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metal gear

Konami LA closure photo
Promises to continue Metal Gear support
Konami has confirmed yesterday's reports that it closed Konami LA, the studio responsible for the Metal Gear Online portion of Metal Gear Solid V: The Phantom Pain. The Los Angeles studio, formerly Kojima Productions LA befor...

MGO studio gone tho photo
Right after reports of closing Konami LA
Konami seems to have closed its LA studio, formerly Kojima Productions LA before Konami scrubbed the Metal Gear Solid creator's name from as many places as it could. The studio opened in 2012 and most recently was responsible...

Konami LA photo
Konami LA

Konami Los Angeles Studio to be closed, staff laid off

It's about sending a message
Nov 03
// Mike Cosimano
According to multiple industry sources (including former Dtoid CEO Hamza Aziz!), Konami has closed its Los Angeles studio, formerly known as Kojima Productions Los Angeles. Duke Nukem creator George Broussard was on...
Metal Gear photo
Metal Gear

This Metal Gear Solid cosplay of Raiden is as real as it gets

That helmet
Oct 28
// Chris Carter
Famed cosplayer Masazi visited TGS recently with a really badass Raiden costume, but it was tough to get a good look at it. Now you can see the entire outfit in video form, hosted and directed by the Rescue the Princess YouTube channel. The attention to detail is insane, as the mask actually opens up on multiple levels. Hats off to Masazi for one of her best costumes yet.

Carpenter told to sue photo
Carpenter told to sue

John Carpenter didn't sue Hideo Kojima because 'he's a nice guy'

Escape From New York director
Oct 27
// Steven Hansen
John Carpenter (Ghosts of Mars; Gorgon, the Space Monster) recently talked to Hollywood Reporter about his successful plagiarism suit against French director Luc Besson (Léon: The Professional) whose recent film Lockou...
Metal Gear Solid photo
Metal Gear Solid

Konami touts new Metal Gear Solid V: Phantom Pain DLC, gives us no details

Um, what
Oct 22
// Chris Carter
[Update: Yep, it was the DLC that already was announced. Apparently Microsoft pulled the trigger early on the add-ons.] Konami just sent over the weirdest press release, presumably to get more people to spend money on Metal G...
Metal Gear Solid V photo
Metal Gear Solid V

Good god this Metal Gear Solid V cosplay is great

A real dog
Oct 22
// Chris Carter
Although I don't post many cosplay updates, I'm a big proponent of the craft. I love going to conventions and seeing people play their favorite characters, as the community seems to really, truly enjoy it. The enthusiasm is i...

Konami insists Kojima hasn't left, is 'on vacation'

Oct 20 // Steven Hansen
Simon Parkin, author of the New Yorker piece, followed up with a photo from Kojima's going away party in response to Konami's statement. [embed]316504:60796:0[/embed] 「メタルギア」小島秀夫氏の退社報道をコナミが否定 現在は長期休暇中 [Tokyo Sports]
Bizarre photo
He's not dead, just sleeping
Yesterday, The New Yorker ran a piece about Hideo Kojima's last day in-office at Konami, including his good-bye party on October 9, and noting that his non-compete expires in December, at which point he can do whatever he lik...

The Phantom Missions photo
The Phantom Missions

Sleuths find signs of more missing missions in Metal Gear Solid V

The Phantom Game
Oct 19
// Steven Hansen
Which works better? "The Phantom Game," wherein all of Metal Gear Solid V: The Phantom Pain has a phantom writhing in its codes, a Ghost in the Machine, and also "game" and "pain" are like almost near rhymes; or, the much mor...
Parasite or feature? photo
Parasite or feature?

Metal Gear Solid V infinity boobs: More proof women are hard to animate

Bug or parasite suit feature?
Oct 15
// Steven Hansen
Kojima dedicated a lot of resources to Metal Gear Solid V: The Phantom Pain's jiggly physics, probably because of how many cutscene shots linger on Quiet's rack. And while Kojima Productions has done better than "women are t...
Metal Gear REXT photo
Metal Gear REXT

Metal Gear Solid V's opening day beats Jurassic World, Avengers combined

$179 million day-one dollars
Oct 14
// Steven Hansen
The two movies that made the most opening day money in 2015 (Avengers: Boring Subtitle and Jurassic World, respectively) actually sit at numbers two and three for top-grossing opening day all-time, only beat out by Harry Pott...

