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Fantastic Boyfriends photo
Fantastic Boyfriends

Fantastic Boyfriends wants to hook you up with cute ogres


Wow, fantastic hunks
May 21
// Joe Parlock
Oh my lord. Oh my stars and garters. Okay Joe, this is a simple news post, you’ve done this countless times before. A whole group of hot men or not, you don't even know if this game is any good, so pull yourself togethe... read
Candy Crush photo
Candy Crush

Attention hardcore gamers: Candy Crush Saga will be pre-installed for Windows 10


Moms around the world rejoice
May 14
// Robert Summa
For a long time, simple games like Solitaire, Minesweeper, and Hearts have been beloved freebies that always come along with your Windows OS experience. In order to keep up with the times, it appears Microsoft is looking to u... read
Level-5 photo
Level-5

Level-5 is terminating Wonder Flick in September


More IPs still on the way
May 11
// Kyle MacGregor
Wonder Flick R will shut down on September 14, Level-5 just announced. Following the mobile RPG's reveal in 2013, Level-5 had some trouble getting the project off the ground. Unfortunately, the studio never managed to make go... read
Rise of Mana photo
Rise of Mana

Rise of Mana, that free-to-play mobile title, is coming to Vita this month


In Japan
May 08
// Chris Carter
Earlier last year, Square Enix shocked the world by announcing another title in the Mana series, a long-cherished franchise in the eyes of old school gamers. Then quickly shocked us back into reality by stating that it was go... read
Mortal Kombat X photo
Mortal Kombat X

Milk the kow: Mortal Kombat X mobile version out now


Fatalities for your pocket
Apr 08
// Robert Summa
If you're planning on getting Mortal Kombat X, then you should know there is a mobile version of the game that will offer rewards for the main game and it's available now on iTunes. If you're not a fan of tying mobile versio... read
Fantasy Life 2 photo
Fantasy Life 2

Level-5 announces Fantasy Life 2... for smartphones


Coming to Japan this summer
Apr 07
// Kyle MacGregor
It's a dreadful time to be a Level-5 fan. Or maybe a great one. Dunno. I suppose that all depends on where you exist on this Venn diagram: Level-5 announced Fantasy Life 2 for smartphones today, which probably disp... read

