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AMAZING photo
AMAZING

Animal crossover: Oh my god KK Slider covering Outkast


Hey you
Jun 26
// Steven Hansen
Hey, what are you doing right now? Fuck you, because it's not as cool as what I'm doing right now, which is listening to KK Slider covering Outkast's "Hey Ya!" Now I'm listening to KK Slider doing Johnny Cash's "Hurt." Get on...

Guitar Hero Live rocks out with a fresher focus

Jun 16 // Alessandro Fillari
Guitar Hero Live (PlayStation 4 [previewed], Playstation 3, Wii U,  Xbox 360, Xbox One, Mobile)Developer: FreeStyle GamesPublisher: ActivisionRelease date: October 20, 2015 First and foremost, if you're a longtime fan of the series that may have felt burned by the last title, Warriors of Rock, you'll be pleased to know that the series has gone back to the basics to keep the focus on jamming out to a variety of tunes ranging from heavy metal, classic rock, and pulsating new metal. While on the surface Guitar Hero Live looks to be a massive departure from the rest of the series, it's very much in line with what was present in the earlier titles. This is purely about the music and experience of building your own personal rocker profile. As you may have seen from the reveal trailers, they've incorporated real video into Guitar Hero this time around. When selecting some of the classics or new tunes, you'll be treated to actual music videos or even concert footage of the band while you play. This is in keeping with the new television aesthetic and architecture that Guitar Hero Live utilizes. Gone are the bizarre storylines and cartoonish visuals showing off your character as they rise from garage-band amateur to international rock star, and in its place is a focus on realism to keep you invested in the songs and the experiences of being a guitar god. During Guitar Hero's absence, the developers have refined the gameplay and tweaked many aspects. The biggest change made is that you can't outright fail songs. As vets know, missing too many notes will fail the song, resulting in game over. In Guitar Hero Live, players that perform poorly can still finish the song. The folks working on the game felt that failing players resulted them in losing interest, so botching songs will only affect your overall score. This gives players the chance to save their performance should they struggle in some spots. Moreover, if players want to take a break during the song, all they'll have to do is stop playing and the song will revert to an attract mode. It's neat, and I feel GHL will be much more welcoming to newcomers. In the two central modes, Live and TV, the game goes about building the rocker experience in different ways; one from the side of media, and the other from in the shoes of a guitar player during a concert. The TV mode will definitely be where most of the action happens. Think of it as the online, multiplayer, and career modes all rolled into one. When in TV mode, you can engage in daily and premium challenges that task you with tackling certain songs to acquire in-game currency and play tokens. Much like cable or satelite television, the TV mode is essentially mix of on-demand and scheduled content. With multiple channels, you'll be able to view the current schedule of upcoming songs that are available to play. If there's one you like, you can jump right in and play. In real time, each 'program' plays a certain genre of music or focuses on a particular band, and is set for half an hour. If there's nothing on the channel's schedule that you like, just switch over to another and check to see what's on. I was impressed with the presentation, and it felt like was tuned to a parallel universe where MTV didn't focus on reality TV and kept with the music. It even made some of the programs feel like events, as you can plan ahead and bring friends over at certain time to rock out. If the channels aren't doing it for you, then you can switch over to the on-demand menu and choose the available songs to add to you playlist and experience at your leisure. Like the previous titles, the base game will come packed with existing songs, and more will be added later. However, the on-demand takes a slightly different approach. While you can play whatever song is present in the menu, they require play tokens for you to add to your playlist. Play tokens are acquired from just playing normally, and you'll accumulate them often. However, if you run out of play tokens, you're unable to play songs on the playlist. If you want to avoid using the tokens -- using them won't technically give you the song -- you can purchase the song outright and make a part of your permanent collection. I suspect this feature draw some ire from fans. While I understand it on an economic level, I feel this can be very annoying for anyone who likes to binge. By my count, there were three different forms of currency in the game: GH credits, real money credits, and play tokens, which will definitely bother people further. While there isn't a cap on play tokens, which can be purchased in bulk from the Guitar Hero store if you don't want to grind, I feel that the system of purchasing that's in place will confuse and annoy people. Thankfully, there are many features to keep players busy. The online mode is robust. Players can compete online against others in real time. During scheduled programs, players will be able to compete for the high score, with the current leader ranks being shown to the left of the screen. There will be many top dogs online, so in order to compete you'll have to make upgrades to your guitar. Using in-game credits acquired from daily challenges and tackling challenging songs, you can invest in a more sophisticated setup. Many of these upgrades range from score multipliers and other boosts to effectiveness. Thankfully, upgrades can only be purchased with in-game currency (which can only be acquired from in-game activity). With the currency, you can also purchase new highways and player cards for further customization. While most of the action will likely be spent in the TV mode, the brand new Live mode offers something a bit different. Ever wonder what it's like to play a guitar to a sold-out concert full of thousands of excited fans and music lovers? Live mode shows that in quasi real-time video that adapts to your performance. With two tours, spread across the U.S. and UK and spanning several sets (songs), you'll jam out with your band as they seek to keep the crowd on their feet and jamming. Playing online is one thing, but the Live mode is incredibly nerve-wracking. Maybe it's just me, because I'm not as good as other players, but watching the crowd and even your band mates turn on me was unsettling. It felt like I was experiencing a bizarre mix between Guitar Hero and those '90s full-motion video games. I don't mean that as a bad thing, however. I was impressed with how well it's presented. It's like those FMV games, except actually good. Shown from the first person, you're in the shoes of the lead guitarist, and when he stumbles, you experience it first hand. It can be tense, especially when your own band starts to turn on you. For the most part, I was largely impressed with my session with Guitar Hero Live. Though I still have some reservations with the game's economy, I still feel there's a lot of good here. The MTV-esque aesthetic was a stroke of genius and it really brought me into the experience much more than any of the other titles did. And given the number of platforms this is on, including mobile, it's clear they want to cover all the bases here. With Rock Band 4 also seeing a release this year, things must be looking up for the music genre now that the two juggernauts have returned. I'm looking forward to seeing how fans will take to it. 
Guitar Hero Live photo
I GOT BLISTERS ON MY FINGERS!
I remember a time when there was this massive swell of music and rhythm-based games. The most dominant one at the time was the Guitar Hero series, which was quite an obsession among many of my classmates back in college. But ...