Review: Metal Gear Online

Oct 09 // Chris Carter
Metal Gear Online (PC, PS3, PS4 [reviewed], Xbox 360, Xbox One)Developer: Kojima ProductionsPublisher: KonamiRelease: October 6, 2015 (Consoles), TBA 2016 (PC)MSRP: $59.99 (PC, PS4, Xbox One) $49.99 (PS3, Xbox 360) / Included with MGSV As previously mentioned, Metal Gear Online only has three modes currently. There's a decent amount of variety within those gametypes, but the issue is how everything is playing out right now in the game's meta. In essence, players often aren't using any form of stealth (outside of Cloak and Dagger, which forces one team to do it), or aren't going for the objectives in general. Instead, most games end up being slugfests and devolve into team deathmatch situations. That's not to say that these basic strategies aren't handily countered by players who have the know-how, it's just what's happening. While it's not wholly the fault of the designers, Metal Gear Online doesn't do a great job of facilitating objective play, as the whole thing is kind of a laissez faire situation. That both excites and concerns me. On one hand, I love that MGO is just as vague as Phantom Pain. Instead of spelling out every facet for players, you'll have to just figure out everything on your own, from advanced tactics to the best way to counter enemies. On the other, I'm not confident in Konami's ability to effectively police and update the game in the slightest. It's very possible that there could be a ton of content from Kojima's team waiting to be pushed out in waves over the course of the next year. But since this is all speculation, we only have what's currently in MGO to assess, and it's lacking in areas, chiefly how servers are handled -- or, I should actually note, a lack of servers. It seems as if the game is P2P based, which creates all sorts of issues for players. First off, hosts can remove people from the game, and if they disconnect, everyone gets booted with no XP or rewards. It's egregious to say the least, and not something you really see in a major shooter in 2015. [embed]314621:60673:0[/embed] Then you have issues like the party system not actually placing you on the same team as your party constantly, or the basic inability to join a friend's game in progress through a quick menu option. Thankfully the microtransaction element hasn't bled through for MGO (yet?), but cosmetic equipment is too expensive currently, as it would take hundreds of games to earn some of the higher-up rewards. I would be more okay with the expensive price of gear if the aforementioned booting issues were rectified with dedicated servers. Now, the gameplay is still superb. That's due in part to the fact that it's literally Phantom Pain, online, which is completely fine by me. Every movement is fluid, gunplay handles like a dream, and the sheer flexibility of the engine makes for some breathtaking moments. Aiming, running, and dolphin diving feels better than pretty much every shooter on the market right now. It's crazy how it feels like a natural extension of my adventures with Venom Snake, and how all of my training instantly pays off online. When you distill it down to individual matches, Metal Gear Online is just fun to play. You can boot up a session, and provided that you don't have any connection issues, generally enjoy yourself, even if a lot of people are ignoring objectives. It's a rush to use stealth effectively and have an enemy run by your prone body completely, then dash up to them, choke them out, and Fulton them. Getting to use the Snake and Ocelot special loadouts from time to time is a joy as well, as are all of the little Easter eggs and details locked within MGO. I've seen a lot of complaints that the Walkers are overpowered, but I've found them easy to deal with. Not only are they incredibly easy to spot (and show up on the radar), but they can be swiftly taken out with a quick sniper shot or a few well-placed bullets. Plus, both sides get them, so it's not like one team is at a disadvantage -- people just need to learn how to counter them. For the most part I don't think balance is an issue for MGO -- it's the technical side that drags things down. Even though we don't review what might be (could you imagine how cool it would be to see co-op Metal Gear missions? Now we may never see the day), I'm still torn with the current state of Metal Gear Online. I wouldn't necessarily recommend picking up the entire Metal Gear Solid V package just for online play, as it still has a lot to prove. I'm pulling for it to get better, but I don't trust Konami. [This review is based on a retail build of the game provided by the publisher.]
Metal Gear Online photo
It's not over yet, Snake
I've spent a considerable amount of time this week with Metal Gear Online, and despite my initial positive impressions, I'm having some big-picture issues. In short, I'm not sure how long this train is going to be chugging along, especially when you take Konami's recent history into account.

