LittleBigPlanet Karting came power sliding in at a Sony press event last week. William Ho, design director at United Front Games, said that the development team put their experience in racing games (they also made ModNation R...
The father of Final Fantasy, Hironobu Sakaguchi, has announced his PAX Prime 2014 panel where he will discuss his history developing role-playing games, along with revealing more about his new RPG, Terra Battle. Find out more info at PAX Prime website.
ModNation Racers is very much an "odd one out" when it comes to Sony exclusives. It has the "build anything" mantra of LittleBigPlanet but remains tied to a single genre of game -- a genre that LittleBigPlanet itself is planning to conquer. It has also failed to capture imaginations the way God of War, Uncharted, or even Killzone did, struggling to find the strong identity that other PlayStation titles are known for.
Still, the battle against insignificance has not kept ModNation down, and it's managed to squeeze out a spin-off just in time for the PlayStation Vita's launch. Unfortunately, ModNation Racers: Road Trip is about as shamelessly rushed and sloppily executed as any spin-off you can imagine.
I am not a fan of motion gaming, waggle, touch screens, or other so-called "casual controls." It's not that I write them off the moment I see them. I just have yet to see a game that uses those control options to make the experience better to gamers like me, who are well accustomed to a standard controller.
Just recently though, I saw a game that's finally change my mind, and its name is Modnation Racers: Road Trip. Using the touch screen and back touch pad of the PlayStation Vita, the team at SCE San Diego have created a game that streamlines the creation tools that we know and love while maintaining all of the depth that we expect.