Review: Attack the Light: Steven Universe

Apr 02 // Ben Davis
Attack the Light: Steven Universe (iOS, Android [reviewed])Developer: Grumpyface StudiosPublisher: Cartoon Network GamesReleased: April 2, 2015MSRP: $2.99 Attack the Light's story could easily have been its own episode in the television show. The game takes the Crystal Gems on an adventure to bring down an army of light creatures, which Steven accidentally created by touching a prismatic gem artifact. Pretty standard for a Steven Universe episode, and it works really well as a videogame with each color of light being represented by a different world. The game never strays from the established canon of the Steven Universe universe (heh). There's plenty of references which only the fans of the show will understand, but the story itself is simple enough that players new to the franchise won't be too confused. Many of the items, attacks, and locations are taken directly from the show, such as the Cookie Cat items for healing, Amethyst's Purple Puma attack, and the strawberry field where an ancient gem battle took place. I loved how they even managed to naturally work in references for some of the more "videogame-y" aspects, like the loading screens which take place inside the warp streams. [embed]289907:58032:0[/embed] Attack the Light is an RPG featuring turn-based combat and light puzzle-solving segments. It takes a lot of inspiration from games like Super Mario RPG and Paper Mario. Things like timed hits and badges should sound very familiar to people who have played the Mario RPGs, and these are the main mechanics which make the combat in Attack the Light so interesting. Timed hits, or action commands, are crucial to winning a battle. While attacking or defending, a star will briefly appear around the enemy or character, indicating when the player should tap the screen. Tapping at the right moment will allow the Crystal Gems to follow up with an additional attack, or take significantly less damage from an enemy's attack. There are also certain moves which require special actions to perform, like pulling back and aiming Pearl's spear or tapping as many times as possible to charge up Amethyst's rolling attack. Stuff like this should be all too familiar to Paper Mario fans, and it works particularly well for an RPG on mobile devices. The actions taken during the player's turn are determined by the amount of star points available. Each turn grants five star points, which can go towards Crystal Gem attacks or Steven actions. Players can distribute these points any way they want; for example, a turn can consist entirely of Garnet's attacks, or be spread evenly between each of the Crystal Gems so that every character takes an action that turn. Players can also end their turns whenever they choose, and unused star points will be carried over into their next turn. Additional star points can also be obtained by using items or defeating enemies. While Steven himself can't actually attack, he still holds a very important role on the team as a healer-type character. He can give the Crystal Gems some words of encouragement to heal them, use his shield bubbles to block attacks, play songs on his ukulele to provide stat bonuses, and he also has access to a plethora of items hidden inside his hamburger backpack. He is the backbone of the team, so it's wise to take advantage of his abilities often. Leveling up grants the Crystal Gems new abilities and stronger stats. Each of the Crystal Gems starts at level 9000, except for Steven who starts at level 1 (this doesn't actually mean anything in regards to gameplay, but I thought it was funny). The Gems can gain experience through fights and also through dialogue. At certain points, Steven will be given dialogue options, and each choice will give a certain Gem an experience boost, depending on who was the most pleased with Steven's words. In addition to leveling up, badges can also be equipped to increase the Crystal Gems' stats or give them other bonuses, like immunity to status effects or bonus defense against specific enemy types. Overall, I felt the combat in Attack the Light was very well implemented. It provides just the right amount of challenge and variety. Skill with the action commands is necessary for success, different tactics will need to be employed for different enemy types, and each character has their own unique qualities to add to the team. Garnet is the powerhouse who breaks defenses and dishes out damage, Amethyst is great at dealing damage to multiple targets, Pearl is best at focused attacks usually aimed at single enemies, and of course, Steven provides the backup. The combat offers complexity without being confusing, and I feel any type of gamer, whether casual or hardcore, will be comfortable with it. Outside of battle, the team will be navigating short maps. Players swipe left, right, up, or down to move to the next section of the map, where they might encounter enemies, find treasure chests, or run into a puzzle. The puzzles are all very simple; usually they involve finding a key to continue forward, or tapping a string of symbols in the correct order to open a door, with clues scattered around the map. Hidden rooms can also be discovered by swiping in the direction of special walls, which will shimmer slightly to alert players of a possible secret. Map exploration is straightforward, so levels can be completed relatively quickly. Being on mobile devices, I think this works in the game's favor. Players should be able to easily complete a level in a short period of time, making it perfect for quick play sessions while you're riding the bus or waiting in the lobby, and it's easy to pick back up again where you left off. The problems I encountered were very few, and most may have been due to my phone. Certain touch screen movements were a little difficult to get right at times. In particular, the swipe motion for Pearl's spear-throwing attack often took a while to register, and once it registered, it would sometimes be difficult to aim it correctly without moving my finger off of the phone itself. (I used this attack frequently, since I found it to be quite powerful, so this one stood out to me the most.) I also found it slightly annoying when all of the characters would clump together on the map, mostly because this made it difficult to select the right character to give healing items to without moving to a new section of the map, which could trigger an enemy attack. It would have been preferable if they automatically spread out. But aside from these few small issues, I didn't notice anything major. For the most part, controls were very accurate and responsive. Attack the Light's strongest quality is its personality. Part of this comes from the voice cast, featuring the same actors from the show, and part of it comes from the writing. The Crystal Gems behave in their usual ways, with Pearl being the voice of reason, Amethyst goofing off and getting pumped, and Garnet remaining mysterious yet reassuring. Steven, in particular, is great in this game. His unwavering optimism is truly infectious; hearing him encourage the Crystal Gems and express his excitement about their adventure brings a smile to my face. He's just so nice and happy all the time! There's no doubt in my mind that fans of Steven Universe will be pleased with Attack the Light. It stays true to the show and gives players a chance to explore and fight alongside these great characters, all while offering a fun, if at times simple, gameplay experience. Even for non-fans, it's still a solid mobile RPG. And if you're not a fan of Steven Universe yet, then I bet you will be after playing Attack the Light.   [This review is based on a retail build of the game provided by the publisher.]
Attack the Light review photo
Neato burrito!
Videogames based on television shows can be pretty hit or miss, but usually they miss. The same can also be said for mobile games in general. This makes something like Attack the Light, a mobile game based on the popular cart... read feature

Steven Universe RPG photo
Steven Universe RPG

Attack the Light: Steven Universe RPG launches this week


We are the Crystal Gems~
Mar 30
// Ben Davis
If you're like me and you've been obsessing over Steven Universe for the past month, this news should excite you! Cartoon Network Games is set to release a Steven Universe RPG for mobile devices on April 2. Developed by Grum... read
Kingdom Hearts photo
Kingdom Hearts

