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Bestsellers photo
Bestsellers

Mortal Kombat X is the best-selling game of 2015 so far


We're half way through 2015 already
Jul 27
// Joe Parlock
We’re now half-way through 2015. As time marches ever onward, quicker and quicker towards the screaming oblivion that is our graves, we shall hear that bell will soon ring and we will be taken into the void by the reape...
Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat X's Tremor will be available tomorrow


Watch his gameplay trailer now
Jul 20
// Chris Carter
If you sprang for the expensive Kombat Pack Season Pass, you'll be able to pick up Tremor in Mortal Kombat X tomorrow. If not, he'll be available to the public piecemeal on July 28. As expected he's an earth-based fight...

EVO 2015 is over, here's how it ended

Jul 20 // Ben Pack
Ultra Street Fighter IV Juri, Decapre, Adon, Rolento, and Abel were just five of the 12 different characters represented in the top eight for Ultra Street Fighter IV. The huge character variety was surpassed only by the quality of play demonstrated by this international forum of competitors. Infiltration going into winners showed off an amazing roster of characters, but it ultimately did not mean much as he would lose to Momochi. Meanwhile, GamerBee managed to claw through losers bracket, beating Infiltration in losers finals. Grand finals came down to a reset, and eventually in the last game a technical mishap lead to each of the contenders having one round each with Momochi clutching it out in the end. Top 8 1. EG|Momochi [Ken/ Evil Ryu]2. AvM|GamerBee [Elena / Adon]3. Infiltration [Evil Ryu / Chun-Li / Abel / Decapre / Elena / Juri]4. BE|Nemo (Rolento)5. /r/Kappa|AiAi [Juri]5. MCZ|Tokido [Akuma]7. EG|PR Balrog [Balrog]7. Liquid|NuckleDu [Decapre, Guile] Ultimate Marvel vs. Capcom 3 Marvel has always been considered America's game. Since MvC 3's EVO debut in 2011, there have only ever been two non-Americans in top eight. That's why it was such a shocker to have only three Americans in the competition today. Favorites including Justin Wong, Chris G, Filipino Champ, and Flocker were nowhere to be seen as the foreign legion attempted to lay waste to America three characters at a time. It came down to grand finals between Chile's own BE|KaneBlueRiver [Hulk / Haggar / Sentinel] versus New York native CTRL|RayRay [Magneto / Dr. Doom / Sentinel], with KBR taking it. Top 8 1. BE|KaneBlueRiver [Hulk / Sentinel / Haggar]2. CTRL|RayRay [Magneto / Dr. Doom / Sentinel]3. ApologyMan [Firebrand / Dr. Doom / Super-Skrull4. TA|Frutsy [M.O.D.O.K., / Captain America / Dr. Doom]5. YKWIS|GoldenBoyNeo [Magneto / Dr. Doom / Phoenix]5. TMP|Cross [Zero / Dr. Strange / Dante]7. T3|Dizzy [Zero / Dr. Doom, Vergil[7. R.F. [Morrigan / Dr. Doom, Vergil] Super Smash Bros. Melee Some dreams were born while others were dashed in the Melee top eight. C9 Mang0 failed to take his third EVO trophy home, but the real shocker was Florida's PG|Plup claiming fourth, beating TSM|Leffen, the possible favorite to win the entire competition. The always-solid Alliance|Armada managed to take home the gold pretty convincingly, dropping almost no sets throughout the entire tournament. Top 8 1. Alliance|Armada [Fox / Peach]2. Liquid|Hungrybox [Jigglypuff]3. EG|PPMD [Marth / Falco]4. PG|Plup [Sheik / Samus]5. TSM|Leffen [Fox]5. C9|Mango [Fox / Falco]7. Tempo|Axe [Pikachu]7. MH|ChuDat [Ice Climbers] Mortal Kombat X Even though several upsets preceded the top eight for Mortal Kombat, spirits were generally high. While ninjas were crushing each others skulls on the screen, players were hugging it out on stage. cR|SonicFox managed to pull an amazing run through the losers bracket with Erron Black and Kitana and managed to reset grand finals against Foxy Grandpa's dominant Kung Lao, leading to a victory for the 17-year-old Sonic. Top 8 1. cR|SonicFox [Erron Black / Kitana]2. PND|A Foxy Grandpa [Kung Lao]3. cR|HoneyBee [D'Vorah]4. YOMI|MIT [Tanya, Sonya Blade]5. PND|Ketchup [Quan Chi]5. YOMI|DJT [Kung Lao]7. JLA|MilkySituation [Reptile]7. YOMI|Zyphox [Liu Kang] Guilty Gear: Xrd -SIGN- Starting at the designated anime time slot of 9am, Guilty Gear had a very important job of hyping up any attending early-birds. It did not disappoint, and while there were plenty of heartbreaks, there was some serious competition the entire way through. Ogawa managed to show off why people consider Zato to be the best character by taking the tournament over ODG|Nage's Faust.  Top 8 1. Ogawa [Zato]2. ODG|Nage [Faust]3. Woshige [Millia]4. Nakamura [Millia]5. Dogura [Sin]5. Rion [Ky]7. Syuuto [Axl]7. Zidane [Leo] EVO 2015 day 1 wrap up EVO 2015 day 2 wrap up Street Fighter V new character announcement Guilty Gear Xrd player stands up too early, loses Jamie Lee Curtis cosplayed as Vega at EVO Street Fighter V DLC can be unlocked for free EVO attendee steals PS Vita dev kit from Atlus 
EVO recap photo
Street Fighter, Marvel, Melee, and more
The final day of Evolution 2015 has concluded, and we are left with a slew of new champions. There were upsets and heart-breakers, but most importantly hundreds of hours of the highest-level fighting games. Games featured today were Ultra Street Fighter IV, Ultimate Marvel vs. Capcom 3, Super Smash Bros. Melee, Mortal Kombat X, and Guilty Gear: Xrd -SIGN-.


