 7, that a hover conversion? The character selection is also great, though I still don't understand how Baby Mario and Adult Mario can exist in the same game. That's gotta be some sort of time-paradox or something. The way the karts change and adapt to each new terrain; from gliding through the air, to riding on the walls, even upside down, has me excited to play this with friends. Whether online with buds or at home with various controllers on the couch, the series has always been a mainstay of parties in my house, and I'm looking forward to continuing the tradition in HD. And everything looks amazing in this game too. I've been absorbing every detail, screenshot and trailer out there, hoping to see more, and every time I'm in awe of how damn gorgeous the game looks. It can't get here soon enough. Infamous: Second Son (PS4)Release: March 21, 2014 Infamous: Second Son is my most anticipated game of 2014, but not what I'm most hopeful for. In many ways, it's this doubt that make me most eager to get my hands on it; impatient for its release. You see, I've always had this on and off love affair with the Infamous series. Infamous was a perfectly serviceable open-world game, but was mired in a story with awfully dull characters, and a twist ending that felt purely random and uninteresting. Infamous 2, however, almost turned me into a fan. The platforming was tighter, the new fire and ice powers made everything more interesting (Ice Launch + Lighting Tether = Awesome Sauce), and the story was wonderfully crafted tale light years ahead of the first, with gloriously gut-wrenching endings awaiting you whether you chose good of evil. It also helped that New Marais was a far more interesting setting than Empire City. I'll take swamp lands, flooded districts, and French quarters over a generic concrete jungle any day. Now with Infamous: Second Son, I'm hoping that love will keep burning. Delsin's ability to collect superpowers Peter Petrelli-style looks interesting, and so far I'm digging the story's X-Men style government vs. conduits set up. Seattle is an interesting enough setting, if for no other reason than that games have never really explored it in any big way. I do hope though that there will be more  woodland and forest environments to play in. The Pacific northwest has some truly beautiful scenery, so it'd be a shame if Second Son relegated itself to city streets and sewers. Also, neon is somehow a super power. Either something is going very right or very wrong. Ultra Street Fighter IV (PC, PS3, Xbox 360)Release: June 2014 (console), August 2014 (PC) Casual or non-fans of Street Fighter might have heard about the announcement of Ultra Street Fighter IV, the fourth update of game, and thought, “Oh, here comes Capcom just cashing in on the loyalty of their fans.” While the game has been both great to play and watch for the past two years, this is a much-needed update to a game that was beginning to lose its edge. The current version of Street Fighter IV has been the same since late 2011.  For once it seems that the people at Capcom have been listening to the fans and have begun to implement changes that fans have been wanting for years. The changes that have been announced are as specific as adjusting frame data and damage for certain characters, as well as broad updates that will change how the game is played as a whole. One of the most important of these is the addition of a delayed wake-up mechanic. This will change the meta of players relying on mixups and unblockable setups and reward more of a footsie-focused game. No longer will characters like Akuma be able to make rounds seem like guessing games. They have also announced the addition of past Street Fighters Hugo, Rolento, Elena and Poison; as well as a fifth character that is female and “has never been playable in a Street Fighter game.” Metal Gear Solid V: Ground Zeroes (PS3, Xbox 360)Release: March 18, 2014 If you guys know anything about me it’s that I love Metal Gear. Without a doubt it is my favorite video game series above all others, so when Metal Gear Solid 5 was announced you better believe I was beyond excited. I have admittedly spent more than my fair share of time dissecting every trailer, tweet or whatever I can get my hands on to formulate all sorts of crazy theories on how Metal Gear Solid 5 is going to pan out. Ground Zeroes takes place in 1974, right after the events of Peace Walker. After receiving word that Paz, the double agent working for the Patriots, is being held in an American camp in Cuba called Camp Omega along with Chico who tried to rescue Paz himself, Snake gets tasked with sneaking into the aforementioned camp to get them out. It is during this time away that Mother Base gets attacked and taken out eventually leading to Big Boss being knocked into his coma, which forces Major Zero to begin the “Les Enfants Terribles” project and leads players into the Phantom Pain. Beyond the actual story setup I have just described, Camp Omega seems like it can easily be re-purposed into many different mission scenarios. We have seen not only different mission setups at different events, but also the Sony and Microsoft exclusive DLC “Déjà vu” and “Jamais Vu,” which not only change objectives, but game aesthetics as well. Between this and the real-time day and night cycle changing how enemies are placed and  how they react, Ground Zeroes is shaping up to be a pretty great package that is budget priced as well as available on most platforms. Rest assured I will either be streaming or YouTubing the crap out of this once it comes out. Now to just finish my Metal Gear series playthrough before March. The Division (PC, PS4, Xbox One)Release: TBA The reason I'm anxiously awaiting Tom Clancy's The Division is two-fold. On one hand, I'm fascinated by stories of urban deterioration and social collapse. The Division's approach to this through the use of procedural destruction and dynamically-unwinding narrative has it poised to possibly be the most convincing of apocalyptic tales videogames have ever seen. More importantly, The Division might act as a litmus test for some ideas that may soon become commonplace for console titles. Ubisoft's seemingly corporate crusade to "blur the line between single- and multiplayer" will be in full effect, whether players like it or not. The Division will probably be the most refined game that's in the best position to succeed with this infrastructure. If it can pull it off, other companies will likely look to replicate this approach; if it's a mess, console gamers might be spared this built-in DRM for a bit longer. Yarn Yoshi (Wii U)Release: "I don't actually know if this is out in 2014 but eff it." Kirby's Epic Yarn was the most fun I've had with the