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1:30 PM on 11.26.2014

Already? The Evil Within is $20.39 on Steam

66 percent off The Evil Within without needing to wait in Black Friday lines? Steam's still got it. Valve kicked off its six-day Steam Exploration Sale today and there are deals on other recent releases, like Civilization: Be...

Jordan Devore


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Mistwalker Announces Upcoming Terra Battle Concert

Terra Battle concert planning is now underway as the popular mobile-RPG surpasses 1 million downloads in less than a month. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.




10:00 AM on 11.26.2014

Ironically, the Kickstarter for Hollow Knight looks solid

I have had my eye on Hollow Knight for a few days, but had not yet pulled the trigger on highlighting it. It is a pretty 2D action game (though the color palette is a bit muted for my taste) starring some sort of insect-pers...

Darren Nakamura

6:00 PM on 11.25.2014

Solve your own murder in Why Am I Dead At Sea

You have been murdered, and you are now a ghost. It is up to you to solve the mystery of your own death. No, not like that. No, not like that either. Okay actually, it is sort of like Ghost Trick. It looks like the spirit in...

Darren Nakamura

1:15 PM on 11.25.2014

Catch a jaunty tune (and an elbow to the grill) in this Tales from the Borderlands trailer

Telltale titles and Borderlands are almost polar opposites. One has you constantly making tough, game-altering decisions. The other only asks that you decide between shooting everything and dying. (Hint: you defini...

Brett Makedonski

3:00 AM on 11.25.2014

Here are more than 100 Tales from the Borderlands: Zer0 Sum screenshots

I take lots of screenshots. It's just something I do. The signature cel-shaded art style of the Borderlands series lends itself to grabbing sharp, colorful screens of crazy weapons, breathtaking vistas, and intense cutsc...

Darren Nakamura



Review: Tales from the Borderlands: Zer0 Sum photo
Review: Tales from the Borderlands: Zer0 Sum
by Darren Nakamura

[Disclosure: Anthony Burch, who consulted on the story for Tales from the Borderlands, was previously employed at Destructoid. As always, no relationships, personal or professional, were factored into the review.]

When Tales from the Borderlands was announced, it was met with cautious optimism. Telltale's basic game structure that focuses on dialogue and choice seemed like a good way to explore the harsh planet of Pandora through the eyes of people who are not mass murderers. There are a lot of colorful characters on the planet, and not everybody has a backpack full of weapons and a thirst for blood.

As it turns out, there are exciting stories to tell for those who would sooner talk their way out of trouble than fight. Telltale really knocked it out of the park with this one.

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9:30 PM on 11.24.2014

Maniac Mansion spiritual successor Thimbleweed Park meets Kickstarter goal

It's happening: the creators of Maniac Mansion are making another 2D point-and-click adventure together. Ron Gilbert and Gary Winnick launched a Kickstarter for Thimbleweed Park just last week and with more than $375,000 rais...

Jordan Devore

5:30 PM on 11.24.2014

The Marvellous Miss Take is all about the burglary, baby

The Marvellous Miss Take is a good, Saturday morning carton style name for a thief, but in today's #content economy I think Miss Take is depriving herself of an even more lucrative scheme: the hot take. Just a thought f...

Steven Hansen

4:30 PM on 11.24.2014

Need something free to pass the time? 0h h1 is sort of like binary sudoku

I have always been an unapologetic fan of Minesweeper. I have been playing it for longer than any other single game, and I will be playing it as long as I can imagine. It never changes in any fundamental way, but it always wo...

Darren Nakamura



Review: Sneaky Sneaky photo
Review: Sneaky Sneaky
by Darren Nakamura

Stealth is a tricky game mechanic to pull off well. If it is too slow it can be dull, but if it is too fast it is more action than stealth. If it is too predictable it becomes mundane, but if it is too random it requires more reaction than planning. If it is too strict it can be frustrating, but if it is too forgiving then it lacks tension.

Sneaky Sneaky is all of the above. At times, it hits all the right notes, providing smart, satisfying stealth puzzles. At others, it is an unfair slog through rooms built around ideas that add variety in theory but are not any fun in practice. In the end, Sneaky Sneaky has some redeeming qualities, but it is just as easily passed on.

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9:00 AM on 11.22.2014

Tales from the Borderlands behind the scenes video vaguely answers a question about Handsome Jack

Back when Tales from the Borderlands was first announced at last year's VGX, one of the questions that came up was, "Wait, why is Handsome Jack in the trailer if this occurs after the events of Borderlands 2? Shouldn't he be...

Darren Nakamura





1:00 PM on 11.20.2014

First look at Game of Thrones: A Telltale Game Series

Every time Telltale's Game of Thrones comes up, the prevailing comments are always the same: "When will we see what it looks like?" The answer to that question is "now," and the answer to the followup question is, "eh, it lo...

Darren Nakamura

5:00 AM on 11.20.2014

Get tready to learn about Hearts of Iron IV's tanks

I like it when a company modifies their logo to fit with the theme of whatever it's attached to. It's a stupid thing to like and here it's just an old timey World War II filter, but I like it nonetheless (see: SEGA matching ...

Steven Hansen



We played Binding of Isaac: Rebirth because we haven't had a good cry in a while photo
We played Binding of Isaac: Rebirth because we haven't had a good cry in a while
by Bill Zoeker

Max and I started playing The Binding of Isaac: Rebirth because it's a good-ass game, and we like to do gaming. Max has actually never played any iteration of Binding of Isaac before, so I let him go first, knowing that I'd only have to wait a few minutes before my turn.

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2:30 PM on 11.17.2014

Devolver Digital's new title Crossing Souls looks like an '80s cartoon

Part of me wishes that a game called Crossing Souls would be an Animal Crossing/Dark Souls crossover, but I am still pretty pleased with how Crossing Souls actually looks anyway. Will we ever get sick of the totally tubular ...

Darren Nakamura



The Talos Principle makes me feel smart and dumb photo
The Talos Principle makes me feel smart and dumb
by Darren Nakamura

Back at E3 2014, I got a brief chance to get my hands on The Talos Principle while talking to one of its writers Tom Jubert (FTL: Faster Than Light, The Swapper). In the presentation, Jubert explained the intended approach to discussing philosophy with the player, but I was only able to get through a few puzzles.

With its retail release scheduled in less than a month, I have had some more time to spend with Croteam's first-person puzzler. So far, it has made me think hard, both about the solutions to puzzles and its thoughts about sapience.

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