Cancelled Kingdom Hearts concept art with Frozen, Wreck-It Ralph, Star Wars


Two new key wielders we may never know
Mar 15
// Jed Whitaker
[Update: As pointed out by Drake in the comments, there is some debate as to whether these are real or not, although no concrete evidence has been shown either way. So take the following with a grain of salt and I'll update i... read
Valkyria Duel photo
Valkyria Duel

Sega shuts down Valkyria Chronicles mobile game


Social card game Valkyria Duel hits the end of the line
Feb 26
// Kyle MacGregor
Sega and NHN are terminating service for their card-based social game Valkyria Chronicles Duel. The lights began going out today, as the companies have already discontinued sales of the browser and mobile game's virtual curre... read
Cave photo
Cave

Cave has a new shoot-'em-up hitting mobile in April


Probably only in Japan, sadly
Feb 23
// Kyle MacGregor
DoDonPachi studio Cave is back with a new mobile shooter, "Gothic Magic Maiden," which is set to arrive in Japan on April 16. Whether it will ever come west seems pretty doubtful, though. Cave shuttered its official Eng... read
PROJECT SCISSORS photo
PROJECT SCISSORS

HOT JAPANESE SCISSORING


Welp
Feb 10
// Kyle MacGregor
Good lord, that looks horrifying. Nude Maker, um, made some monstrous prop scissors for its live-action NightCry trailer, which you can see The Grudge director Takashi Shimizu using on Clock Tower creator Hifumi Kono. Th... read
NightCry photo
NightCry

Project Scissors: NightCry looks terrifying in motion


Introducing the Scissorwalker
Feb 03
// Kyle MacGregor
Here it is: The debut trailer for Clock Tower spiritual successor NightCry. The point-and-click horror game takes place on a luxury cruise liner, where we see the protagonist run and hide from the murderous "Scissorwalker" a... read
NightCry photo
NightCry

Project Scissors coming to PC pending Kickstarter


Nude Maker asking for $300,000 to fund enhanced version of NightCry
Jan 26
// Kyle MacGregor
NightCry (Project Scissors, if you're nasty), has taken to Kickstarter with new ambitions. The point-and-click horror title was originally planned for just Vita and mobile devices, but Nude Maker has now set its sights o... read
Bravely Archive photo
Bravely Archive

Bravely Default mobile game doesn't look half bad


Coming to Japanese smartphones this month
Jan 14
// Kyle MacGregor
Bravely Default is getting a mobile game spin-off. This news either delights you or makes you want to bore out your eyes with rare amiibo. Perhaps both. Or maybe neither. Maybe you're apathetic but still clicked on this... read
Puzzle & Dragons photo
Puzzle & Dragons

Puzzle & Dragons downloads now exceed 41 million


GungHo's mobile sensation steams ahead
Jan 10
// Kyle MacGregor
Puzzle & Dragons has now surpassed 41 million downloads worldwide, more than 6 million of which came out of North America, publisher GungHo Online announced this week. The overall figure has increased from 37 million in A... read
Farts photo
Farts

This game is about avoiding Frisbees and farts


Also, it has some sweet God Hand music
Dec 24
// Kyle MacGregor
Stomach hurts and flew Frisbee puts a muscular man between a rock and hard place. Someone is lobbing Frisbees at his chiseled jaw. It matters not who. The muscle man needs to dodge them discs. Problem is, when he does, ... read
SHROOMS photo
SHROOMS

This game's about anthropomorphic mushroom girls


Now I've seen everything
Dec 16
// Kyle MacGregor
Step aside Captain Toad, there's a new game about fungi folk in town. Kinoko Collection: Kinoko Takenoko Hyakunen Sensou (Mushroom Collection: The Hundred Year's Mushroom-Bamboo Shoot War) is a new mobile game about, yes, a c... read
ATATATATATA photo
ATATATATATA

Puzzle & Dragons Fist of the North Star crossover?


