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Hawken photo
Exclusive on Destructoid
Adhesive Games has given Destructoid the first exclusive look at the latest map coming to Hawken. Called Wreckage, the new map is based around a crash-landed derelict cargo ship. Wreckage ties into the backstory of the series...


Titanfall line of K'NEX toys is a thing that is happening

You are excited ... probably
Nov 19
// Hamza CTZ Aziz
Respawn Entertainment has teamed up with K'NEX to make Titanfall based toys. Toys we can expect include stuff based on the pilots, Titans, Spectres, and other key elements from the game. K'NEX teased that they'll have a sneak peek of the new toy line at the upcoming New York Toy Fair. And that's all the news on that ... LEGO > K'NEX
Hawken photo

Hawken unveils new Predator mech and co-op mode

After the Ascension update, more content is coming for the free-to-play title
Oct 31
// Alasdair Duncan
I was really happy with the changes that were made in the major Ascension update for Hawken; I was already a fan of the free-to-play, mech shooter but the improved tutorial and unlocks encouraged me to play more of the game....
Hawken photo

Hawken's Ascension update is the biggest yet

The free-to-play mech shooter now has an overhauled leveling and tutorial system
Sep 16
// Alasdair Duncan
The free-to-play mech shooter Hawken has been in beta since the end of 2012 but the Ascension update that was released over the weekend is the biggest since the game's launch. One of the most significant overhauls was the tu...

Hawken's next big update is all thanks to fan feedback

Aug 14 // Hamza CTZ Aziz
The user interface has been completely redone, so now it's easier to find what you need. For example, the garage section now allows you to change items on your mech without having to go into multiple sub-menus.  The mech progression system is brand new, and it rewards players even more for spending time with mechs. As you unlock special abilities, you can equip different weapons, plus change the visuals of your mech as you level up, all of which is reflected in-game too. Players will also be rewarded with a global item that can be placed on any mech once you reach the end of a progression with one mech. This way you're encouraged to branch out.  Adding to that, there's now a separate pilot progression system as well. This way, you can apply your tuning points to another mech without having to start from scratch. There's no longer a cost associated to unlock a mech either, so you can try out mechs without having to invest in them. Plus there's a XP transfer system that will take XP from your established mech into a new one you want to utilize.  The old skill tree system has been scrapped for a new tuning system. As you level up, you get points that you can put into various categories to spend on items. You can't max everything out, so it's a give-and-take system. Do you want to be the fastest, or do you want a ton of armor? This in turn is tied to the new revamped item system. Each item has a designated amount of slots on them. Your mech can only take up to six slots, so you can either have multiple small-tier slot items, or maybe just one powerful six-slot item.  The internals system has also been changed so it actually affects gameplay. Before the internal system was more cosmetic; now it can allow you to perform a dodge while in the air, perform a 180-degree turn in air, take no damage when you fall, and so on.  Additionally, Adhesive Games redid the training mode so it's now way better at teaching you the mechanics. And from there, you don't have to jump into a live game anymore and feel bad for letting your team down. Instead, you can get a feel for the game in the new wave-based team deathmatch mode where four players can fight waves of mechs, drones, and other explodable things for up to 20 waves.   So yeah, that's a lot of changes. Plus, there's a new jungle map called Last Eco, a new heavy class mech called the Vanguard, a better killcam, an improved party system for easier team play, a better post-match report, more stats for players, and I think that about covers it all.   All of this will of course be free, as Hawken is a free-to-play game that you can play right now. I have to admit it was weird how quiet the studio has been with the game, but it's obvious they've been listening to their player base and hard at work trying to appease them all. Depending on how well received this update is, we can probably finally see an official release of Hawken by the end of this year. 
Hawken photo
Here's all the major changes you can expect
Hawken has been in open beta for the last several months, but all in all things have been pretty quiet from the giant mech combat simulator. Well that's about to change as developer Adhesive Games unleashes a massive update t...