franchise since Kirby Super Star. Another title from Good-Feel, Yarn Yoshi, is on track to elicit similar feelings for an IP I've felt let down by since the wondrous Super Nintendo days. We're actually getting two new games starring Yoshi in the near future, the other being Yoshi's New Island, though it's the aforementioned project I'm most interested in at this point. There's concern that Good-Feel's utterly adorable art direction won't feel as unique a second time around, but I'm sure the developers have tricks up their sleeves. And besides, we've hardly seen anything of the game yet. It just goes to show that despite only seeing less than a minute of footage, Yarn Yoshi still appeals to me so much that it's among my most-wanted games right now. That's the power of cute (and a well-designed platforming foundation). Dark Souls II (PS3, Xbox 360, PC)Release: March 11, 2014 There are many games I'm excited to play in 2014, but all of them pale in comparison to Dark Souls II. Although I'm a tiny bit concerned based on the recent beta event, it's still very much a Souls game. In that regard, it'll most likely challenge everything I've learned as an action game enthusiast, and all I want to do is sit down and play it from start to finish. I frequently praise the Souls games, mostly because of their ability to trick and captivate me like pretty much nothing else on the market. I don't know what's coming next, and that element of surprise is what drives me to keep playing them. Most of the game's areas and enemies are a complete secret, and I'm counting on a boss or two to having me throwing my controller at the wall. And I wouldn't have it any other way. Transistor (PC, PS4)Release: TBA In previous years, working out a "most anticipated" game for the upcoming year was still a stab in the dark. However in 2014, I know the game I'm looking forward to the most is Supergiant Games' Transistor, the follow up to their debut title Bastion. What's making it the top game I'm looking forward to is because I was one of the first people to get my hands on the game at PAX East in 2013. In the game, you'll control Red, a nightclub singer who comes into possession of a huge sentient sword dubbed the Transistor; people are going missing in the city and sinister white robots are guarding the streets whilst the bodies pile up. Where is the trouble coming from, who stole Red's voice and what is the Transistor? The actual gameplay is a mix between action and turn-based strategy; Red can use the transistor to cue up moves and abilities and then have them play out in real time. In between having those abilities recharge Red will have to dodge and avoid enemy attacks. It's a great mix of styles. You can tell this is a Supergiant game from the first second you play Transistor; Jen Zee's distinctive art style is present, along with Darren Korb's melodic score and Logan Cunningham's voice is slightly softer voicing the Transistor. Whilst some might worry about Supergiant simply repeating themselves, I like the fact that an indie studio is developing a strong sense of style. After my hands on earlier in the year, I can't wait to play the full game in 2013. Cat Girl Without Salad Release: DEFINITELY RELEASING Cat Girl Without Salad, the upcoming visual novel puzzle fighting shmup rhythm action RPG RTS was originally announced for 3DS, DS, Wii, Wii U, XBLA, PSN, PC, PC, iOS and Android, with a tentative release date of Fall 2013. Sadly, Fall has come and gone, and the game is nowhere to be seen. I'm guessing that WayForward may have bit off a little more than they could chew.  Missing the tentative release window hasn't stopped fans from producing incredible Cat Girl Without Salad art in massive quantities. There is even a fan made OST! WayForward must be very excited to have such a large and passionate pre-installed fan base for their upcoming game which, if you must know, is definitely not a joke, actually. The Witcher 3: Wild Hunt (PC, PS4, Xbox One)Release: TBA While there are plenty of other games I'm looking forward to in 2014, I probably wouldn't complain too much if you told me I was only allowed to play The Witcher 3: The Wild Hunt. Like numerous courtesans, milkmaids, and Dryads throughout the Northern Kingdoms, my stance on Geralt of Rivia has quickly gone from skeptical wariness to passionate infatuation. The earlier games in the series did almost nothing to grab my attention, and when I first tried to play The Witcher 2: Assassins of Kings on 360, I found it frustratingly dense and I eventually gave up. When The Witcher 3 was revealed in Game Informer, my interest was piqued, but mostly for rather shallow reasons: The game will be open-world. Geralt has a beard, and the ability to jump. Several of the new monsters have really cool-looking antlers. Upon seeing the game in action at E3, I was sold. The Wild Hunt looks like as much of a leap forward from it's predecessor as the The Witcher 2 did from the first - probably even more so. Upon returning home from E3, I was so excited about The Wild Hunt that I immediately started reading the books. Can you believe it? A video game got me so excited, I'm actually reading books. That's nuts. Gravity Rush 2 (Vita)Release: TBA Gravity Rush was my Game of the Year in 2012. It is my favorite-looking game. Anime blends into French comic aesthetic. Distinct regional skies are vibrant, varicolored oil paintings. Pointed line work serves as draw distance, as if the world was alive, sketching itself out in front of you as you soar about with the most invigorating locomotion. Everything about it speaks to my soul. The blend of mystery and whimsy of its first two acts give way to a surreal, metaphysical third that questions what it means to exist. There is a cat. I love the cat. It is alive in the way that only cats are, as a bundle of aloof physical perfection. I had feared I would not get more Gravity Rush. I am getting more Gravity Rush. I don't know what that entails, beyond the wonderful art above, but when everything else goes to hell this year, at least I will have that. It will probably be enough to make the Vita my favorite system three years running.   -- I hate Mondays. *laugh track* What are some of your steeping, amnion-encased hotly anticipated games of 2014 (2 AL)?
2014 Most Anticipated photo
What do we want? These games! When do we want them? This year!
Ugh. Mondays, am I right? They're a day that people don't like because you have to do stuff and things after (maybe) not having to do those things, you know? Lame.  Let's reverse the trend and brighten the day with a positive. A list of some of Destructoid's most anticipated games of this, year 2 of Anno Luigi. That's 2014 for you streets behind Luddites still operating in AD.   