Kickstarter photo
Kickstarter

I'm down for this documentary about Midway


Assuming it's funded on Kickstarter
Jul 17
// Jordan Devore
"The one consistent theme throughout all of them was that they loved to party." With that, I'm down to watch Insert Coin, a documentary about Midway (Smash TV, NBA Jam, Robotron 2084) during its prime. Producer Josh Tsui, the...
Mortal Kombat X photo
Mortal Kombat X

Go variationless in Mortal Kombat X with this trick


It's pretty easy
Jul 15
// Chris Carter
One of the coolest parts of Mortal Kombat X is how each character has three variations, which drastically change up how they react and adds movesets to your core abilities. However, community member NightmareSteam has f...
Mortal Kombat X photo
Mortal Kombat X

Ever wonder who trains the Mortal Kombat X kombatants?


This guy
Jul 14
// Chris Carter
Mortal Kombat's official community landing page has unveiled a new video series, which aims to explain how the fighters get so fit. This is probably one of the dumbest things I've seen all year, but it has a "so bad it's good" vibe that made me chuckle a few times. Classic Goro!
ESL MKX Pro League photo
ESL MKX Pro League

cR Sonic Fox wins Season 1 of the ELS MKX Pro League and 60k


Kitana's low-tier?
Jul 11
// Nic Rowen
Today marked the end of Season 1 of the ESL MKX Pro League with cR Sonic Fox taking the belt and a massive $60k grand prize purse after a dominant performance as Kitana in the finals. After hearing so much about how Tany...
Mortal Kombat X photo
Mortal Kombat X

There are some secret brutalities hidden in the latest Mortal Kombat X patch


One of many things in the Predator Patch
Jul 08
// Brett Makedonski
Hearkening back to a time when you had to figure out special moves on your own in the glow of your local arcade, the latest Mortal Kombat X patch adds some new moves but it won't hold your hand in explaining them. If you...
Mortal Kombat DLC photo
Mortal Kombat DLC