Yes, please!
Nov 26
// Kyle MacGregor
Puzzle & Dragons, the drug-laced mobile mashup of Pokémon and Bejeweled, is joining forces with classic 80s anime Fist of the North Star, GungHo Online has announced. The publisher didn't pass along many other details, let alone any release date. Just know that you're already dead. ATATATATATA! read
 photo

Code Giveaway: Grab an energy boost in Terra Battle


Live a little (longer)
Nov 14
// Papa Niero
Here's a quick word from our sponsor, Terra Battle, a free-to-play role playing game designed by Final Fantasy's creator, now available on your Android and iOS devices.  The game is on its way to 1.2 million do... read
Enemy Within photo
Enemy Within

XCOM: Enemy Within on mobile could ruin my life


Save Earth by slacking off at work
Nov 12
// Nic Rowen
Every once and awhile I see something that I desperately want but know I shouldn't get because it would ruin my life. Motorcycles, home-installed espresso machines, that sort of thing. Now I can add XCOM: Enemy Within on mobi... read
Theatre mode photo
Theatre mode

I can think of about one good use for Samsung's Gear VR


Get robbed on the train
Nov 06
// Steven Hansen
The Crescent Bay model of the Oculus Rift is pretty neat. Going immediately after to try out the Samsung Gear VR, which lacks the positional tracking and cool set of demos, at Games Connection Europe was weird.  There wa... read
Angry Birds photo
Angry Birds

The Angry Birds movie now has a star-studded celebrity voice cast


But is it actually going to be any good?
Oct 01
// Brittany Vincent
The Angry Birds movie is not only a real thing, but it seems as though production is well underway, with a cavalcade of celebrity voice talent just announced today. The Columbia Pictures film will be directed by Clay Katis of... read

Tharsis: Commit cannibalism, save humanity

Sep 09 // Kyle MacGregor
That's the goal, anyway. More immediate concerns include not dying as the ship slowly edges toward to Mars. Some members of the crew are dead. Others are injured. Supplies are low. And all sorts of things need fixing. You know, things that threaten the crew's continued survival. To remedy these issues, players will need to send astronauts to deal with hazards as they arise. This is done by rolling dice and allocating the numbers to the myriad of problems before you. Tharsis is a game of damage control. It's about knowing when to play it safe, when to put it all on the line, and praying you get lucky enough to scrape by. One way to make do with dwindling rations is to cannibalize the corpses of your fallen comrades. Sure it's a little unsavory, but you're eating people for humanity, dammit! My experiences with this worked out okay, well, except for the part where my crew went insane. Look forward to seeing how that turns out when Tharsis launches on iOS and Steam in early 2015.
Tharsis preview photo
Eat folks for the greater good
Destructoid recently caught up with the folks at Gaijin Games Choice Provisions to check out the studio's next Bit.Trip game completely new project, Tharsis. The turn-based strategy game follows a team of astro... read feature

Mistwalker's new RPG is unlike anything we've seen before

Sep 07 // Kyle MacGregor
Terra Battle is an upcoming strategy role-playing game for mobile and tablet devices, but it doesn't bear much resemblance to Final Fantasy Tactics and the like. Actually, the battlefield looks more like a chessboard than anything, which Sakaguchi tells us is by design. It takes inspiration from shogi, a popular board game, otherwise known as Japanese chess and the general's game. One way of playing shogi involves capturing stones by flanking them on both sides, a concept developer Mistwalker is incorporating as the centerpiece of Terra Battle's combat system. In order to attack enemies in Terra Battle, players will need to make quick and purposeful finger-swipes to position their units on the battlefield. However, since characters cannot fight alone, players will need to bump into and corral their allies into formations around monsters. That's the only way to vanquish your foes and emerge victorious.  [embed]280518:55533:0[/embed] In some small way, Mistwalker is also taking notes from Puzzle & Dragons. Sakaguchi told us a story about how we went drinking one night with the team behind GungHo Online's incredibly successful mobile game, and how it helped spur him to create Terra Battle. Sakaguchi gleaned insights on how to build an experience for a vertical screen from swapping stories with these folks. The conversations helped him address challenges like how to condense a rewarding experience into something easily enjoyed here and there while on the go. These types of problems seem to genuinely excite Sakaguchi, who wishes to use his forays into the mobile world to explore new ideas in the medium. Part of that involves a more fluid development process, where, unlike console games, the developers can continue to add content long after the game first ships. Mistwalker is using a "download starter" model with Terra Battle, which means the developer plans to add new content upon the achievement of certain milestones. These upgrades include new music courtesy of famed composer Nobuo Uematsu, co-op and versus battle modes, and even a console game based on the world and characters in Terra Battle. Mistwalker seems concerned with the stigma attached to mobile games, and hopes to ensure Terra Battle is not overly simplistic. Something we were more anxious about was how the developer plans to monetize the game. Terra Battle will be free-to-play and uses a stamina mechanic that limits the number of battles players can engage in quick succession. Energy regenerates over time, but impatient players will always have the option to pay. This shouldn't be overly alarming, as the title is designed to be played in short spurts, but it's something to keep in mind. Sakaguchi assured us players will never feel forced to part with their money. We were excited by what we saw of Terra Battle and are eager to give this unique take on tactical role-playing games a try when it arrives on iOS and Android devices this October.
Mistwalker's new RPG photo
Terra Battle is something else
Hironobu Sakaguchi is best known as the creator of Final Fantasy; a man responsible for some of the most influential and well-respected role-playing games of our time. His sprawling worlds and epic adventures have touched mil... read feature