Double Helix game photo
Double Helix game

Killer Instinct dev working on sci-fi action shooter

Double Helix has something else going on besides Strider
Dec 20
// Steven Hansen
Let's unravel this polymer of nucleic acids and LinkedIn resumes. First, concept artist James Paick showed off some sci-fi art from "Unannounced IP" linked to Double Helix. Some NeoGAF snooping uncovered a LinkedIn page for D...
Mass Effect More photo
Mass Effect More

The new Mass Effect exists in a playable state right now

Mass Effect More
Dec 19
// Steven Hansen
A new entry in the Mass Effect series, developed by BioWare's Montreal studio, is currently playable. Not by us outside the studio, of course. BioWare Edmonton and Montreal general manager Aaryn Flynn tweeted, "Great time pla...
Xbox TV photo
Xbox TV

Xbox original programming coming early 2014

Sports, television
Dec 16
// Steven Hansen
Nancy Tellem, head of Microsoft's original programming division, hopes they, "will be able to put something up in the first quarter, at minimum second quarter," Variety reports. Sounds like it won't kick off with the Steven S...
Tomb Raider announcement photo
Tomb Raider announcement

Tomb Raider: Definitive Edition coming to PS4, Xbox One

'Fully re-built' for next gen consoles
Dec 07
// Steven Hansen
Tomb Raider: Definitive Edition is coming to PS4 and Xbox One on January 28, 2014. The Definitive Edition has been "custom built" for the next gen consoles and includes all of the original DLC, digital versions of the Dark Ho...
Why can't we be friends? photo
Why can't we be friends?