Rock Band 4 photo
Rock Band 4

Rock Band 4 pre-orders are up, and the bundle will cost a pretty penny


And 24,998 more pretty pennies
Jun 15
// Brett Makedonski
Harmonix's Rock Band was a significant investment last generation. The barrier to entry for a proper full band experience meant buying a drum set, two guitars (if you didn't have any from Guitar Hero) a microphone, and t...
Yooka-Laylee music photo
Yooka-Laylee music

Yooka-Laylee teaser track sounds straight out of Banjo-Kazooie


Glacier World
Jun 10
// Jordan Devore
Ooh, this is nice. Composer Grant Kirkhope shared the unfinished track for Yooka-Laylee's ice world, and it sounds right at home for a game that leverages fond memories of Rare's glory days. The crowdfunding drive has smashe...
Contest photo
Win one of 10 bundles!
Our friends at Groupees are back again, and have the Be Mine 20 Bundle going! To celebrate they've given us 10 codes to hand out to the Destructoid community! The Be Mine 20 Bundle is a game and music bundle which helps sup...

Splatoon photo
Splatoon

This Space Jam/Splatoon audio mashup almost makes me not hate Space Jam


Space Jam is the devil
May 26
// Jonathan Holmes
You know how a lot of Star Wars fans dislike Jar Jar Binks? As a life long Loony Tunes fan, that's exactly how I felt about Space Jam when I first saw it, back when it was originally released in theaters. I was pretty s...
Guitar Hero Live photo
Guitar Hero Live

I don't recognize most of the new songs revealed for Guitar Hero Live


But that's probably my fault
May 26
// Darren Nakamura
The tracklist so far for Guitar Hero Live has been a bit puzzling for some. Personally, I can suspend disbelief long enough to pretend to play a Skrillex song on guitar. I mean, I'm pretending to play guitar using an electron...
Guitar Hero Live photo
Guitar Hero Live

Guitar Hero Live adds 10 more songs I don't know


Hot acts like Marilyn Manson
May 19
// Steven Hansen
I have willfully ignored Guitar Hero Live until now. I will go back to that after I finish informing you of the 10 songs newly confirmed for the game (?), none of which I recognize by name, but a few of which I have assuredly...
Mega Man photo
Mega Man

Would you listen to Mega Man music on vinyl?


