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Star Wars photo
Star Wars

EA on Star Wars Battlefront: Most people would've skipped single-player


'That's what the data points to'
Aug 13
// Jordan Devore
Do you play the campaign in games like Call of Duty and Battlefield or head straight to multiplayer? During a wide-ranging interview with GameSpot, Electronic Arts COO Peter Moore commented on the lack of a campaign mode in ...
Heroes of the Storm photo
Heroes of the Storm

Heroes of the Storm's Monk sure is versatile


Here's the rundown on Kharazim
Aug 13
// Jordan Devore
I'm excited for Kharazim to join Heroes of the Storm next week. If you haven't yet played as the monk in the Public Test Realm, Blizzard's spotlight video is a crash course on his versatility. Kharazim can focus on extra dama...
New Splatoon mode photo
New Splatoon mode

Splatoon's Rainmaker mode looks fantastic


Launching tomorrow at 7:00pm Pacific
Aug 13
// Jordan Devore
I'm not usually one for capture the flag, and I've stayed away from Splatoon's ranked battles for the most part, but I'm loving the look of the upcoming Rainmaker mode. Teams compete to shatter the Rainmaker's shields, then s...
Rainbow Six Siege photo
Rainbow Six Siege

Breaking Bad's Gus really likes Rainbow Six Siege


Or says he does for a paycheck
Aug 12
// Brett Makedonski
Gustavo Fring, international meth lord, loves Rainbow Six Siege. That's what he said in this Ubisoft-released video wherein a handful of celebrities say a lot of nice things about the game. Maybe take this with a grain of sa...
Eco photo
Eco

Eco is like Minecraft for environmentalists, and it's on Kickstarter now


Hug a tree while you saw it in half
Aug 11
// Joe Parlock
Survival sims have gained a bit of a bad reputation. When it’s not something that’s just fundamentally terrible like The Slaughtering Grounds, it’s yet another early access zombie-in-a-forest survival sim l...
Rising Thunder photo
Rising Thunder

You don't need a code to test out Rising Thunder


Open alpha
Aug 10
// Jordan Devore
Nic's silly tier list introduced me to Rising Thunder as something I might enjoy, but I'm only now following through. You should, too! The fighting game is holding an alpha test and there's no waiting around for access -- jus...
The Phantom Pain photo
The Phantom Pain

Metal Gear Solid V 1080p PS4, 900p Xbox One and PC system requirements


4K Phantom Pain on PC
Aug 10
// Steven Hansen
Buried in last last week's PS4/PS3/360/One/PC comparison shots of Metal Gear Solid V: The Phantom Pain (they all look great!) are the underlying technical performance of the five versions. The PS3 and 360 versions both run at...
Heroes of the Storm photo
Heroes of the Storm

Heroes of the Storm enlists StarCraft's Medic


Plus a look at upcoming skins
Aug 07
// Jordan Devore
I was more than happy to see Blizzard show off three upcoming characters in Heroes of the Storm this week, but there's another announcement! StarCraft's Medic is also in development. In a round-up email covering Kharazim (who...
Splatoon photo
Splatoon

Splatoon now has a nifty little web app


Japan leads the way
Aug 06
// Jordan Devore
Nintendo has launched a website for Splatoon that lets players preview the current and upcoming map selections, spy on friends, and double check their online loadout and stats. Yep, I sure do love the Krak-On Splat Roller. Th...

