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Holiday 2015 photo
Holiday 2015

Mario Tennis Ultra Smash coming to Wii U this year


Holiday 2015
Jun 16
// Steven Hansen
Hell yes, new Mario Tennis! Ultra Smash is coming to Wii U "holiday 2015" and showed off an embiggening mushroom power up during its trailer, which I'm a bit torn about. It's not quite Strikers level zaniness, instead in a weird middle ground, but it'll probably be good fun. Tennis has always been the best Mario sport.
Mario RPG photo
Mario RPG

Mario & Luigi: Paper Jam looks like a good time


Papercraft Mario, y'all
Jun 16
// Jordan Devore
The Mario & Luigi and Paper Mario worlds are colliding! Nintendo debuted Mario & Luigi: Paper Jam at E3 2015 and it looks fabulous. The Mario brothers are teaming up with the Mario brothers for this new role-pla...
Super Mario Maker photo
Super Mario Maker

New details on Super Mario Maker include a high heel boot


Turn enemies into helmets
Jun 14
// Darren Nakamura
The Super Mario Maker levels shown at the Nintendo World Championships were nuts. Enemies were stacked on top of each other; trampolines were being shot out of cannons; dogs were living with cats; it was mass hysteria. Within...
Super Mario Maker photo
Super Mario Maker

Mario Maker is now called Super Mario Maker


Details from Nintendo World Championship
Jun 14
// Darren Nakamura
Tonight was the final event for the Nintendo World Championships 2015. Over the course of the night (including a new game announcement), the field was whittled down to just two: John Numbers and Cosmo. The pair went up agains...
More amiibo amigo photo
More amiibo amigo

8-bit Mario, Animal Crossing, and possibly other amiibo incoming


New Animal Crossing / Pikmin TBA?
Jun 14
// Jed Whitaker
Nintendo of Europe have uploaded an image to its server a bit early revealing new series of amiibo, pictured above. 8-bit Mario would most likely be used for Mario Maker, and the Isabelle amiibo card is for Animal Crossing: H...
Mario Maker photo
Mario Maker

8-bit Bowser Jr. takes after his dad and is totally creepy


Smile for the camera
Jun 11
// Jordan Devore
Nintendo is bringing Mario Maker to select Best Buy stores next week ahead of the game's release on Wii U this September. By playing the demo, you'll receive a neat little 30th Anniversary Super Mario Bros. button (while supp...