Mortal Kombat X players get free Scorpion skin, Klassic fatality pack


Free? From WB?
Jul 07
// Steven Hansen
While you will have to pay to have Predator in Mortal Kombat X, miserly Warner Bros. is throwing some nostalgic scraps players' way. You'll be able to download the hinted-at Klassic Fatality Pack 1 for free in celebration of...
Predator in MKX photo
Predator in MKX

Predator drops cloak and puts up dukes tomorrow in Mortal Kombat X


Those lasers can't be good for you
Jul 06
// Brett Makedonski
Predator only hunts in tropical jungles, right? We don't need to be worried about keeping an eye out for his tell-tale shimmer anywhere else? It seems too stressful being constantly on guard against the world's finest hunter...
Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat X's Predator gets a firm release date


That ugly mofo is $4.99
Jul 03
// Chris Carter
Although it was possible to fight the Predator in Mortal Kombat X recently, he'll be making his way officially as a combatant very soon. NetherRealm has announced that his debut will be July 7, at which point he will ru...
Mortal Kombat X photo
Mortal Kombat X

Predator's Mortal Kombat X appearance contains an unlikely movie reference


Nice work NetherRealm
Jul 01
// Chris Carter
Just this week, the Predator was unveiled by way of Mortal Kombat X's Tower Mode, where players were able to face him as a CPU opponent. People have been recording nonstop since then, trying out every single possible ability ...