Halo 5 has some changes that longtime fans will have to get used to

Aug 06 // Brett Makedonski
Longtime Halo players might find this change jarring or even possibly off-putting. There are people who pride themselves on getting their way through the story on legendary difficulty, trying again and again until they finally hit the next checkpoint. Halo 5 could render that sensation largely moot thanks to a new revival system that's akin to the one in Gears of War. It gives second chances, something that Halo hasn't really done before. Design director Brad Welch says he doesn't think that will be the case. He commented that those who are playing on those higher difficulties will find a familiar level of challenge. "We've approached Halo from a completely new perspective," he said. "It might take people a little while to adjust, but we've worked for a long time on the balancing," he offered as he explained that being careless with your teammates will just lead to everyone dying rather quickly. Once that happens, it's right back to the checkpoint. There's a similar AI implementation in multiplayer that's a departure from what everyone has been used to. The 12-on-12 Warzone mode will feature computer-controlled bosses and defenders, as opposed to humans dictating all of the action. Again, Holmes and Welch say it'll take some getting used to, but this expanded game is their vision for Halo 5. [embed]297354:59849:0[/embed] Warzone's particularly significant in that it's one half of 343 Industries' initial multiplayer push. Classic four versus four arena play is available for purists, but Warzone is the mode for those who want action in larger numbers. Holmes explained that they designed these two kinds of multiplayer with two different types of player in mind -- that's why they're distinct styles. In fact, Warzone is such a priority that 343 is launching Halo 5 with it in place instead of Big Team Battle. However, Holmes clarified that Big Team Battle would be implemented within weeks of release. This is rather indicative of the developer's approach to post-launch content. Halo 5 will ship with 20 maps, but it'll eventually grow to around 50 -- all of those being added for free. Holmes elaborated that he wanted to get away from paid map packs because those do nothing but segment the community. He wants everyone to be able to play with whomever they want without putting that access behind a paywall. It's ambitious for sure, but everything about Halo 5 is ambitious. The sheer scale of it all tips its hand about that. 343 Industries and Microsoft are both on a mission to make a lot more Halo, and it looks like they'll accomplish that goal in the short-term -- even if it means players will have to make some small adjustments.
Halo 5 preview photo
There's a lot of the familiar, though
It was one year ago when I sat with 343 Industries as key developers told me all about the studio's plans for The Halo Channel. At the time, Halo 5: Guardians was more than a year on the horizon, and Halo: The Master Chi...

Garden Warfare 2 photo
Garden Warfare 2

Garden Warfare 2 gets interstellar as Grass Effect


What even is this?
Aug 05
// Laura Kate Dale
Sooooooo, we all know that Garden Warfare 2 is Plants Vs Zombies' attempt to parody big budget Call of Duty shooters, but apparently the game is also going to feature content inspired by the Mass Effect series. If you pre-ord...
Rocket League ports photo
Rocket League ports

Psyonix eying other platforms for Rocket League


Y'all should play this
Aug 03
// Jordan Devore
Today's the last day to download Rocket League on PS4 for free through PS Plus. Jump on it! Success on PlayStation and PC has enabled developer Psyonix to grow its small team. That means good things for the future of Rocket L...
Metal Gear Solid V photo
Metal Gear Solid V

MGSV: The Phantom Pain for PC moved up, Metal Gear Online delayed


MGO on PC set for January 2016
Aug 03
// Alessandro Fillari
With less than thirty days until Metal Gear Solid V: The Phantom Pain's release, Konami has still been keeping things close to the vest. Which is amazing, considering that the recent extended gameplay demos and videos show...