I would!
May 18
// Chris Carter
If vinyl is your thing, you'll soon be able to jam out the rockin' beats of Mega Man. Capcom and SpaceLab 9 are getting together to debut "The Best of Mega Man 1-10," which will be available "exclusively at Hot Topic" (haha) ...
Guitar Hero Live photo
Guitar Hero Live

Guitar Hero Live adds tracks from Alt-J, Judas Priest, and more


Ctrl-Q
May 12
// Mike Cosimano
The first 24 tracks in the Guitar Hero Live soundtrack have been announced, and we must face a dark truth: the latest entry in Activision's venerable rockstar simulation franchise sure does have a lot of tracks without h...
Planet  X photo
Planet X

SoundShapes vet back for PS4/Vita/PC ryhthm defense Loud on Planet X


Tegan and Sara and Metric!
May 05
// Steven Hansen
A bunch of Canadian hepcats, including talent from the lovely SoundShapes, have teamed with a bunch of indie bands (one of 'ems called "Fucked Up"!) for a Plants vs. Zombies tinged rhythm game, Loud on Planet X. It's already...

Review: Cosmophony

May 05 // Darren Nakamura
Cosmophony (Android, iPhone, PlayStation 3, PlayStation 4 [reviewed], PlayStation Vita, Wii U)Developer: Bento StudioPublisher: Bento StudioReleased: May 5, 2015 (PlayStation systems)MSRP: $4.99 The setup is about as simple as it gets. Fly/glide/hover/whatever down a seven-lane tube. Avoid smashing into obstacles. Optionally shoot black triangle "enemies." That's about it. There are a couple of different measure for success. Getting through a level without dying is enough to unlock the next level. Doing that while destroying every black triangle along the way is worth a full rating. Each level can be played in Practice Mode or Normal Mode. Aesthetically, Practice Mode takes out the color and some visual effects, but the big difference is that it allows the use of checkpoints and gives the ability to fast-forward or rewind to replay tricky sections. Normal Mode is the real deal: make it through a level from start to finish; any mistake means restarting from the beginning. [embed]291451:58420:0[/embed] Cosmophony's unique hook is that it functions as a rhythm game, but the reliance on rhythm is hidden at first. In the early levels, there is a lot of room for error. Firing a shot at nothing carries no penalty and timing is irrelevant as long as moves are made before crashing. Often I would take out enemies before they were even on screen by spamming the fire button knowing which lane they would be in. That changes by the third level. There is still a little bit of leeway allowed for certain decisions. There is space to overshoot, moving three lanes left instead of two. However, after playing and replaying the same sections a few times, it dawned on me that every button press corresponds to a musical element. It's not just the shooting, but also the movement. Once that became clear, I was able to reach the zen state of concentration where my fingers were doing what they were supposed to be doing before my conscious brain could tell them. So few games hit that sweet spot, where the sound and light and difficulty all come together to create an intense mental experience. Level three of Cosmophony does that for me. Sadly, that falls apart for me at the fourth level. The difficulty ramps up consistently across the levels, but it goes too far to be enjoyable. Where previous levels allowed room for minor error and contained lighter sections for the player to refocus, it turns into a relentless exercise in rote memorization and execution. I was no longer finding my happy place where time slows down; I was only finding frustration. Cosmophony is like a firework. As it's flying up and sending out sparks, interest builds. Once it detonates it's an awesome show of color and sound. After that it's over and everybody goes home. It's short and intense, but it stops being interesting once it oversteps the line between fun and frustrating. I played it and enjoyed it until it felt unfair, and now I probably won't ever touch it again. [This review is based on a retail build of the game provided by the publisher.]
Cosmophony review photo
The difficulty sure ain't phony
I had been lulled into a false sense of security. I finished the tutorial and the first level of Cosmophony with a perfect rating in about 15 minutes. "Four more levels of this?" I thought. "Child's play." Cut to an hour and ...