Experience Points .15: Super Mario Sunshine

Jun 06 // Ben Davis
A nozzle for every occasion Ahh, the FLUDD. By far the most unique tool ever to be in Mario's possession, the FLUDD is a water-powered contraption which can be used to spray like a pump, clean up messes, hover through the air, dash or slide quickly across land and water, and rocket-jump straight up into the sky. It's immensely useful, and easily sets Super Mario Sunshine apart from any other game in the series. Every time I replay Sunshine, I can't help but be amazed at how fun it is to use the FLUDD. Hovering as a platforming mechanic feels wonderful. It allows Mario to cross huge distances, reach crazy heights, stop himself in midair to make a precise landing or correct an erroneous leap, and more. In addition, the Rocket and Turbo nozzles allow him to cover great distances both vertically and horizontally in record times, making it a piece of cake to traverse large levels or recover from a fall. I especially enjoy using the waterslide technique, which involves spraying water in front of Mario and then diving onto it so that he slides quickly across the ground on a layer of water. It's very useful for the levels where he has to chase Shadow Mario or race against Il Piantissimo, and it's simply a ton of fun to do as well. I also can't help using the FLUDD to annoy everyone around Mario by spraying them in the face with water. Drenching the Toads, Piantas, and Nokis on Isle Delfino and watching them shake it all off and throw a fit -- it never gets old. Some of them were asking for it anyway, makin' me break my back cleaning up all this gunk. Why don't I clean up your FACE while I'm at it? Dude, where's my FLUDD? While the FLUDD adds some interesting new mechanics to Mario's platforming, the game still manages to shine even without it. During specific levels, Shadow Mario will appear and steal the device right off of Mario's back, leaving him to rely on his excellent jumping abilities to finish the level. These FLUDD-less stages feel like a throwback to the Super Mario 64 style of Mario platforming. They all take place on floating platforms above a bottomless pit, so any misstep could end in a swift death. Most of these levels involve rotating platforms and other moving obstacles, and traversing them requires a lot of skill and careful observation. These areas manage to feel completely different from the main game, yet equally challenging (if not more so) and just as fun. It's a great way to change things up and keep the gameplay interesting by dropping the core FLUDD mechanic entirely, taking players out of their comfort zone by removing the ability to hover safely and testing their true platforming prowess. Some of these stages are the most difficult areas of the game, and it always feels nice and rewarding to emerge victorious and then promptly return to hovering around like normal. Sittin' on the dock of the bay All of the levels in Super Mario Sunshine are island-themed, but even so, they do a good job of providing diverse tropical locations. The beachside hotel, the theme park, and the village surrounded by giant palm trees and mushrooms are a few of my favorites, but for me, the coolest location is Noki Bay. Noki Bay is a quiet little area situated on the side of a large cliff, with a beautiful waterfall, towering seashell structures, and hidden ruins to explore. There are so many memorable moments in this level: spraying water along the cliff faces to reveal secret passages, discovering an ancient tomb, riding around in the mudboats, jumping from the top of the waterfall, diving to the depths of the bay to confront a giant eel... everything about this level appealed to the explorer in me. People often ask which video game world you wish you could visit or live in, and for me that would definitely be the world of Super Mario Sunshine. I've always had a soft spot for the sea and tropical locations, and the areas in Sunshine are some of the most beautiful and exciting examples of tropical places in a video game. I would love to live in Noki Bay, going for dives, taking in the sights, and visiting the other locations on Isle Delfino whenever I wanted. It would be such an amazing world to inhabit (as long as it was goop-free)! Climbing the giant palm tree Another thing that helped make the world of Super Mario Sunshine stand out was the giant, scalable set pieces. The shine sprite tower in Delfino Plaza, the windmill in Bianco Hills, the Ferris wheel in Pinna Park, the enormous palm trees in Pianta Village -- many of these things look nearly impossible to climb at first, but eventually Mario gains the means of reaching those formidable heights, and it feels incredible to be able to scale such impressive landmarks and look down at the world below. Aside from Noki Bay, my favorite place in Super Mario Sunshine is at the very top of the central palm tree in Pianta Village. This tree is so gigantic that it takes several rocket jumps to be able to reach the top. Not only that, but the leaves are so huge that Mario is easily able to run all over them without fear of falling off. He's like a tiny little red bug to this impossibly large tree. The extreme height might freak out some acrophobes, but those brave enough to make it up there are rewarded with a stunning view of the sky and the entire village far below. The Piantas even built a small wooden tower at the top of the palm tree, possibly to sit and look up at the clear night sky from a quiet, secluded place up in the clouds. Well, that's what I like to use it for, anyway! An apple a day keeps the ghosts away Super Mario Sunshine has some crazy boss fights. There's a giant flying Piranha Plant named Petey, a huge Gooper Blooper with delicate tentacles, and a massive eel with a poor dental plan. There's also a King Boo, an enemy we've seen before in other Mario games, but even so, he manages to be one of the most enjoyable bosses of the bunch. King Boo hides beneath the casino of Hotel Delfino. The fight takes place on a gigantic roulette wheel with three circular segments spinning in different directions, which can be dizzying and confusing until it stops moving. Water does nothing against this ghost, but after a while he'll bring up a slot machine out of nowhere and give it a spin, causing objects to appear depending on the result. If the slot machine lands on three fruits, then Mario is in luck! Just start chucking fruit at King Boo and see what happens. Most of the fruit will splash juice all over his face, which he'll happily lick up (that always makes me laugh). But toss a chili pepper at him, and he'll become so overwhelmed with the heat that a hit from any other fruit will send him reeling. It's such a bizarre fight, but that's why I love it. Killing a ghost by throwing fruit at it? Why not? It brings back memories of defeating Wart by forcing him to eat delicious veggies. Mario's foes sure don't like their healthy foods, do they? Big bad dad Bowser is one of my favorite Mario characters, and a lot of that love stemmed from his portrayal in Super Mario Sunshine. Granted, Bowser doesn't get much screentime in the game; the first time he shows up is for the final boss sequence, and he also has a short cutscene before the credits. But Nintendo manages to pack a lot of personality into him during such a small amount of time. Bowser never really had much of a personality until the Mario RPGs, where he was often shown to be a bit of a goofball and a softie (especially in Paper Mario). Super Mario Sunshine offers a completely new side of Bowser's personality. Sunshine introduced Bowser's son, Bowser Jr., revealing the mean old Koopa to be a father figure and a family man, a side of him we've never seen before. Sure, there were the Koopalings before Jr., but their relation to Bowser was often rather murky. In Sunshine, Bowser and his son are on vacation causing mischief, when Jr. kidnaps Princess Peach because his father told him that Peach was his mother. Jr. just wants to reunite his family so they can enjoy a vacation together. Of course, Peach being his mother was just a lie told by Bowser. After a rather bizarre boss fight against Bowser and his son in a giant hot tub, Bowser finally sits down to have a talk with Jr. and tell him the truth. Jr. isn't surprised by this, and instead of fretting, he vows to one day get revenge on Mario. The two Koopas share a nice moment of father-son bonding over their mutual hatred of the plumber. I really enjoyed seeing this side of Bowser, and it made him seem like an almost sympathetic character. He's still the bad guy, but he's also living his own life in the background, trying his best to raise a son and keep him happy. If only he could think of a way to do that without kidnapping princesses... Past Experience Points .01: The Legend of Zelda: Majora's Mask.02: Shadow of the Colossus.03: EarthBound.04: Catherine.05: Demon's Souls.06: No More Heroes.07: Paper Mario.08: Persona 4.09: Final Fantasy IX.10: Mega Man Legends.11: Rayman Origins.12: Metal Slug 3.13: Animal Crossing.14: Dragon Quest VIII: Journey of the Cursed King
Super Mario Sunshine photo
Shine!
Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a p...