Review in Progress: Metal Gear Online

Oct 07 // Chris Carter
Metal Gear Online (PC, PS3, PS4 [reviewed], Xbox 360, Xbox One)Developer: Kojima ProductionsPublisher: KonamiRelease: October 6, 2015 (Consoles), TBA 2016 (PC)MSRP: $59.99 (PC, PS4, Xbox One) $49.99 (PS3, Xbox 360) / Included with MGSV After downloading the free add-on (if you own the original game), players will be greeted with a whole new main menu. That's because it's a completely new title, and in no way feels tacked-on to the core Phantom Pain experience. In fact, there's very little in the way of interaction between the campaign and MGO. You'll start off within the character creation module, which takes the shape of your avatar from the core game, and a choice -- players can adopt the scout, enforcer, or infiltrator class (standard, heavy, and light, essentially). Your first character is locked in after your choice, but after a few hours of play you'll unlock two new loadout slots and plenty of cosmetic pieces of gear, including goofy hats. There's also a really cool freeplay mode that allows you to try out your loadout and equipment at will, which has plenty of ground to cover, featuring a diverse jungle location. I wish more games had this feature, as it's incredibly easy to tweak a loadout, go into freeplay, try it out, and tweak it some more. Online play itself provides you with a few options, including automatch (traditional matchmaking), "select" (filter any map or mode), and "create" (complete with a password feature for private games). It's a pretty open-ended system with plenty of choice, but it seems to be P2P-based, so expect online issues depending on the connection on top of any problems Konami has with the servers. For the most part, my time with the game in the past day or so has been rather smooth. You're only getting three gametypes currently, including a ticket-based mode (read: lives), a data theft variant, and capture the point. It's all stuff you've seen before, but the deciding difference is the Metal Gear charm that injects itself throughout MGO. For instance, killing enemies will reduce the opposing team's ticket count, but Fultoning them after using non-lethal force will net you more points. Making lots of noise will also show up on the radar, so it's up to players to use stealth as much as possible to maximize their kills. [embed]314102:60630:0[/embed] After a few hours, I really started to pick up on quite a few new tactics, which is very similar to how Phantom Pain plays out. MGO really is a skill-based game, with plenty of nuances to learn, and an emphasis on stealth prowess. Bounties for more points even show up on players who do well, and I've seen many matches where top people complete entire rounds with no deaths -- hell, without even being seen, really. There's also a lot of little touches, like the "Team Liquid" and "Team Solid" monikers, and the power to change the soundtrack to legacy Metal Gear music.  But there's one major shortcoming that I can see rather clearly right now -- a lack of diverse modes. It's very easy to feel isolated after going back into freeplay mode, and the three gametypes do tend to blend together at times. In short, you're really going to get as much out of MGO as you put in, and the skill of the enemy team definitely plays a factor in terms of how much fun you're going to have -- think of them almost as mini-Metal Gear boss fights. I need some more time, but my initial impressions of Metal Gear Online are positive. It really feels like a Metal Gear Without the complete mess of the Guns of the Patriots Konami login scheme, of course, and with its own issues to boot. [This review is based on a retail build of the game provided by the publisher.]
Metal Gear Online photo
It's not over yet, Snake
Kojima's departure from Konami has left me all sorts of worried for the future of Metal Gear Solid -- a series that I've enjoyed ever since I laid eyes on the first NES game over 20 years ago. For now though his legacy i...

PS4 photo

Metal Gear Online PS4 release trolled by ancient PSN update procedures

Par for the course
Oct 06
// Chris Carter
One of the chief problems I have with the PS4 is the way the storefront (and subsequently, the release of most games) works. Not only has the latest patch mucked up the UI for the PS Store to include more clicks to get what y...
Big Boss photo
Big Boss

Konami files trademark for 'Big Boss' pachinko machine

Kept you gamblin' huh?
Oct 05
// Chris Carter
Oh hey it's another pachinko story today! Following the recent claims that Konami is moving further away from traditional games development, and is instead focusing on pachinko and mobile markets, they have filed a new tradem...
Phantom Pain spoilers? photo
Phantom Pain spoilers?