Hotline Miami 2 music photo
Hotline Miami 2 music

Download this free track off the Hotline Miami 2 OST


'The Way Home' by Magic Sword
Apr 29
// Jordan Devore
I've stopped playing Hotline Miami 2: Wrong Number, but the soundtrack hasn't gone anywhere -- well, not all of it. I said I'd play the songs on repeat until I grew sick of them and, yep, that has mostly happened. But these t...
Music photo
Music

Silky smooth Game Music Lullabies Volume II out now


Featuring Final Fantasy, Majora's Mask, and more
Apr 28
// Jordan Devore
[Disclosure: Jayson Napolitano, the producer of Game Music Lullabies Volume II, previously wrote for Destructoid. As always, no relationships, personal or professional, were factored into this news post.] It seems like I was...
Laura Shigihara photo
Laura Shigihara

Laura Shigihara does a song for Animal Crossing's cafe pigeon Brewster


No mention of pigeon milk in the song
Apr 23
// Darren Nakamura
I always love a good Laura Shigihara piano/vocal piece. Though she is probably best known for the iconic credits song from Plants vs. Zombies, these days when her name comes up I mostly think about To the Moon's haunting "Ev...
Music photo
Music

Drift away with Chrono Trigger and Game Music Lullabies Volume II


Listen to a sample of 'Scattering Blossoms'
Apr 16
// Jordan Devore
[Disclosure: Jayson Napolitano, the producer of Game Music Lullabies Volume II, previously wrote for Destructoid. As always, no relationships, personal or professional, were factored into this news post.] "Aquatic Ambiance" w...
Final Fantasy photo
Final Fantasy

Watch the London Symphony Orchestra do Final Fantasy... in 3D!


Just imagine the Chocobo racing theme
Apr 16
// Joe Parlock
We here at Destructoid sometimes get a bit distracted by the crasser things in life. When we’re not making sweet love with fictional wrestlers, we’re wanking off cars, but we’ve got to have a bit more class ...
Bloodborne photo
Bloodborne

Official Bloodborne Soundtrack available to pre-order, releases April 21


"Rom only knows what I'd be without you..."
Apr 08
// Stephen Turner
I'm terrible at Dark Souls, and I'm too broken to play Bloodborne, but at least I can always appreciate the amazing score as the phrase "You Died, Ya' Feckin' Ejit!" seeps into view for the trillionth time. Thankfully, for mu...
Animal Crossing jams photo
Animal Crossing jams

Set your life to Animal Crossing jams with this free Chrome extension


New songs by the hour
Apr 06
// Jordan Devore
Life is better with Animal Crossing's hourly music playing in the background. I knew this, thanks to a website we covered years ago that does the heavy lifting, but had forgotten. While that site is still up (and remains one ...
PlayStation music photo
PlayStation music

Sweet background music: Spotify on PS4 is a worthwhile addition


Out today under the PlayStation Music banner
Mar 30
// Jordan Devore
Depending on who you ask, Spotify is a good to awful music streaming service. I've stuck with it for years and don't have too many complaints. The new PlayStation Music initiative, which is powered by Spotify and replaces Son...
Hotline Miami 2 photo
Hotline Miami 2

I'm going to play the Hotline Miami 2 soundtrack on repeat until I'm utterly sick of it


It's the only way
Mar 17
// Jordan Devore
If there's one thing we can all agree upon re: Hotline Miami 2: Wrong Number, it's that Dennaton Games did an exceptional job matching songs with the tone and feel of specific levels. This series wouldn't be what it is -- a ...