MechWarrior fights cancer photo
MechWarrior fights cancer

Fight cancer with giant mechs

MechWarrior Online selling unique $10 mech in honor of cancer victim, proceeds donated to Canadian Cancer Society
Jul 25
// Steven Hansen
MechWarrior Online, the delightfully complex competitive mech pilot sim, is currently selling "Sarah's Mech." The mech is named in honor of five-year-old Sarah Marie Alida Parries who played MechWarrior Online with her father...
Armored Core Verdict photo
Armored Core Verdict

Armored Core: Verdict Day trailer all about explosions

'No future for mercs'
Jul 12
// Chris Carter
This trailer for the upcoming Armored Core: Verdict Day is all over the place, as it gives you a taste of the game's narrative, thematic elements, and a ton of gameplay to boot. The core focus is faction warfare, tying into ...

Armored Core: Verdict Day isn't looking that hot

Just wasn't doing it for me
Jun 12
// Hamza CTZ Aziz
I'm coming at Armored Core: Verdict Day from an outsider perspective. Those of you that enjoyed V? You'll like this one, I'm sure. It's a lot like V, as a lot of the features you got out of that game pretty much carries over ...
Heavy Gear Assault photo
Heavy Gear Assault

Mech game Heavy Gear Assault gets a Kickstarter

Developer Stompy Bot resurrects the franchise
May 23
// Chris Carter
Developer Stompy Bot Productions has launched a Kickstarter for a new mech game called Heavy Gear Assault, based on the popular Heavy Gear franchise. Their goal is $800,000 for this free-to-play multiplayer shooter, and only ...
Armored Core: VD photo
Armored Core: VD

A grim trailer for Armored Core: Verdict Day

With some bonus screenshots
Apr 12
// Jordan Devore
Although the name may suggest otherwise, Armored Core: Verdict Day is a full installment, not some continuation of AC V. As we heard earlier from Keith, developer From Software is emphasizing a three-faction war that will be...

Remember Chromehounds? Here's Armored Core: Verdict Day

Apr 11 // Keith Swiader
Armored Core: Verdict Day (Xbox 360, PlayStation 3 [Previewed])Developer: From SoftwarePublisher: Namco BandaiRelease: Fall 2013 "That looks like Chromehounds!," I shouted in my head once I saw the game's main menu, which details a tri-colored real-time intelligence map of the current three-faction war. The war, or season, as it was called, resets once two of the factions succumb to the might of the third. Knowing which team is in the lead will become more apparent as one of the three colors -- red, green and blue-- begins to take up more and more space on the map. These factions, I was told, represent North America, Europe and Asia -- at least in the minds of From Software. The factions remained nameless during the presentation. But why three factions, and not two or four? Simply put, three is the sweet spot in terms of game design, where two is too few and four just becomes a mess. Producer Toshifumi Nabeshiba said that development of Verdict Day saw the team focus on its online component as well as renewing its overall game design, and that is visible through the game's new Operator mode. Here, players indirectly engage in battle against other players by commanding a squad of AI-driven Armored Cores -- mechs -- which was also referred to as an "AI counter-system." Through this, players that may not otherwise be able to keep with the best in the game can now have a fighting chance in participating in the action. "[An operator's] role is to search for the enemy, analyze the enemy information and give a command to his Armored Core's based on that information," Nabeshiba said before calling this gameplay "real-time simulator." The AI mechs can have specialties, like in close-range combat, for instance, and the more you play the more powerful mechs you can acquire. Customization is also a big part of Verdict Day, Nabeshiba added, and during the demo a new transforming weapon type was shown off, which can go back and forth from being a melee weapon to firing bullets and projectiles. "We believe that by introducing new parts and categories, we'll give players more options for battle and battle strategies," he said. Armored Core: Verdict Day is a brand new entry in the franchise, and not an expansion of Armored Core V, Nabeshiba assured, and is due out later this year. If you somehow couldn't tell from this hands-off look, I love, love, looove Chromehounds, and I am ecstatic to see the gameplay mechanics from that cult classic infiltrate the Armored Core series.  Whenever this three-faction war decides to enlist, I'll be damned if I'm not one of the first enrollments.
Armored Core: Verdict Day photo
A three-faction war rages on
Back in early 2006 there was not much going for the Xbox 360 in regards to engrossing online play. There was Ghost Recon: Advanced Warfighter, which was great, but that was it. That is, however, until the release of From Soft...