Metal Gear Solid V has a real bad bird problem

Fun with mods
Sep 29
// Steven Hansen
Metal Gear Solid V: The Phantom Pain got a PC release. Thus, the above. Also that puppy D-Dog swap.
Tactical Nokia Action photo
Tactical Nokia Action

Snake? Snake! is Snake but with Metal Gear Snakes

Tactical Nokia Action
Sep 28
// Steven Hansen
Grab a friend (or brother!). Snake? Snake! is competitive Snake starring Solid and Liquid Snakes. The rules are slightly different from the cellphone game you remember. There is a taunt button. Matches last 30 seconds. You ca...

So, let's talk about Metal Gear Solid V's ending

Sep 18 // Chris Carter
As it turns out, a lot of people I talked to during review week didn't actually see the real ending. They assumed that when Huey left Mother Base, that was it. But there's a secret conclusion beyond that, which unlocks after a certain amount of missions have been completed -- you know, those retread ones on higher difficulty settings, and/or a combination of Side Ops. If you need a refresher, watch it here: [embed]311489:60440:0[/embed] I was lucky enough (well, it wasn't luck, it was skill and hard work, haha) to see this ending before I completed my review. But like everyone else, I have mixed feelings towards it. For one, especially with the removal of the post-game Eli mission, it definitely feels like Konami cut funding for Kojima and his team. It was likely that it happened when all the drama surrounding Kojima first started, and the publisher probably felt that his team wouldn't be able to deliver the game on time. Who knows, maybe the microtransactions were added in as collateral to make back a portion of the massive Phantom Pain budget. We may never know the full details for sure (it's a good bet that Kojima had to sign an NDA), but we do know that the production was troubled. In that vein, while I did enjoy the 30-ish minutes of tapes that sufficiently linked Metal Gear Solid V with the rest of the games in the series (featuring heavy conversations that essentially close out Zero's storyline), they were just that -- tapes. This may be the last game in the entire series, and fans were left with a text crawl and tapes to provide most of the details. That isn't to say I thought it ruined the game -- far from it. I actually enjoyed listening to that audio, particularly the logs with Zero and Skull Face, and I was literally on the edge of my seat as some revelations were uncovered. As a fan, it was basically everything I could ask for. Plus, Guns of the Patriots was a fine enough true ending for the entire franchise. As far as the Big Boss twist goes, I'm on the fence. I don't think it cheapens the character, because he still exists, and causes trouble later on throughout the storyline. Additionally, Metal Gear has always dabbled in the concept of "the legend" being stronger than the actual person (especially in Snake Eater), so it makes perfect sense within the confines of the series. Also, if you've been following the game for the past few years, Kojima and company have been hinting at this for some time, in a fairly clever manner. Even small nods like Kaz saying "what about him?" in a trailer, referring to someone else other than Big Boss, and the medic scene in the helicopter at the end of Ground Zeroes were clues. I feel like this long game only partially paid off for Kojima, but I disagree with those who say that the ending "sucked." Still, my initial years-old prediction of the last part of the game being a remake of the first MSX title, featuring a surprise appearance by David Hayter as Solid Snake to Kiefer Sutherland's Big Boss didn't happen, and it would have been pretty cool to see. But what did you think? I've already seen angles from all sides of the debate, and since the game has been out long enough, I figured this was the perfect time to gather some thoughts on the issue.
Metal Gear Solid V photo
Did it?
Enough time has passed, to the point where we can safely talk about the ending to Metal Gear Solid V: The Phantom Pain. As a common sense sort of reminder, this post below will contain spoilers. The comments will contain spoilers. This is a spoiler-heavy post about spoilers. Spoilers.