In a better world, these games exist

Jun 06 // Nic Rowen
Street Fighter vs Mortal Kombat Released on the Dreamcast in 2002 to belatedly settle the fighting game rivalry that defined the 90's arcade scene, Street Fighter vs Mortal Kombat remains a legend in the fighting game community. Still considered the finest example of 2D sprite art and animation from its era, the silky smooth and obsessively detailed characters of SF vs MK set an impossible bar to follow. The almost decadent use of special purpose one-off animations and frames only adds to the visual splendor. Vega's sublimely gory “Shadowloo Slicer” fatality still elicits screams from the audience at EVO. As fierce as the fighting between the World Warriors and the forces of Outworld got, the battle behind the scenes is said to have been even bloodier; a runaway budget, arguments over almost every aspect of the design, and frequent shouting matches characterized the prolonged five year development cycle. Despite the astounding success and popularity of the title, a sequel has never been attempted. Ed Boon and Yoshinori Ono refuse to even speak to each other to this day for reasons neither of them will discuss. The licensing snake-pit of copyrights and legal redtape has prevented any other ports or remakes from ever being produced, spurring a cottage industry of Dreamcast re-sales and custom made fightsticks for the console, supported almost entirely by SF vs MK's diehard audience. Alan Wake: The Fear That Gives Men Wings One has to imagine the lengths Sam Lake and his team at Remedy had to go to to protect their secret, their lips held firmly tight, unable to tell anyone what they were really up to. Keeping things under wraps despite the kind of scrutiny placed on what would be the flagship launch title for the Xbox One. The kind of pressure they must have been under to tease even a bit of what they had up their sleeves. But, somehow they managed it, and the fourth wall shattering reveal of Max Payne as a playable character in the second act of the game will go down in history as one of the most surprising and surreal moments in gaming history. Max is every bit as cynical and bitter as ever. But this time he isn't raging against an indifferent and unfair universe with a vague sense of living a cliché. This time he can direct his anger against the very man who wrote the script of his sorry fate. The scene where he crushes Alan's writing hand with the butt of his pistol is almost unbearable to watch. Reportedly, Sam Lake spent the night of the launch locked in his office suffering an intense panic attack, a crisis of artistic confidence. He spent the last five years of his life calculating this surprise, this single plot twist. If the game failed it wouldn't just be the end of his career, it would end his self-image as an artist and writer. Hideo Kojima, no stranger to pulling a controversial character rope-a-dope called him that night and consoled him in his hour of need. From that experience, the two men formed a bond that eventually led to them collaborating on Snatcher 2, another smash success. City of Heroes: Issue 25 “Messages from a world ending” In the waning days of City of Heroes' lifespan, most of the development and design talent in Paragon Studios carefully made their exit to greener pastures. As everyone else was jumping off, one man climbed aboard the sinking ship to take over as lead designer. There would be no budget, a small (and rapidly shrinking) team to work with, and low expectations from fans and critics already aware of Paragon City's impending doom. He was supposed to be just folding up the socks and towels, putting the game to bed. Instead, Austin Grossman created one of the most memorable final chapters to an MMO ever seen. Relying on his background as a writer, Grossman set out to recast the tone of CoH to better fit the looming ennui of a world coming to an end. CoH's final storylines were not the Silver Age dust-ups that characterized most of the game's lifespan. Instead, Grossman wrote introspective questlines laced with sharp humor about heroes and villains looking inward. What compels someone to point a laser at the moon? What drives someone else to put on a cape and jump in front of that laser? And who gives a shit about the moon anyway? Couldn't these miracle men born of science and magic be doing something better with their lives and isn't this all a little bit silly and embarrassing when you step back from it? With no money to craft new areas or other big gameplay draws, Grossman had to get clever to generate new content. Flipping the familiar Giant Monster concept on its head, instead of creating new and impressive Godzilla-esque monster for players to rally against, he instead turned a single random player into an unstoppable force of destruction. An artifact known as Mournblade, a cursed black sword, would be “gifted” to a player once a month, immediately giving them an exponential boost to their stats, constantly depleting health that could only be regenerated by killing with the sword, and flagging them as a PvP target no matter what zone they were in. When the player fell, the next nearest player would inherit the blade, and the carnage would continue until a heroic sacrifice was made -- the deletion of the character currently holding the blade. In the final hours of the game's life one lone hero remained, wielding the Mournblade against a cataclysmic invasion of blatantly overpowered alien invaders. The beauty and value of struggling against inevitable darkness was CoH's final message. A fitting tribute for the beloved and fondly remembered MMO. Springfield Rockstar has always played it's cards close to it's chest but no one could have guessed that the schoolyard based Bully was a testbed for a much more ambitious project several years in the making. When Rockstar announced it's partnership with Fox to make an open-world Simpson's game where nearly every single NPC in the game was a known and beloved Simpsons cast member, the response was a mixture of unbridled excitement and raised eyebrows. Those eyebrows stayed raised as Rockstar made design choices so bold they bordered on absurd. Rather than make Bart or any of the other predictable Simpson family members the protagonists, Rockstar reached back to its tradition with mute characters and allowed players to make their own avatar, a recent transfer student to Springfield Elementary known only as “The Kid.” The game was structured similar to GTA and Bully, but with a Simpsons twist with “The Kid” taking on all kinds of missions from notable Springfield residents. Hijinks ranging from helping Comic Book Guy try to woo a regular customer (it ends poorly), to covering up an accident at the nuclear plant for Mr. Burns (it ends poorly), to trying to elevate Bumblebee Man's stature as an actor (you guessed it, it ends poorly). 400 hours of dialog, quips and jokes make Springfield a real, living place filled with the characters you know and love. Most precious of all, though, were the inclusion of previously unused and forgotten recorded performances from the late Phil Hartman, allowing a final farewell for beloved characters such as Lionel Hutz and Troy McClure. [embed]293426:58849:0[/embed] Those are games I see when I close my eyes at night. Games that I know could never have existed for a number of perfectly sound reasons, but still can't shake the feeling that we should have had them. Do you have any games like this? Titles that stick in your imagination and make you wish things had happened differently?
Dream games photo
All great ideas go to Heaven
Silent Hills was a dream game. Specifically, it was my dream game. If you asked me before P.T. crept onto the PSN servers what series I'd most like to see rejuvenated in a bold new way, I would have probably told you Silent H...