Jiggly photo
Jiggly

Jigglypuff punching Mario straight in the dick


Highbrow stuff
Jun 04
// Brett Makedonski
The Destructoid staff workshopped this headline together, as we usually do. We decided that it was straight to the point, kind of the way that Jigglypuff's arm-paddle thing is straight to the point ("the point" is Mario's dic...
Mario & Sonic photo
Mario & Sonic

Mario & Sonic at the Rio 2016 Olympic Games is happening


Wii U and 3DS
May 31
// Chris Carter
Can't get enough Mario & Sonic mash-ups? Well you'll be able to indulge yourself soon enough, as Nintendo has just confirmed Mario & Sonic at the Rio 2016 Olympic Games. Of course, it'll feature the dynamic...
Dr. Mario photo
Dr. Mario

Japan is getting a new Dr. Mario game on 3DS today


'New'
May 31
// Chris Carter
During today's Japanese Nintendo Direct, a new Dr. Mario game was revealed for the 3DS platform, and was subsequently released after the presentation. I'll use the term "new" lightly, as it doesn't really look fundament...
Mario Galaxy 1 photo
Mario Galaxy 1

Yahoo! Mario Galaxy 1 is out on Wii U in Japan


Not as good as 2, but that's also out
May 31
// Chris Carter
Starting today, Japanese Wii U owners can download the first Super Mario Galaxy on the eShop. As revealed by today's Nintendo Direct presentation, it will feature all of the fixins' that are already available with t...
Yoshi photo
Yoshi

You too can create this unholy monstrosity with amiibo in Yoshi's Woolly World


Uh...nightmare fuel much, Nintendo?
May 26
// Chris Carter
My God, Nintendo, what have you done. According to Nintendo of Europe, "over 40 amiibo" can be used in Yoshi's Woolly World. You'll be able to create gross voodoo dolls dedicated to smiting your eternal enemies with a slow and painful death cute woolly patterns for characters in the game. Yeah, this is amiibo support I can get behind. Nintendo of Europe [Twitter]
Silver Mario amiibo photo
Silver Mario amiibo

Nintendo finally spills the official beans on the Silver Mario amiibo


Not exclusive
May 14
// Chris Carter
[Update: I am being told by a source at GameStop that Silver Mario will not be available for pre-order, and should be in-store on May 29 for purchase. "No replenishment" is the expectation being communicated to stores na...
Mario Virtual Console photo
Mario Virtual Console

New Super Mario Bros. returns on Wii U tomorrow


I'd like Elite Beat Agents, please
May 13
// Jordan Devore
In 2006, many of us were desperate for another 2D Mario game, and Nintendo finally came through with New Super Mario Bros. for the original DS. From what I remember, it was a good game. Perhaps not great, but certainly suffic...
Hotel Mario photo
Hotel Mario

Who wants to stay in this Super Mario-inspired apartment?