Heavy Gear photo
Heavy Gear

Unreal Engine 4-powered Heavy Gear Assault goes all out

'The first next-generation mecha game'
Apr 04
// Alessandro Fillari
The folks at MekTek Studios are pulling out all the stops for their new mecha game, Heavy Gear Assault. A new title in the fan-favorite giant robot action game, MekTek and Stompy Bot Productions are looking to satisfy fans o...
Mech Rentals photo
Mech Rentals

Buy or rent you own mech!

Such a bargain!
Apr 01
// Joshua Derocher
If you have ever had a desire to drive a mech around town, now you can finally have that dread come true. Head on over to Khang's Mechs and check out their low prices on top of the line mechs. Dave says they're epic. This is another April fool's gag, but it would be really sweet to own a mech.
New Armored Core photo
New Armored Core

Armored Core: Verdict Day announced for 360 and PS3

Rock 'em Sock 'em Corebots
Feb 22
// Chris Carter
[Update: Namco Bandai has just announced the game will see a US release. More official screens have been added to the gallery.] Although Armored Core V didn't deliver the goods for a lot of people, I still have hope for the f...
Mechs photo

First trailer reveal for Heavy Gear Assault

Revitalised mech combat franchise returns
Feb 19
// Alasdair Duncan
If you needed any reminder that 2013 could well be the Year of the Mech, then this reveal trailer for Heavy Gear Assault should be another strong reminder that mechs are truly back. Developed by MekTekStudios and published b...
Hawken video photo
Hawken video

Hawken trailer shows off new PhysX eye candy

That your PC can't handle
Jan 30
// Allistair Pinsof
In case you were concerned that visually-stunning mech shooter Hawken would run well on your computer, you can always turn on the PhysX options that will ensure amazing visuals and mournful performance (for most). In this vi...

Review: Zone of the Enders HD Collection

Nov 24 // Brett Zeidler
Zone of the Enders HD Collection (PlayStation 3, Xbox 360 [reviewed])Developer: Kojima Productions, High Voltage Software Publisher: KonamiRelease: October 30, 2012MSRP: $39.99 If you're intimately familiar with these games after playing them countless times on your PlayStation 2, yes, these are the exact same games you remember. They stay true to the originals by keeping the exact same content, but upgrading the textures, smoothing out the jaggies, and expanding the aspect ratio to widescreen. These are the games you know and love, looking more beautiful than ever before. Read on for more technical details. The first Zone of the Enders was developed concurrently alongside Metal Gear Solid 2. Even back in 2001, it was clear which was neglected in design and budget. The story was a mess and, frankly, wasn't interesting at all (voice acting was equally painful to listen to). It follows Leo as a group of his friends are killed, and he happens upon Jehuty (your Orbital Frame from here on out) and its AI A.D.A., where they go on adventure not unlike Zelda where you must find particular upgrades so the ship can leave the Jupiter colony installation in one piece. The climax never really comes to a satisfying resolution, and the player can never really feel bothered to care for the characters. It was the gameplay and the visuals that kept players invested. I can even recall a time when I thought it was the best-looking game I ever saw up to that point. Combat was quick, sleek, and made the player feel like a badass. Even though the player never meets any new enemies, and the camera can prove to be a problem occasionally, fighting always felt right. There is nothing quite as satisfying as pulling out insane combos with your sword, backing off to fire a few shots, boosting to the side to launch some rockets, and finishing it all off with a final strike. All in beautiful HD now, to boot. No other game (that I know of) to this day plays like Zone of the Enders. It holds up remarkably well, save for the awful story and voice acting. The game's aesthetic looks better than it ever has -- colors just pop with the increased resolution. Only the game's cinematics were not able to receive the HD treatment. But really, there isn't much reason to watch them anyway. Flash forward ahead to 2003, and Zone of the Enders: The 2nd Runner took everything that was said about the first Z.O.E. above, but multiplied it by ten. Even the PS2 version still looks gorgeous now. Kojima Productions went with a cel-shaded look where particle effects glow and shine through all of the action perfectly, and there's much more variety in the environments which all helps to create a perfect storm of eye candy in HD. The anime cinematics were also redone in full HD this time around, so nothing was left untouched when it came out of its time capsule. The story and voice acting are slightly better in this sequel, but there's still not much that can be said about them. It's all very forgettable. Again, it's the gameplay that makes all of the same problems passable. Combat moves much, much faster than in the first title, and the game will throw many more enemies at you than before. Good thing Jehuty has a revitalized moveset and array of weapons to take care of them like it's nothing. This is the best way to experience mecha action that no other game can offer like Z.O.E. But if you just want to catch up on the series, High Voltage Software did an amazing job bringing these cult classics up to speed on the Xbox 360. Be warned, however, that the PlayStation 3 version (which we did not play for review) is well-documented to have a significantly lower performance. If you're an old fan, dedicated fan, or a would-be brand new fan of the series, Zone of the Enders HD Collection is easily worth your time and money, especially with the inclusion of the Metal Gear Rising: Revengeance demo and The 2nd Runner alone.
Z.O.E. HD Review photo
Mecha action brought up to speed
Zone of the Enders was a welcome departure from Hideo Kojima's legendary brainchild Metal Gear Solid back in 2001. While a stark contrast to tactical espionage action, Z.O.E. always weirdly felt like it could easily fit ...