Review: World of Tanks

Aug 03 // Brett Makedonski
World of Tanks (PC, Xbox 360, Xbox One [reviewed])Developer: WargamingPublisher: WargamingRelease Date: July 28, 2015 (Xbox One)MSRP: Free-to-play (with microtransactions) Really, World of Tanks treads the line uneasily that all massively multiplayer online titles do: How do you make a game like this rewarding and nuanced for experienced players, yet inviting and engaging enough for a new audience? Extrapolating from that (and more importantly): How do you convert both Group A and Group B into dollar signs? Wargaming doesn't always do a great job of it, as its intentions often seem paper-thin. That aforesaid selfishness is where the moneymaking lies though, and it can come at the expense of the experience. World of Tanks on Xbox One gives people no reason to press forward except for personal gain. Being killed in a match means it's the end of that match as far as you're concerned. Sure, one could theoretically watch the rest of the round through the cameras of other players, but literally no one will do that. Instead, they'll head back to the garage, hop into another tank, and try again in a different match. This was my exact experience for much of my time with World of Tanks. After several hours of playing (but possibly more spent in loading screens), I checked my stats to see that I had a victory rate of just about 50 percent. That's not bad at all, but I had no idea. Worse yet, I didn't really care. I only cared about the currency dripfeeding into my account at the conclusion of each match. That's all World of Tanks wants us to care about. [embed]296821:59762:0[/embed] The last statement is made obvious by the way which Wargaming organically introduces players to some later-game content. During matches, it's not completely uncommon to come up against an opponent that seems literally invincible. Your ammunition will do next to nothing to it; it will dispose of you with the disdain of a Midwesterner swatting one of a thousand mosquitoes on a humid July night. That is your goal -- you want to be that guy. Make no mistake about it: World of Tanks is a continual left-to-right surge through a spiderweb of tanks you don't yet have, but might have very soon. Those first few come relatively quickly and the progression feels real. After that, everything gets slower. Each match contributes, but less so than before. Looking ahead through that web, some of it seems unattainable (or at the very least, extremely far off). World of Tanks wants your time or your wallet -- pick your poison. Fortunately, giving it your time isn't the worst option. World of Tanks can be rewarding. Every hit landed on another player is satisfying. Blowing them up is exponentially better than just damaging them. Surviving the entire match, destroying several on the other team, and/or capturing a base might just make you feel like you're General Patton. You start to think "I'm getting better. If I keep playing like this, those end-game tanks will be mine in no time!" These are the immutable highs of World of Tanks. It's simply enthralling when you set off on a literal warpath and cut down everything in your way. This is the meat of the game, and it's a prime cut. Excelling at tank-play against other humans feels very, very good. At this point, imminent defeat in the next match is all but assured. That's where World of Tanks is at its worst. Barring the progression frustrations, it's all too often that you'll feel like your opponents know something you don't. Their death machines are probably superior to yours, sure. Still, they'll angle their tanks in such a way that they never expose the weak part of the armor that you didn't even know was weak. They're really good, and you're not sure how to get to that level. The game doesn't teach you, and it doesn't seem like you'll ever learn on your own. It's very unintuitive. For everything that might appear impossible, what you do pick up on your own is invaluable. It isn't long before rushing in looks like a fool's game. Flank, hide, proceed with caution. These vehicles may be harbingers of destruction, but you can't treat them as such. Each minute movement actually means something when you're in the thick of it. These are the times when you'll feel a strategic sense in World of Tanks. Suddenly, things aren't so bad again. Everything seems possible, at least. And, that's what World of Tanks thrives on -- a cyclical mindset between frustration, slight progression, and back to frustration. There are intermittent spurts of elation peppered in occasionally in the event of an outstanding performance. Otherwise, it's right back to not quite understanding why others know more than you do. Which poison did they pick? Time or wallet? Or, heaven forbid, both? Anyone who truly appreciates World of Tanks won't need a review to guide them. They're already well beyond the long barrier to entry. Everyone else will likely find themselves similarly on the outside looking in. There might be something special to World of Tanks, but it's not something that's immediately apparent; it's something that only shows itself after a significant investment. The gameplay can be rewarding at times, but most won't have the patience (or the money) to ever get to that point. Thus, World of Tanks won't ever be more than a quick detour on the way to something that's easier to comprehend. [This review is based on a retail build of the free game downloaded by the reviewer.]
World of Tanks review photo
Pick your poison
World of Tanks is a selfish game. It acts selfishly in that it hides information from its players, expecting them to figure out any and all intricacies on their own. Similarly, it asks its userbase to roll into combat as...

Rocket League photo
Rocket League

Think twice before quitting in Rocket League


Update punishes first to leave in ranked
Jul 31
// Jordan Devore
One of my favorite things in Rocket League is when someone tragically knocks the ball into their own goal and immediately leaves out of presumed embarrassment. Replays tell all. But that's in unranked play, where spots aren't...
Friday Night Fights photo
Friday Night Fights

Friday Night Fights: I am obsessed with Rocket League


And you should be, too!
Jul 31
// mrandydixon
Look, I know Mike has gone on and on about Rocket League already, and you're probably sick to death of hearing about it by now, but I don't even care. This game is fucking awesome. Seriously, I just can't get enough. I'v...
Splatoon photo
Splatoon

Next week's Splatfest is a campfire debate


Two new weapons in Splatoon tonight
Jul 31
// Jordan Devore
I linked news of the next American Splatfest in our staff chat and it snowballed into a discussion about condiments. Leave it to Splatoon to get us talking about the real issues, like whether ketchup is too boring and what's ...
Ghost Recon Wildlands photo
Ghost Recon Wildlands

Ghost Recon Wildlands trailer needs to be more careful with the yayo


That stuff is expensive, I've heard
Jul 31
// Brett Makedonski
Look at all these nice people saying nice things about Ubisoft's Ghost Recon Wildlands. The compliments aren't the reason we're sharing it, though; we just figured maybe you wanted to watch a guy walk menacingly toward a pig...
Terraria x Nintendo photo
Terraria x Nintendo

