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Mega Man Star Force photo
Mega Man Star Force

Check out the Mega Man Star Force kids all grown up

All Growed Up
Oct 12
// Chris Carter
Remember Mega Man Star Force? It was an insanely popular subseries that warranted multiple iterations and versions (a la Pokémon), but when Mega Man kind of did with the rest. If you never felt li...
Mega MAn photo
Mega MAn

Mega Man fangame 'Super Fighting Robot' is out now

For free of course
Sep 30
// Chris Carter
Right now, you can grab the free fangame Mega Man: Super Fighting Robot, from developer MrWeirdGuy. You can count on it playing similar to the original 8-bit series, but with a ton of secrets, a few difficulty modes, and RPG-...
Mega Man Legends photo
Mega Man Legends

Finally, Mega Man Legends hits the PSN today

PS3 and Vita, no PSP
Sep 29
// Chris Carter
Mega Man Legends, despite the litany of licensing issues Capcom has dealt with over the years, is finally hitting the PSN. There's a catch though, as it is only playable on PS3 and Vita -- the PSP version is out due to "compl...
Mighty Gunvolt PC photo
Mighty Gunvolt PC

Mighty Gunvolt is headed to PC today

Free if you bought Azure Striker
Sep 29
// Chris Carter
If you bought Azure Striker Gunvolt at any point before today on PC, you'll net yourself a free copy of Mighty Gunvolt, which is now available. If not, you'll have to pony up $4.99 for the privilege. This version will sp...

Mega Man photo
Mega Man

Mega Man joins the fray in the Street Fighter Battle Combination card game

Proto Man and Zero are in too
Sep 28
// Chris Carter
For those of you who have a Japanese mobile account, you can go ahead and grab Street Fighter Battle Combination, a card game from Capcom that features a number of different franchises and cameos. Starting this month until th...
Mighty No. 9 photo
Mighty No. 9

Mighty No. 9 has settled on a release date

Here comes the shade
Sep 25
// Jordan Devore
Mighty No. 9 has a new release date: February 9, 2016 in the Americas, and February 12, 2016 everywhere else. That goes for physical and digital versions on Xbox One, PS4, and Wii U, and digital only on Xbox 360, PS3, PC, and...
Mega Man toy photo
Mega Man toy

This Comic-Con exclusive Mega Man toy is hnnngh

Sep 24
// Chris Carter
TruForce Collectibles has another Mega Man toy up its sleeve -- the X-Kai Mega Man X figure. It's billed as "X's evil counterpart" developed by a "mysterious man." It will feature 30 points of articulation, die-cast armo...
Mega Man Legends photo
Mega Man Legends

Mega Man Legends heading to PSN next Tuesday

Take that, Red Ash?
Sep 22
// Mike Cosimano
Today, Capcom announced a PSN port for original PlayStation classic Mega Man Legends. It will be re-released next Tuesday for $9.99 and work on PlayStation 3 and PS Vita. PSP owners are out of luck, and not just because ...
Mighty No. 9 photo
Mighty No. 9

Comcept confirms Mighty No. 9 demo delay

I hope you like delays
Sep 18
// Chris Carter
Hey remember that Mighty No. 9 demo delay that was snuck into a contest post? Well it didn't give people much information, hinting at a possible delay for some users. Now, thanks to a backer email (read: I'm a backer), we hav...
Might Number of delays photo
Might Number of delays

Mighty No. 9 trial version delayed after being an apology for initial delay

Yo dog, I heard you like delays
Sep 16
// Jed Whitaker
Remember when Mighty No. 9 was delayed into 2016, and then a trial version was promised to release today to backers as a sort of apology for said delay? Today the official blog has announced the trial version has a "good chan...
Mega Man amiibo photo
Mega Man amiibo

Mega Man Legacy Collection on 3DS will support amiibo

When it arrives in 2016
Sep 15
// Chris Carter
So it's a major bummer that Mega Man Legacy Collection isn't coming to 3DS until 2016, but apparently it will arrive with extra features not present on the PC, PS4, and Xbox One editions of the game. As detailed by Capco...
Mighty No. 9 game photo
Mighty No. 9 game

Mighty No. 9 missed its launch, but the browser game didn't

Fight all the bosses
Sep 07
// Steven Hansen
The not-Mega-Man Mighty No. 9 was meant to be out this month until Comcept finally announced it would be delayed into 2016. If you're feeling blue about the news (like Mega Man, haha), maybe this adorably drawn, and also kind...