There's free Wi-Fi too
May 12
// Vikki Blake
Looking for a game-flavoured place to stay the next time you're in Tokyo?  This Mario-inspired apartment in Meguro, Tokyo - nicknamed (unsurprisingly) 'Mario World' - is stuffed with a veritable smorgsbord of Mario-...
Nintendo photo
Nintendo

Nintendo and Universal team up for a real life Nintendo theme park


Nintendoland will actually be a thing
May 07
// Vikki Blake
Universal and Nintendo are joining forces to bring "spectacular, dedicated experiences based on Nintendo's wildly popular games, characters and worlds". Yup - there's going to be a Nintendo theme park. Yes. Really. The partne...
Chain Chomp photo
Chain Chomp

This Chain Chomp cat bed is amazing


I'll take one...wait $1100?
May 06
// Chris Carter
Like that Chain Chomp bed in the header? Too bad, because Catastrophic Creations only made one of them, and it sold for $1,100. Originally conceptualized as a litter box, it ended up becoming a cat bed that has storage space ...
Toad photo
Toad

How come Toad is my favorite Mario character?


Because...
May 04
// Steven Hansen
Silver Mario amiibo photo
Silver Mario amiibo

Silver Mario amiibo appears in GameStop's system


Nintendo is still bafflingly silent
May 04
// Chris Carter
Wave 4 of the amiibo craze is rapidly approaching on May 29, and despite the fact that we have all of the exclusives sorted, one mystery remains -- the Silver Mario amiibo. It was found alongside of the Gold Mario that launch...
Puzzle & Dragons 3DS photo
Puzzle & Dragons 3DS

If the demo is anything to go by, Puzzle & Dragons: Super Mario Bros. Edition is great


Expect thoughts on the final version at launch
Apr 30
// Chris Carter
Free-to-play games often have a bad reputation, especially on the mobile platform. Puzzle & Dragons is one such game to rise to the occasion, offering up a good amount of gameplay for free, and has completely dominat...
Yoshi's Wooly World photo
Yoshi's Wooly World

New Yoshi variations unlockable in Yoshi's Woolly World


Shy Guy, Circus, and Flower Yoshi!
Apr 29
// Jed Whitaker
Looks like Yoshi's Woolly World is going to have a plethora of unlockables, including Yoshi variations! Confirmed variations are Circus Yoshi, Flower Yoshi, and Shy Guy Yoshi. These are unlocked by finding five Wonder Wools t...
Advance Wars! photo
Advance Wars!

PSA: Download your Club Nintendo elite rewards before Friday


Advance Wars!
Apr 29
// Steven Hansen
Club Nintendo is shutting down. The ability to accumulate coins ended alongside March's turn to April. April is the last month that Gold (300 coins) and Platinum (600 coins) members can download elite status gifts, which mean...