Nvidia: PC 'superior,' 'viable alternative' to consoles

Dec 03
// Steven Hansen
Nvidia consumer sales manager Matt Wright says the company is "proposing small form-factor PCs to be a viable alternative to the next-gen consoles." "Enthusiast players want the ultimate games system and that is the PC," he...
PS4 sales eclipse 2M photo
PS4 sales eclipse 2M

PS4 sales cross 2.1M after European/Latin American launch

Come sale away
Dec 03
// Steven Hansen
We knew the PS4 sold over a million units in 24 hours of North American availability. We knew it outsold the Wii U in the UK (over 250k units) in 48 hours. The numbers add up. Cue the PlayStation Blog update putting those num...
Germans go PS4 crazy photo
Germans go PS4 crazy

Germany's PS4 launch was dangerous chaos

Germany people were trampled
Dec 02
// Steven Hansen
Clearly PS4 lust has been germinating in the country for some time, because Germans went crazy for the PS4 launch last week. It's like store owners were poking them with electric cattle prods outside the gates as if they wer...
Xbox won photo
Xbox won

Xbox won Black Friday, one tracker reports

Xbox One and 360 lead Black Friday sales
Dec 02
// Steven Hansen
The Xbox One led Black Friday sales at major retailers, including Walmart, Target, Best Buy, GameStop, and RadioShack, according to Info Scout. Xbox One accounted for 31% of console sales. Surprisingly, the 360 came in second...

Breaking: Look at this next-gen sh*t

Seriously, just look at it.
Nov 27
// Max Scoville
GREATNESS AWAITS. If you would like to be a part of the future, the PlayStation 4 version of Putty Squad is now available for pre-order. Via @Truongasm
Electronic Arts photo
Electronic Arts

EA lowers digital PS4 games to £54.99 on UK store

Lowered again
Nov 27
// Steven Hansen
[Update: EA has lowered the price of digital PS4 games again, down to £54.99, the same price as the Xbox One, Eurogamer reports. So the parity is nice. That's still quite expensive, at about $100 USD, and more expe...
Question photo

Question: What do you think of the PS4 & Xbox One now?

Share your thoughts on the latest next-gen systems
Nov 24
// Wesley Ruscher
Now that the Xbox One and PlayStation 4 are finally here and the dust has settled, the Destructoid team is curious to know what everyone thinks of their shiny new consoles. Did you get them both? What do you think of each sys...
Kinect has no x-ray specs photo
Kinect has no x-ray specs

Xbox One's Kinect can't see you naked, says Microsoft

But I can
Nov 21
// Steven Hansen
Did you see a penis in this video? It seems the above tech demo left some people concerned that the Xbox One's new, better Kinect would be able to see your genitals. People are (understandably) rather paranoid about their pr...