The 8 best rejected Mega Man bosses

Sep 07 // Steven Hansen
"DJ Man was created specifically to administer only the freshest, hippest beats during Dr. Wily's mid-life-crisis-party-phase. Unfortunately during his first test run, the beats were too dope and the drops were too dank, rendering DJ Man only capable of harming instead of sick beatmaking. All of his tracks are certified bangers." - Myles Cox "The first real robo-births found in the Mega Man series can be traced back to Mega Man 2, which featured birds that drop eggs filled with children, and frogs that had the ability to give birth from their mouths. Apparently lacking in maternal instinct, both types of robo-parents seem quite content to send their robo-kids off to almost certain death. Perhaps that because it only takes them seconds to have a new baby, unlike humans, who take longer to make. The original idea here was to have robo-moms who fly through the air and drop their robo-placenta covered children on Mega Man en mass, like the birds from Mega Man 2, but technical limitations made it impossible for the NES to render baby graphics small enough and detailed enough to to make that work. Instead we've opted for a design based around the frogs from Mega Man 2 and the Penguin birth-bots from Mega Man 3. Robot mom heads spout rocket babies from their 'mouth' style openings. Baby rockets cry as they fly, leaving Mega Man torn between his urge to defend himself and his natural instinct to care for the children. Un-exploded rocket babies will eventually learn to walk (and kill) if Mega Man takes to long to ponder his decision. There's also a rare alt sprite for this enemy that features a giant baby head that spits up little mom rockets." -Jonathan Holmes "Here he is, Insomniman. Insomniman's too tired to really care, there are other Robot Masters who haven't been awake for three weeks who can deal with that crap... his lair is just one big kitchen in the dead of night, with Insomniman shuffling around, doing anything to keep him distracted. Once Megaman finally defeats Insomiman, he'll gain the ability to fire boiling hot coffee from his arm! Scorch the enemies, or give himself a little boost of energy when he needs it!" - Joe Parlock "The Plantman knows if the plants will growThe Plantman knows where the plants will growAnd the plants will know if the Plantman knowsThe plants will know if the Plantman knows" - Darren Nakamura "While Mega Man 3 was the first Mega Man game to feature a boss that shot organic projectiles with Snake Man, the concept of organic themed robot masters had been on and off the table at Capcom with mixed success since the production of the original game. Initially designed for the slot that eventually went to Guts Man, the tentatively titled Waste Man was envisioned as a robot that could replace humans within waste management plants. Designed without a nose, the character had soft, fleshy appendices to facilitate in large amounts of manual labour. While Waste Man's many butt-like protrusions were designed with practicality in mind, the development quickly came to love the character's unique, voluminous charm. Unfortunately, when it came to testing sprite art for the character, issues began to arise. While his head was technically feasible on the NES, the envisioned miniature projectiles he would wield, and that would be acquired by Mega Man upon boss completion, simply lacked the required level of visual detail. While Waste Man was initially shelved pending a SNES Mega Man release, it was ultimately decided that his design would be too endearing for fans to want to fight. The rights to the character have since been caught in a large legal battle, meaning we're unlikely to ever see this wonderful Robot Master come to market." - Laura Kate Dale "Dr. Wily built Particle Man to gather data on a microscopic level while easily avoiding detection. He's particularly effective at spying and infiltrating secret bases. Also, for some inexplicable reason, he really hates triangles. Particle Man fires a beam of charged particles to subdue foes, though due to his size, it's really only effective against single-celled organisms. When Mega Man acquires Particle Man's power, he gets equipped with the Particle Beam, which is much deadlier in the hands of the Blue Bomber. Unfortunately, Mega Man might be too giant for Particle Man to pose much of a threat, so the idea was scrapped. Plus, there was talk of a possible lawsuit..." - Ben Davis "CUT TILE MAN. After the mechanical Robot Masters' continual defeat, a new strategy was necessary. Every material under the sun was considered for construction, but tile ended up being the most cost-efficient. Tile Cut man uses a combination of sharp tile chunks and the mud of his fallen brothers to slow down his opponents. He's totally not just a googled image of Mega Man that I traced and cut out while remodeling a bathroom." - Zack Furniss "Child Coffin Man!" - Occams - I for one would love to see everyone draw their own version of Child Coffin Man, or any other Mega Man boss. Or just mess with the Mega Man creator some more.
Mega Man bosses photo
Completely real concept art unearthed
With the recent release of Mega Man Legacy Collection, Capcom has acknowledged that Mega Man is a character and series that exists, which, really, is just going to piss people off further, you know. The upcoming movie and sep...