Strike Suit Zero successfully funded, beta in December

Space-mecha-shooting is go!
Nov 21
// Alasdair Duncan
Space combat fans will be happy to know that the ambitious Strike Suit Zero Kickstarter campaign has managed to hit its funding goal and more. With the project confirmed, developer Born Ready is rolling out a closed beta in D...

MechWarrior Online open beta impending

Mechanical murder for all
Oct 26
// Fraser Brown
Mark October 29 on your calendar, or on the wall of your cell, people. Come Monday, MechWarrior Online is moving to open beta and -- if you haven't already -- you'll finally get a taste of that hot mech on mech action.  ...

Strike Suit Zero devs turn to Kickstarter to finish game

Can you spare $100,000? For mechs?
Oct 25
// Jordan Devore
Casey's preview of Strike Suit Zero had me on board before I finished reading it. Even halfway decent space combat is an alluring prospect in this day and age, to say nothing of the ship's ability to transform into a mech. Wh...

MechWarrior Online open beta incoming

Founder's Program ending soon
Oct 10
// Jordan Devore
After working with players on the closed beta of MechWarrior Online, Piranha Games is nearly ready to transition into the open beta. That will be happening on Tuesday, October 16, and those on the fence about the Founder's Pr...

Zone of the Enders HD Collection targets late Oct. launch

Sep 19
// Jordan Devore
Halloween with Zone of the Enders HD Collection doesn't sound like a bad way to spend the day at all. In North America, the two-game pack will be out for PlayStation 3 and Xbox 360 on Tuesday, October 30. HD Collection compil...