Review: Super Motherload

Nov 21 // Caitlin Cooke
Super Motherload (PC, PS3, PS4 [reviewed])Developer: XGen StudiosPublisher: XGen StudiosRelease Date: November 15, 2013 (PS4) / November 26 (PS3) / 2014 (PC)MSRP: $14.99 Your adventure in Super Motherload begins as Employee 1001 -- a miner working for the Solarus Corporation on Mars. Solarus is hungry for precious minerals, and it's your job retrieve them. Aided by Mister Fix-it (your AI partner), you descend deep into the planet's crust to find minerals to exchange for cash to upgrade your rig. Refueling, repairing, and buying upgrades are the main staples required to continue the descent into the unknown. The further you dig, the more you begin to learn about the secrets of Mars and the strange occurrences happening throughout the various Solarus bases. Excerpts of video logs and sound bytes come through occasionally throughout the dig, and as a result you’re sometimes left with a fetch quest. The interruptions are interesting but brief however, allowing more time to do what you do best: dig. Digging and refueling is a very simple gameplay mechanic, but despite the repetition the game is somewhat complex. Mostly, this is due to the fact that the deeper the dig, the more complicated the soil gets. For example, after hitting the third base (about a quarter through the game) I started to notice less open space and more metal plates blocking my path, forcing me to find a way around (or through) them to reach valuable gems. The game ramps up its presentation as well, with more and more complicated systems. At first, the Motherload starts off with a smattering of minerals such as “bronzium” and “goldium” which are fairly easy to obtain. Soon enough, the treasures become more valuable deeper into the descent, from rubies all the way to “unobtanium.” Eventually, upgrades can be bought to automatically “smelt” minerals together which make interesting combinations like “katana gold.” Smelting adds a bit more variety to the mining gameplay, allowing for the crafting of bombs and forcing players to think more carefully about the order in which they collect minerals. Gameplay isn't restricted to just "digging" though, as there are a number of different bombs that are made to blast through different types of elements, as well as some interestingly shaped bomb explosions to help navigate through barriers. For example, a “T” bomb will help blast the area directly above and one space to the left and right, creating said "T" shape. Some valuable minerals are trapped within rock or metal barriers that players must explode properly, without destroying the loot. I really enjoyed these short challenges but longed for a bit more complexity and variety as the same puzzles showed up over and over again. Despite the repetition in bomb puzzles, maps are randomly generated upon each new game making it so you’ll never play the same map twice. Characters also have a different set of upgrade levels and abilities, making gameplay a bit different depending on which character you choose. For example, the unlockable character Laika is a ghost dog who doesn’t take any hull damage, and another extra character, Demitri, has unlimited electron bombs. I also noticed that stations have different abilities and items for sale upon each new game -- in one game I purchased an ability to turn magma into money but in another game I found the same station selling an ability that makes “ironium” turn into fuel. Some of the upgrades can feel like downgrades at first -- like increasing the rotor speed is potentially dangerous as you can quickly damage your digger. However, once you get to the endgame these speed upgrades come in handy. About three quarters into the game though, I found a lack of plot movement and an increased difficulty in navigating around blockades. Even after purchasing all possible upgrades for my character it still took quite some time to get to the end and I was not prepared for what I had to do next. After spending hours digging through Mars, the endgame delved into new mechanisms that took me by surprise. However frustrating, I found it rewarding to complete it in the end. I heartily enjoyed Super Motherload -- so much so in fact, that I’m already whizzing past on my second playthrough and I plan to unlock and upgrade the rest of the characters. The act of collecting minerals and selling them has never been so exciting, and I can’t quite place my finger on why. Perhaps it’s the ’80s vibe and the stellar OST that is reminiscent of Hotline Miami, or the feeling of zen when I dig. Regardless, I can’t seem to stop playing. I did run into a few small but notable snags that are worth mentioning. The first problem I encountered was the touchpad -- bombs can be dropped by swiping or clicking the touchpad in a manner of ways. Me being the clumsy person that I am, I often dropped or misplaced my fingers on the controller making it so that I accidentally used up bombs at least a few times during each session. There isn’t a way to turn off touchpad functionality, so I learned to be extremely cautious with how I picked up and put down my controller. Local co-op is available, but to be honest I found it to be more stressful than playing alone. Players share a fuel tank, which means that fuel gets wasted a lot more easily so it’s a bit harder to progress. Everyone also shares a single screen -- all players have to be in the same area for the game to function. If you leave your controller sitting for more than a few seconds, the game automatically removes your character from play. I can see how co-op could be fun with the right group of people, but I personally prefer the single-player experience. And what a fantastic experience it is, despite its flaws. Super Motherload is simple enough so that anyone can pick it up and play, but complex enough for mining veterans to keep coming back to fully upgrade characters or even risk playing in hardcore mode. The sci-fi ’80s vibe is delightful and the perfect setting for this ridiculously addicting game. I find myself coming back to it at the end of every day, ready for a new adventure underground.
Super Motherload review photo
It's not too late to go back...
Super Motherload was supposed to be my “tester” experience -- the first game that I booted up on my PlayStation 4 to get a feel for the system. I planned to take a few minutes to acquaint myself with the control...