Videogame characters that look like David Bowie

Mar 14 // Jim Sterling
BalthierFrom: Final Fantasy XIIResembles: Heathen Bowie Balthier is a 22-year-old Hume sky pilot who, in Final Fantasy XII, pilots an airship known as the Strahl. He also looks like David Bowie.  With the swept back hair and relatively un-flamboyant look, at least as far as Final Fantasy characters go, Balthier resembles Bowie as he was in the early millennium, particularly with the release of 2002's Heathen album. You'd actually be surprised by the sheer number of Final Fantasy characters that look like David Bowie, of which we've included but a fraction in this article. Still, I think you'll find that Square Enix has been quite rightly represented. Eva/Big Mama From: Metal Gear Solid 4: Guns of the Patriots Resembles: Old Bowie Eva made her first appearance in Metal Gear Solid 3: Snake Eater, then a young woman, and a double agent who helped Naked Snake complete his mission. In MGS4, Eva returned, significantly older and operating under the codename of Big Mama. She also looks like David Bowie.  This is a similarity we have actually pointed out before, but it needs to be repeated that Eva as she appears in MGS4 is a dead ringer for the modern David Bowie. The sort of crusty, slightly monstrous creature that he is today. It's the kind of old age that tells you the person was definitely attractive once, but that very fact has made look somewhat creepy in later life. A living paradox. Bowie's face is a paradox. Poison From: Final Fight Resembles: Ziggy Stardust Bowie Poison is a famous videogame character from Capcom's Final Fight series. Originally conceived as a woman, the American release of Final Fight saw Poison relegated to the status of crossdresser, since it wasn't considered "cool" to hit women in America, much to Ike Turner's surprise. Poison has since gone down in history as one of gaming's most notorious transgendered characters. She also looks like David Bowie. Our very own Niero nominated Poison for the list. The red hair and tight fitting clothes certainly make her a worthy contender, and since the only other character fit to represent Ziggy Bowie, we stick by our choice. While Kratos' facepaint is spookily Stardustesque, Bowie's hair is too legendary for us to have a bald man on this list. We take our work far too seriously for that.  Kefka From: Final Fantasy VI Resembles: Ashes to Ashes Bowie Kefka is hailed not only as one of the greatest Final Fantasy villains, but as one of the best videogame villains of all time. The maniacal clown of Final Fantasy VI gained noteriety for such diabolical acts as poisoning an entire village, and generally being a nihilistic psychopath with a hatred of all things. He also looks like David Bowie. Kefka looks very much like Bowie in his clown getup for the video and promotional material of hit single "Ashes to Ashes." While Kefka has never rounded up all his New Romantic buddies from the pub to walk in front of construction equipment for a few hours, I think he would have ... if he wanted to.  Albert Wesker From: Resident Evil series Resembles: Thin White Duke Bowie Albert Wesker is the treacherous villain from Capcom's Resident Evil series. A sinister double crosser who will stop at nothing to gain power and influence, Wesker has exploited everyone in his shady dealings with Umbrella, the T-Virus and Las Plagas. He also looks like David Bowie. Wesker most closely relates to Bowie's soul-influenced alter ego, The Thin White Duke, with slicked back hair and smart, dark attire. It also helps that Wesker blatantly sounds like David Bowie as well. In fact, I'd go as far as to say that Wesker is David Bowie, and nothing you can say will prove otherwise.  Liquid Snake From: Metal Gear Solid Resembles: Space Oddity Bowie Liquid Snake is the villain of Metal Gear Solid, and one of Solid Snake's most hated rivals. A clone of legendary soldier Big Boss, and believing himself to be genetically inferior to his brother, Liquid is a tragic figure, whose sense of jealousy and rage sought to ultimately be his undoing. He also looks like David Bowie. With the long hair, Liquid can only resemble Bowie as he looked right back in his formative years, and we have chosen "Space Oddity" Bowie as the likely match, though really any long-haired Bowie will do. They also have the English connection, which is very important, as well as both of them being as camp as Christmas.  G-Man From: Half-Life series Resembles: Absolute Beginners Bowie G-Man is one of gaming's most enigmatic individuals. The apparent "employer" of Dr. Gordon Freeman, he is always watching the Half-Life hero's adventures from a distance, always just out of reach, before arriving at the critical moment to meddle in the physicist's affairs. He also looks like David Bowie.  While the G-Man lacks Bowie's blonde hair, we would be wrong to not bring up the fact he looks very much like Bowie did in the movie Absolute Beginners. The similar hairstyle and near-identical clothing is enough to convince me that Gordon Freeman's mysterious string-puller has modeled himself after Britain's glamtastic songsmith. I can't believe you're still reading this.  Zidane Tribal From: Final Fantasy IX Resembles: Neoclassicist Bowie Zidane Tribal is something of an anomoly among Final Fantasy heroes. First of all. he's actually happy, and not the whining, moaning, prissy bitch that Square Enix consistently fawns over. He also looks like David Bowie. Zidane is very much like Bowie at the end of the last century. The hair is still long, but with a distinctive neat-and-floppy style, just before it went short. The cheeky Tantalus member also has a very Bowie-esque nose, which would help him get to the finals of any "do you look a bit like David Bowie?" competition. He does look a bit like David Bowie. Probably.  Kane From: Shining Force Resembles: Labyrinth Bowie Kane is a general of the Runefaust army, and you know he's an antagonist because you don't call join an organization called Runefaust and expect to be fighting for the good guys. A noble fighter but also incredibly merciless. He also looks like David Bowie.  Topher directed me toward this one, and I simply had to include this terrifyingly uncanny resemblance to David Bowie in his finest role -- the Goblin King Jareth from Jim Henson's The Labyrinth. So far, we have no photographic evidence of Kane's tights, so we can't see if he also share's Bowie's threateningly gargantuan wad. I'd like to think nobody can quite match the Duke in that department, though. Boz From: Omikron: The Nomad Soul Resembles: David Bowie as he might look in a videogame God, he looks and sounds just like him!
Bowie lookalikes photo
Bowie's face is a paradox
[From our Golden Archives: here's our most popular story of the day back in 2009. -N] David Bowie, born David Robert Jones on January 8, 1947, is an English musician, actor, producer and arranger. Having been active in the en...

