Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


    New     trending       featured       controversial       weirdest       by author       freebies       |       following



3:30 PM on 04.17.2015

Snoop on the sidelines of a '70s revolution in Sunset

The more I read about Tale of Tales' new game Sunset, the more curious I become. Amidst a brewing revolution in South America during the 1970s, players will inhabit a housekeeper as she cleans an apartment each week and optio...

Jordan Devore

4:30 PM on 04.16.2015

Crypt of the NecroDancer exits Early Access in a week

It has been a while since we were first entranced by the "why hadn't anybody done this yet?" rhythm dungeon crawler Crypt of the NecroDancer, and now it's finally in the home stretch. After a nine-month bout in Early Access,...

Darren Nakamura

3:30 PM on 04.16.2015

Fun four player fighter Lethal League coming to more platforms

I got introduced to Lethal League by Ben Pack, who did our review of the unique fighter last year. Up to four players mash a ball around the stage. The ball gets faster and faster after each hit and is the only thing that ca...

Steven Hansen



The original Kickstarter game, High Strangeness, is set for release on May 6 photo
The original Kickstarter game, High Strangeness, is set for release on May 6
by Alessandro Fillari

Ever since the big Kickstarter boom of 2012, there's never been a short supply of developers looking to get their next title going through crowdfunding. From metroidvania action-RPG titles referencing the golden years of games, to epic adventures games seeking to redefine a genre, there's certainly no shortage of creativity despite the volume. But while people often look at 2012 as the year crowdfunding really took off, there have been many successes before that. 

Back in 2009, a couple of guys decided to take some advice from a friend and use a neat little website called Kickstarter to fund their project. That title was High Strangeness, a 12-bit action adventure title (yes, you read that right) referencing the 8 and 16-bit eras of gaming. With their final funds reaching over $1500, they ended up becoming the first successfully funded videogame project on Kickstarter.

And now after nearly six years, the folks at Barnyard Intelligence Games have teamed with Midnight City to get their quirky, and very clever throwback title out for fans.

view full story + comments



9:00 AM on 04.15.2015

Invisible, Inc launching May 12, PS4 version in development

I love Invisible, Inc. I gave it a game of the year award despite it being in Early Access. Well that's all done with. The excellent stealth-strategy game -- yes, you read that right, read the preview here -- will officially...

Steven Hansen

6:30 PM on 04.13.2015

Development on Kickstarter-funded Midora paused

[Update: So this is odd. "After much debate and thinking, Midora's development will resume soon. A Kickstarter update explaining why and Early Access news are coming soon."] Midora, a crisp-looking action-adventure title fr...

Jordan Devore

10:00 PM on 04.09.2015

This Humble Weekly Bundle is all about board games

We don't often highlight the Humble Weekly Bundle these days (more like Humble Weekly Burnedout, right?), but I couldn't let this one go unnoticed. Just in time for International Tabletop Day, this week it's all about videoga...

Darren Nakamura



Where the hell did Little Devil Inside come from and why is it AMAZING? photo
Where the hell did Little Devil Inside come from and why is it AMAZING?
by Steven Hansen

I was immediately down with the art style, but it took me another minute and a half before Little Devil Inside wormed its way into my brain as something I really, really want to play. A beautiful, surreal little thing that reminds me of Tearaway, but more free form like the latter's third act.

I even bothered to vote for it on Steam Greenlight.

The fear here, of course, is how this all materializes into a game we will play and not a pretty movie we will watch. There's a bit of obvious action sword fighting, but sweeping camera angles and desert shoots outs? The Greenlight page makes some exciting, vague claims. I'd even be okay with segments feeling piecemeal, which could work with the surreal. I just want badly to feel manipulating a character through this virtual space. And I am hopeful.

view full story + comments


2:30 PM on 04.09.2015

Pineapples are our future in No Pineapple Left Behind

School, right? We've all been there. One day you're studying for tests and gossiping with friends, the next day you and the entire student population of your school have been turned into pineapples. I hate it when that happe...

Darren Nakamura

3:00 PM on 04.08.2015

Colorful action RPG Izle planned for all current-gen systems

This showed up a few days ago in the ol' Destructoid inbox, and it sure has a look to it. I'm picking up a lot of Zelda in the above Kickstarter trailer, but also hints of Fable and Minecraft too. It's got floating islands (...

Darren Nakamura

9:00 PM on 04.07.2015

Humble Bundle has Torchlight II, Outlast, and Shadow Warrior for cheap

Could've sworn we covered the Humble Indie Bundle 14, but I guess not. To recap: it's a good way to score the Metroidvania-style RPG UnEpic for super cheap and/or Shadow Warrior for $10. We're now far enough into the sale tha...

Jordan Devore







Review: Dyscourse photo
Review: Dyscourse
by Darren Nakamura

A common thread in new school adventure and role-playing games is the emphasis on player choice, with an implied promise that through individual decisions players can build a unique narrative. In practice, that often produces choices that feel important in the moment but do not actually alter the overarching plot in a meaningful way. Events diverge a bit in the middle, but converge again so everybody ends up in the same place.

Dyscourse strives to make good on the promise. It plays out like an old Choose Your Own Adventure book, where two runs through can end in different places with different characters, all determined by protagonist Rita's choices.

view full story + comments


3:20 PM on 04.03.2015

Stick Shift let me jerk off a car

Quivering with anticipation, I slowly insert my keys into his ignition slot. A few moments of anticipation, some stuttering as he turns over. A moment of all encompassing rumbling as I turn him on. The engine is running, my c...

Laura Kate Dale

3:00 PM on 04.02.2015

StarCrawlers is sci-fi dungeon crawling done right

Juggernaut Games’ Kickstarter-funded sci-fi dungeon crawler StarCrawlers went into Early Access on Steam just a couple of weeks ago and seems to be doing quite well for itself based on the positive Steam reviews po...

Rob Morrow

5:30 PM on 03.31.2015

New Tropes vs Women series Positive Female Characters debuts

Everyone's favorite feminist Anita Sarkeesian is back and this time with a new sub-series of Tropes vs Women in Gaming called Positive Female Characters. In the debut episode Anita takes a look at the main character fro...

Jed Whitaker

9:30 AM on 03.30.2015

Whoa, Myriad looks like no other twin-stick shooter

It takes a lot for a twin-stick shooter to get my attention these days. I like the genre just fine, but it's so saturated that it's hard to muster any excitement for the next one that looks just like the last one. Thankfully...

Darren Nakamura