Super Motherload PS3 photo
Super Motherload PS3

Super Motherload coming to PS3 next week

Super Mother low down on those release dates
Nov 20
// Steven Hansen
Super Motherload is out on PS4, but you don't have to be an early adopter to get your hands on its space shovel and start digging your way towards secrets. The small developer announced today it would be bringing its game to...
PS4 Canada photo
PS4 Canada

Sony: PS4 sold out in Canada in country's largest launch

Bringing home the Canadian bacon
Nov 20
// Steven Hansen
The PS4 is off to as good of a start as Sony could have hoped for with over one million consoles sold in the first 24 hours of its North American launch. Those are some powerful numbers, some of which come from America's nort...
Suda51 photo

Suda51: The games matter, not the platform

Quirky game developer offers clarity and praises indie games
Nov 18
// Alessandro Fillari
In this hurricane of emotions and hype during the release of the next-gen consoles, it's easy to get caught up in fandom and want to stick with what you know most. Because of this, Suda51 spoke his mind about the current situ...
Ubisoft photo

Ubisoft explains how launch games can be underwhelming

Cites cross-gen development as the main reason
Nov 18
// Alessandro Fillari
It's always about the games when it comes to the console, and with the release of the new systems, it's easy to take for granted how much effort goes into the making of the titles. For many, the games available at launch can ...