Octodad LP photo
Octodad LP

Make eye contact with this super cute Octodad vinyl


(That's what average human dads do, right?)
Mar 13
// Jordan Devore
To distract myself from the incessant sports talk happening in Destructoid chat this laid-back afternoon, I've been staring at the wonderful 7" Octodad: Dadliest Catch record. What a cutie. Nice to see Young Horses stick with...
Ori and the Blind Forest photo
Ori and the Blind Forest

Ori and the Blind Forest is great, experience one of the best parts now


Let it hit your ears, then your brain, then your heart
Mar 12
// Brett Makedonski
There's not a lot of negative criticism that can be levied against Ori and the Blind Forest. It just does everything so well. Tight platforming, unique mechanics, a gorgeous aesthetic -- everything melds together to make an a...

Harmonix Music VR could supplant Audiosurf for me

Mar 12 // Darren Nakamura
Harmonix had two zones on display at PAX East. One was a serene beach scene and the other was an on-rails trip through a constantly changing techno landscape. I chose the latter, and loaded up The Foo Fighters' "Everlong" for my run through. It works a bit like those old school music visualizers in that it reads the characteristics of any song and generates visual content from it. The mini environments were designed; I saw birds flying, giant structures, and other recognizable elements. However, their behaviors and appearances are determined procedurally. I actually had to ask about that last bit, because some sections of the visual content synced up so well to the audio that I wasn't sure if the transitions were built specifically for the limited library on display. During the long snare roll build up near the end of "Everlong," it kept switching between various scenes. The switching increased in frequency until the crescendo when the guitar and vocals come back in, at which point it stuck with one scene that was more colorful and alive than it had been previously. It was incredible. When it was over, it was strange to take off the VR headset. By the end, I definitely felt like I had been in another place, and removing the headset transported me back to the show floor. As a way to enjoy music, I haven't ever experienced anything else like it.
Harmonix Music VR photo
A new way to experience music
Audiosurf is more than seven years old now (wow), but it still holds a place as a desktop icon on my computer. I still play it regularly. The thing is, I almost never play it on any setting other than Casual with Mono. It is ...

GTA photo
GTA

New radio station coming to GTA V


But only on PC ... for now
Mar 06
// Robert Summa
Rockstar remains busy improving and tweaking Grand Theft Auto V. With the impending arrival of heists, they also have plans to add another radio station -- except only on PC at first. I guess us console peasants are going to ...
Videogame music photo
Videogame music

New Dj CUTMAN album of remixed videogame music out now


33 excellent songs for your earholes
Mar 01
// Ben Davis
Web musician Dj CUTMAN has created a ton of awesome remixes of videogame music over the years. Today, he released his newest album, Volume III, compiling selected works from 2012-2015. There's a lot of great stuff in here, re...
SNES Chiptunes photo
SNES Chiptunes

Chiptuner team elix make the Super Nintendo do things I never thought it could


All I can think about now is Johnny Mnemonic
Feb 23
// Jason Faulkner
There's nothing that quite replicates the gritty '90s synth of the Super Nintendo's Sony SPC700 sound chip. Electronic dance music team elix, consisting of cTrix and ferris, have developed a music track creator, so that chip...
Startropics music glitch photo
Startropics music glitch

StarTropics music glitch fixed after 25 years


The bass is finally picked up
Feb 22
// Jason Faulkner
There's a sub-community of emulation fans out there dedicated to disassembling and modifying the arcane code of yesteryear's classics. Brad Smith, a.k.a. rainwarrior, is one such individual, who after hearing the errors in t...
Project Ukulele photo
Project Ukulele

David Wise and Grant Kirkhope join Project Ukulele


Kameo's Steve Burke, too
Feb 16
// Jordan Devore
I need to take some deep breaths here. Former Rare developers are creating a spiritual successor to "those fondly remembered platforming adventures we built in the past," and they've brought on Grant Kirkhope, David Wise, an...

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