Captain of my own destiny: Micro-goals and player liberty

Apr 19 // Anna Anthropy
Every level of Captain Toad is a dense little 3D dollhouse. (In fact, you start to wonder why it wasn't released on the 3DS, where I wouldn't have had to constantly flick my attention between the TV and the thing I was holding.) The player's job is to steer Captain Toad -- or later Captain Toadette instead, once she's submitted herself to being rescued by the character who isn't femme-presenting -- through these little dollhouses. It's refreshing to see Nintendo finally catch up with more progressive developers, who allow playable women characters in their games, but only after male characters (or micropayments) have "unlocked" them. I'm not actually sure the game ever awards Toadette the rank of full Captain. Captain Toad or (Ensign? Admiral?) Toadette move through each dollhouse, avoiding (or occasionally vegetabling) threats, discovering new ways to get around the place, and ultimately attaining the shining Star at the end. That's the point of each little dollhouse, its ultimate goal. But there are "micro-goals" too: three special coins hidden in each little house. They're sealed, like plucky detectives in Nancy Drew novels, behind breakable walls, or tucked into secret nooks or out-of-the-way paths. Their purpose is to encourage (and reward) more thoroughly exploring each dollhouse, turning it over and over on your touch screen to peek into every part of it you can see. That's a legitimate way of playing the game -- call it a "deep" rather than "wide" play style -- and is legitimately rewarding to a certain type of player. That's not usually how I play these games, though. Playing Captain Toad, I was more interested in just seeing as much as possible - the wide rather than deep style of play. I wanted to see all the dollhouses. I wanted to see lots of neat, new things in succession, and not to be stuck on any one for too long. (Certainly the fact that I wouldn't be able to play the game once I'd left my friend's house made me reluctant to linger.) But this style of play is legit too. A design that incorporates both simple unlock-the-next-level goals and extra, optional micro-goals is, theoretically, one that accommodates both styles of play. If I want to see new things, I prioritize the overarching goal that will get me to the next level. If I want to feel like I'm really plumbing the depths of each individual level, I prioritize the micro-goals. But more realistically, my play style -- and probably most players' -- incorporates elements of both: going for a challenge coin when I see how to do so, but not replaying the same level over and over until I've gotten all three. Where the design fails in this case is when it turns out these optional micro-goals aren't optional after all, and that you can only see so much of the game without prioritizing them. My friend was way more challenge-coin-oriented, but even so, the available levels eventually petered out. "Did you unlock any more?" he asked me. I had seen a level or two later than he had. After a point, Captain Toad explicitly enforces the "deep, not wide" style of play where it teases that it will accommodate both kinds of play. And it's not the only Mario (or "Mario universe?" "Mario galaxy?") game to be structured this way: this is the way they're designing them these days. I also bailed on Super Mario 3D Land before seeing the end because it wanted me to replay past levels and harvest more hidden coins. Maybe the hope was that after playing "wide" for long enough, I'd develop enough of an investment in the game to play "deep" when I was forced to. Nope. I stopped playing. Oh, I stuck on for a few more levels, a few more tollbooths. But then I got tired of these forced intermissions between the stuff I wanted to be doing -- seeing new stuff -- to do stuff I was bored of: retreading old territory. I was up to the challenge of the new stages. I was capable, ready, and excited to do more. But the game was unwilling to let me, and I got bored, and I gave up. Surely that's not the outcome the developers were hoping for: player gets bored, gives up? I think it's a failure when additional goals are used to narrow, rather than broaden, the player's experience. One of the games I've been spending a lot of time with lately, Alto's Adventure, a snowboarding game for the iPad, has a few different levels of overlapping goals: get as far as possible in a single run (survive), get as many points as possible on a single run (perform tricks), complete the current "missions" the game has given you (perform specific tasks). Some of the missions are long-term: perform 10 backflips using a character who has a difficult time gaining air. Some of them are really specific: smash a rock during a chase scene. While I'm playing for the overarching goal of travelling as far as possible, these extra goals give me opportunities to explore wider aspects of the game systems. I might have never attempted a triple-backflip if the game hadn't suggested I try it, in addition to my already-established goal of getting farther, seeing more. And not all games need extra layers of goals: Monument Valley doesn't need "missions" to distract from its sparse vignettes. But when extra challenges are deployed, it should be in the service of expanding the player's experience of the game, rather than forcing it. Maybe if you're a garden fungus, the only way up the ladder to the rank of Captain is doing whatever authority tells you without question. Maybe Toadette is the real brains here.
Captain Toad photo
Where playground meets obstacle course
A friend of mine got a good deal on a Wii U recently. That meant that I finally got a chance to play Captain Toad. It's really humbling to know that people at Nintendo have also played Monument Valley. I played through a bunc...

Smash Bros. movie photo
Smash Bros. movie

Sony wants to make Smash Bros. and other Nintendo IPs into movies


'PlayStation All-Stars who?' - says Sony
Apr 17
// Jed Whitaker
Leaked e-mails have revealed that Sony Pictures wants to make movies based on various videogame series including many Nintendo properties such as Mario, Donkey Kong, The Legend of Zelda, Pokémon, and odd...
Super Mario 64 photo
Super Mario 64

Stretching Mario's face will never get old


We're all guilty
Apr 10
// Jordan Devore
Now that it's downloadable for Wii U, Super Mario 64 has entered my life again. It wasn't my favorite Nintendo 64 title -- heck, it wasn't even my favorite 3D platformer on the console -- but it was a formative game and, com...
Mario Maker  photo
Mario Maker

Create cruel levels in Mario Maker this September


Nintendo has suprises in store for Mario's 30th anniversary
Apr 01
// Jordan Devore
Mario's 30th anniversary is approaching and, thank goodness, so is Mario Maker. Nintendo announced a September release date during its Direct presentation today. Ever since I saw the kind of cruel, downright mean-spirited lev...
Super Mario 64 HD photo
Super Mario 64 HD

A fan's HD recreation of Mario 64 was great until Nintendo took it down


Bob-omb Battlefield's never looked better
Mar 31
// Brett Makedonski
Unity developer Erik Roystan Ross took one of the most iconic and beloved levels in videogames and gave it a makeover. Ross recreated Bob-omb Battlefield, the first stage in 1996's Super Mario 64, in HD from scratch. Ev...