Mega Man photo
Mega Man

They're making a Mega Man movie

Paging Mr. Ponce to the comment section
Sep 03
// CJ Andriessen
Since Super Mario Bros. first hit screens in 1993, filmmakers have been trying to bring the imaginative worlds from video games to the silver screen. Whether they’ve been successful at doing so or not depends on whom yo...
Mega Man photo
Mega Man

Archie's Mega Man series is getting another massive compilation

'Master Edition'
Aug 31
// Chris Carter
Archie has already been putting out collections of several issues of the Mega Man comic, but according to a new listing, it looks like this compilation series will be collections of those collections -- comic-ception, if...
Mega Man Tribute photo
Mega Man Tribute

Check out Mega Man Tribute's updated cover art

Reprint is on the way in December
Aug 28
// Chris Carter
The Mega Man Tribute artbook is a pretty wonderful little tome, and it's getting a reprint later this year. You can check out the awesome new cover art above, compliments of the amazing Hitoshi Ariga, and Jeffrey Cruz. The re...
Mighty No. 9 photo
Mighty No. 9

Mighty No. 9 is getting a 'trial version' as an apology for the delay

Four levels, six challenges
Aug 28
// Chris Carter
As you may have heard, Mighty No. 9 was delayed recently into 2016. As an apology of sorts, backers will be able to access an "exclusive trial," which will run from September 15, for a full month on PC. It will include f...

Very Quick Tips: Mega Man Legacy Collection's Challenge Mode

Aug 25 // Chris Carter
General Challenge Mode tips: When you're playing Challenge Mode, pause the game with the select button instead of start -- the latter will still run the timer. In Mega Man 1, never forget the Magnet Beam -- it can severely cut down on your times, and instantly skip most platforming pit sections. Try to look at what games are featured in a specific playlist, and remember that any entry from 3 on has the slide ability, and 4 on has the charged shot. If you need help remembering what game you're playing, turn on screen borders -- the artwork will clue you in. Memorize the locations of items within the menu. Selecting a subweapon takes time, and you can shave off seconds on a constant basis if you remember where everything is. Make flash cards if you're serious about going for the top spot! Did you die early on in a challenge? Press select and restart -- the timer doesn't reset on its own. In megamixes featuring multiple areas, memorize the last section after completing it once, so you know when you can rush and not worry about losing health that you may need for the next area. Additionally, remember that subweapon energy replenishes after each zone. Sometimes getting hit is okay, and it may even allow for a quicker clear time. If you're looking to not die, getting hit by a bullet is generally less damaging than a collision -- so get hit by a projectile, then use the subsequent invincibility frames to run through enemies. The best times will be posted by players who don't die once. The Mega Man 1 pause glitch still works, you just need to use a different button (L1, LB) to initiate the in-game pause rather than the Mega Man Legacy-specific menu.
Mega Man tips photo
Mega Bustin' makes me feel good
People often cite the Mega Man series as an example of "difficult" retro games, but there's an astounding amount of rhyme and reason to the level design therein. With a few tips you'll be breaking down time trial record walls like it was nothing.