God, I love these stupid The Phantom Pain tricks

Sep 13 // Nic Rowen
Saving time: It's a smart idea to return to Mother Base every once and awhile for a shower. Not only does it wash the blood and stinky murder mess off Snake, but it refreshes his max HP and reaction time when spotted. But if you don't want to make a trip to Mother Base, there is another way to get a quick refresher while in the field! Find a shallow pool of water, get prone, and roll around left and right. After a few spins, Snake will be clean and refreshed. If you're anything like me, you probably need to resupply your silencers and C4 packs at least once or twice a mission, but you're also shitty, impatient, and hate waiting the minute or two a supply drop takes. Fortunately, you can skip that wait and go straight back to sabotage and murder. Simply call a supply drop directly on top of Snake's position, whip out your Phantom Cigar, take a single time bending puff, and seconds later you'll be hit out of the time skip by a supply crate landing on your head. I wish I knew about this one sooner -- If you're looking to extract, and have the fulton upgrade that lets you steal cargo, check and see if there are any large supply containers in the area. Hop on top, slap on the fulton, and look for the button prompt to grab on. You'll be sucked out of the combat zone along with the cargo. No waiting for Pequod to bring in the chopper. Fun with the cardboard box: As you probably know, the cardboard box is ridiculously elaborate in The Phantom Pain. But, aside from using it as a method of quick travel, slapping distracting pin-up girls on the side, and generally sneaking around, it has a few undocumented uses. For example, you can also use it as a ghetto sled! Find a nice big hill, stand up with the box on, take a quick run, and hit the dive button. Snake will belly slide down the hill wearing the box. It looks stupid as hell, but it's actually a pretty great way to quickly infiltrate an outpost after scouting it out at the top of a hill! Did you know that the cardboard box also confers a very small amount of armor? Getting shot while wearing it will flash the armor/vehicle hit warning instead of direct damage to Snake. Obviously it can't take much punishment for you, but if you're on the brink of death and can't afford to hide and wait for your health to regen, it might just make the difference! The box will also soak up the effects of a stun grenade. Toss it front of you, put on the box, and Snake won't even blink when it goes off. It may look dumb, but you can use this to incapacitate groups of enemies at short range -- just the thing if they're just about to creep up on your position. 'Useless' equipment: The water pistol seems like a stupid gag item, and it mostly is. However, there are some not so obvious uses for it. You can silently disable electronics with the water pistol, super handy if you're out of C4 or don't want to raise a ruckus while you take out enemy coms equipment. But who the hell is going to wander into a war zone with just a squirt gun? The water pistol can also extinguish fire pits and other pesky light sources, which is actually surprisingly handy during a night op. Speaking of electronics, did you know you can use power lines to zap fools? Shooting out a line so the live wire touches a trooper will fry them, you know, if you wanted to make it look like an accident. Snake should be able to take out an insurance policy on individual troops before each mission, that would be a fun way to fund Mother Base. There are other ways to kill guys while making it look like an accident. You probably know that you can hold guys up and tell them to lie down with their hands on their heads, but have you ever tried it in some shallow water? The poor bastards will lie down as instructed and if you don't fulton them away or otherwise reposition them, they'll drown! Yay, humor murder! Ever wonder what you're supposed to do with those small 10-15 second sound clips you sometimes find while looking for '80s synth pop? Turns out, lots of things! If you turn the speaker on so enemies can hear, there a few tricks you can pull. Turn on the farting/pooping soundtrack while hiding in an outhouse to turn away suspicious guards, while playing one of the lullabies will put nearby soldiers to sleep. I'm sure there are more secret uses for these tapes, so experiment with them! The more I play The Phantom Pain, the more I'm impressed by the attention to detail and thought that went into every part of it. I'm sure this list just scratches the surface of the weird little tricks to be found. If you've discovered anything interesting, useful, or just plain stupid, be sure to share in the comments!
MGSV tricks photo
Russian soldiers hate them!
So, Chris Carter already provided a handy list of quick tips alongside his review of Metal Gear Solid V: The Phantom Pain. These are essential, life saving tips that will let you complete missions easier and build the le...