Mortal Kombat X photo
Mortal Kombat X

Tanya in Mortal Kombat X has my favorite Fatality yet


And there's a lot of competition
Jun 01
// Brett Makedonski
When Tanya joins the Mortal Kombat X cast tomorrow, I think she'll bring with her my favorite Fatality I've seen so far. It's simple, elegant in a way. You know, as elegant as you can be while creating a person-sized ca...
Mortal Kombat photo
Mortal Kombat

Saudi Arabian soccer fans have some excellent Mortal Kombat choreography


Flawless victory
May 27
// Brett Makedonski
If the visiting Persepolis F.C. players felt like they got an icy reception at their recent Asian Champions League match, well, it's because they did. Al Hilal's stadium was filled with fans who created a Mortal Kombat ...
Mortal Kombat X photo
Mortal Kombat X

Tanya will make it to Mortal Kombat X in 'early June'


Or his name ain't 'Boon'
May 25
// Chris Carter
Way before the game released (because that's how WB rolls), we knew the contents of the $30 Mortal Kombat X Kombat Pack. Jason Vorhees has already been released, but Tanya, who made an appearance in the game's story mode...
Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat X just got two hotfixes, another is on the way


Ermac, Kenshi, and Cassie Cage fixed
May 21
// Chris Carter
Netherealms is chugging along at 200 miles an hour, bullet train style, with both DLC and hotfixes for all three current versions of Mortal Kombat X. After scrambling to fix the PC edition of the game, they're also moving on ...
Scummy Warner Bros. photo
Scummy Warner Bros.

The false advertising of Mortal Kombat's Kombat Pack


Leave it to the kings of DLC
May 20
// Jed Whitaker
Warner Bros. is notorious for its preorder, DLC, and season pass bullshit, and Mortal Kombat X's Kombat Pack is no exception. Nicolas Jones sent us a tip about how he asked WB Games Support why the Kombat Pack didn't include all the DLC for the current season, as there have been various costume packs released that aren't included. WB's response:
Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat X is nearly as popular as Ultra Street Fighter IV at Combo Breaker


A very small difference at the moment
May 19
// Chris Carter
The hyped has worked out for Mortal Kombat X it seems. It's done well both critically and commercially, and the fighting game community has taken a liking to it professionally as well. According to lead organizer Rick Th...
BRASIL photo
BRASIL

Mortal Kombat X gets, uh, Brazil costume pack


Not the movie
May 19
// Steven Hansen
Ok, look. I did pay $.99 for a PSN avatar once. An Italian-flag-colored LittleBigPlanet sackboy back in whatever World Cup when LittleBigPlanet was still a thing. Probably 2002 or something. Still! Mortal Kombat X's Ed Boon t...
NPD photo
NPD

April NPD: Xbox One outsells PS4


Mortal Kombat X tops all software
May 14
// Robert Summa
According to April's NPD numbers, the Xbox One proved it has some legs as it claimed the top spot for the month's console sales by knocking the PlayStation 4 down a notch. While Sony may be leading the console race overall an...
Jason photo
Jason

Jason's Mortal Kombat X Fatality is such classic Jason


Call him Mr. Brightside
May 08
// Brett Makedonski
Through decades of cinema, Jason Voorhees has been painted as a relentless killing machine. This Mortal Kombat X video which shows off the famed slasher's moveset accomplishes the exact same. The likes of Goro and Scorp...
Oops photo
Oops

Huge Mortal Kombat X patch meant to fix PC problems deletes save data


Oops
May 05
// Steven Hansen
Yesterday, NetherRealm's Ed Boon promised "huge improvements" for the PC version of Mortal Kombat X, which does not work as well as the console version. This came in the form of an extensive 15GB patch, detailed here. Unfortu...
MK X PC improvements photo
MK X PC improvements