Square Enix - PS Vita photo
Square Enix - PS Vita

Square Enix announces Rise of Mana for PS Vita


Deadmanís Cross, too!
Sep 04
// Kyle MacGregor
Square Enix has revealed plans to bring Rise of Mana to PlayStation Vita.  The latest entry in the long-running Mana series, Rise of Mana is a free-to-play action role-playing game that first burst onto iOS and Android d... read
 photo

Samsung announces Gear VR, powered by Oculus


Uses Galaxy Note 4's innards and screen
Sep 03
// Dale North
Stick a phone on your face for instant VR! We've heard that Samsung and Oculus were working together, and today we finally get to see what they've been working on. It's a virtual reality headset that uses the Galaxy Note 4, c... read

Super Meat Boy Forever is harder than the original

Aug 29 // Kyle MacGregor
The experience is akin to driving a car with faulty breaks. It puts players behind the wheel and requires they avoid any and all hazards placed in their path. One's agency extends only to jumping and ducking, the latter of which allows our protagonist to fall more quickly than usual and slide beneath low-hanging obstacles. The new constraints make for a far more difficult game, part of which can also be attributed to the title's randomly-generated levels. Stages are essentially playlists made up of pre-designed challenges Team Meat refers to as "chunks" placed on shuffle. Well, sort of. The configuration in which these hurdles appear isn't entirely without order. Chunks are ordered into three difficulty tiers, ensuring for a progressively more challenging experience. Though the title is designed for smartphones and tablet devices, it's also coming to PC, and programmer Tommy Refenes stresses Super Meat Boy Forever is far from another disposable mobile game. Players can expect a similar amount of content as what's found in Super Meat Boy, complete with a myriad of new environments and challenging bosses to surmount. Rest assured, it isn't just styled after the existing Xbox 360 and PC game. I'm convinced Forever will be a far tougher nut to crack than was its predecessor. After an extensive amount of time with a particularly challenging build of the game Team Meat put together just to test the press, I only managed to complete a handful of levels and eventually succumbed to a dark world stage that Refenes admitted even he has yet to conquer. Despite the extreme difficulty, I couldn't help but smile throughout the demo. Super Meat Boy Forever looks and feels amazing. It's the kind of game you can pick up for two minutes only to discover hours have gone by. 'Just one more try' never seems to be enough. Super Meat Boy Forever is targeted for a 2015 release, and Refenes says it will be "affordable."
Meat Boy Forever photo
Team Meat's new auto-runner is just brutal
Team Meat's new project Super Meat Boy Forever made its first appearance today at PAX Prime in Seattle -- and it makes the original game look like a cakewalk by comparison. The newly revealed title is an a... read feature

Terra Battle photo
Terra Battle

Final Fantasy creator's next game will head to consoles if it sells 2 million


Hmm...
Aug 26
// Steven Hansen
Hironobu Sakaguchi (Final Fantasy) and his studio Mistwalker (Lost Odyssey) have a new mobile (iOS, Android) strategy RPG coming out this October, Terra Battle.  In the latest Famitsu (via Siliconera, Game Jouhou), ... read
Puzzle & Dragons photo
Puzzle & Dragons

Puzzle & Dragons eclipses 30 million downloads in Japan


GungHo's puzzle RPG is popular -- really, really popular.
Aug 24
// Kyle MacGregor
Puzzle & Dragons has now surpassed 30 million downloads in Japan, GungHo Online Entertainment has announced. While that's a pretty impressive figure by any measure, it's especially remarkable when considering the country ... read






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