Everything you need to know about the PlayStation 4

Nov 15 // Steven Hansen
The PlayStation 4 will launch in 32 world markets: United States, Canada, Mexico, Brazil, Australia, New Zealand, United Kingdom, France, Germany, Spain, Italy, Ireland, Austria, Belgium, Denmark, Finland, Luxembourg, Netherlands, Norway, Poland, Portugal, Russia, Sweden, Switzerland, Argentina, Chile, Colombia, Costa Rica, El Salvador, Guatemala, Panama, and Peru. It will launch in North America on November 15, retailing for $399. It will launch in Europe on November 29, retailing for €399 (£349 in the United Kingdom). It will also cost $1,850 in Brazil because of dumb import taxes. The PS4 won't launch in Japan until February 22, 2014, priced at 39,980 yen (~$400USD), though it includes a PS Eye Camera and the game Knack for free. A day-one patch for the system will be necessary to enable a number of important features. You should be able to play offline games and tool around with the system while the 300mb patch downloads in the background. This PS4 unboxing video will show you exactly what you'll be getting. If you don't want to read: PlayStation 4 videogame console (Such angles! Such architecture!) An HDMI cable (for plugging the PlayStation 4 into your television in HD!) A Dualshock 4 PS4 controller (Wireless, with micro-USB charge cable!) A mono headset (Your current headsets won't all work!) A box (You can wear it on your head or let a cat sit in it!) The PlayStation 4 comes with a 500gb hard drive, which you'll need. Games like Call of Duty: Ghosts are already clocking in at 50gb and you won't be able to store games on external hard drives at launch. Even if you buy games on disc, they will have to be installed onto the system. Thankfully, the PlayStation 4 allows users to easily upgrade the hard drive to any other standard, 2.5 inch drive. Of course, unless you have a spare 1TB+ hard drive sitting around, that does mean you're dropping anywhere from $70-$200+ to double or even quadruple available space. If the PS4's buffering works well, allowing you to play games while they're being installed. it may be easier to uninstall and download things as you feel like playing them. Getting to the hard drive to exchange it will be a snap for tech savvy users, but it is slightly more challenging than accessing the PS3's, though you will still be able to do it with nothing else but a Phillips screwdriver. The console sports a blu-ray drive for games and movies, wireless adapter, two USB 3.0 ports, 8gb of GDDR5 memory, a custom 8-Core x86 AMD CPU, and more. Those of you looking for a fully detailed spec sheet can click here. Tech enthusiasts may also want to watch this awesome video of Sony's engineering department director taking the console apart and pointing out its contents piece by piece. The DualShock 4 is a nifty controller. It is retailing for $60 and is currently available. It's said to support PC gaming, but there have been mixed reports of its functionality as a PC controller. It's also been seen working on Mac and with certain PS3 games. It features trigger-like L2 and R2 inputs, a clickable touch pad in the middle, speakers in the controller, and a light bar used in conjunction with the PlayStation Camera, though developers can also use its color options to convey in-game information.  The PS4 only supports four controllers, down from its predecessors' seven. You can also get them in red and blue. The PS4 comes with a mono headset that is functional for chatting. Existing bluetooth headsets will not be compatible with the PS4; USB headsets will see compatibility via a system update. Sony's PlayStation-branded Pulse headsets (wired or wireless) will see a system update that will patch in compatibility as well. A 3.5mm audio jack in the controller can be used to output all sounds, though Sony couldn't confirm all headsets would work with it. Should you purchase the PlayStation Camera peripheral, its four integrated microphones can be used for chatting. Up to eight people can join a single party chat. The following games (retail and downloadable) will be available for the PlayStation 4 at launch. If you own applicable games on PS3, you can "upgrade" to the PS4 versions for an extra $10. Exclusive to PS4: Killzone Shadow Fall Knack Resogun The rest: Flower Sound Shapes Angry Birds Star Wars Assassin’s Creed IV Black Flag Call of Duty Ghosts DC Universe Online FIFA 14 Battlefield 4 Just Dance 2014 Injustice: Gods Among Us Ultimate Edition Lego Marvel Super Heroes Madden NFL 25 NBA 2K14 Need For Speed Rivals Skylanders SWAP Force Blacklight Retribution Contrast Super Motherload Trine 2: The Complete Story Warframe A few things worth noting. Many of the games not exclusive to PS4 are still not available on Xbox One, such as Injustice: Gods Among Us Ultimate Edition. Also, Flower and Sound Shapes, which have seen updates in the PS4 versions, will be free to download for people who already won these PS3 and PS3/Vita exclusives. Trine 2 has also seen sizable improvements. Additionally, some of these games are entirely free to play (including free to play online): DC Universe Online, Blacklight: Retribution, and Warframe. Both Resogun and Contrast will be free to download for PlayStation Plus users.  You should also check out this big list of PS4 games, which includes a lot of additional launch window games -- games that should be hitting the console in its early months. The information isn't entirely up to date; for instance, DriveClub has been delayed and will miss launch. Other exclusive games to look out for include Hohokum, The Witness, and inFamous Second Son. Some world premiere game announcements will be made on November 11, too. PlayStation Plus is Sony's paid membership program. The biggest change regarding PS+ on PS4 is that a membership will be required to play games online (save for free-to-play games, such as those listed above). While online play is locked behind the subscription service, most other key features are not, including, access to services such as Netflix, playing PlayStation 4 games remotely through the PlayStation Vita, etc. If the primary user on a PS4 is a PlayStation Plus member, the other (up to) three users signed into that PS4 will gain all the benefits of PlayStation Plus and all content is share between users. PS+ users also get free games every month (Resogun and Contrast at the system's launch), the ability to auto-download game patches, store discounts, and more. Using Remote Play, PlayStation Vita owners can play their PS4 games through the PlayStation Vita. The best way to do this is with both systems on the same wifi network and the PS4 connected with an Ethernet cable for the smoothest possible connection. As long as the PS4 is in standby mode, the Vita can remotely turn it on and begin play. The PlayStation 4 allows for 2,000 friends, 20 times more friends than the PS3. PlayStation 4 games will not be region locked. You can stream and share gameplay to Twitch.TV and UStream (you can archive Twitch footage, not UStream), capture video and upload it to Facebook, or take screenshots and upload them to Facebook or Twitter. The following apps will be available at launch: Amazon Instant Video Crackle Crunchyroll EPIX Hulu Plus NBA Game Time Netflix NHL GameCenter Live Redbox Instant by Verizon VUDU YuppTV The free PlayStation app will let you do things like buy games from your phone and start downloading them so they're ready for when you get home. Two people can use the same account's content on two different PS4s at once -- play multiplayer with a roommate or sibling without having to buy another copy. Sony plans to launch the Gaikai PS3 library in 2014; that is, PS3 games streaming to your PS4. What are we missing? Chances are, Sony has already covered it in its own Ultimate PS4 FAQ, but let us know in the comments!
PlayStation 4 guide photo
Everything you Sony-eed to know!
We're a week and a half away from the PlayStation 4's November 15 North American release. Will it be the leading console this generation? Will people buy it at launch and then sell it in six months because people always do th...

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