Metal Gear Solid V photo
Metal Gear Solid V

Modding Ocelot into Quiet's scenes in Metal Gear Solid V is hilarious

Love blooms on the battlefield
Sep 11
// Chris Carter
Minor spoilers but not really. So, Quiet is in Metal Gear Solid V, just like the cutscenes and footage from two years ago foretold. As it turns out, modding in Ocelot to take the place of her character model produces some amazing results, which you can see below. This is why people fight for PC gaming.
Graphic photo

Metal Gear Solid V's Diamond Dog has realistic carnal needs

(National Geo)graphic warning
Sep 10
// Steven Hansen
I've been ignoring DD a bit in The Phantom Pain after I spent a few missions trying to figure Quiet out, and then ended up sticking with her to try and max out her social link. I do miss being able to pet pup on command. Then again, if this kind of ungodly behavior is what that wretched beast is going to get up to then I, as a family man, cannot abide.
Metal Gear Solid V photo
Metal Gear Solid V

Konami offers help for game-breaking Metal Gear Solid V bug, working on a fix

Missions 29 and 42
Sep 10
// Chris Carter
If you consider vague descriptions of a character that was shown in trailers two years ago to be a spoiler for Metal Gear Solid V: The Phantom Pain, you should probably stay out of here. For everyone else who wants updates on a game-breaking bug, come right in!
Metal Gear Solid V photo
Metal Gear Solid V

Get all caught up on Metal Gear Solid V's story so far in one minute

Spoilers, obviously
Sep 10
// Chris Carter
The biggest question people asked me after I finished Metal Gear Solid V was "what games should I play before tackling Phantom Pain?" Essentially, you only need to play (or watch) Peace Walker to get the basic gist...
Nendoroid photo

Nendoroid figures will bankrupt me: Here's MGS V's Venom Snake

Sep 09
// Chris Carter
I wish I could afford every Nendoroid. They're so wonderfully made and span so many beloved franchises, I'd buy nearly all of them. That includes this figure for Venom Snake, which was unveiled by Kojima recently. This is a final sample, and although no date was given, we can reasonably assume the price as compared to the rest of the line. Hideo Kojima [Twitter]
The Phantom Pain photo
The Phantom Pain

Show us your Metal Gear Solid V emblems!

Or don't, I'm not a cop
Sep 07
// Steven Hansen
I did a lot of Metal Gear this weekend. And god damn do I still feel only a little further than when I originally played for 14 hours. While I'm still enjoying it because it's do dang fun, I am completely worried about having...
Metal Gear Solid V photo
Metal Gear Solid V

You can import your own tunes into Metal Gear Solid V on PC

With hilarious results
Sep 07
// Chris Carter
Man, when publishers aren't screwing up PC ports left and right, the platform absolutely kills it. The core reason, beyond years of support through dedicated fanbases, is chiefly mod support. While Metal Gear Solid V is...
Metal Gear Solid V photo
Metal Gear Solid V

Who is your favorite Metal Gear Solid V buddy?

I'm still stuck on D-Horse
Sep 07
// Chris Carter
Metal Gear Solid V: The Phantom Pain has been out for nearly a week, and although I won't directly discuss spoilers here, it's safe to say that the comments might be down for that conversation -- you've been warned!...
Snake Eater photo
Snake Eater

Snake Eater is still the best Metal Gear game

Kuwabara kuwabara
Sep 04
// Chris Carter
Having played Metal Gear Solid V: The Phantom Pain for roughly 100 hours, I think I'm ready to make an assessment of it in terms of how it relates to the rest of the franchise. While it's definitely up there, it's far fr...
Metal Gear Solid V photo
Metal Gear Solid V

Konami is having issues with Metal Gear Solid V on Xbox platforms

The Xbox One switched wallets
Sep 04
// Chris Carter
As most of you are aware of by now, Metal Gear Solid V: The Phantom Pain has some online features in the form of PVP invasion and Mother Base FOB construction. These require you to be online, and require that the servers...
Metal Gear Solid V photo
Metal Gear Solid V

This is why you should input a fake birthday in Metal Gear Solid V

Look how happy he is
Sep 03
// Chris Carter
Like a total chump I put in my real birthday date at the start of Metal Gear Solid V: The Phantom Pain, so I won't be seeing this extra for a while. If you did the same, you'll probably want to catch this Easter egg above --...

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