NetherRealm promises 'huge improvements' for the PC port of Mortal Kombat X


About bloody time
May 05
// Nic Rowen
Mortal Kombat X on PC has been like an extremely tasty looking bowl of soup that is way too hot to eat. Every time I try and take a sip, I get a mouthful of scalding molten pain (laggy, unplayable matches being the metaphoric...
Jason Mortal Kombat X photo
Jason Mortal Kombat X

Jason Voorhees and the Horror Pack are out tomorrow for Mortal Kombat X


$7.99 for the bundle or part of the Season Pass
May 04
// Chris Carter
The season of DLC is upon Mortal Kombat X, less than a month after its launch. In addition to a ton of day-one DLC, the Jason Voorhees character add-on is out tomorrow for Season Pass owners, with a few confusing pricing opt...
DLC characters photo
DLC characters

Jason Voorhees will be playable in Mortal Kombat X on May 5


Celebrate Friday the 13th on Cinco de Mayo
Apr 23
// Alissa McAloon
Instead of slashing teenagers, everyone's favorite camping buddy will now be fighting against the Mortal Kombat X krew. NetherRealm has confirmed that Jason Voorhees will join the fight on May 5, but only for those playe...
Mortal Kombat X photo
Mortal Kombat X

Ed Boon hints that Mortal Kombat X's missing story characters will be added later


As most people expected
Apr 23
// Chris Carter
While the PC version of Mortal Kombat X is still being worked on, modders are discovering playable characters that aren't in the core game outside of CPU-controlled story elements, like Baraka, Rain, and Sindel. When ask...
Game News Haikus photo
Game News Haikus

Game News Haikus: Guitar Hero Live, Star Wars Battlefront, emotional reviews, and more


Zen distilled stories
Apr 21
// Darren Nakamura
The biggest story last week was Mortal Kombat X's handling of downloadable content. Warner Bros. should relinquish itself of its greed and earthly possessions. That is the first step on the path to Enlightenment. In this ser...
Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat X PC dev is 'working around the clock' fixing issues


PC should have been delayed along with 360 and PS3
Apr 21
// Chris Carter
The PC version of Mortal Kombat X was broken at launch. High Voltage Software (not NetherRealm) was responsible for the port, and it seems it's aware of all of the issues it has caused over the past week or so. Detailing...