Review: Mega Man Legacy Collection

Aug 25 // Chris Carter
Mega Man Legacy Collection (3DS, PC, PS4, Xbox One [reviewed])Developer: Digital Eclipse, CapcomPublisher: CapcomRelease Date: August 25, 2015 (Digital - PC, PS4, Xbox One) / TBA 2016 (3DS, physical sets)MSRP: $14.99 (Digital) / $29.99 (Physical) So what exactly is the Legacy Collection? Well, it's a package that includes the six original NES games, as well as a few other extras, and a challenge mode -- it's that simple. Every game has the option of three aspect ratios (original, wide, and full), as well as two additional visual filters meant to replicate old TVs and monitors. That's basically all you get in terms of mixing up the games from the way they were originally presented. The key mantra from Digital Eclipse is "if it ain't broke don't fix it," which is going to be a polarizing choice for many gamers out there. Personally, having grown up with the NES, I'm completely okay with things like slowdown effects and choppy, warped visuals. Yep, that's right -- the developers have opted to retain the original look and feel of the games, for better or for worse. You also won't find any quality of life improvements, such as the ability to switch between subweapons with the triggers -- a feature from the PSOne Classic re-releases a few generations ago. In case you're wondering, yes, the Elec-Man subweapon pause glitch still works. There are some nice extras though, like a music player that features every original track from all six games, and a hefty database mode, which showcases artwork and concept art for every enemy in the game. It's all old archive material that exists in some artbook somewhere, but it's still nice to be able to flip through it all in one centralized location. One really cool feature of the archive is the ability to instantly fight any Robot Master at will from the menu screen, with every weapon from that game at your disposal. [embed]304980:60114:0[/embed] Ok, so onto Mega Man 1-6 -- how do they hold up? Quite well, actually, from this gamer's point of view. You can peruse through some quick thoughts here on all six games, but I really think that each title deserves a spot in the collection. The original Mega Man is a bit rough at times with some haphazard level designs, the Blue Bomber seal of quality is immediately apparently upon progressing to the second game -- and of course, the third, which is my personal favorite of the original lineup. While I did feel the burn with Mega Man 5 due to a lack of innovation (as I always do), I enjoyed it all the same, and Mega Man 6 wowed me, again, with just how clean and interesting it is. My view on the stalwart commitment to the "originals" is mixed, but ultimately positive. While it would have been nice to possibly play a remixed edition separately with more modern options, every game is a classic in its on way, even when you're looking at it years later, free of the tint of nostalgia goggles. If you're feeling finicky and want to switch between games however, it takes seconds to do so with the highly responsive menus, and save states are available for each game (as well as old school password support, of course). So onto the big daddy feature -- 50 challenges, accessible by way of a standalone mode. This is likely the deciding factor for many of you out there, since they are technically the only thing new in Legacy Collection. While I was initially worried that they wouldn't do enough, I was pleasantly surprised after working my way through them, especially with the approach that they took. In recent years, we've seen a "remix" mentality for challenge modes, spearheaded by NES Remix. It's a trend that sees developers taking locations from multiple games and mashing them up, and it's a trend that I can get on board with. While Legacy Collection features standard challenges like timed boss rush modes, they also have remixes, which function like obstacle courses of sorts. The game will task you with getting through 15-30 second bite-sized pieces of existing levels, complete with a portal at the end, which brings you to another mini-section. It's addicting, as the game forces you to constantly rethink your strategy, and sometimes hilariously drops you into a sticky situation, like the beam section in Quick Man's stage. Even better, multi-game remixes are unlocked later on, which require you to deal with taking on successive areas from multiple games. It's crazy jumping from title to title, as I would often forget that certain experiences didn't have sliding or charged shot capabilities. Getting a respectable clear time will definitely test the mettle of even the most seasoned Mega Man vets out there. Thankfully, all of this comes complete with leaderboard support, so you can see how you rank up against your friends and the world. I've already started a friendly little competition with a few members of the press, and I think I'm going to get addicted to this feature all over again, just like I did with Mega Man 9. I'm interested to see the top times from players all around the world, and this is a truly great way to unite Mega Man fans old and new. After booting the game up I was inspired to beat all six games again and work on the challenges, so the Mega Man Legacy Collection did its job. I'd really like to see more Legacy packs down the line from Capcom -- perhaps with a bit more bravado in terms of extras and alternate modes of play. [This review is based on a retail build of the game provided by the publisher.]
Mega Man Legacy review photo
Legacy secure
If you've kept a close watch on the site for the last three years or so, you'd see that it's no secret that I love Mega Man. Despite the fact that Capcom hasn't given him any love in the past few years, it's still my favorite series, and one day, I'd like to see it return to glory. While the Mega Man Legacy Collection wasn't everything I was looking for, it'll do just fine for now.