Preview: Strike Suit Zero and space-based mech warfare

Sep 07 // Casey B
Strike Suit Zero (PC)Developer: Born Ready GamesPublisher: DoublesixRelease: TBD You may have seen the trailers for Strike Suit Zero floating around here and elsewhere on the Internet, and the glimpse of giant mechs may have gotten your mind to imagining some heavy duty ground combat sections. This may be a bit misleading, as I was informed by the developers that Strike Suit Zero only takes place hovering thousands of miles above any sort of solid ground, if anywhere near it at all. However, I would definitely urge you not to be disappointed by this news, as the primary transforming mech suit more than makes up for it with its incredible versatility in space warfare. Even with a pre-beta build that we had a chance to play, the combat was both challenging and engaging. In the first mission we previewed, the first large-scale battle took place against a great deal of smaller ships. This helped me get a feel for the basic controls, which are generally mouse and keyboard controls with a few adjustments relating to boosting and extra movement in the Strike Suit. Gamepads and joysticks are also supported, though I stuck with the typical PC controls. The mission's storyline involved coming to the aid of a destroyed Earth base in the midst of a massive civil war between colonists possessing a powerful technology and those still remaining patriotic to the planet. The sense of a large battle taking place was in full effect, as ships on my side engaged in dogfights while I tried my best to keep hordes of enemy ships in my line of fire. With a press of the spacebar, my ship would quickly transform into its mech state -- provided I had enough "flux." In this mode, I could hold down the right mouse button to paint several targets and release it to let go of a barrage of missiles that destroyed several targets at once. The Strike Suit also can dash quickly out of the way of incoming enemy projectiles in full 360-degree movement, and shoots powerful machine gun bursts as its primary weapon. Flux is gained by taking down enemies in chains, and it is entirely possible to stay in this more powerful mode provided you can keep chaining kills and refilling your flux bar. At one point during the session, a comparison was made regarding the space combat to Max Payne -- which I found a little strange at first, but as soon as I figured out how to effectively use the Strike Suit, this comparison completely clicked. As you're battling enemies, you learn quickly to switch back and forth in rapid bursts between your mech suit and your regular ship to effectively store flux and keep enough power stored for stronger enemies. One of the biggest strategies -- especially in the later parts of the second mission we previewed -- can be found in quickly switching to your mech suit to paint a few targets and dodge a few missiles before switching right back to your normal ship mode and boosting out of harm's way. This definitely did give off a similar vibe to Max Payne's bullet-dodge mechanic, as it was all about the best timing to get into a special mode before painting several targets and leaping out of the way. As mentioned before, the game was still in a pre-beta stage so although there was narrative and storyline built in, it was given to us by a hastily Photoshopped and distorted picture of a young and much maligned male pop star as a space commander with a robotic female voice. Of course, we were told to ignore this early build stuff, but in a weird way, it sort of worked. Granted, I'm sure the actual narrative will be handled much more professionally but like early screenings of movies where character dialogue has some odd kinks to be worked out, it was still sort of fun to see some effort put into getting the story and dialogue at least set into place. Overall, I really believe Strike Suit Zero will do an awesome job in reviving the space combat genre for those who grew up with and loved games like Wing Commander. It has intelligent, tough enemy AI and a great Strike Suit advantage that prepares you for the challenges ahead with powerful defensive and offensive abilities. The eerie, otherworldly soundtrack is certainly no slouch either.

Born Ready Games has a vision to revive large-scale space combat as a viable genre in the vein of games like Wing Commander and Freelancer. With their new PC venture Strike Suit Zero, the company is poised to do exactly that....


How does next week sound for Iron Brigade on PC?

Aug 07
// Jordan Devore
Even this long after the name change, I'm still not used to calling it Iron Brigade. The game formerly known as Trenched will be making the waltz over to PC on August 13, 2012, Double Fine has announced. And yes, it'll be ava...

Last week, we headed down to Nvidia headquarters and got our first look at the free-to-play, Cryengine3-powered Mechwarrior Online from Piranha Games. I got to chat with the game's creative director, Bryan Ekman, and he told ...