PC Port Report: Mortal Kombat X

Apr 20 // Nic Rowen
Mortal Kombat X (PC)Developer: NetherRealm Studios, High Voltage Software (PC)Publisher: Warner Bros. Interactive EntertainmentMSRP: $59.99Release Date: April 14, 2015Rig: Intel i7-920 2.70 GHz, 12GB of RAM, GeForce GTX 770 GPU When I first installed Mortal Kombat X it was unplayable. I don't mean in some sort of prissy, PC elitist "anything less than 60 FPS burns my eyes" kind of way (although you could make a strong argument that if any genre of game has the right to demand a consistent and high frame rate, it's competitive fighting games). I mean in the "this game doesn't work" way. Things went south as soon as I hit the character select screen and the fighters started drawing themselves in one painful frame at a time. Actual fighting was impossible, with the action portrayed like a garish, bloody View-Master reel. I have a fairly decent gaming PC. My processor is admittedly old, but I have plenty of RAM and a muscular GTX 770 to help it power through. I run plenty of modern multi-platform games with nary a hitch. There is no reason for Mortal Kombat X to perform this badly. My situation is far from uncommon, with mobs of flustered would-be-warriors with top-end gaming rigs complaining they were in the same bind in the Steam discussion pages. After some rooting about in support forums, I altered my settings, manually installed some drivers, and fussed about until I got the game in working -- but far from ideal -- order.  I managed to get the game running smooth enough to fart around in the practice mode and work on some combos. Even still, certain stages caused noticeable stuttering and after a few minutes the game would start to hitch and falter no matter where I fought. Oddly, when the performance dipped like this I found that performing an X-Ray move (which automatically locks the action to 30 FPS) seemed to jar the game out of it, restoring a smooth 60 FPS after the move finished (for a short while anyway). I'm about as far from a programmer as you can get, but to me this suggests the problem is less to do with system specs and more with how the game is coded. Something just isn't working right. While being able to unclog the frame rate with an X-Ray was handy during my protracted training sessions, it's also vaguely frustrating to know that a functional game is trapped somewhere inside of this rickety port job, but only accessible by jumping through hoops. Of course, the reason I spent so much time in the training mode this weekend is related to the second major problem with the PC port. The entire online component of the game was up on cinder blocks for most of the time I've played.  Online Kombat was down for the majority of weekend. Either the game would entirely refuse to access the online component, saying it couldn't retrieve my stat card (and therefore refused me entry), or it would simply leave me perpetually waiting to "find a match." Even during the periods where I was able to find regular ranked and player matches (still with large five minute plus waiting times between opponents) other features wouldn't work. The room lobby system, useful for finding similarly skilled or geographically local opponents, was up and down all weekend. Mostly down. The Faction War nonsense has been offline since I installed. Not that I thought that aspect of the game was particularly meaningful, but it's still annoying to have to wait through one more loading screen as the game fails to find the faction server and informs you of such. More annoying still, trying to view the progress of the on-going war effort locked me in an inescapable loading screen. Fun times. Of the online matches I got to play, lag seemed to be a total crapshoot. Some fights were buttery smooth like me and my opponent were shoulder to shoulder in the arcade. Others started fine but eventually de-synced and broke down. Still others were like wading through molasses from start to finish, becoming a game of chicken to see who would blink first and have the dreaded black mark of a Quitality branded upon their house. When the room feature was active, I managed to find a neighboring Toronto player and stuck through a series of humiliating, but silky, matches against a terrifying Liu Kang who outclassed me in every possible way. I worried I wouldn't find another decent online match that night and would rather face his burning fists than chance it, a fear that came to pass when he left the room (no doubt in disgust of my pathetic Kotal Kahn). A succession of smaller quibbles nip at the heels of those catastrophes. Trying to re-configure a control pad or joystick crashes the game (to turn off negative edge I had to pull every USB device out of my computer and go into the menu with the keyboard). Timed features in the Krypt are reportedly not working right. I was mildly irked to notice that the post-character-select animations (Jax slamming his fists together, Cassie snapping her gum and flipping the bird, and so on) are absent in the PC version. I suppose you could say they thought the faster loading times on the PC version would make them obsolete, but the game still drops you to a loading screen before the fight. Why not chew up those few seconds with something to look at? (I realize this is the smallest complaint of all time but this port ripped my heart out of my chest so bear with me.) Maybe this shouldn't come as a surprise. Both Mortal Kombat 9 and Injustice had troubled ports with similar problems. Distressingly, many of those issues never got sorted out. With a simultaneous day and date PC release for Mortal Kombat X though, you would have hopped they would be ready to go this time. Motal Kombat X deserves better than this slipshod port. I want to believe that NetherRealm and High Voltage Software will do right by its fans and iron these problems out, that this rough first week is an unfortunate debacle. Given its track record though, part of me fears the worst. I'll be keeping an eye on this port and will post an update in a few weeks or so to see if the situation improves. As it stands now, I can't put it any plainer: do not buy this broken port of a great game. [This review is based on a retail code purchased by the reviewer, a PC review copy was not made available by the developer.]
PC Port Report: MK X photo
Never-ending Brutality
I have never played a game that I've wanted to love so badly that seems so set and determined to antagonize me than the PC port of Mortal Kombat X. In the abstract, Mortal Kombat X is a great game. The single player content i...


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