Mega Man photo
Mega Man

Developers of Mega Man-like 20XX capitalize on Mighty No. 9's delay

Beta in September
Aug 10
// Chris Carter
Mighty No. 9 was supposed to be released on September 15, but was delayed at the last minute until 2016. Cool! Funnily enough, the developers of 20XX, an indie project that's modeled after Mega Man X, took this opportun...
Gal Gunvolt photo
Gal Gunvolt

Gal Gunvolt is out this week in Japan

A Mighty Gunvolt port with the DLC
Aug 07
// Chris Carter
Mighty Gunvolt might have been released late last year on 3DS, but Inti Creates has been in the process of porting it to the PS4 and Vita, and as of this week, it's out in Japan. Sadly, the developer has confirmed that there...
Mega Man 'cheevos photo
Mega Man 'cheevos

These Mega Man Legacy Collection achievements/trophies don't look difficult

Mostly completion
Aug 06
// Chris Carter
We now know that the Mega Man Legacy Collection is coming on August 25, for $14.99 on PC, PS4, and Xbox One (3DS next year). But with the date slowly approaching, more details are coming into view, like this achievement list ...
Mega Man Legacy photo
Mega Man Legacy

Capcom dates Mega Man Legacy Collection for August, 3DS and physical coming in 2016

That was fast
Aug 05
// Chris Carter
Well we sure didn't have to wait long for Mega Man Legacy Collection. Capcom has announced that it will arrive on August 25 of this year digitally for $14.99 on PC, PS4, and Xbox One. The 3DS edition won't arrive until 2016, ...
Mighty No. 9 photo
Mighty No. 9

Comcept finally confirms that the Mighty No. 9 2016 delay is REAL

Told you
Aug 05
// Chris Carter
Late last week, Mike Futter at Game Informer and I broke the news that Mighty No. 9 might be getting a last-minute delay. It was set for a September release date, but rumblings suggested that it would be pushed into 2016...
Red Ash photo
Red Ash

The Red Ash anime Kickstarter is funded, game still woefully behind

Maybe we'll hear some Mighty No. 9 news
Aug 03
// Chris Carter
Yes, you read that right -- there are two Kickstarters currently underway for Red Ash -- one is for an anime, and the other is for the game. While the latter is now funded by way of an outside publisher for PC, PS4, and Xbox ...
Red Ash photo
Red Ash

Red Ash Kickstarter loses roughly $4,000 since publisher announcement, stretch goals revealed

This Kickstarter...
Jul 31
// Chris Carter
Recently, it was revealed that the Red Ash project, a callback to Mega Man Legends, had already secured a publisher mid-Kickstarter campaign. The game is being made. Now, the Kickstarter is solely for "extra" funds and c...
Mega Man photo
Mega Man

Kidrobot's Mega Man toy collection finally dated, priced

August 4
Jul 31
// Chris Carter
After a nebulous "summer" release date for the Mega Man Kidrobot toy line, we now know some final details. They will be released on August 4, with individual boxes to go for $5.99, and complete sets will run you $49.99. ...
Red Ash photo
Red Ash

Inafune's Red Ash is now being funded by FUZE, Kickstarter is for 'more content'

Jul 29
// Chris Carter
Well, it looks like businessman Inafune did some business things, as the Red Ash Kickstarter, which looks like it wasn't going to make it, has secured outside funding. It will be published by the Chinese digital entertainment...
OK photo

Play the Red Ash prototype in your browser, though it is not fun

Mega Man Legends spiritual successor
Jul 28
// Steven Hansen
Keiji Inafune and Comcept are really trying to sell Red Ash: The Indelible Legend, Inafune's follow up to Mighty No. 9 and spiritual successor to Mega Man Legends. Its Kickstarter campaign ends in five days and it is hardly m...

Red Ash prototype footage looks pretty rough

Jul 25 // Kyle MacGregor
[embed]296626:59685:0[/embed] The work-in-progress was developed by Hyde Inc. using placeholder assets, some of which were pinched from Mighty No. 9, to give prospective backers a vague idea what Red Ash might be like. Hyde also showed off a character model of protagonist Beck that looks more representative of the concept art. Between that, the prototype, and this mock-up of a screenshot, maybe you can conjure a mental image of how the final product will turn out, you know, should it ever get funded. Red Ash: Prototype Check [Comcept via Kickstarter]
Red Ash gameplay photo
Too little, too late?
Red Ash hasn't become an overnight success for Comcept. Unlike Mighty No. 9, the project is struggling to meet its $800,000 Kickstarter goal, having raised just over half that with 9 days to go. With the clock winding down, Comcept is trying to turn the campaign's fortunes around, announcing a potential PlayStation 4 release and sharing some early footage of a pre-alpha prototype.

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