Calm down: Nintendo still has a lot in store for Wii U

Mar 30 // Jed Whitaker
Splatoon - May 2015 The paint-splattering Splatoon comes out in under two months and is Nintendo's first attempt at a third-person action shooter. Information has quickly been trickling out as release nears with Nintendo posting a huge dump of screenshots revealing new characters, modes, weapons, and stages. Chris Carter recently previewed the game, saying "I see a lot of classic Mario platforming design in Spaltoon's campaign" and seemed to have fun with the multiplayer.  Xenoblade Chronicles X - TBA 2015 The original Xenoblade Chronicles was a great game, and Xenoblade Chronicles X is shaping up to be even better. Character customization, multiplayer, beautiful graphics, and JRPG goodness make this one to watch for this year. No precise release date has been announced thus far. Yoshi's Woolly World - First half of 2015 Yoshi's Woolly World hasn't had much press since E3 of last year where it won over Steven. Taking Yoshi's Island-style gameplay and making it have a nice yarn aesthetic seems like a winning formula to having the best Yoshi game since Yoshi's Story on the N64. With the lack of information and the peculiar absence from Nintendo's game release calendar, I won't be surprised if this one slips to later in the year to fill in the gap Zelda left. Star Fox - TBA 2015 Star Fox for Wii U was originally teased with a blurred screen behind Shigeru Miyamoto, and only the above screenshot has ever been shown to the public. We do know that you play with a dual-screen perspective, and you pilot Arwings, tanks, and a new helicopter vehicle, but other than that it hasn't really been mentioned since E3 of 2014. That means less has been shown than the now-delayed Zelda.  Project Giant Robot and Project Guard - TBA 2015 Miyamoto has his hands full, as he has been working on not only Star Fox but also Project Giant Robot and Project Guard, two games shown last year at E3. Giant Robot has players building skyscraper-sized robots on their Wii U GamePad and then battling them to the death, while Guard is a mix between tower defense and watching security cameras. Neither game has been shown or mentioned since E3 last year, nor has a release date been announced.  Mario Maker - TBA 2015 While the name is pretty self-explanatory, Mario Maker looks to have a lot of depth, offering the ability to make levels in the style of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U. Not just easy levels either, but levels described as masochistic. No firm release date has been announced. So there you have it, seven games that potentially could be coming to the Wii U this year, pending any "please understand" cancellations that Nintendo has become infamous for. A nice mix of genres that should have something for everyone. Nintendo won E3 2014 in my opinion, so hopefully it can bring surprises to woo me again this year. The Wii U isn't dead, long live the Wii U.
The Wii U isn't dead yet photo
Unless it delays everything, please understand!
After the recent announcement that Zelda for Wii U wouldn't be releasing in 2015, people all around the Internet have been losing their collective minds screaming that the Wii U is dead when really, it is anything but. So join me as I refresh your memory and get you back on the Nintendo hype train for 2015.

Next Friday photo
Next Friday

Super Mario series Mario amiibo releasing stand-alone April 3


Next Friday
Mar 26
// Steven Hansen
The second Mario amiibo (after the original Smash Bros. line) is no longer available only through its Mario Party 10 bundle. Nintendo of America confirmed that you can buy the doll on its own on April 3. Nintendo of Canada confirmed the date as well.
Golden Mario amiibo hunt photo
Golden Mario amiibo hunt

The Great Golden Mario amiibo Hunt & amiibo painting pandemonium!


Hard-hitting guerilla journalism
Mar 20
// Jed Whitaker
Last night I ventured out to see if I could aquire golden Mario amiibo from Walmart as well as the Mario Party 10 bundle with the normal Mario amiibo live on our Twitch channel. It was a thrill ride that most of yo...

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