3DS and Wii U won't get Terraria until early 2016


Eyes shouldn't have teeth
Jul 30
// Jordan Devore
Retailer listings suggested Terraria was destined for 3DS and Wii U and that's still the case. It's coming. Eventually. Re-Logic and 505 Games anticipate an "early 2016" release. Both offer touch controls. 3DS has support for...
Battlefront photo
Battlefront

Star Wars Battlefront has a team deathmatch mode, too


Blast off! Up to the stars we go
Jul 30
// Brett Makedonski
There's an explanation for nearly all action in the Star Wars universe, but sometimes you don't want to lean on reasoning as an excuse to shoot first. Sometimes you do it because it feels right (and because you want to a...
Rocket League DLC photo
Rocket League DLC

Rocket League does DLC right


Some free, some paid
Jul 30
// Jordan Devore
Has Rocket League infiltrated your dreams yet? Give it time. It'll happen. Patrick showed us the upcoming Utopia Coliseum, but developer Psyonix has more in store for early August. A free update will add that arena plus Spect...
Gears of War photo
Gears of War

Devs 'aren't trying to fix gameplay' with Gears of War remaster


But things are being smoothed out
Jul 29
// Brett Makedonski
Even though it'll release almost nine years after the original, Gears of War players won't feel a lot of difference between 2006's game and the remaster. Sure, they'll notice a ton of differences, but they won't feel&nb...
Splatune photo
Splatune

Stay fresh and listen to Splatoon's new music


Gimme that new update
Jul 28
// Jordan Devore
Splatoon players already have a huge update to look forward to next week with new matchmaking modes (including private battles!), a substantially higher level cap, two new weapon types, and lots more gear. This game disc isn'...
Gears of War photo
Gears of War

Gears of War has more weapon skins to sell us


You can pre-load the game on Xbox One
Jul 23
// Jordan Devore
I don't think I ever bought a weapon skin for Gears of War 3, but plenty of folks did. Good job, old me -- you were prone to buying stuff like that in those days but you held strong. Anyway, the skins are back for Gears of Wa...
Deadliest Warrior photo
A confusing console release
Just as quietly and sneakily as one of its own ninjas, a new Deadliest Warrior game stealth-released on Xbox Live Arcade today. There had not even been a whisper that a follow-up was in the works. After downloading the t...

Gears of War photo
Gears of War

PC players will have to wait a bit for Gears of War: Ultimate Edition


No exact date given
Jul 22
// Brett Makedonski
It was only a month ago that The Coalition boss Rod Fergusson took the floor at the PC Gaming show at E3 to announce that Gears of War: Ultimate Edition would release on Windows 10. That's still true, but it wo...
Splatoon photo
Splatoon

I can't afford all of these new Splatoon weapons


But keep 'em coming!
Jul 21
// Jordan Devore
I keep pumping all of my Splatoon fun bucks into new clothing I don't need when I could be spending that money on weapons I'll use once but still want. Such is the kid/squid's dilemma. Nintendo is adding another fresh pair of...
Heroes of the Storm photo
Heroes of the Storm

Diablo's King Leoric joins Heroes of the Storm today


Rest in peace, already!
Jul 21
// Jordan Devore
This video for King Leoric isn't as informative as the prior one, but I had to share it for that last line. The new Heroes of the Storm combatant seems as if he'll be a royal pain in the ass on maps like Cursed Hollow and Sky Temple, to say nothing of his undying ability that lets him roam around as a wraith. I'm saving my stockpile of gold for the Monk, though. He was my boy in Diablo III.
Steam Early Access photo
Steam Early Access

Remember Pang? The Bug Butcher sure does


Calling all Buster Bros.
Jul 20
// Jordan Devore
Capcom's good old bubble-popping shooter Super Buster Bros. (Super Pang outside of America) lives on as the inspiration for The Bug Butcher, a newly-released game on Steam Early Access. As the butcher, you'll avoid attacks an...
Killing Floor 2 photo
Killing Floor 2

Killing Floor 2's demolition perk gets a goddamn grenade pistol


Boom Boom Pow
Jul 17
// Zack Furniss
It's been a long time coming, but Killing Floor 2's next big content patch is on its way. We still don't have a date locked down, but we're getting new details every week about the new perks and weapons that are on their way....

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