Preview: MechWarrior Online

Aug 02 // Steven Hansen
MechWarrior Online (PC) Developer: Piranha Games Publisher: Infinite Game Publishing Release: Summer 2012 More and more titles are embracing the free-to-play market and MechWarrior Online is among them. With recent, praised releases like Blacklight Retribution and Tribes: Ascend, as well as the upcoming, mech-based Hawken, visual fidelity up to current standards is basically expected of Western free-to-play games. As such, MWO boasts some high-fidelity visuals and DirectX11 support. That being said, the art direction largely leans towards a dank and war-torn direction. The levels I played felt rather similar, despite changes in color tone. There was a snow-blindingly white locale, a rainy, mountainous evening, a level with a sickening greenish industrial flair and smoke stacks, a washed out, crumbling urban environment, and so on. Everything feels quite desolate and the levels are mostly open outdoor environments -- these battle mechs need room to strut their stuff -- so there is an air of familiarity about them, despite the changes in terrain and lighting. However, I’m sure these subtle stage differences are going to be important factors to consider for someone who knows the game well and isn’t in their equivalent of a first day behind the wheel. The devil’s in the details and there are details here for days, to the point of intimidation. It’s not the most accessible title around. It took me a while just to get acclimated to the vehicular piloting of the mechs and it wasn’t until I was just about ready to call it a night that I claimed my first victim. Giants robots are hard to destroy, even if you have your own giant robot. Who would’ve thunk it? For the uninitiated, as I was, down (s) and up (w) control your throttle forward and backward, setting your mech to a constant speed. Right (d) and left (a) point the mech in the direction you want it heading, while your pilot looks around freely relative to where your mouse is pointing, though you can no longer look around a full 360 degrees (at least not in the ones I used) like an inquisitive owl. Otherwise, the scheme is familiar. Click the mouse to fire your lasers (or, sometimes, other weapons), space to jump for mechs outfitted with such an ability, and so on. Oh, and a super neat controller is in the works, too, though I didn’t get to use it. Simulation! These lumbering hulks can absorb a lot of punishment and your lasers overheat with quickness when overused, which causes a temporary system-wide shutdown, leaving you vulnerable. Again, it’s a slow-moving affair. Teamwork, restraint and thoughtful piloting seemed imperative, giving confrontations a dogfight sort of volley as you trade strangely whimsical red and green pew pews of laser. Mechs are armored differently and will take a lot of damage to different portions before finally sustaining critical damage, rendering you a scrap heap for the remainder of the present match. In addition to the combat, there is an extensive warehouse for playing robot dress up, as well as selecting pilot perks. BattleMechs can be outfitted with different armor, weapons and color schemes. Also in this depot, you can choose between your available battle bots, which come in light, medium and heavy varieties. During my hands-on time, there were about a dozen available, all of which had dull names like HBK-46 or the slightly more colorful Ranger, instead of cool ones like Deathscythe, but I guess you can’t fault them for that. These are heavily industrialized, realistic death machines, after all. Once you begin to swap out parts, the possibilities are rather staggering. Each individual piece -- head, torso, arms, legs -- has applicable weapons or armor to change and more still to buy. It remains to be seen how viable all of the possible builds will be, but, for the time being, they’re possible, and should work towards giving your mechano-man a distinct feel that conforms to your play style. Equally up in the air is how purchasable content, like parts, will affect stat differences, or how viable a completely (real-world) purchase-free build will be; balance, in short. I’m quite interested to see how the well traveled MechWarrior property adapts to this free-to-play model, especially with sexy up and comer Hawken right on its tail. There’s definitely a learning curve to it, which could keep new players from investing the time it takes to learn its nuanced, restrained combat, without the impetus of making the most use of their money spent. Given its niche, the steady influx of newbies could also frustrate those who are deeply invested in its sim-like style, upsetting match balance. In the mean time, you can head over to the MechWarrior Online site to reserve your pilot name, lest some cretin swoop in and filch your moniker.

The MechWarrior property is an oldie. Perhaps even unrecognizable to some, as there hasn’t been a proper entry in like ten years; I know it in name and concept only, having seen box art or occasional screens. Accordingl...


Jenner mech revealed for MechWarrior Online

Jul 26
// Brett Zeidler
There's never enough mechs. It appears Piranha Games would agree, as they showed off the recently announced Jenner mech that'll appear in MechWarrior Online. Before we go any further, I'd like to just quote the trailer real ...

First look at Caustic Valley map in MechWarrior Online

Jul 23
// Brett Zeidler
It's really, really f*cking hot outside. I don't know about you guys, but it's well over a hundred degrees around my neck of the woods and it has been all summer long. It may be a weird coincidence, but Piranha Games has rev...

MechWarrior Online exists, I've come to terms with that

Jun 28
// Kyle MacGregor
With Steel Battalion: Heavy Armor now in the rear-view mirror and Hawken shining brightly on the horizon mechs seem to be experiencing something of a resurgence as of late. And now that your turret arms' ...

MechWarrior Online initiates its founder's program

Jun 19
// Jordan Devore
As previously covered, MechWarrior Online is offering a multi-tier founder's program that gives players willing to throw down some cash up front early access to the free-to-play game and exclusive content. Starting today, you...

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